Ninjas: Difference between revisions
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*{{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}} | *{{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}} | ||
[[Category:Mastermind Primary]] |
Revision as of 05:09, 17 February 2007
Overview
Ninjas is one of the powersets. It is a Mastermind primary power set.
You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to confusion. Ninja Henchmen cannot be resurrected.
Power Tables
Mastermind
The Ninjas powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Snap Shot | 1 | Ranged, Minor Damage (Lethal) |
Call Genin | 1 | Summon Genin |
Aimed Shot | 2 | Ranged, Moderate Damage (Lethal) |
Train Ninjas | 6 | Ranged, Train Ninja Henchman |
Fistful of Arrows | 8 | Ranged (Cone), Moderate Damage (Lethal) |
Call Jounin | 12 | Summon Jounin |
Smoke Flash | 18 | Hide Ninja |
Oni | 26 | Summon Oni |
Kugi In Zen | 32 | Ranged, Enlighten Ninja Henchman |
Powers
The following are powers in the Ninjas powerset.
Aimed Shot
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Damage | Moderate Damage (Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Mastermind) |
Effects | Ranged |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy |
Call Genin
Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Genin |
Basic Powers | Thunder Kick (Minor Damage, Disorient) |
Shruiken (Lethal Minor Damage) | |
Equip Powers | Snap Shot (Minor Damage) |
Storm Kick (Moderate Damage) | |
Upgrade Powers | Aimed Shot (Moderate Damage) |
Crane Kick (Heavy Damage, Knockback) | |
Enhancements | Reduce Endurance Cost |
Enhance Disorient Duration | |
Enhance Running Speed | |
Enhance Knockback Distance | |
Enhance Damage | |
Enhance Accuracy |
Call Jounin
You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
(Note: Jounin is a Ninja Blade Stalker)
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Jounin |
Basic Powers | Gambler's Cut (Minor Damage, ?-Def) |
Sting of the Wasp (Moderate Damage, ?-Def) | |
Caltrops (Minor DoT -Speed) | |
Equip Powers | Soaring Dragon (Heavy Damage, KnockUp) |
Poison Dart (Lethal Toxic -Regen) | |
Placate (-Aggro, Hide) | |
Upgrade Powers | Golden Dragonfly (Extreme Damage Cone Melee, KnockUp, -Def) |
Blinding Powder (Sleep -Acc Immobilize?) | |
Hide (Hide, +Def) | |
Enhancements | Enhance Slow |
Reduce Endurance Cost | |
Enhance Disorient Duration | |
Enhance Sleep Duration | |
Enhance Running Speed | |
Enhance Knockback Distance | |
Enhance ToHit Debuff | |
Enhance Defense Debuff | |
Enhance Damage | |
Enhance Confusion Duration | |
Enhance Accuracy |
Fistful of Arrows
You fire a fistful of arrows at foes in a cone in front of your. Good at close range.
Damage | Moderate (Lethal) |
Recharge | Moderate |
Minimum Level | 8 (Mastermind) |
Effects | Ranged (Cone) |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy |
Kugi In Zen
Kuji In Zen will permanently bestow the most advanced techniques and powers to one Ninja Henchman. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten any given Ninja Henchman once.
Recharge | Medium |
Minimum Level | 32 (Mastermind) |
Effects | Ranged |
Enlighten Ninja Henchman | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate |
Oni
Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.
(Note: Oni is a Fire Dominator)
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Oni |
Basic Powers | Fire Sword Slash (Lethal Fire Moderate Damage) |
Fire Blast (Fire Moderate Damage) | |
Equip Powers | Fire Sword Hack (Lethal Fire Moderate Damage) |
Ring of Fire (Moderate DoT, Immobilize) | |
Fire Breath (Moderate Damage Cone) | |
Upgrade Powers | Char (Moderate DoT, Hold) |
Rain of Fire (Minor DoT AoE) | |
Enhancements | Enhance Hold Duration |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Immobilization Duration | |
Enhance Damage | |
Enhance Accuracy |
Smoke Flash
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on Ninja Henchmen.
Recharge | Slow |
Minimum Level | 18 (Mastermind) |
Effects | Hide Ninja |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate |
Snap Shot
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
Damage | Minor (Lethal) |
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy |
Train Ninjas
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to one Ninja Henchman. The powers gained are unique and dependent upon the target Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train any given Ninja Henchman once.
Recharge | Medium |
Minimum Level | 6 (Mastermind) |
Effects | Ranged |
Train Ninja Henchman | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate |
External Links
- Ninjas for Masterminds at City of Data v2.0