Stores Inventory: Difference between revisions

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==Important==
Much of the information here is no longer valid on Homecoming. All stores buy enhancements at the same price, and stores that are individual NPCs in the open world, not buildings, typically sell all enhancements, although by default they only show you options appropriate for your origin and level. All stores also sell at the same price, except for the discount available with the [[Rescuer]] badge from [[Mr. Yin]].
{{historical}}
== Co-op Zone Stores ==
== Co-op Zone Stores ==
=== Cimerora ===
=== Cimerora ===
Line 31: Line 35:


=== Midnighter Club ===
=== Midnighter Club ===
[[File:Midnighter Store.jpg|right|100px]]
[[File:Midnighter Store.jpg|right|150px]]
'''[[Midnighter Store]]''' sells the following enhancements:
'''[[Midnighter Store]]''' sells the following enhancements:
* {{Store Mag|Level=35|Price=100}}
* {{Store Mag|Level=35|Price=100}}
Line 97: Line 101:
A listing of all the store inventory and buy back prices in City of Heroes, with links to purchase price listings.
A listing of all the store inventory and buy back prices in City of Heroes, with links to purchase price listings.


=== Atlas Park and Galaxy City ===
=== Atlas Park and Kings Row ===
[[File:Freedom Corps Trainer.jpg|right|100px]]
[[File:Superpowered Field Trainer Atlas4.jpg|right|100px]]
'''Superpowered Field Trainers''' sell the following enhancements:
'''Superpowered Field Trainers''' sell the following enhancements:
* {{store Tra|Level=5|Price=100}}
* {{store Tra|Level=5|Price=100}}
Line 145: Line 149:


=== Cascade Archipelago ===
=== Cascade Archipelago ===
[[File:Kallarn.jpg|right|100px]]
[[File:Kallarn.jpg|right|150px]]
'''[[Kallarn]]''' does not sell enhancements, but will buy them at 26% of base cost.
'''[[Kallarn]]''' does not sell enhancements, but will buy them at 26% of base cost.
{{clr}}
{{clr}}


=== The Chantry ===
=== The Chantry ===
[[File:Slarrah.jpg|right|100px]]
[[File:Slarrah.jpg|right|150px]]
'''[[Slarrah]]''' does not sell enhancements, but will buy them at 26% of base cost.
'''[[Slarrah]]''' does not sell enhancements, but will buy them at 26% of base cost.
{{clr}}
{{clr}}
Line 442: Line 446:
=== Pocket D ===
=== Pocket D ===


{| align="right"
|-
|[[File:Chilly.jpg|right|100px]]||[[File:Dram.jpg|right|100px]]
|}
The '''Bartenders''' will sell inspirations and do not sell or buy enhancements.
The '''Bartenders''' will sell inspirations and do not sell or buy enhancements.
{{clr}}


=== Rikti Crash Site ===
=== Rikti Crash Site ===


When the Rikti War Zone was called the Rikti Crash Site and hero only, '''[[Colonel Barry Woodhouse]]''' did not sell enhancements, but would buy them at 26% of base cost.
[[File:Colonel Barry Woodhouse.jpg|right|100px]]
When the Rikti War Zone was called the Rikti Crash Site and hero-only, '''[[Colonel Barry Woodhouse]]''' did not sell enhancements, but would buy them at 26% of base cost.
{{clr}}


=== Skyway City and Steel Canyon ===
=== Skyway City and Steel Canyon ===
Line 536: Line 547:


