Presence: Difference between revisions

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(Issue 24 changes)
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{{Issue24}}
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Manipulation_Placate.png|Power=Pacify|Level=4|Effect=Ranged, Placate(Foe)|Border=1}}
{{Powers_LevelRow|Icon=Manipulation_Placate.png|Power=Pacify|Level=4|Effect=Ranged, Foe Placate|Border=1}}
{{Powers_LevelRow|Icon=Manipulation_Provoke.png|Power=Provoke|Level=4|Effect=Targeted AoE, Taunt (Foe)|Border=1}}
{{Powers_LevelRow|Icon=Manipulation_Provoke.png|Power=Provoke|Level=4|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=Manipulation_Intimidate.png|Power=Intimidate|Level=14|Effect=Ranged, Fear (Foe)|Border=1}}
{{Powers_LevelRow|Icon=Manipulation_Intimidate.png|Power=Intimidate|Level=14|Effect=Ranged, Foe Fear|Border=1}}
{{Powers_LevelRow|Icon=Manipulation_InvokePanic.png|Power=Invoke Panic|Level=14|Effect=Point Blank Area of Effect, Fear (Foe)|Border=1}}
{{Powers_LevelRow|Icon=Manipulation_InvokePanic.png|Power=Invoke Panic|Level=14|Effect=PBAoE, Foe Fear|Border=1}}
{{Powers_LevelRow|Icon=Manipulation_Unrelenting.png|Power=Unrelenting|Level=14|Effect=Self, Heal over Time, +DMG(All), +Rech, +Rec, Self Resurrect (Special)|Border=0}}
{{Powers_LevelRow|Icon=Manipulation_Unrelenting.png|Power=Unrelenting|Level=14|Effect=Self Heal over Time, +DMG(All), +Rech, +Rec, Rez(Special)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|  }}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|14 (All Archetypes)}}
{{PowerBlock_Level|14 (All Archetypes)}}
{{PowerBlock_Effects|Ranged, Foe Fear}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Fear}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|  }}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|14 (All Archetypes)}}
{{PowerBlock_Level|14 (All Archetypes)}}
{{PowerBlock_Effects|Point Blank Area of Effect, Foe Fear}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Fear}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|4}}
{{PowerBlock_Level|4 (All Archetypes)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Placate (Foe)}}
{{PowerBlock_Blank|Foe Placate}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|  }}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|4 (All Archetypes)}}
{{PowerBlock_Level|4 (All Archetypes)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect), Foe Taunt}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Taunt}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|14}}
{{PowerBlock_Level|14 (All Archetypes)}}
{{PowerBlock_Effects|Self, Heal over Time, +DMG(All), +Rech, +Rec, Self Resurrect (Special)}}
{{PowerBlock_Effects|Self Heal over Time, +Damage(All), +Recharge, +Recovery, Resurrect(Special)}}
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
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== Historical ==
== Historical ==
{{historical|type=section}}
{{historical|type=section}}
{{Issue24}}
* [[Issue 21]] reduced the first two powers (Challenge and Provoke) from level 6, to each unlocking at level 4. The third power (Intimidate) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Invoke Panic) to level 14, though it still requires two power prerequisites.
* [[Issue 21]] reduced the first two powers (Challenge and Provoke) from level 6, to each unlocking at level 4. The third power (Intimidate) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Invoke Panic) to level 14, though it still requires two power prerequisites.
* [[Issue 24]] replaced Challenge with Pacify, and added the Unrelenting power.
* [[Issue 24]] replaced Challenge with Pacify, and added the Unrelenting power.
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== External Links ==
== External Links ==
{{RedTomaxPoolSet
{{CoDPoolSet
|Power=Manipulation}}
|Power=Manipulation}}


[[Category:Power Pools]]
[[Category:Power Pools]]

Latest revision as of 09:54, 2 October 2023

Overview

Presence is one of the powersets. It is one of the sets of Power Pools available to all heroes and villains. These powers grant you the ability to provoke or intimidate your enemies.

"You have an impressive presence that manifests in a variety of ways. Whether through charm, persuasion or outright intimidation, you can manipulate your foes' desire to fight you. Though this is a challenging set to master, and can get you into trouble if used injudiciously, the potential benefits are great."

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Pacify 4 Ranged, Foe Placate
Provoke 4 Ranged (Targeted AoE), Foe Taunt
Intimidate 14 Ranged, Foe Fear
Invoke Panic 14 PBAoE, Foe Fear
Unrelenting 14 Self Heal over Time, +DMG(All), +Rech, +Rec, Rez(Special)

Powers

Manipulation Intimidate.png Intimidate

When fully engaged in battle, you are a frightening presence and can use this to your advantage. You threaten a single foe and cause that foe to tremble helplessly in fear for a short time. In order to acquire this ability, you must be level 14 and possess either Pacify or Provoke.

Recharge Moderate
Minimum Level 14 (All Archetypes)
Effects Ranged
Foe Fear
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Fear Duration
Enhance Range
Increase Attack Rate
Set Categories Fear

Manipulation InvokePanic.png Invoke Panic

When fully engaged in battle, you are a frightening presence and can use this to your advantage. This power causes sheer terror in all foes around you, causing them to tremble uncontrollably in fear. In order to acquire this ability, you must be level 14 and possess any two other powers from the Presence pool.

Recharge Long
Minimum Level 14 (All Archetypes)
Effects Point Blank Area of Effect
Foe Fear
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Fear Duration
Increase Attack Rate
Set Categories Fear

Manipulation Placate.png Pacify

Through persuasion or subtle intimidation, you attempt to placate a single target for a short time. If successful, the affected target will no longer attack you. This persists until the effect expires or you attack the target. Unlike other placation effects, this power will not hide you or give any concealment bonuses.

Recharge Moderate
Minimum Level 4 (All Archetypes)
Effects Ranged
Foe Placate
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Manipulation Provoke.png Provoke

When you have established that a fight is absolutely necessary, you step up to take the lead, provoking the attention of several targets at a targeted location. Use this to pull the attention of your foes off of an ally in trouble. This provocation effect is not as powerful as similar powers used by Tankers, and also has a chance to miss.

Recharge Fast
Minimum Level 4 (All Archetypes)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Manipulation Unrelenting.png Unrelenting

You channel your inner confidence to become a relentless opponent, gaining significant boosts to your damage, recovery and attack speed for a short while. Additionally, you will be able to fight though the pain caused by opponents, healing continuously over time. You can also use this power to fight your way back to the living after defeat - if you are defeated when you use this power, you will be revived with 50% health. You must be level 14 and have trained any two other Presence pool powers before you can train Unrelenting.

Recharge Very Long
Minimum Level 14 (All Archetypes)
Effects Self Heal over Time, +Damage(All), +Recharge, +Recovery, Resurrect(Special)
Enhancements Enhance Heal
Enhance Endurance Modification
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

This information contains features from the Issue 24 beta that have been released on Homecoming.
  • Issue 21 reduced the first two powers (Challenge and Provoke) from level 6, to each unlocking at level 4. The third power (Intimidate) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Invoke Panic) to level 14, though it still requires two power prerequisites.
  • Issue 24 replaced Challenge with Pacify, and added the Unrelenting power.

Manipulation Taunt.png Challenge

Challenges a foe to attack you. Use this to pull a foe off of an ally in trouble or away from a mob of foes. Not as effective as a typical Scrapper Confront and Challenge powers. An Accuracy check is required to successfully Challenge a target.

Recharge  
Minimum Level 4 (All Archetypes)
Effects Ranged, Targeted Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

External Links

Presence Pool at City of Data v2.0