Archvillain Resistance: Difference between revisions
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== Overview == | == Overview == | ||
[[ | [[File:Temporary_PVP_BuffDefense.png|left]] | ||
Archvillain | Archvillain Resistance is an auto power on all [[Archvillain]], [[Hero]], [[Monster]] and [[Giant Monster]] entities as well as the applicable [[Elite Boss]] versions from a lower notoriety. It is responsible for the [[Purple Triangles]] on these enemies. The power is simply called Resistance and has no icon, but is documented in this wiki using the [[:Image:Temporary_PVP_BuffDefense.png|PvP Defense Buff icon]]. | ||
Archvillain resistance provides protection and resistance against all mez except for [[Sleep]] and [[Immobilize]]. | Archvillain resistance provides protection and resistance against all mez except for [[Sleep]] and [[Immobilize]]. | ||
'''Note:''' Monsters and Giant Monsters get 100 protection from status effects rather than 50. | |||
== Power Effects == | == Power Effects == | ||
Line 14: | Line 14: | ||
*90.0% Knockback Resistance | *90.0% Knockback Resistance | ||
*90.0% Repel Resistance | *90.0% Repel Resistance | ||
*50.0 Terrorize Protection | *50.0 Terrorize Protection | ||
*50.0 Disorient Protection | *50.0 Disorient Protection | ||
Line 31: | Line 22: | ||
*50.0 Repel Protection | *50.0 Repel Protection | ||
{{ | In addition Archvillains have a high innate resistance to debuffs which is always active, no matter the 'state' of the purple triangles. | ||
[[Category:Archvillains]] | |||
[[Category:Heroes]] | *60-87% Run Speed Debuff Resistance | ||
[[Category:Elite Boss]] | *60-87% Recharge Debuff Resistance | ||
*60-87% Accuracy Debuff Resistance | |||
*60-87% Endurance Drain Resistance | |||
*60-87% ToHit Debuff Resistance | |||
*60-87% Defense Debuff Resistance (base and all types) | |||
*60-87% Perception Debuff Resistance | |||
*60-87% Regeneration Debuff Resistance | |||
*60-87% Recovery Debuff Resistance | |||
Tha actual amount of debuff resistance varies with level: | |||
{| class="wikitable" | |||
|- | |||
! Level | |||
|1 | |||
|2 | |||
|3 | |||
|4 | |||
|5 | |||
|6 | |||
|7 | |||
|8 | |||
|9 | |||
|10 | |||
|11 | |||
|12 | |||
|13 | |||
|14 | |||
|15 | |||
|16 | |||
|17 | |||
|18 | |||
|19 | |||
|20 | |||
|- | |||
! AV Res Mod | |||
|0.60 | |||
|0.60 | |||
|0.61 | |||
|0.61 | |||
|0.62 | |||
|0.63 | |||
|0.63 | |||
|0.64 | |||
|0.64 | |||
|0.65 | |||
|0.65 | |||
|0.66 | |||
|0.66 | |||
|0.67 | |||
|0.67 | |||
|0.68 | |||
|0.68 | |||
|0.69 | |||
|0.69 | |||
|0.70 | |||
|} | |||
{| class="wikitable" | |||
|- | |||
! Level | |||
|21 | |||
|22 | |||
|23 | |||
|24 | |||
|25 | |||
|26 | |||
|27 | |||
|28 | |||
|29 | |||
|30 | |||
|31 | |||
|32 | |||
|33 | |||
|34 | |||
|35 | |||
|36 | |||
|37 | |||
|38 | |||
|39 | |||
|40 | |||
|- | |||
! AV Res Mod | |||
|0.70 | |||
|0.71 | |||
|0.71 | |||
|0.72 | |||
|0.72 | |||
|0.73 | |||
|0.73 | |||
|0.74 | |||
|0.74 | |||
|0.75 | |||
|0.75 | |||
|0.76 | |||
|0.76 | |||
|0.77 | |||
|0.77 | |||
|0.78 | |||
|0.78 | |||
|0.79 | |||
|0.79 | |||
|0.80 | |||
|} | |||
{| class="wikitable" | |||
|- | |||
! Level | |||
|41 | |||
|42 | |||
|43 | |||
|44 | |||
|45 | |||
|46 | |||
|47 | |||
|48 | |||
|49 | |||
|50 | |||
|51 | |||
|52 | |||
|53 | |||
|54 | |||
|55 | |||
|- | |||
! AV Res Mod | |||
|0.80 | |||
|0.81 | |||
|0.81 | |||
|0.82 | |||
|0.82 | |||
|0.83 | |||
|0.83 | |||
|0.84 | |||
|0.84 | |||
|0.85 | |||
|0.85 | |||
|0.86 | |||
|0.86 | |||
|0.87 | |||
|0.87 | |||
|} | |||
{{Navbox Ranks}} | |||
[[Category:Archvillains| ]] | |||
[[Category:Heroes| ]] | |||
[[Category:Elite Boss| ]] | |||
[[Category:Monsters| ]] |
Latest revision as of 04:11, 9 July 2012
Overview
Archvillain Resistance is an auto power on all Archvillain, Hero, Monster and Giant Monster entities as well as the applicable Elite Boss versions from a lower notoriety. It is responsible for the Purple Triangles on these enemies. The power is simply called Resistance and has no icon, but is documented in this wiki using the PvP Defense Buff icon.
Archvillain resistance provides protection and resistance against all mez except for Sleep and Immobilize.
Note: Monsters and Giant Monsters get 100 protection from status effects rather than 50.
Power Effects
This power provides the following resistances during its "triangles up" period:
- 90.0% Knockup Resistance
- 90.0% Knockback Resistance
- 90.0% Repel Resistance
- 50.0 Terrorize Protection
- 50.0 Disorient Protection
- 50.0 Hold Protection
- 50.0 Confuse Protection
- 50.0 Knockup Protection
- 50.0 Knockback Protection
- 50.0 Repel Protection
In addition Archvillains have a high innate resistance to debuffs which is always active, no matter the 'state' of the purple triangles.
- 60-87% Run Speed Debuff Resistance
- 60-87% Recharge Debuff Resistance
- 60-87% Accuracy Debuff Resistance
- 60-87% Endurance Drain Resistance
- 60-87% ToHit Debuff Resistance
- 60-87% Defense Debuff Resistance (base and all types)
- 60-87% Perception Debuff Resistance
- 60-87% Regeneration Debuff Resistance
- 60-87% Recovery Debuff Resistance
Tha actual amount of debuff resistance varies with level:
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AV Res Mod | 0.60 | 0.60 | 0.61 | 0.61 | 0.62 | 0.63 | 0.63 | 0.64 | 0.64 | 0.65 | 0.65 | 0.66 | 0.66 | 0.67 | 0.67 | 0.68 | 0.68 | 0.69 | 0.69 | 0.70 |
Level | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AV Res Mod | 0.70 | 0.71 | 0.71 | 0.72 | 0.72 | 0.73 | 0.73 | 0.74 | 0.74 | 0.75 | 0.75 | 0.76 | 0.76 | 0.77 | 0.77 | 0.78 | 0.78 | 0.79 | 0.79 | 0.80 |
Level | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AV Res Mod | 0.80 | 0.81 | 0.81 | 0.82 | 0.82 | 0.83 | 0.83 | 0.84 | 0.84 | 0.85 | 0.85 | 0.86 | 0.86 | 0.87 | 0.87 |