=== Cap au Diable ===
=== Cap au Diable ===
[[File:Quartermaster Magic Cap au Diable.jpg|right|100px]]
'''Magic Quartermaster''' sells the following enhancements:
'''Magic Quartermaster''' sells the following enhancements:
* {{store Tra|Level=15|Price=125}}
* {{store Tra|Level=15|Price=125}}
Line 546: Line 558:
* {{store Nat Mag|Level=20|Price=100}}
* {{store Nat Mag|Level=20|Price=100}}
He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Mutant Cap au Diable.jpg|right|100px]]
'''Mutant Quartermaster''' sells the following enhancements:
'''Mutant Quartermaster''' sells the following enhancements:
* {{store Tra|Level=15|Price=125}}
* {{store Tra|Level=15|Price=125}}
Line 557: Line 570:
* {{store Mut Sci|Level=20|Price=100}}
* {{store Mut Sci|Level=20|Price=100}}
He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Natural Cap au Diable.jpg|right|100px]]
'''Natural Quartermaster''' sells the following enhancements:
'''Natural Quartermaster''' sells the following enhancements:
* {{store Tra|Level=15|Price=125}}
* {{store Tra|Level=15|Price=125}}
Line 568: Line 582:
* {{store Nat Tec|Level=20|Price=100}}
* {{store Nat Tec|Level=20|Price=100}}
He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
{| align="right"
|-
|[[File:Quartermaster Cap au Diable1.jpg|right|100px]]||[[File:Quartermaster Cap au Diable2.jpg|right|100px]]||[[File:Quartermaster Cap au Diable3.jpg|right|100px]]
|}
'''Quartermasters''' sell the following enhancements:
'''Quartermasters''' sell the following enhancements:
* {{store Tra|Level=15|Price=100}}
* {{store Tra|Level=15|Price=100}}
* {{store Tra|Level=20|Price=100}}
* {{store Tra|Level=20|Price=100}}
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Science Cap au Diable.jpg|right|100px]]
'''Science Quartermaster''' sells the following enhancements:
'''Science Quartermaster''' sells the following enhancements:
* {{store Tra|Level=15|Price=125}}
* {{store Tra|Level=15|Price=125}}
Line 584: Line 603:
* {{store Tec Sci|Level=20|Price=100}}
* {{store Tec Sci|Level=20|Price=100}}
He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}
[[File:Quartermaster Tech Cap au Diable.jpg|right|100px]]
'''Tech Quartermaster''' sells the following enhancements:
'''Tech Quartermaster''' sells the following enhancements:
* {{store Tra|Level=15|Price=125}}
* {{store Tra|Level=15|Price=125}}
Line 595: Line 615:
* {{store Nat Tec|Level=20|Price=100}}
* {{store Nat Tec|Level=20|Price=100}}
He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
=== Grandville ===
=== Grandville ===
[[File:Elite Quartermaster.jpg|right|100px]]
'''Elite Quartermaster''' sells the following enhancements:
'''Elite Quartermaster''' sells the following enhancements:
* {{store Mag|Level=40|Price=100}}
* {{store Mag|Level=40|Price=100}}
Line 618: Line 639:
* {{store Tec|Level=50|Price=100}}
* {{store Tec|Level=50|Price=100}}
He will buy all enhancements at 26% of base cost.
He will buy all enhancements at 26% of base cost.
 
{{clr}}
=== Mercy Island ===
=== Mercy Island ===
{| align="right"
|-
|[[File:Quartermaster Mercy1.jpg|right|100px]]||[[File:Quartermaster Mercy2.jpg|right|100px]]
|}
'''Quartermasters''' sell the following enhancements:
'''Quartermasters''' sell the following enhancements:
* {{store Tra|Level=5|Price=100}}
* {{store Tra|Level=5|Price=100}}
Line 625: Line 650:
* {{Store Tra|Level=15|Price=100}}
* {{Store Tra|Level=15|Price=100}}
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
{{clr}}


