Petsay (Slash Command): Difference between revisions

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== Overview ==
__NOTOC__
'''petsay_all''' ''text''<br>
== Slash Command ==
'''petsay_all &lt;em''' ''emote name'''''&gt;''' ''text''
{{SlashCommandArticle
:sent to all pets
|command=petsay
|options=message
|note=Sends ''message'' to the currently selected pet.}}


'''petsay''' ''text''
* '''''message''''' can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >), similarly to [[Chat Bubble Customization|chat bubbles]]. For example: <code>/petsay_all &lt;em ''emote''&gt; Hello there!</code>
:sent to the currently selected pet
** '''''emote''''' can be any emote the player can execute. However, not all [[critter]]s have animations for all emotes.
** {{slashcommand|petsay}} will accept "{{bindcommand|emote}}" or its alias "{{bindcommand|em}}", but will not accept the alias "{{bindcommand|e}}".
* If both an emote and a message are used in the same command, the emote must be placed before the message.
* This command was originally intended only for [[Mastermind]]s, however some non-henchmen pets (such as Arena Gladiators) will respond to it.
* '''BUG:''' All of the "petsay" commands are a little broken when it comes to using pet emotes. The emotes work in [[macros]], they ''sometimes'' work when typing the command directly into the [[Chat Line|chat line]], but they do '''NOT''' work in [[key binds]]. In addition, pet emotes won't work directly after spawning a pet. The pet must move first, and then they will work.


'''petsay_pow''' ''power(truncated)'' ''text''
:sent to pets that most closely match the power


'''petsay_name''' ''petname(truncated)'' ''text''
== Common Uses ==
:sent to pet(s) that most closely match the name
Besides setting a pet's stance with one of the [[petcom]] commands, it can be useful for the pets to also express their change in chat bubbles that all players can see. Since all players, even enemies, can see these chat bubbles then you can let them know your current stance.
 
Since these are similar to other [[:Category:Chat Commands|chat commands]], you can replace ''text'' with color modifiers.
 
Power(truncated) is the name of the power that was used to summon the pet. If you use the full power name with spaces, then you must put the name of the power in quotes. However binds get broken if there are quotes inside of quotes. Therefore it is best to truncate the power name. Since all the summon powers are unique for the first three or four letters, you can truncate them as such. However, if you use an abbreviation that has letters common with two summon powers, the command will be sent to all pets that match those powers. In [[Ninjas]], we have Call Genin, Call Jounin, and Oni. If the command is '''petsay_pow nin We win!''', then all the Genins and Jounins will say "We win!", but the Oni will not.


Petname(truncated) can be used the same way as power(truncated) can. Pretend you've renamed the three minions to Harold Smith, Jeff Johnson, and Michael Thorson. All of them have the letter O in their name, but only two have the letter I. Two of them have "son" in their name. And finally, two of them have the letters "TH" in common. They all have spaces in their name, and creating binds/macros with spaces and quotes can, and will, break. So you can shorten their names to just their last names.


== Example: ==
== Examples ==
If a mastermind has more than one henchman pet active, the following commands require one of them to be selected. Masterminds with only one active henchman pet do not need to select it. '''/petsay''' commands generally have no effect for non-Mastermind characters or Masterminds with no henchman pets active.
*'''petsay What is thy bidding, my Master?''' Pet says "What is thy bidding, my Master?"
*'''petsay &lt;em plot&gt; What is thy bidding, my Master?''' Pet rubs its hands together and says "What is thy bidding, my Master?"
*'''petsay &lt;em flex&gt;''' Pet flexes its muscles without saying anything
*'''petsay &lt;em slapreact&gt;$$em smack''' Pet cowers momentarily then snaps its head back in sync with the player's backhand (if pet and player are positioned appropriately)
**'''batsmashreact''' and '''batsmash''' animations are also timed to synchronize this way


'''petsayall &lt;em drink&gt;'''
:All pets will hold a coffee cup and drink occasionally<br>
'''petsayall Waiting...'''
:A chat bubble will appear above all the pets' heads with "Waiting.." in it.<br>
'''petsayall &lt;bgcolor darkyellow&gt;&lt;em drumdance&gt; We have to go potty!!'''
:guess...


== Common Uses ==
{{PetCommandRelatedArticle}}
Besides setting a pet's stance with one of the [[petcom]] commands, it can be useful for the pets to also express their change visually.


[[Category:Slash Commands]][[Category:Chat Commands]][[Category:Pet Commands]]
[[Category:pet Commands]]
[[Category:slash Commands]]

Latest revision as of 21:33, 25 February 2024

Slash Command

/petsay message

Sends message to the currently selected pet.

  • message can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >), similarly to chat bubbles. For example: /petsay_all <em emote> Hello there!
    • emote can be any emote the player can execute. However, not all critters have animations for all emotes.
    • /petsay will accept "emote" or its alias "em", but will not accept the alias "e".
  • If both an emote and a message are used in the same command, the emote must be placed before the message.
  • This command was originally intended only for Masterminds, however some non-henchmen pets (such as Arena Gladiators) will respond to it.
  • BUG: All of the "petsay" commands are a little broken when it comes to using pet emotes. The emotes work in macros, they sometimes work when typing the command directly into the chat line, but they do NOT work in key binds. In addition, pet emotes won't work directly after spawning a pet. The pet must move first, and then they will work.


Common Uses

Besides setting a pet's stance with one of the petcom commands, it can be useful for the pets to also express their change in chat bubbles that all players can see. Since all players, even enemies, can see these chat bubbles then you can let them know your current stance.


Examples

If a mastermind has more than one henchman pet active, the following commands require one of them to be selected. Masterminds with only one active henchman pet do not need to select it. /petsay commands generally have no effect for non-Mastermind characters or Masterminds with no henchman pets active.

  • petsay What is thy bidding, my Master? Pet says "What is thy bidding, my Master?"
  • petsay <em plot> What is thy bidding, my Master? Pet rubs its hands together and says "What is thy bidding, my Master?"
  • petsay <em flex> Pet flexes its muscles without saying anything
  • petsay <em slapreact>$$em smack Pet cowers momentarily then snaps its head back in sync with the player's backhand (if pet and player are positioned appropriately)
    • batsmashreact and batsmash animations are also timed to synchronize this way