Operative Kirkland: Difference between revisions
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I have a special mission for you, {{Character}}. There's a certain target that I need eliminated and I need it done discretely. The person in question is currently en route to [[Sharkhead Isle]] via cargo ship to do some negotiations with the Family. I need you to {{green|head over to the cargo ship and take out the negotiator.}} | I have a special mission for you, {{Character}}. There's a certain target that I need eliminated and I need it done discretely. The person in question is currently en route to [[Sharkhead Isle]] via cargo ship to do some negotiations with the Family. I need you to {{green|head over to the cargo ship and take out the negotiator.}} | ||
* {{Take out negotiator and witnesses}} | * {{green|Take out negotiator and witnesses}} | ||
The Family and the negotiator are not expecting trouble, so you should be able to take them by surprise. | The Family and the negotiator are not expecting trouble, so you should be able to take them by surprise. |
Revision as of 10:52, 15 February 2011
Overview
Operative Kirkland | |
---|---|
File:Operative-kirkland.jpg Arachnos Operative | |
Zone | Sharkhead Isle |
Coordinates | (463, -2, 833) |
Level Range | 25-29 |
Introduced By |
== Level 20-24 == Operative Vargas == Level 20-30 == Darrin Wade |
Introduces | None |
Enemy Groups | |
Badges | Agent of Discord |
Operative Kirkland is a villain contact in the Pit neighborhood of Sharkhead Isle at coordinates (463, -2, 833) Operative Kirkland is a Natural origin contact. His level range is 25-29.
Introductions
Contact Introduced By
Level 20-24
Level 20-30
Contact Introduces
- None
Information
Arachnos Operative
Arachnos Operative Kirkland keeps tabs on the various villainous factions on Sharkhead Isle, making sure that no one group gains too much power or overly disrupts the day-to-day activities that keep the area functional.
Prior to Introduction
You're not authorized to speak with me. Speak to Operative Vargas first.
Initial Contact
Ah, you must be Character. I've read your profile, and think you might be of service to Arachnos. I am Operative Kirkland. I'm a field agent for Arachnos, keeping tabs on the who's and the what's of Sharkhead Isle. Play your cards right and you may one day earn a position of prestige within Arachnos. Disappoint us at your peril.
Greeting
- Character.
- Ready to do your part for Arachnos?
- Arachnos requires your talents, Character.
Too Busy
You're currently involved in other matters. Arachnos requires focus from its operatives, so take clear up your other business first.
No More Missions
Well, that makes a clean sweep of this area. Arachnos appreciates your assistance.
Store
- Inspirations
- Level 25 Natural/Technology Dual Origin Enhancements (200% base costs)
You're starting to prove your worth to Arachnos, Character. As a reward, I will offer you greater access to my store, as well as my communication codes. Don't abuse them.
- Level 25 Natural Single Origin Enhancements (200% base costs)
Arachnos is pleased with your results, Character. You may buy any Enhancements you desire.
- Level 30 Natural Single Origin Enhancements (200% base costs)
Badge Mission
Eliminate Negotiator and Witnesses
Briefing
I have a special mission for you, Character. There's a certain target that I need eliminated and I need it done discretely. The person in question is currently en route to Sharkhead Isle via cargo ship to do some negotiations with the Family. I need you to head over to the cargo ship and take out the negotiator.
- Take out negotiator and witnesses
The Family and the negotiator are not expecting trouble, so you should be able to take them by surprise.
Unnecessary Solicitation
What are you waiting for? Take out the negotiator!
Mission Objective(s)
The cargo ship sits heavy in the water
- Take out negotiator and witnesses
You took out the negotiator and witnesses!
Enemies
Notable NPCs
- Wolf Spider Huntsman (Boss)
Arachnos demands its dues!
- Underboss (Boss)
Who's this mook?
How to Complete Mission
Destroy the Huntsmen and Underboss no need to destroy the people surrounding them
Badge
Completion of this mission earns a villain the Agent of Discord Badge.
Obviously, Arachnos isn't as united as Lord Recluse would like the world to believe.
Debriefing
I'm not going to feign surprise when you tell me about the Arachnos operative on that boat - I knew all along. One thing you'll need to realize is there are factions within Arachnos. Powerful factions. Sometimes these factions don't get along, and that's when certain people have to leave the picture if you know what I mean. Just play along and don't ask too many questions and things will come clear to you in time.
Story Arc
On the Trail of the Leviathan
Merit Rewards: This activity awards 5 Reward Merits.