=== Nerva Archipelago ===
=== Nerva Archipelago ===
[[File:Quartermaster Magic Nerva.jpg|right|100px]]
'''Magic Quartermaster''' sells the following enhancements:
'''Magic Quartermaster''' sells the following enhancements:
* {{store Mag Mut|Level=25|Price=100}}
* {{store Mag Mut|Level=25|Price=100}}
Line 637: Line 664:
* {{store Mag|Level=30|Price=100}}
* {{store Mag|Level=30|Price=100}}
He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Mutant Nerva.jpg|right|100px]]
'''Mutant Quartermaster''' sells the following enhancements:
'''Mutant Quartermaster''' sells the following enhancements:
* {{store Mag Mut|Level=25|Price=100}}
* {{store Mag Mut|Level=25|Price=100}}
Line 648: Line 676:
* {{store Mut|Level=30|Price=100}}
* {{store Mut|Level=30|Price=100}}
He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Natural Nerva.jpg|right|100px]]
'''Natural Quartermaster''' sells the following enhancements:
'''Natural Quartermaster''' sells the following enhancements:
* {{store Nat Mag|Level=25|Price=100}}
* {{store Nat Mag|Level=25|Price=100}}
Line 659: Line 688:
* {{store Nat|Level=30|Price=100}}
* {{store Nat|Level=30|Price=100}}
He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
{| align="right"
|-
|[[File:Quartermaster Nerva1.jpg|right|100px]]||[[File:Quartermaster Nerva2.jpg|right|100px]]||[[File:Quartermaster Nerva3.jpg|right|100px]]
|}
'''Quartermasters''' sell the following enhancements:
'''Quartermasters''' sell the following enhancements:
* {{store Tra|Level=25|Price=100}}
* {{store Tra|Level=25|Price=100}}
Line 679: Line 712:
* {{store Nat Tec|Level=30|Price=125}}
* {{store Nat Tec|Level=30|Price=125}}
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Science Nerva.jpg|right|100px]]
'''Science Quartermaster''' sells the following enhancements:
'''Science Quartermaster''' sells the following enhancements:
* {{store Mut Sci|Level=25|Price=100}}
* {{store Mut Sci|Level=25|Price=100}}
Line 690: Line 724:
* {{store Sci|Level=30|Price=100}}
* {{store Sci|Level=30|Price=100}}
He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Tech Nerva.jpg|right|100px]]
'''Tech Quartermaster''' sells the following enhancements:
'''Tech Quartermaster''' sells the following enhancements:
* {{store Tec Sci|Level=25|Price=100}}
* {{store Tec Sci|Level=25|Price=100}}
Line 701: Line 736:
* {{store Tec|Level=30|Price=100}}
* {{store Tec|Level=30|Price=100}}
He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
=== Port Oakes ===
=== Port Oakes ===
{| align="right"
|-
|[[File:Quartermaster Port Oakes1.jpg|right|100px]]||[[File:Quartermaster Port Oakes2.jpg|right|100px]]||[[File:Quartermaster Port Oakes3.jpg|right|100px]]
|}
'''Quartermasters''' sell the following enhancements:
'''Quartermasters''' sell the following enhancements:
* {{store Tra|Level=5|Price=100}}
* {{store Tra|Level=5|Price=100}}
Line 708: Line 747:
* {{Store Tra|Level=15|Price=100}}
* {{Store Tra|Level=15|Price=100}}
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
{{clr}}


=== Sharkhead Isle ===
=== Sharkhead Isle ===
[[File:Quartermaster Magic Sharkhead.jpg|right|100px]]
'''Magic Quartermaster''' sells the following enhancements:
'''Magic Quartermaster''' sells the following enhancements:
* {{store Mag Mut|Level=25|Price=100}}
* {{store Mag Mut|Level=25|Price=100}}
Line 720: Line 761:
* {{store Mag|Level=30|Price=100}}
* {{store Mag|Level=30|Price=100}}
He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Mutant Sharkhead.jpg|right|100px]]
'''Mutant Quartermaster''' sells the following enhancements:
'''Mutant Quartermaster''' sells the following enhancements:
* {{store Mag Mut|Level=25|Price=100}}
* {{store Mag Mut|Level=25|Price=100}}
Line 731: Line 773:
* {{store Mut|Level=30|Price=100}}
* {{store Mut|Level=30|Price=100}}
He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Natural Sharkhead.jpg|right|100px]]
'''Natural Quartermaster''' sells the following enhancements:
'''Natural Quartermaster''' sells the following enhancements:
* {{store Nat Mag|Level=25|Price=100}}
* {{store Nat Mag|Level=25|Price=100}}
Line 742: Line 785:
* {{store Nat|Level=30|Price=100}}
* {{store Nat|Level=30|Price=100}}
He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
{| align="right"
|-
|[[File:Quartermaster Sharkhead1.jpg|right|100px]]||[[File:Quartermaster Sharkhead2.jpg|right|100px]]
|}
'''Quartermasters''' sell the following enhancements:
'''Quartermasters''' sell the following enhancements:
* {{store Tra|Level=25|Price=100}}
* {{store Tra|Level=25|Price=100}}
Line 761: Line 808:
* {{store Nat Tec|Level=30|Price=125}}
* {{store Nat Tec|Level=30|Price=125}}
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Science Sharkhead.jpg|right|100px]]
'''Science Quartermaster''' sells the following enhancements:
'''Science Quartermaster''' sells the following enhancements:
* {{store Mut Sci|Level=25|Price=100}}
* {{store Mut Sci|Level=25|Price=100}}
Line 772: Line 820:
* {{store Sci|Level=30|Price=100}}
* {{store Sci|Level=30|Price=100}}
He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Tech Sharkhead.jpg|right|100px]]
'''Tech Quartermaster''' sells the following enhancements:
'''Tech Quartermaster''' sells the following enhancements:
* {{store Tec Sci|Level=25|Price=100}}
* {{store Tec Sci|Level=25|Price=100}}
Line 783: Line 832:
* {{store Tec|Level=30|Price=100}}
* {{store Tec|Level=30|Price=100}}
He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
{{clr}}


