Syndicate: Difference between revisions
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[[File:BladeInitiate1.jpg|thumb|100px|{{center|Blade Initiate}}]] | [[File:BladeInitiate1.jpg|thumb|100px|{{center|Blade Initiate}}]] | ||
The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept. | The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept. | ||
''Levels: 1-10'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Light DMG(Lethal), Foe -Defense| You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit. }} | ||
{{Power|[[File: | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate DoT(Lethal), Foe -Defense| The machine pistol has reduced your defense. }} | ||
{{Power|[[Image:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|10}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | |||
{{clr}} | {{clr}} | ||
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Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts. | Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts. | ||
''Levels: 11-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| ( | {{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Light DMG(Lethal)| You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit. }} | ||
{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate DMG(Lethal), Foe -Defense| You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit. }} | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate DoT(Lethal), Foe -Defense| The machine pistol has reduced your defense. }} | |||
{{Power|[[ | {{Power|[[Image:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|20}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | ||
{{clr}} | {{clr}} | ||
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[[File:BrawlerInitiate1.jpg|thumb|100px|{{center|Brawler Initiate}}]] | [[File:BrawlerInitiate1.jpg|thumb|100px|{{center|Brawler Initiate}}]] | ||
The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept. | The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept. | ||
''Levels: 1-10'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File: | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate DoT(Lethal), Foe -Defense| The machine pistol has reduced your defense. }} | ||
{{Power|[[Image:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|10}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | |||
{{clr}} | {{clr}} | ||
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Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts. | Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts. | ||
''Levels: 11-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File:MartialArts | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick kicks to pummel your foe. }} | ||
{{Power|[[File: | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate DoT(Lethal), Foe -Defense| The machine pistol has reduced your defense. }} | ||
{{Power|[[Image: | {{Power|[[Image:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|20}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | ||
{{clr}} | |||
==== Pistol Initiate ==== | ==== Pistol Initiate ==== | ||
[[File:PistolInitiate1.jpg|thumb|100px|{{center|Pistol Initiate}}]] | [[File:PistolInitiate1.jpg|thumb|100px|{{center|Pistol Initiate}}]] | ||
The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept. | The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept. | ||
''Levels: 1-10'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:Paramilitary AssaultRifleBurst.png|22px]]|Dual Shot |Ranged, Lethal | {{Power|[[File:Paramilitary AssaultRifleBurst.png|22px]]| Dual Shot| Ranged, Moderate DMG(Lethal)| Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pistol Whip| Melee, Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Pistol Whip| Melee, Light DMG(Smash)| When all else fails, you have only your two fists to depend on. }} | ||
{{Power|[[Image:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|10}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | |||
{{clr}} | {{clr}} | ||
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[[File:PistolAdept1.jpg|thumb|135px|{{center|Pistol Adept}}]] | [[File:PistolAdept1.jpg|thumb|135px|{{center|Pistol Adept}}]] | ||
Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts. | Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts. | ||
''Levels: 11-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:Paramilitary AssaultRifleBurst.png|22px]]|Dual Shot |Ranged, Lethal | {{Power|[[File:Paramilitary AssaultRifleBurst.png|22px]]| Dual Shot| Ranged, Moderate DMG(Lethal)| Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. }} | ||
{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Single Shot|Ranged, Lethal, Foe Knockdown| | {{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]| Single Shot| Ranged, Moderate DMG(Lethal), Chance for Foe Knockdown| Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pistol Whip| Melee, Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Pistol Whip| Melee, Light DMG(Smash)| When all else fails, you have only your two fists to depend on. }} | ||