Souvenir: Bone Scroll Case
This is a bone scroll case taken from a Legacy Chain hideout. It contains the Nezrix Parchment and Tokarii Prophecy, two bits of lore you discovered in a tale you like to call:
On the Trail of the Leviathan
It all started with an investigation initiated by Arachnos Operative Kirkland into the presence of Circle of Thorns mystics on Sharkhead Isle. Interrogation of Circle hostiles in Potter's Field revealed the mystics are researching the coming of a powerful entity.
Arachnos needed to know more. Operative Kirkland sent you to raid a Circle of Thorns lair beneath Potter's Field. There you found some Circle of Thorns lore called the Tokarii Scrolls. The Tokarii Scrolls tell of a powerful and voracious creature that was entombed under Sharkhead Isle in ages past. The prophet Tokarii speaks of a time when this great beast will break free of its prison and consume everything that lies in its path.
Operative Kirkland authorized you to perform a raid on a Legacy Chain hideout to confiscate their lore and interrogate their people. You discovered the Nezrix Parchment, relating further that the creature underneath Sharkhead Isle was spawned by the mad priest of the sea godess Merulina. Legacy Arcanist Aldhelm related that he believed that the Circle of Thorns were researching the knowledge to control the beast upon its awakening.
Interrogate Circle of Thorns
Briefing
As you may have noticed, there is much activity on Sharkhead Isle from the Circle of Thorns, a faction of mystics that have taken over Potter's Field. From my briefing on them, they tend to gather in places of magical importance, close to ley lines, places of power, etc. I want to know why the Circle of Thorns are gathered on Sharkhead Isle. Interrogate the Circle of Thorns minions and find out what they know.
- Interrogate Circle of Thorns
You have the authority from Arachnos to use lethal force.
Unnecessary Solicitation
Have you acquired the necessary information from the Circle of Thorns? No? Then I suggest you get busy.
Mission Objective(s)
- Interrogate Circle of Thorns
- Defeat 20 Circle of Thorns
You found the necessary information!
Enemies
You have learned that the Circle of Thorns have cabals underneath Potter's field researching the coming of a powerful entity.
Debriefing
It sounds like the Circle of Thorns are firmly entrenched within Potter's Field in anticipation of this entity. I'll need to report this to my superiors.
Find information on Circle entity
Briefing
Your interrogation of the Circle of Thorns in Potter's Field has yielded good information. We now know that they are researching the coming of a powerful entity in their caves beneath Potter's Field. But we need to know more. Invade a known Circle of Thorns lair and find more information on the entity they are researching.
- Find information on Circle entity
The Circle of Thorns have always been very reticent about giving up their secrets. Expect heavy resistance.
Unnecessary Solicitation
The information the Circle of Thorn possess is vital to Arachnos. Please step it up a bit.
Mission Objective(s)
Stone grinds upon stone.
The Circle lair lies open.
Damp, cold air greets you.
- Find information on Circle entity
- 3 chests to search
You have found the necessary information!
Enemies
You will not steal our secrets!
Notable NPCs
- Soul Mage (Lieutenant)
You have disrupted the ritual. Now you must die!
- Generic NPC (NPC Hostage)
I'm so confused...
You found the Tokarii Scrolls!
The Tokarii Scrolls tell of a powerful and voracious creature that was entombed under Sharkhead Isle in ages past. The prophet Tokarii speaks of a time when this great beast will break free of its prison and consume everything that lies in its path.
Debriefing
These scrolls indicate that we may have a high-threat supernatural entity to deal with. Fine work, Character. You are a credit to Arachnos intelligence.
Seek answers in Legacy Chain hideout
Briefing
You've been most instrumental in uncovering the pieces of information on this creature supposedly entombed beneath Sharkhead Isle. Your interrogation of the Circle of Thorns and uncovering the Tokarii Scrolls has provided much needed knowledge for Arachnos. But there is another source of mystic information that we haven't squeezed yet. The Legacy Chain is a known vigilante group operating in the Rogue Isles, claiming to represent the mystic forces of Order. They possess arcane resources that differ of the Circle of Thorns lore, and may be able to provide us with more information regarding this supernatural threat. Character, I appoint you as a temporary representative of Arachnos, and give you authority to invade a known Legacy safehouse, interrogate the head Legacy Tellus, and seize any relevant documents pertaining to the entity we seek.
- Seek answers in Legacy Chain hideout
As an appointed representative of Arachnos for this mission, do act professionally. That is, be efficient and ruthless.
Unnecessary Solicitation
Have you interrogated the Legacy Chain yet? You'd best get on that.
Mission Objective(s)
The air is heavy with incense. You notice mystic sigils carved into the doorway. There are definitely mystics present
- Seek answers in Legacy Chain's hideout
- 5 bookcases to search
- Interrogate Tellus
You found the answers you seek!