=== St. Martial ===
=== St. Martial ===
[[File:Quartermaster Magic St Martial.jpg|right|100px]]
'''Magic Quartermaster''' sells the following enhancements:
'''Magic Quartermaster''' sells the following enhancements:
* {{store Mag Mut|Level=30|Price=100}}
* {{store Mag Mut|Level=30|Price=100}}
Line 798: Line 849:
* {{store Mag|Level=40|Price=100}}
* {{store Mag|Level=40|Price=100}}
He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Mutant St Martial.jpg|right|100px]]
'''Mutant Quartermaster''' sells the following enhancements:
'''Mutant Quartermaster''' sells the following enhancements:
* {{store Mag Mut|Level=30|Price=100}}
* {{store Mag Mut|Level=30|Price=100}}
Line 812: Line 864:
* {{store Mut|Level=40|Price=100}}
* {{store Mut|Level=40|Price=100}}
He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Natural St Martial.jpg|right|100px]]
'''Natural Quartermaster''' sells the following enhancements:
'''Natural Quartermaster''' sells the following enhancements:
* {{store Nat Mag|Level=30|Price=100}}
* {{store Nat Mag|Level=30|Price=100}}
Line 826: Line 879:
* {{store Nat|Level=40|Price=100}}
* {{store Nat|Level=40|Price=100}}
He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
{| align="right"
|-
|[[File:Quartermaster St Martial1.jpg|right|100px]]||[[File:Quartermaster St Martial2.jpg|right|100px]]||[[File:Quartermaster St Martial3.jpg|right|100px]]
|}
'''Quartermasters''' sell the following enhancements:
'''Quartermasters''' sell the following enhancements:
* {{store Tra|Level=25|Price=100}}
* {{store Tra|Level=25|Price=100}}
Line 846: Line 903:
* {{store Nat Tec|Level=30|Price=125}}
* {{store Nat Tec|Level=30|Price=125}}
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Science St Martial.jpg|right|100px]]
'''Science Quartermaster''' sells the following enhancements:
'''Science Quartermaster''' sells the following enhancements:
* {{store Mut Sci|Level=30|Price=100}}
* {{store Mut Sci|Level=30|Price=100}}
Line 860: Line 918:
* {{store Sci|Level=40|Price=100}}
* {{store Sci|Level=40|Price=100}}
He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
[[File:Quartermaster Tech St Martial.jpg|right|100px]]
'''Tech Quartermaster''' sells the following enhancements:
'''Tech Quartermaster''' sells the following enhancements:
* {{store Tec Sci|Level=30|Price=100}}
* {{store Tec Sci|Level=30|Price=100}}
Line 874: Line 933:
* {{store Tec|Level=40|Price=100}}
* {{store Tec|Level=40|Price=100}}
He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
 
{{clr}}
== Praetorian Stores ==
== Praetorian Stores ==
=== Imperial City ===
=== Imperial City ===
{| align="right"
|-
|[[File:Vendor 25-378.jpg|right|100px]]||[[File:Vendor 53-276.jpg|right|100px]]||[[File:Vendor 62-397.jpg|right|100px]]
|}
'''Vendors''' sell the following enhancements:
'''Vendors''' sell the following enhancements:
* {{store Mag Mut|Level=15|Price=125}}
* {{store Mag Mut|Level=15|Price=125}}
Line 895: Line 958:


=== Neutropolis ===
=== Neutropolis ===
{| align="right"
|-
|[[File:Vendor 36-287.jpg|right|100px]]||[[File:Vendor 48-273.jpg|right|100px]]||[[File:Vendor 73-223.jpg|right|100px]]
|}
'''Vendors''' sell the following enhancements:
'''Vendors''' sell the following enhancements:
* {{store Mag Mut|Level=15|Price=125}}
* {{store Mag Mut|Level=15|Price=125}}
Line 911: Line 978:
* {{store Nat Tec|Level=20|Price=125}}
* {{store Nat Tec|Level=20|Price=125}}
They will buy all enhancements at 26% of base cost.
They will buy all enhancements at 26% of base cost.
 