{{Power|[[Image: | {{Power|[[Image:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|20}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | ||
{{clr}} | {{clr}} | ||
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[[File:Striker1.jpg|thumb|100px|{{center|Striker}}]] | [[File:Striker1.jpg|thumb|100px|{{center|Striker}}]] | ||
When the Syndicate needs muscle they call in their Strikers. Whether it's to put the hurt on someone who has crossed the Syndicate or to rally Initiates and Adepts under them; the Strikers command respect within the Syndicate ranks. | When the Syndicate needs muscle they call in their Strikers. Whether it's to put the hurt on someone who has crossed the Syndicate or to rally Initiates and Adepts under them; the Strikers command respect within the Syndicate ranks. | ||
''Levels: 1-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockdown| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | ||
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab ''(Only Level 11 and up)''| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File: | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Light DMG(Lethal), Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }} | ||
{{Power|[[File: | {{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug ''(Only Level 11 and up)''| Ranged, Heavy DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }} | ||
{{Power|[[ | {{Power|[[Image:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|20}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | ||
{{clr}} | {{clr}} | ||
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[[File:Pyrokineticist1.jpg|thumb|100px|{{center|Pyrokineticist}}]] | [[File:Pyrokineticist1.jpg|thumb|100px|{{center|Pyrokineticist}}]] | ||
The Syndicate encourages their Adepts to advance their psychic powers, so it isn't uncommon to see Pyrokineticists within their ranks. These fiery Adepts are capable of not only hurling bolts of fire, but also stealing power from their foes to build their own. | The Syndicate encourages their Adepts to advance their psychic powers, so it isn't uncommon to see Pyrokineticists within their ranks. These fiery Adepts are capable of not only hurling bolts of fire, but also stealing power from their foes to build their own. | ||
''Levels: 11-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire | {{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DoT(Fire)| You have been set on fire by the Flares attack. }} | ||
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, | {{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), Minor DoT(Fire)| You have been set on fire by the Fire Blast. }} | ||
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, | {{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Light DMG(Fire), Minor DoT(Fire)| You are on fire and taking Damage over Time. }} | ||
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| | {{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| The Pyrokineticist has siphoned your power and reduced your damage potential to strengthen his own. }} | ||
{{Power|[[Image:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|0|0|20|0|0|0|20}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | |||
{{clr}} | {{clr}} | ||
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[[File:Telekineticist1.jpg|thumb|100px|{{center|Telekineticist}}]] | [[File:Telekineticist1.jpg|thumb|100px|{{center|Telekineticist}}]] | ||
The Syndicate encourages their Adepts to advance their psychic powers, so it isn't uncommon to see Telekineticists within their ranks. These Adepts are capable of manipulating kinetic energy to crush their foes, but also to steal power from their foes to build their own. | The Syndicate encourages their Adepts to advance their psychic powers, so it isn't uncommon to see Telekineticists within their ranks. These Adepts are capable of manipulating kinetic energy to crush their foes, but also to steal power from their foes to build their own. | ||
''Levels: 11-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:GravityControl Crush.png|22px]]| Kinetic Shackles| Ranged, Moderate DoT(Smash), Foe -Speed, -Recharge, -Fly| Your movement and recharge rate have been slowed by the Kinetic Shackles, and they continue to crush you. }} | ||
{{Power|[[File: | {{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Force Blast| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | ||
{{Power|[[File:SuperStrength_Punch.png|22px]]| Kinetic Strike| Melee, Energy/Smash, Foe - | {{Power|[[File:SuperStrength_Punch.png|22px]]| Kinetic Strike| Melee, Moderate DMG(Energy/Smash), Foe -DMG, Self +DMG| The Telekineticist strikes their foe in melee and saps some of their damage potential. }} | ||
