Magicked Telepad: Difference between revisions

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imported>Sleepykitty
(o.o new telapads! they use the same salvage and graphics as the old ones though..)
 
imported>Sleepykitty
mNo edit summary
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{{Base Additional Info
{{Base Additional Info
|Price=22500
|Price=22500
|Issue=
|Issue=[[Issue 22]]
|Unlocked=
|Unlocked=
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Revision as of 09:52, 16 January 2012

Overview

A Magicked Telepad is a base item that allows the user to teleport to a particular zone.

Magicked Telepads may connect up to six Teleport Beacons each, which specify the zones the teleporter can transport a player to.

A beacon is unlocked by gaining all the exploration badges for a particular zone whilst in Supergroup Mode; for more information, see Teleport Beacons.

Description

This specially Magicked Telepad has been wired into the teleportation network and can connect to more Beacons than a Basic Telepad. To function, you must have a zone beacon to the target zone. Your SG can unlock these beacons by finding the exploration badges in the desired zone.

Additional Information

Arcane version
Issue Added Issue 22
Crafted at Basic Forge
Salvage Required Salvage ClockworkWinder.png 1 Clockwork Winder Salvage ArcanePowder.png 1 Temporal Sands Salvage PrototypeElement.png 1 Simple Chemical
OR

Salvage AlchemicalSilver.png 1 Alchemical Silver Salvage MagicalWard.png 1 Symbol Salvage InertGas.png 1 Inert Gas

OR

Salvage Ruby.png 1 Ruby Salvage Scrolls.png 1 Destiny Salvage Silver.png 1 Silver

Maximum Connections 6
Allowed "Aux" Items All Teleport Beacons (Arcane style beacons.)

Also See