{{clr}}
=== Nova Praetoria ===
=== Nova Praetoria ===
{| align="right"
|-
|[[File:Vendor 56-925.jpg|right|100px]]||[[File:Vendor 73-783.jpg|right|100px]]||[[File:Vendor 87-878.jpg|right|100px]]
|}
'''Vendors''' sell the following enhancements:
'''Vendors''' sell the following enhancements:
* {{store Tra|Level=5|Price=100}}
* {{store Tra|Level=5|Price=100}}
Line 918: Line 989:
* {{store Tra|Level=15|Price=100}}
* {{store Tra|Level=15|Price=100}}
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.  
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.  
 
{{clr}}
=== Underground Imperial (Resistance Only) ===
=== Underground Imperial (Resistance Only) ===
[[File:Vendor 844-45.jpg|right|100px]]
'''Vendor 844-45''' sells the following enhancements:
'''Vendor 844-45''' sells the following enhancements:
* {{store Tra|Level=5|Price=100}}
* {{store Tra|Level=5|Price=100}}
Line 940: Line 1,012:
* {{store Nat Tec|Level=20|Price=125}}
* {{store Nat Tec|Level=20|Price=125}}
It will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.  
It will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.  
 
{{clr}}
=== Underground Neutropolis (Resistance Only) ===
=== Underground Neutropolis (Resistance Only) ===
{| align="right"
|-
|[[File:Vendor 583-43.jpg|right|100px]]||[[File:Vendor 782-63.jpg|right|100px]]
|}
'''Vendors''' sell the following enhancements:
'''Vendors''' sell the following enhancements:
* {{store Mag Mut|Level=15|Price=125}}
* {{store Mag Mut|Level=15|Price=125}}
Line 958: Line 1,034:
* {{store Nat Tec|Level=20|Price=125}}
* {{store Nat Tec|Level=20|Price=125}}
They will buy all enhancements at 26% of base cost.
They will buy all enhancements at 26% of base cost.
 
{{clr}}
=== Underground Nova (Resistance Only) ===
=== Underground Nova (Resistance Only) ===
[[File:Vendor 878-84.jpg|right|100px]]
'''Vendor 878-84''' sells the following enhancements:
'''Vendor 878-84''' sells the following enhancements:
* {{store Tra|Level=5|Price=100}}
* {{store Tra|Level=5|Price=100}}

Latest revision as of 14:25, 12 January 2024

Important

Much of the information here is no longer valid on Homecoming. All stores buy enhancements at the same price, and stores that are individual NPCs in the open world, not buildings, typically sell all enhancements, although by default they only show you options appropriate for your origin and level. All stores also sell at the same price, except for the discount available with the Rescuer badge from Mr. Yin.

This article or section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

Co-op Zone Stores

Cimerora

Julia Pria.jpg

Julia Pria sells the following enhancements:

  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

She will buy all enhancements at 40% of base cost.

Midnighter Club

Midnighter Store.jpg

Midnighter Store sells the following enhancements:

  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

She will buy all enhancements at 40% of base cost.

Ouroboros

Mender Roebuck.jpg

Mender Roebuck sells inspirations, does not sell enhancements and will buy all enhancements at 32% of base price.

Rikti War Zone

Vanguard Quartermaster.jpg

Vanguard Quartermaster sells the following enhancements:

  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

He will buy all enhancements at 40% of base cost.

Hero Stores

A listing of all the store inventory and buy back prices in City of Heroes, with links to purchase price listings.

Atlas Park and Kings Row

Superpowered Field Trainer Atlas4.jpg

Superpowered Field Trainers sell the following enhancements:

  • Level 5 Training Enhancements (100% base costs)
  • Level 10 Training Enhancements (100% base costs)
  • Level 15 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Bloody Bay

Warzone Agent Eckman.jpg

Warzone Agent Eckman does not sell enhancements, but will buy enhancements at 20% of base cost.

