Mace Mastery: Difference between revisions
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Revision as of 18:54, 16 May 2007
Overview
Mace Mastery is one of the patron powersets. These powers are only available to villains who complete Black Scorpion's Patron Arc. Black Scorpion will give you access to an Arachnos Mace, and teach you how to use it in battle.
Power Tables
The following table shows which powers are available and at what level:
Brute
Power | Level | Effect |
---|---|---|
Mace Blast | 41 | Ranged, Heavy Damage (Smashing, Energy), Foe: Knockback |
Web Envelope | 41 | Ranged (Targetted Area of Effect), Foe: Immobilize -Recharge -Fly |
Disruptor Blast | 44 | Ranged (Targetted Area of Effect), Moderate Damage (Smashing, Energy), Foe: Knockback |
Summon Blaster | 47 | Summon Arachnobot: Ranged, Moderate Damage (Energy) |
Corruptor
Power | Level | Effect |
---|---|---|
Web Envelope | 41 | Ranged (Targetted Area of Effect), Foe: Immobilize -Recharge -Fly |
Scorpion Shield | 41 | Toggle: Self +Defense (Smashing, Lethal, Energy) +Resistance (Toxic) |
Web Cocoon | 44 | Ranged, Foe: Slow/Hold -Recharge -Fly |
Summon Disruptor | 47 | Summon Arachnobot: Ranged, Moderate Damage (Energy) |
Dominator
Power | Level | Effect |
---|---|---|
Poisonous Ray | 41 | Ranged, Moderate Damage (Energy), Damage Over Time (Toxic), Foe: -Resistance -Defense |
Scorpion Shield | 41 | Toggle: Self +Defense (Smashing, Lethal, Energy) +Resistance (Toxic) |
Disruptor Blast | 44 | Ranged (Targetted Area of Effect), Moderate Damage (Smashing, Energy), Foe: Knockback |
Summon Tarantula | 47 | Summon Tarantula: Ranged, Moderate Damage (Toxic) |
Mastermind
Power | Level | Effect |
---|---|---|
Web Envelope | 41 | Ranged (Targetted Area of Effect), Foe: Immobilize -Recharge -Fly |
Scorpion Shield | 41 | Toggle: Self +Defense (Smashing, Lethal, Energy) +Resistance (Toxic) |
Mace Beam Volley | 44 | Ranged (Cone), Moderate Damage (Smashing, Energy), Foe: Knockback |
Web Cocoon | 47 | Ranged, Foe: Slow/Hold -Recharge -Fly |
Stalker
Power | Level | Effect |
---|---|---|
Mace Blast | 41 | Ranged, Moderate Damage (Smashing, Energy), Foe: Knockback |
Mace Beam | 41 | Sniper, Superior Damage (Smashing, Energy), Foe: Knockback |
Web Cocoon | 44 | Ranged, Foe: Slow/Hold -Recharge -Fly |
Summon Spiderlings | 47 | Summon Spiderlings (3): Ranged, Moderate Damage (Lethal) |
Powers
The following are powers in the Mace Mastery powerset.
Disruptor Blast
Fires a tremendous charge of kinetic energy from your Executioner's Mace. This charge is so powerful it will explode on impact, blasting all nearby foes. Some affected foes may be knocked down by the force of the blast. You must have one other Mace Mastery power before selecting this power.
Mace Beam
Fires an extremely long range and accurate beam of kinetic energy from the Bane Mace that deals tremendous damage and knocks back the target. This is a sniper attack, and like most sniper attacks, is best fired from a distance as it can be interrupted.
Mace Beam Volley
Fires a volley of multiple kinetic energy blasts from your Nullifier Mace. These blasts spread out in a wide cone and are powerful enough to knock down some foes. You must have one other Mace Mastery power before selecting this power.
Mace Blast
The Executioner's Mace is capable of firing a powerful bolt of kinetic energy. The blast is powerful enough that it may knock down some foes. Arachnos Bane Spider Troopers call this the Mace Blast. The Arbiters who invented it scoff at this simple term.
Poisonous Ray
The Bane Mace can fire a nasty Poison Ray. This toxin is suspended in a polarized plasma field and delivered like an energy blast. Upon impact, the toxin directly attacks the immune system, reducing the affected target's Defense and Damage Resistance as it deals Toxic damage.
Scorpion Shield
Black Scorpion's technologies are impressive indeed. This energy shield grants you Defense to Lethal, Smashing and Energy attacks, as well as improves your Damage Resistance to Toxic damage.
Recharge | Fast |
Minimum Level | 41 (Dominator) |
41 (Corruptor) | |
41 (Mastermind) | |
Effects | Toggle: Self +Defense (Smashing, Lethal, Energy), +Resistance (Toxic) |
Enhancements | Increase Attack Rate |
Enhance Defense Buffs | |
Reduce Endurance Cost | |
Set Categories | Resist Damage, Defense |
Summon Blaster
Black Scorpion will grant you an Arachnobot Blaster to command. Arachnobot Blasters were created by Arachnos Orb Weavers to take down particularly powerful super-powered threats. Your access to this Arachnobot is very limited. You can only summon it once every 15 minutes and it will leave after 4 minutes, or if you exit a zone or mission. You must be level 47 and have two other Mace Mastery Powers before selecting this power.
Summon Disruptor
Black Scorpion will grant you an Arachnobot Disruptor to command. Arachnobots were created by Arachnos Orb Weavers to take down particularly powerful super-powered threats. Your access to this Arachnobot is very limited. You can only summon it once every 15 minutes and it will leave after 4 minutes, or if you exit a zone or mission. You must be level 47 and have two other Mace Mastery Powers before selecting this power.
Summon Spiderlings
Black Scorpion will grant you access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are one level less than you will show up when summoned. Your access to this Arachnobot is very limited. You can only summon it once every 15 minutes and it will leave after 4 minutes, or if you exit a zone or mission. You must be level 47 and have two other Mace Mastery Powers before selecting this power.
Summon Tarantula
Black Scorpion will grant you a Toxic Tarantula to command. Weaver One developed the Tarantula Exoskeleton Armor, which so radically transforms an Arachnos troop that hardly anything human is recognizable. Your access to this Arachnobot is very limited. You can only summon it once every 15 minutes and it will leave after 4 minutes, or if you exit a zone or mission. You must be level 47 and have two other Mace Mastery Powers before selecting this power.
Web Cocoon
The Bane Mace can fire a more powerful version of the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically Slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. You must have one other Mace Mastery power before selecting this power.
Web Envelope
The Executioner's Mace can lob a modified Web Grenade. Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets in a wide area. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
External Links
- REDIRECT Template:CoDCompletePatronSet