Primal Gifts: Difference between revisions
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== External Links == | == External Links == | ||
* [ | * [https://cod.uberguy.net/html/powerset.html?pset=primal_gifts.primal_gift {{PAGENAME}}] for [[Primalist]]s at [https://cod.uberguy.net/html/index.html City of Data v2.0] | ||
[[Category:Power Sets]] | [[Category:Power Sets]] | ||
[[Category:Primalist Secondary]] | [[Category:Primalist Secondary]] | ||
[[Category:Never Implemented]] |
Latest revision as of 17:51, 16 February 2021
Overview
Primal Gifts is the secondary power set for Primalists.
"Primalists have imbued themselves with the raw power of nature. They can use this energy to aid allies, weaken foes as well as being able to shield themselves from harm."
Power Table
The Primal Gifts power set is the secondary set for Primalists. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Pack Master | 1 | Auto, Team +Special |
Thick Hide | 2 | Toggle: +Res(Lethal, Smashing, Cold, Slow) |
Rejuvenate | 4 | Self, Special Heal |
Primal Ward | 10 | Toggle: +Res(Energy, Negative, Fire, Cold, Endurance Drain) |
Nature's Embrace | 14 | Toggle: +Res(Sleep, Hold, Disorient, Knockback, Immobilize, Toxic, Psionic, Cold) |
Primal Howl | 16 | PBAoE Special, Requires Primal or Hunter Form |
Primalist's Cloak | 20 | Toggle, Stealth, +Def(AoE), +Res(Defense Debuffs) |
Primal Essence | 22 | Auto: Self +Recovery |
Wild Roar | 24 | PBAoE Special, Requires Primal or Hunter Form |
Shifter's Shield | 28 | PBAoE, +Absorb |
Grace of Nature | 35 | PBAoE, Special Team Heal, +Def(All), -All Primal Energy |
Will of the Wild | 38 | Self, +Res(All), +Regen, +Special |
Powers
Grace of Nature
Grace of Nature heals nearby allies for a large amount of health and grants a large amount of defense for a short period of time. The amount of health healed by Grace of Nature will be increased for each point of Primal Energy owned by the user. Grace of Nature consumes all Primal Energy and can be used in all forms.
Recharge | Very Long |
Minimum Level | 35 |
Effects | Point Blank Area of Effect |
Special Team Heal, +Def(All) | |
-All Primal Energy | |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance Defense Buffs | |
Enhance Heal | |
Set Categories | Defense |
Healing/Absorb |
Nature's Embrace
Nature's Embrace protects the Primalist's mind from the harmful effects of Sleep, Hold, Disorient, Knockback and Immobilize. Additionally, while active this power grants the user a measure of protection against Toxic, Psionic and Cold damage.
Recharge | Fast |
Minimum Level | 14 |
Effects | Toggle: +Res(Sleep, Hold, Disorient, Knockback, Immobilize, Toxic, Psionic, Cold) |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Pack Master
By simply standing near you, you infuse your teammates with nature's energy granting them various benefits depending on your currently active form. While in primal form your teammates will benefit from an increase to regeneration, while in Hunter Form your teammates will be granted an increase to damage and lastly in Prowler form your teammates will benefit from a bonus to recharge. You also benefit from these effects, albeit at slightly lower potency.
Minimum Level | 1 |
Effects | Auto: Team +Special |
Enhancements | Enhance Heal |
Set Categories | Healing/Absorb |
Primal Essence
The Primalist is truly inexhaustible and recovers endurance at an increased rate. This power is always active.
Minimum Level | 22 |
Effects | Auto: Self +Recovery |
Enhancements | Enhance Endurance Modification |
Set Categories | Endurance Modification |
Primal Howl
The Primalist lets out a Primal Howl with varying effects depending on their current form. In primal form, you will boost their recovery and regeneration significantly for a good while. In Hunter Form you will reduce the damage and damage resistance of nearby foes. Primal Howl builds 3 Primal Energy. Primal Howl may not be used in Prowler Form.
Recharge | Very Long |
Minimum Level | 16 |
Effects | PBAoE Special |
Requires Primal or Hunter Form | |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Endurance Modification | |
Set Categories | Healing/Absorb |
Endurance Modification |
Primal Ward
While this power is active, the user will gain good resistance to Energy, Negative Energy and Fire damage, minor resistance to Cold as well as gaining some protection from Endurance Drain effects.
Recharge | Fast |
Minimum Level | 10 |
Effects | Toggle: +Res(Energy, Negative, Fire, Cold, Endurance Drain) |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Primalist's Cloak
While active Primalist's Cloak significantly boosts your defense to area of effect attacks allowing the Primalist to be less likely to be struck by stray splash damage. Half of this large area of effective defense boost is suppressed when you exit stealth. Additionally, you will gain a measure of stealth and a moderate amount of resistance to defense debuffs. While in Prowler Form you will have significantly improved stealth and have a 50% chance to land a critical hit while concealed by Primalist's Cloak.
Recharge | Long |
Minimum Level | 20 |
Effects | Toggle, Stealth, +Def(AoE), +Res(Defense Debuffs) |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance Defense Buffs | |
Set Categories | Defense |
Rejuvenate
This power will heal the caster, however its special effects vary depending on form. While in primal form the caster will heal nearby allies for a small amount and cause them to recover additional health over time. While in Hunter or Prowler form the user will only heal themselves, but for a larger amount. They'll also receive a boost to recovery for a short time. Rejuvenate builds 1 Primal Energy.
Recharge | Long |
Minimum Level | 4 |
Effects | Self, Special Heal |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Endurance Modification | |
Set Categories | Healing/Absorb |
Endurance Modification |
Shifter's Shield
Shifter's Shield may only be active while in Primal Form. When activated the caster and nearby allies will receive an absorption shield that will protect affected allies from a large amount of damage. Shifter's Shield requires 10 Primal Energy.
Recharge | Very Long |
Minimum Level | 28 |
Effects | Point Blank Area of Effect +Absorb |
Enhancements | Enhance Heal |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Healing/Absorb |
Thick Hide
While this power is active you gain good resistance to Lethal, Smashing and Cold damage as well as moderate resistance to slow effects. Thick Hide may be active in all 3 forms.
Recharge | Fast |
Minimum Level | 2 |
Effects | Toggle: +Res(Lethal, Smashing, Cold, Slow) |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Wild Roar
This power requires the user to have Hunter or Prowler Form active. When used the Primalist will let out a deafening roar that terrifies nearby foes and reduces their defenses greatly. In Hunter Form the defense debuff effect will be more powerful. While in Prowler form the Terrorize effect will be more powerful. Wild Roar requires 10 Primal Energy.
Recharge | Very Long |
Minimum Level | 24 |
Effects | Point Blank Area of Effect |
Foe Fear, -Defense | |
Requires Primal or Hunter Form | |
Enhancements | Enhance Accuracy |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance Defense Debuff | |
Enhance Fear Duration | |
Set Categories | Defense Debuff |
Accurate Defense Debuff | |
Fear |
Will of the Wild
You can channel the raw power of nature into your body for a brief time making you nearly indestructible. When activated you will gain a substantial increase to your damage resistance and a large increase to your regeneration rate. If in Primal Form you will receive a bonus to any healing you cause for the duration. In Hunter and Primal Form you will receive a bonus to damage. Note that Will of the Wild is unaffected by Attack Rate changes.
Recharge | 7 minutes |
Minimum Level | 38 |
Effects | Self, +Res(All), +Regen, +Special |
Enhancements | Enhance Heal |
Reduce Endurance Cost | |
Enhance Defense Buffs | |
Set Categories | Healing/Absorb |
Defense |