Brickstown

Holsten Armitage.jpg

Holsten Armitage sells the following enhancements:

  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost and all others at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.

Serafina.jpg

Serafina sells the following enhancements:

  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)

She will buy Magic enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.

Cascade Archipelago

Kallarn.jpg

Kallarn does not sell enhancements, but will buy them at 26% of base cost.

The Chantry

Slarrah.jpg

Slarrah does not sell enhancements, but will buy them at 26% of base cost.

Croatoa

The Conduit.jpg

The Conduit sells the following enhancements:

  • Level 25 Magic Single Origin Enhancements (100% base costs)

She will buy Magic enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.

Norbert Pittman.jpg

Norbert Pittman sells the following enhancements:

  • Level 25 Mutation Single Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)

He will buy Mutation and Science enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.

Ronald Kincade.jpg

Ronald Kincade sells the following enhancements:

  • Level 25 Natural Single Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)

He will buy Natural and Technology enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.

Faultline

Danny Lin.jpg

Danny Lin sells the following enhancements:

  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)
  • Level 25 Natural Single Origin Enhancements (100% base costs)

He will buy Natural and Technology enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.

Natalie Alexander.jpg

Natalie Alexander sells the following enhancements:

  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Magic Single Origin Enhancements (100% base costs)


She will buy Magic enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.

Rhonda James.jpg

Rhonda James sells the following enhancements:

  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)
  • Level 25 Mutation Single Origin Enhancements (100% base costs)

She will buy Mutation and Science enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.

Mr. Yin.jpg

Mr. Yin sells a specialist selection of enhancements which are unique to his store:

  • Level 13 Magic Single Origin Accuracy Enhancements (16128 Inf)
  • Level 17 Magic Single Origin Accuracy Enhancements (20736 Inf)
  • Level 21 Magic Single Origin Accuracy Enhancements (25344 Inf)
  • Level 13 Mutant Single Origin Damage Enhancements (15600 Inf)
  • Level 17 Mutant Single Origin Damage Enhancements (20400 Inf)
  • Level 21 Mutant Single Origin Damage Enhancements (25200 Inf)
  • Level 13 Natural Single Origin Damage Enhancements (15600 Inf)
  • Level 17 Natural Single Origin Damage Enhancements (20400 Inf)
  • Level 21 Natural Single Origin Damage Enhancements (25200 Inf)
  • Level 13 Science Single Origin Attack Rate Enhancements (14508 Inf)
  • Level 17 Science Single Origin Attack Rate Enhancements (18972 Inf)
  • Level 21 Science Single Origin Attack Rate Enhancements (23436 Inf)
  • Level 13 Technology Single Origin Endurance Cost Enhancements (14508 Inf)
  • Level 17 Technology Single Origin Endurance Cost Enhancements (18972 Inf)
  • Level 21 Technology Single Origin Endurance Cost Enhancements (23436 Inf)

He will only sell to characters who have the Rescuer badge.

Firebase Zulu

Dr. Scott Wachhorst.jpg

Dr. Scott Wachhorst does not sell enhancements, but will buy them at 26% of base cost.

General Hammond.jpg

General Hammond sells the following enhancements:

  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

He will buy all enhancements at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.

Founders' Falls

Agent Six.jpg

Agent Six sells the following enhancements:

  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)

She will buy Natural enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.

Mark IV.jpg

Mark IV sells the following enhancements:

  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)

It will buy Technology enhancements at 40% of base cost and all others at 26% of base cost. It is also a contact and will not buy or sell to a character on a Task Force.

Penny Preston.jpg

Penny Preston sells the following enhancements:

  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)

She will buy Mutation enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.

Independence Port and Talos Island

Biotechnix.jpg

BiotechniX sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation Single Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)

They will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Deimos Innovations.jpg

Deimos Innovations sells the following enhancements:

  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)

They will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Exarch Industries.jpg

Exarch Industries sells the following enhancements:

  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)

They will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Freedom Corps Special Forces.jpg

Freedom Corps Special Forces sells the following enhancements:

  • Level 25 Training Enhancements (85% base costs)
  • Level 30 Training Enhancements (85% base costs)
  • Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Future Dynamics.jpg

Future Dynamics sells the following enhancements:

  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Natural Single Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)

They will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Pandora's Box.jpg

Pandora's Box sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Magic Single Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)

They will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Peregrine Island

Ghost Falcon.jpg

Ghost Falcon sells the following enhancements:

  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

He will buy all enhancements at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.

