Slash Commands: Difference between revisions
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== Overview == | == Overview == | ||
In City of Heroes and City of Villains, there are a number of commands that can be typed on the chat command line to execute various functions. These are known as '''slash commands''', because they begin with a slash (/). Slash commands often have underscores within the name to improve legibility, but they are not needed to actually take effect, i.e. /PowExec_Name, /Pow_Exec_Name, /P_o_w_E_x_e_c_n_a_m_e all perform the same way. Almost every action taken in the game is a slash command bound to a key. The number 1 | In City of Heroes and City of Villains, there are a number of commands that can be typed on the chat command line to execute various functions. These are known as '''slash commands''', because they begin with a slash (/). Slash commands often have underscores within the name to improve legibility, but they are not needed to actually take effect, i.e. /PowExec_Name, /Pow_Exec_Name, /P_o_w_E_x_e_c_n_a_m_e all perform the same way. Almost every action taken in the game is a slash command bound to a key. The number 1 on the keyboard activates the slash command "pow_exec_slot 1", which executes the power in slot 1 of your power tray. Some slash commands, such as the movement commands, should not be called from the chatbox without taking care and knowing what will occur. See [[List of Slash Commands]] for a list of known slash commands; see also [[:Category:Slash Commands]]. | ||
== Concatenating Commands == | == Concatenating Commands == | ||
Multiple commands may be strung together for simultaneous execution using the '$$' operator. For example, the following command will cause a character to say "Ready!" and perform the "thumbsup" emote at the same time. | Multiple commands may be strung together for simultaneous execution using the '$$' operator. For example, the following command will cause a character to say "Ready!" and perform the "thumbsup" emote at the same time. | ||
:{{slashcommand| | :{{slashcommand|local|Ready!}}$${{bindcommand|emote|thumbsup}} | ||
Note that when concatenating two or more commands, the slash is used on only the first command. | Note that when concatenating two or more commands, the slash is used on only the first command. | ||
== Parsing Concatenated Commands == | |||
When multiple commands are strung together in a string (i.e., concatenated), the game executes each slash command in sequence from left to right. However, what command actually activates and when depends on the kind of action that is being executed. Powers appear to activate from ''right to left'' because commands with activation or cast times interrupt each other as the game attempts to execute them. Most other actions (such as chat messages, "Forward", "Petcom Attack", "Follow", turning powers off, etc.) activate normally (from left to right) because they essentially take no time to execute. Animation times can also cause a command to be interrupted, preventing its activation. For example, when the game attempts to execute the command string <code>\powexec_name fly$$powexec_name invincibility$$powexec_name unyielding</code>, the game first attempts to execute Fly, but before Fly can fully activate it is interrupted by the next power in the string, Invincibility. That power then attempts to activate, but before it has time to do so it is interrupted by Unyielding. The last power in the string, Unyielding, activates because there's no command after it to stop it from processing through its activation and animation times. | |||
== Substitution Strings == | == Substitution Strings == | ||
Substitution strings allow you to create commands that will display the same basic behavior each time they are used, but will vary slightly depending on certain variable conditions such as your current character or your currently selected target. | Substitution strings, also referred to as [[Variables|variables]], allow you to create chat commands that will display the same basic behavior each time they are used, but will vary slightly depending on certain variable conditions such as your current character or your currently selected target. When a variable is used the appropriate information referring to your target or character is substituted for the variable before it is sent to the appropriate communication channel. Several pre-defined substitution strings exist and are denoted by a single '$' prefix: | ||
* $archetype - the [[archetype]] of your character | * $archetype - the [[archetype]] of your character | ||
* $battlecry - your character's battlecry, as entered on your character ID screen | * $battlecry - your character's battlecry, as entered on your character ID screen | ||
* $level - your character's current [[level]] | * $level - your character's current [[level]] | ||
* $name - your character's name | * $name - your character's name | ||
* $primary - your [[Primary Power Sets|primary power set]] | |||
* $secondary - your [[Secondary Power Sets|secondary power set]] | |||
* $origin - your character's origin | * $origin - your character's origin | ||
* $target - your currently selected target's name | * $target - your currently selected target's name | ||
* $side - displays "Hero" or "Villain" depending on your character's current content flag (see [[Variables]] page for more details) | |||
* $loc - your current coordinates as a clickable [[Thumbtack (Slash Command)|thumbtack]] link | |||
For example, if a level 12 natural-origin scrapper named Captain Obvious were to target a Behemoth Overlord, the following command would cause him to say "I, Captain Obvious, a level 12 natural scrapper, challenge you, Behemoth Overlord, to a battle to the death!" in his currently selected chat channel. | For example, if a level 12 natural-origin scrapper named Captain Obvious were to target a Behemoth Overlord, the following command would cause him to say "I, Captain Obvious, a level 12 natural scrapper, challenge you, Behemoth Overlord, to a battle to the death!" in his currently selected chat channel. | ||
