Preventive Medicine: Healing/Absorb: Difference between revisions
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imported>Blondeshell (Created page with "{{Issue24}} {{InventionEnhHead|Preventive Medicine}} {{MeritCost|?}} {{AlignmentMeritCost|?}} {{AstralMeritCost|?}} {{EmpyreanMeritCost|?}} == Effects == {{IOEffectPreamble|heal...") |
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{{InventionEnhHead|Preventive Medicine}} | {{InventionEnhHead|Preventive Medicine}} | ||
{{MeritCost| | {{MeritCost|50}} | ||
== Effects == | == Effects == | ||
{{IOEffectPreamble|healing | {{IOEffectPreamble|healing/absorb}} | ||
{{IOEffectTables|num=1|from=20|to=50|Healing | {{IOEffectTables|num=1|from=20|to=50|Healing/Absorb}} | ||
== Recipe == | == Recipe == | ||
{{DropRecipeHead| | {{DropRecipeHead|Preventive Medicine|R}} | ||
{{DropRecipeTables-I24 | {{DropRecipeTables-I24 | ||
|{{ISalvage|Scientific Theory|1|20-35}}<br />{{ISalvage|Ancient Bone|1|20-35}}<br />{{ISalvage|Mutant DNA Strand|1|20-35}}<br />{{ISalvage|Military Cybernetic|1|20-35}} | |{{ISalvage|Scientific Theory|1|20-35}}<br />{{ISalvage|Ancient Bone|1|20-35}}<br />{{ISalvage|Mutant DNA Strand|1|20-35}}<br />{{ISalvage|Military Cybernetic|1|20-35}} | ||
|{{ISalvage|Ceramic Armor Plate|1|36-50}}<br />{{ISalvage|Regenerating Flesh|1|36-50}}<br />{{ISalvage|Gold|1|36-50}}<br />{{ISalvage|Photonic Weapon|1|36-50}}}} | |{{ISalvage|Ceramic Armor Plate|1|36-50}}<br />{{ISalvage|Regenerating Flesh|1|36-50}}<br />{{ISalvage|Gold|1|36-50}}<br />{{ISalvage|Photonic Weapon|1|36-50}}}} |
Latest revision as of 00:02, 28 September 2020
Preventive Medicine: Healing/Absorb is an enhancement in the Preventive Medicine set.
The Reward Merit cost of this recipe is 50 Merits.
Effects
This enhancement improves the healing/absorb of your power by the following amounts:
Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |
---|---|---|---|---|---|---|---|---|---|---|
Healing/Absorb | +25.6% | +26.9% | +28.2% | +29.5% | +30.7% | +32.0% | +33.3% | +33.7% | +34.1% | +34.4% |
Level | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
---|---|---|---|---|---|---|---|---|---|---|
Healing/Absorb | +34.8% | +35.2% | +35.6% | +35.9% | +36.3% | +36.7% | +37.1% | +37.5% | +37.8% | +38.2% |
Level | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
---|---|---|---|---|---|---|---|---|---|---|---|
Healing/Absorb | +38.6% | +39.0% | +39.4% | +39.7% | +40.1% | +40.5% | +40.9% | +41.2% | +41.6% | +42.0% | +42.4% |
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
20 | 34,500 | 1 Scientific Theory 1 Ancient Bone 1 Mutant DNA Strand 1 Military Cybernetic |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 | |
26 | 38,660 | |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
36 | 73,920 | 1 Ceramic Armor Plate 1 Regenerating Flesh 1 Gold 1 Photonic Weapon |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 104,800 | |
41 | 121,260 | |
42 | 137,720 | |
43 | 154,180 | |
44 | 170,640 | |
45 | 187,100 | |
46 | 198,720 | |
47 | 210,340 | |
48 | 221,960 | |
49 | 233,580 | |
50 | 490,400 |