Pocket D

Chilly.jpg
Dram.jpg

The Bartenders will sell inspirations and do not sell or buy enhancements.

Rikti Crash Site

Colonel Barry Woodhouse.jpg

When the Rikti War Zone was called the Rikti Crash Site and hero-only, Colonel Barry Woodhouse did not sell enhancements, but would buy them at 26% of base cost.

Skyway City and Steel Canyon

Cooke's Electronics.jpg

Cooke's Electronics sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)

They will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Freedom Corps Basic Training.jpg

Freedom Corps Basic Training sells the following enhancements:

  • Level 15 Training Enhancements (100% base costs)
  • Level 20 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Image Inc.jpg

Image Inc. sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)

They will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Orion Labs.jpg

Orion Labs sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)

They will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Pandora's Box.jpg

Pandora's Box sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)

They will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Subgenetics.jpg

Subgenetics sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)

They will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

The Storm Palace

Nameless Mystic.jpg

Nameless Mystic does not sell enhancements, but will buy them at 26% of base cost.

Villain Stores

A listing of all the store inventory and buy back prices in City of Villains, with links to purchase price listings.

Bloody Bay

Warzone Operative Oudot.jpg

Warzone Operative Oudot does not sell enhancements, but will buy enhancements at 20% of base cost.

Cap au Diable

Quartermaster Magic Cap au Diable.jpg

Magic Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)

He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Mutant Cap au Diable.jpg

Mutant Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)

He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Natural Cap au Diable.jpg

Natural Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)

He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Cap au Diable1.jpg
Quartermaster Cap au Diable2.jpg
Quartermaster Cap au Diable3.jpg

Quartermasters sell the following enhancements:

  • Level 15 Training Enhancements (100% base costs)
  • Level 20 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Science Cap au Diable.jpg

Science Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost. {{clr}

Quartermaster Tech Cap au Diable.jpg

Tech Quartermaster sells the following enhancements:

  • Level 15 Training Enhancements (125% base costs)
  • Level 20 Training Enhancements (125% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)

He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Grandville

Elite Quartermaster.jpg

Elite Quartermaster sells the following enhancements:

  • Level 40 Magic Single Origin Enhancements (100% base costs)
  • Level 45 Magic Single Origin Enhancements (100% base costs)
  • Level 50 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)
  • Level 45 Mutation Single Origin Enhancements (100% base costs)
  • Level 50 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)
  • Level 45 Natural Single Origin Enhancements (100% base costs)
  • Level 50 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)
  • Level 45 Science Single Origin Enhancements (100% base costs)
  • Level 50 Science Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)
  • Level 45 Technology Single Origin Enhancements (100% base costs)
  • Level 50 Technology Single Origin Enhancements (100% base costs)

He will buy all enhancements at 26% of base cost.

Mercy Island

Quartermaster Mercy1.jpg
Quartermaster Mercy2.jpg

Quartermasters sell the following enhancements:

  • Level 5 Training Enhancements (100% base costs)
  • Level 10 Training Enhancements (100% base costs)
  • Level 15 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Nerva Archipelago

Quartermaster Magic Nerva.jpg

Magic Quartermaster sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Magic Single Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)

He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Mutant Nerva.jpg

Mutant Quartermaster sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation Single Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)

He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Natural Nerva.jpg

Natural Quartermaster sells the following enhancements:

  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Natural Single Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)

He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Nerva1.jpg
Quartermaster Nerva2.jpg
Quartermaster Nerva3.jpg

Quartermasters sell the following enhancements:

  • Level 25 Training Enhancements (100% base costs)
  • Level 30 Training Enhancements (100% base costs)
  • Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Science Nerva.jpg

Science Quartermaster sells the following enhancements:

  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Tech Nerva.jpg

Tech Quartermaster sells the following enhancements:

  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)

He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Port Oakes

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Quartermasters sell the following enhancements:

  • Level 5 Training Enhancements (100% base costs)
  • Level 10 Training Enhancements (100% base costs)
  • Level 15 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Sharkhead Isle

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Magic Quartermaster sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Magic Single Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)

He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Mutant Sharkhead.jpg

Mutant Quartermaster sells the following enhancements:

  • Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Mutation Single Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)

He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Natural Sharkhead.jpg

Natural Quartermaster sells the following enhancements:

  • Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Natural Single Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)

He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Sharkhead1.jpg
Quartermaster Sharkhead2.jpg

Quartermasters sell the following enhancements:

  • Level 25 Training Enhancements (100% base costs)
  • Level 30 Training Enhancements (100% base costs)
  • Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Science Sharkhead.jpg

Science Quartermaster sells the following enhancements:

  • Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Science Single Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Tech Sharkhead.jpg

Tech Quartermaster sells the following enhancements:

  • Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 25 Technology Single Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)

He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

St. Martial

Quartermaster Magic St Martial.jpg

Magic Quartermaster sells the following enhancements:

  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Magic Single Origin Enhancements (100% base costs)
  • Level 35 Magic Single Origin Enhancements (100% base costs)
  • Level 40 Magic Single Origin Enhancements (100% base costs)

He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Mutant St Martial.jpg

Mutant Quartermaster sells the following enhancements:

  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Mutation Single Origin Enhancements (100% base costs)
  • Level 35 Mutation Single Origin Enhancements (100% base costs)
  • Level 40 Mutation Single Origin Enhancements (100% base costs)

He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Natural St Martial.jpg

Natural Quartermaster sells the following enhancements:

  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Natural Single Origin Enhancements (100% base costs)
  • Level 35 Natural Single Origin Enhancements (100% base costs)
  • Level 40 Natural Single Origin Enhancements (100% base costs)

He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster St Martial1.jpg
Quartermaster St Martial2.jpg
Quartermaster St Martial3.jpg

Quartermasters sell the following enhancements:

  • Level 25 Training Enhancements (100% base costs)
  • Level 30 Training Enhancements (100% base costs)
  • Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Science St Martial.jpg

Science Quartermaster sells the following enhancements:

  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Science Single Origin Enhancements (100% base costs)
  • Level 35 Science Single Origin Enhancements (100% base costs)
  • Level 40 Science Single Origin Enhancements (100% base costs)

He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.

Quartermaster Tech St Martial.jpg

Tech Quartermaster sells the following enhancements:

  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
  • Level 30 Technology Single Origin Enhancements (100% base costs)
  • Level 35 Technology Single Origin Enhancements (100% base costs)
  • Level 40 Technology Single Origin Enhancements (100% base costs)

He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.

Praetorian Stores

Imperial City

Vendor 25-378.jpg
Vendor 53-276.jpg
Vendor 62-397.jpg

Vendors sell the following enhancements:

  • Level 15 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy all enhancements at 26% of base cost.

Neutropolis

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Vendors sell the following enhancements:

  • Level 15 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy all enhancements at 26% of base cost.

Nova Praetoria

Vendor 56-925.jpg
Vendor 73-783.jpg
Vendor 87-878.jpg

Vendors sell the following enhancements:

  • Level 5 Training Enhancements (100% base costs)
  • Level 10 Training Enhancements (100% base costs)
  • Level 15 Training Enhancements (100% base costs)

They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Underground Imperial (Resistance Only)

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Vendor 844-45 sells the following enhancements:

  • Level 5 Training Enhancements (100% base costs)
  • Level 10 Training Enhancements (100% base costs)
  • Level 15 Training Enhancements (100% base costs)
  • Level 15 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (125% base costs)

It will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.

Underground Neutropolis (Resistance Only)

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Vendors sell the following enhancements:

  • Level 15 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 20 Magic/Mutation Dual Origin Enhancements (125% base costs)
  • Level 15 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (125% base costs)
  • Level 15 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 20 Natural/Magic Dual Origin Enhancements (125% base costs)
  • Level 15 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 20 Technology/Science Dual Origin Enhancements (125% base costs)
  • Level 15 Natural/Technology Dual Origin Enhancements (125% base costs)
  • Level 20 Natural/Technology Dual Origin Enhancements (125% base costs)

They will buy all enhancements at 26% of base cost.

Underground Nova (Resistance Only)

Vendor 878-84.jpg

Vendor 878-84 sells the following enhancements:

  • Level 5 Training Enhancements (100% base costs)
  • Level 10 Training Enhancements (100% base costs)
  • Level 15 Training Enhancements (100% base costs)

It will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.