Rapid Response Member Badge: Difference between revisions
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{{Image|Badge_DayJobAcc_RapidResponse.png}} | {{Image|Badge_DayJobAcc_RapidResponse.png}} | ||
== Description == | == Description == | ||
Your reputation of your work with your Super Group and in the field has earned you the Rapid Response Member Accolade. | Your reputation of your work with your Super Group and in the field has earned you the Rapid Response Member Accolade. While logged out near a Super Group Base portal, you will earn charges of your Rapid Response Portal power. | ||
== Accolade Power == | == Accolade Power == | ||
{{PowerBox|Icon= | {{PowerBox|Icon=DayJob_BasePortal.png|Name=Rapid Response Portal|Effect=Summon Supergroup Base Portal|Desc= You have earned the ability to summon a base portal from your diligent duty on patrol and guarding your base. You can use this power to summon a Supergroup base portal, allowing you and your allies to access your base. The portal lasts for 90 seconds each time it is summoned. Additional uses of this power can be gained by logging out near a Supergroup base portal.}} | ||
{{Day Job Duration}} | |||
{{Day Job | {{Missing Day Job Info}} | ||
== How to Get == | == How to Get == | ||
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{{BadgeAlignedNames|h|Rapid Response Member|v|Trouble Maker}} | {{BadgeAlignedNames|h|Rapid Response Member|v|Trouble Maker}} | ||
== Historical == | |||
Previously this Day Job awarded the following: | |||
{{PowerBox|Icon=DayJob_Teleport.png|Name=Base Teleporter|Effect=Teleport to Base|Desc=You have earned the ability to teleport back to your supergroup base from your diligent duty on patrol and guarding your base. Using this power will teleport you back to your supergroup and it can be used once every 15 minutes. Additional uses of this power can be gained by logging out on Patrol or back at your Supergroup base. Recharge: Very Long.}} | |||
'''Note:''' Contrary to this power's description, it disappears after a certain amount of online time, like basic [[Day Jobs|Day Job]] rewards, rather than after a number of uses. | |||
{{Day Job Duration|charges=1|max=10}} | |||
{{Missing Day Job Info}} | |||
== See Also == | == See Also == | ||
* [[Badges]] | * [[Badges]] | ||
* [[Issue 13 Badges]] | * [[Issue 13 Badges]] | ||
* [[Hero | * [[Issue 27 Badges]] | ||
* [[Hero Accolade Badges]] | |||
* [[Day Job Badges]] | * [[Day Job Badges]] | ||
* [[Day Jobs]] | * [[Day Jobs]] |
Latest revision as of 21:44, 10 January 2021
Description
Your reputation of your work with your Super Group and in the field has earned you the Rapid Response Member Accolade. While logged out near a Super Group Base portal, you will earn charges of your Rapid Response Portal power.
Accolade Power
Summon Supergroup Base Portal
You have earned the ability to summon a base portal from your diligent duty on patrol and guarding your base. You can use this power to summon a Supergroup base portal, allowing you and your allies to access your base. The portal lasts for 90 seconds each time it is summoned. Additional uses of this power can be gained by logging out near a Supergroup base portal.
For every X hours logged out, a character gains Y minute duration, up to a maximum of Z hours duration.
Missing at least one Day Job formula detail
How to Get
Monitor Duty | Patroller |
Rapid Response Member |
Note
This badge displays different names, depending on a character's current alignment.
- Rapid Response Member on heroes and vigilantes
- Trouble Maker on villains and rogues
Historical
Previously this Day Job awarded the following:
Teleport to Base
You have earned the ability to teleport back to your supergroup base from your diligent duty on patrol and guarding your base. Using this power will teleport you back to your supergroup and it can be used once every 15 minutes. Additional uses of this power can be gained by logging out on Patrol or back at your Supergroup base. Recharge: Very Long.
Note: Contrary to this power's description, it disappears after a certain amount of online time, like basic Day Job rewards, rather than after a number of uses.
For every X hours logged out, a character gains 1 charge, up to a maximum of 10 charges.
Missing at least one Day Job formula detail