:{{slashcommand| | :{{slashcommand|local|"I, $name, a level $level $origin $archetype, challenge you, $target, to a battle to the death!"}} | ||
The same command, executed by a level 42 magic-origin brute named Mauler who is targeting Arbiter Howe would cause the character to say, "I, Mauler, a level 42 magic brute, challenge you, Arbiter Howe, to a battle to the death!" | The same command, executed by a level 42 magic-origin brute named Mauler who is targeting Arbiter Howe would cause the character to say, "I, Mauler, a level 42 magic brute, challenge you, Arbiter Howe, to a battle to the death!" | ||
==Command Line Parameters== | |||
Many slash commands, especially graphics commands, can also be used as [[Command Line Parameters|command line parameters]] or launch parameters. | |||
== See Also == | == See Also == | ||
* [[List of Slash Commands]] | * [[List of Slash Commands]] | ||
* [[Keybind Profiles]] | |||
* [[Binds]] | |||
* [[Macros]] | |||
* [[List of Key Names]] | * [[List of Key Names]] | ||
* [[ | * [[Variables]] | ||
* [[Communication Commands]] | * [[Communication Commands]] | ||
* [[Pet Commands]] | * [[Pet Commands]] | ||
* [[Supergroup Commands]] | * [[Supergroup Commands]] | ||
* [[The Incomplete and Unofficial Guide to /bind]] | |||
[[Category:Slash Commands | [[Category:Gameplay]] | ||
[[Category:Slash Commands]] |
Latest revision as of 05:20, 13 October 2024
Overview
In City of Heroes and City of Villains, there are a number of commands that can be typed on the chat command line to execute various functions. These are known as slash commands, because they begin with a slash (/). Slash commands often have underscores within the name to improve legibility, but they are not needed to actually take effect, i.e. /PowExec_Name, /Pow_Exec_Name, /P_o_w_E_x_e_c_n_a_m_e all perform the same way. Almost every action taken in the game is a slash command bound to a key. The number 1 on the keyboard activates the slash command "pow_exec_slot 1", which executes the power in slot 1 of your power tray. Some slash commands, such as the movement commands, should not be called from the chatbox without taking care and knowing what will occur. See List of Slash Commands for a list of known slash commands; see also Category:Slash Commands.
Concatenating Commands
Multiple commands may be strung together for simultaneous execution using the '$$' operator. For example, the following command will cause a character to say "Ready!" and perform the "thumbsup" emote at the same time.
Note that when concatenating two or more commands, the slash is used on only the first command.
Parsing Concatenated Commands
When multiple commands are strung together in a string (i.e., concatenated), the game executes each slash command in sequence from left to right. However, what command actually activates and when depends on the kind of action that is being executed. Powers appear to activate from right to left because commands with activation or cast times interrupt each other as the game attempts to execute them. Most other actions (such as chat messages, "Forward", "Petcom Attack", "Follow", turning powers off, etc.) activate normally (from left to right) because they essentially take no time to execute. Animation times can also cause a command to be interrupted, preventing its activation. For example, when the game attempts to execute the command string \powexec_name fly$$powexec_name invincibility$$powexec_name unyielding
, the game first attempts to execute Fly, but before Fly can fully activate it is interrupted by the next power in the string, Invincibility. That power then attempts to activate, but before it has time to do so it is interrupted by Unyielding. The last power in the string, Unyielding, activates because there's no command after it to stop it from processing through its activation and animation times.
Substitution Strings
Substitution strings, also referred to as variables, allow you to create chat commands that will display the same basic behavior each time they are used, but will vary slightly depending on certain variable conditions such as your current character or your currently selected target. When a variable is used the appropriate information referring to your target or character is substituted for the variable before it is sent to the appropriate communication channel. Several pre-defined substitution strings exist and are denoted by a single '$' prefix:
- $archetype - the archetype of your character
- $battlecry - your character's battlecry, as entered on your character ID screen
- $level - your character's current level
- $name - your character's name
- $primary - your primary power set
- $secondary - your secondary power set
- $origin - your character's origin
- $target - your currently selected target's name
- $side - displays "Hero" or "Villain" depending on your character's current content flag (see Variables page for more details)
- $loc - your current coordinates as a clickable thumbtack link
For example, if a level 12 natural-origin scrapper named Captain Obvious were to target a Behemoth Overlord, the following command would cause him to say "I, Captain Obvious, a level 12 natural scrapper, challenge you, Behemoth Overlord, to a battle to the death!" in his currently selected chat channel.
- /local "I, $name, a level $level $origin $archetype, challenge you, $target, to a battle to the death!"
The same command, executed by a level 42 magic-origin brute named Mauler who is targeting Arbiter Howe would cause the character to say, "I, Mauler, a level 42 magic brute, challenge you, Arbiter Howe, to a battle to the death!"
Command Line Parameters
Many slash commands, especially graphics commands, can also be used as command line parameters or launch parameters.