Enemies
Notable NPCs
- Tellus Legacy of Earth (Boss)
Minion of evil, begone!
- Note: Missing Clues: The Souvenir text suggests that you learn something during this mission, but it seems the Clues are bugged at the present, and no info is offered at all. Perhaps one Clue for finding the Nezrix parchment and another one for defeating the leading Tellus would be the ones missing. Please add these clues if you know them.
Debriefing
Excellent work, Character! This should give Arachnos enough to go on. Arachnos thanks you for your service.
Missions
Capture Council Base Leader
Briefing
I'm sure you're aware that the Council has dug in here on Sharkhead Isle. Arachnos has been tolerating their presence in the hope they might prove useful. We've recently received word that the Council wishes to offer their services to Lord Recluse in hopes of gaining a position of power. They claim to be ready for any trial that Lord Recluse wishes to put before them.
Arachnos would like to put the Council claims to the test, and you will be the taskmaster. Go to the Council fortress on Sharkhead and capture their base leader.
You have 90 minutes to complete this task.
- Capture Council Base Leader
The Council will be expecting something like this, so be prepared for heavy resistance.
Unnecessary Solicitation
The clock is ticking, Character. Put the Council to the test!
Mission Objective(s)
You hear the sound of approaching boots on hard floors. The Council are aware of your arrival.
- Defeat base leader and his crew (Timed, 1:30)
You captured the Council base leader!
Enemies
Remain vigilant!
Notable NPCs:
- Galaxy Archon (Boss)
Our trial is at hand! Summon the troops!
- Ascendant Archon (Boss)
Be prepared! This is the moment we've been training for!
Debriefing
Excellent work! It would appear that the Council is not as prepared as they thought.
Recover Arachnos files from Wyvern hideout
Briefing
We've got a problem. Wyvern mercenaries have broken into one of the Arachnos bases and fled to Nerva Isle with some encrypted files. It's only a matter of time before Wyvern cracks the encryption on the files. The problem is that they've also sabotaged our troop transport! Head to the Wyvern hideout and recover the files before it's too late.
You have 75 minutes to complete this mission.
- Recover Arachnos files from Wyvern hideout
Those files could hurt Arachnos if they fell into the wrong hands. Get them back ASAP.
Unnecessary Solicitation
You're waiting for what exactly? Get a move-on and recover those files!
Mission Objective(s)
The dust on the floor of this abandoned warehouse was recemtly disturbed. You're definitively not alone here.
- Recover Arachnos files from Wyvern hideout (Timed, 1:15)
- Stop the Wyvern Boss from escaping!
You got the Arachnos files!
Note: The Wyvern Boss is on the highest floor of the building.
Enemies
Notable NPCs
- Wing Sting Agent (Boss)
This is a data disk containing encrypted Arachnos files.
Debriefing: Mission success
Fine work, Character. Wyvern never knew what hit them.
Destroy the Longbow office
Briefing
As you may know, there is no love lost between Arachnos and Longbow. They often stick their nose into Arachnos operations, causing no end of trouble for Lord Recluse. Arachnos has acquired the location of one of the main Longbow administrative branches in Paragon City, and would like to initiate a sabotage operation. Proceed to Paragon City and destroy the Longbow office.
Mission Acceptance
Arachnos will of course disavow any knowledge of this operation, so don't get caught.
- Destroy the Longbow office
What are you waiting for? Destroy that Longbow office!
Mission Objective(s)
This looks like a regular business, but you know the truth: Longbow central
- Destroy the Longbow office
- 3 assets to destroy
- 3 bombs to plant
- 3 assets to destroy
You destroyed the Longbow base!
Enemies
Stop in the name of Longbow!
Notable NPCs:
- Longbow Officer (Boss)
I am a Longbow agent and you are under arrest!
- Longbow Assets x3 (Object)
Debriefing
Another excellent piece of work, Character! Now let's speak no more of this to anyone.
Cull the Freakshow
Briefing
The Cage Consortium has been having problems with the Freakshow disrupting operations. Kirk Cage as head of the Cage Consortium and governor of Sharkhead Isle has passed his complains on to Marshall Gerald, who in typical trickle-down fashion has passed this problem on to me to handle. So I'm authorized to place a bounty on the Freakshow. I hereby deputize you as an Arachnos representative to cull the Freakshow in Sharkhead.
- Cull the Freakshow
We can't let this riff-raff run roughshod, right?
Unnecessary Solicitation
You haven't filled your quota on Freakshow yet. Please get on that ASAP.
Mission Objective(s)
- Defeat 20 Freakshow
You took down the Freakshow a notch!
Enemies
Debriefing
Those Freakshow should settle down a bit for now. I'm sure we will have to cull them again later. A field agent's work is never done.