Mind Control: Difference between revisions
imported>Snorii (→Power Tables: fixed link, removed duplicate power table for dominator since it uses the same one as controller.) |
imported>TayJK m (+categories, enhancement templates) |
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{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Target Confuse}} | {{PowerBlock_Blank|Target Confuse}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Confuse}} | {{PowerBlock_Blank|{{Enhance Confuse}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|Moderate Damage (Psionic)}} | {{PowerBlock_Blank|Moderate Damage (Psionic)}} | ||
{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold}} | ||
{{PowerBlock_Enhancements|Enhance Hold}} | {{PowerBlock_Enhancements|{{Enhance Hold}}}} | ||
{{ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Moderate Damage (Smash)}} | {{PowerBlock_Blank|Moderate Damage (Smash)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Knockback}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Confuse}} | {{PowerBlock_Blank|Foe Confuse}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Confuse}} | {{PowerBlock_Blank|{{Enhance Confuse}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Sleep}} | {{PowerBlock_Blank|Foe Sleep}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Sleep}} | {{PowerBlock_Blank|{{Enhance Sleep}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|Moderate Damage (Psionic)}} | {{PowerBlock_Blank|Moderate Damage (Psionic)}} | ||
{{PowerBlock_Blank|Foe Sleep}} | {{PowerBlock_Blank|Foe Sleep}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Sleep}} | {{PowerBlock_Blank|{{Enhance Sleep}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold}} | ||
{{PowerBlock_Blank|Repel}} | {{PowerBlock_Blank|Repel}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|Minor Damage (Psionic)}} | {{PowerBlock_Blank|Minor Damage (Psionic)}} | ||
{{PowerBlock_Blank|Foe Fear (Special)}} | {{PowerBlock_Blank|Foe Fear (Special)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Fear}} | {{PowerBlock_Blank|{{Enhance Fear}}}} | ||
{{PowerBlock_Blank|Enhance | {{PowerBlock_Blank|{{Enhance ToHit Debuffs}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold}} | ||
{{PowerBlock_Enhancements|Enhance Hold}} | {{PowerBlock_Enhancements|{{Enhance Hold}}}} | ||
{{PowerBlock_Blank|Reduce Endurance Cost}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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* {{NoFuturePowerSet|Game=coh|Power=Mind_Control|Archetype=Controller|Type=Control}} | * {{NoFuturePowerSet|Game=coh|Power=Mind_Control|Archetype=Controller|Type=Control}} | ||
* {{NoFuturePowerSet|Game=cov|Power=Mind_Control|Archetype=Dominator|Type=Control}} | * {{NoFuturePowerSet|Game=cov|Power=Mind_Control|Archetype=Dominator|Type=Control}} | ||
[[Category:Powersets]] | [[Category:Powersets]] | ||
[[Category:Controller Primary]] | |||
[[Category:Dominator Primary]] |
Revision as of 20:32, 17 February 2007
Overview
Mind Control is one of the powersets. It is a Controller primary powerset in City of Heroes and a Dominator primary powerset in City of Villains.
You can manipulate and control your opponent's mind. Since mental powers directly affect the mind, most tend to be very accurate, and thus very useful against higher level foes. Few foes can resist psionic powers, but creatures without minds, like machines and robots, are resistant to many of the effects.
Power Table
The Mind Control powerset is available as a primary set for Controllers and Dominators. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Mesmerize | 1 | Ranged, Moderate Damage (Psionic), Foe Sleep |
Levitate | 1 | Ranged, Moderate Damage (Smash) |
Dominate | 2 | Ranged, Moderate Damage (Psionic), Foe Hold |
Confuse | 6 | Ranged, Target Confuse |
Mass Hypnosis | 8 | Ranged (Targeted Area of Effect), Foe Sleep |
Telekinesis | 12 | Ranged (Targeted Area of Effect), Foe Hold, Repel |
Total Domination | 18 | Ranged (Targeted Area of Effect), Foe Hold |
Terrify | 26 | Ranged (Cone), Minor Damage (Psionic), Foe Fear (Special) |
Mass Confusion | 32 | Ranged (Targeted Area of Effect), Foe Confuse |
Powers
The following are powers in the Mind Control powerset.
Confuse
You can confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any experience points for foes defeated by a confused enemy.
Dominate
Painfully tears at the mind of a single foe. Dominate deals psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
Damage | Moderate |
Brawl Index 2.78 Psionic Damage | |
Recharge | 9.5 seconds |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged |
Moderate Damage (Psionic) | |
Foe Hold | |
Enhancements | Enhance Hold Duration |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy |
Levitate
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.
Damage | Moderate |
Brawl Index 3.67 Smashing Damage | |
Recharge | 8 seconds |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Moderate Damage (Smash) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Knockback Distance | |
Enhance Damage | |
Enhance Accuracy |
Mass Confusion
You can cause mass confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all your allies. If you confuse your foes before they noticed you, your presence will continue to go unnoticed. You will not receive any experience points for foes defeated entirely by confused enemies.
Mass Hypnosis
Hypnotizes a group of foes at a distance and puts them to sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discreetly, the targets will never be aware of your presence.
Mesmerize
Mesmerize painfully assails a target with psychic energy, rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Damage | Moderate |
Brawl Index 2.78 Psionic Damage | |
Recharge | 8 seconds |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Moderate Damage (Psionic) | |
Foe Sleep | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Enhance Sleep Duration | |
Enhance Damage | |
Enhance Accuracy |
Telekinesis
Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of endurance.
Recharge | 1 minute |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Hold | |
Repel | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate |
Terrify
This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.
Damage | Minor |
Brawl Index 2.78 Psionic Damage | |
Recharge | 42.33 seconds |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Ranged (Cone) |
Minor Damage (Psionic) | |
Foe Fear (Special) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Fear Duration | |
Template:Enhance ToHit Debuffs | |
Enhance Damage | |
Enhance Accuracy |
Total Domination
Tears at the mind of a target foe and those near him. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.