{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, Self +Speed, +Recharge| | {{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, Self +Speed, +Recharge| The Telekinetic has siphoned your speed to increase their own. }} | ||
{{Power|[[Image:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|0|20}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | |||
{{clr}} | {{clr}} | ||
=== Bosses === | === Bosses === | ||
==== | ==== Suit ==== | ||
[[File: | [[File:Suit1.jpg|thumb|100px|{{center|Suit}}]] | ||
Suits are there to keep the Syndicate Initiates and Adepts in line and to make sure they don't fall prey to [[Mother Mayhem]]'s [[Seers]]. They act as a sort of psychic shield for their men. The Suits are cold and calculating, one part business man, one part heartless killer. | |||
''Levels: 1-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:PsionicAssault MentalDart.png|22px]]| Psionic Dart| Ranged, Light DMG(Psionic), Foe -Recharge| The Psionic Dart has slowed your attack rate. }} | ||
{{Power|[[ | {{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge| The Psychic Scream has slowed your attack rate. }} | ||
{{Power|[[ | {{Power|[[File:MentalControl_Hypnotize.png|22px]]| Mesmerize| Ranged, Light DMG(Psionic), Foe Sleep| The Suit painfully enraptures your mind with psychic energy rendering you unconscious. }} | ||
{{Power|[[ | {{Power|[[File:MentalControl_Command.png|22px]]| Dominate ''(Only Level 11 and up)''| Ranged, Moderate DMG(Psionic), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} | ||
{{Power|[[ | {{Power|[[File:Leadership Tactics.png|22px]]| Aura of Empowerment| Toggle, PBAoE, Team +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|5%}}, +Perception| While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. }} | ||
==== | {{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|20}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | ||
[[File: | |||
{{clr}} | |||
==== Sword Master ==== | |||
[[File:SwordMaster1.jpg|thumb|100px|{{center|Sword Master}}]] | |||
These Syndicate diehards were once initiates who rose through the ranks of their organization through dedication, skill and no small amount of craziness. Sword Masters can cut the very air causing blades of wind to slice at their foes from range. | |||
''Levels: 11-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[Image:DualBlades LightOpening.png|22px]]| Nimble Slash| Melee, Light DMG(Lethal)| A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack is needed for the Attack Vitals combination attack. }} | ||
{{Power|[[ | {{Power|[[Image:DualBlades ModerateBridge.png|22px]]| Ablating Strike| Melee, Moderate DMG(Lethal), Foe -Defense| You Slash at your foe with your blades, dealing a good amount of lethal damage. This attack can reduce a target's Defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack. }} | ||
{{Power|[[ | {{Power|[[Image:DualBlades Special2.png|22px]]| Sweeping Strike| Melee (Cone), High DMG(Lethal)| You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack. }} | ||
{{Power|[[ | {{Power|[[Image:DualBlades LightOpening.png|22px]]| Air Cutter| Ranged, High DMG(Lethal), Foe Knockdown| The Sword Master cuts the very air, causing a blade of wind to slash their foes. }} | ||
{{Power|[[ | {{Power|[[Image:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|20}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Superior DoT(Lethal)| You are taking Lethal Damage over Time from the Council Chain Gun. }} | ||
{{Power|[[File:Power Missing.png|22px]]| No Melee Attacks| No Hand to Hand| ''Chance McKnight doesn't have any melee attacks at all'' }} | |||
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Chance McKnight does not have any special Damage Resistances''}} | {{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Chance McKnight does not have any special Damage Resistances''}} | ||
{{clr}} | {{clr}} | ||
==== Octavian ==== | |||
Octavian Mensk has an immense following within the Syndicate. He is charismatic and intelligent, making him the perfect candidate to lead the Syndicate when the old leadership is dead. | |||
''Powers'' | |||
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| Psionic Dart| Ranged, Light DMG(Psionic), Foe -Recharge| The Psionic Dart has slowed your attack rate. }} | |||
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge| The Psychic Scream has slowed your attack rate. }} | |||
{{Power|[[File:MentalControl_Hypnotize.png|22px]]| Mesmerize| Ranged, Light DMG(Psionic), Foe Sleep| The Suit painfully enraptures your mind with psychic energy rendering you unconscious. }} | |||
{{Power|[[File:MentalControl_Command.png|22px]]| Dominate ''(Only Level 11 and up)''| Ranged, Moderate DMG(Psionic), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} | |||
{{Power|[[File:Leadership Tactics.png|22px]]| Aura of Empowerment| Toggle, PBAoE, Team +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|5%}}, +Perception| While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. }} | |||
{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|20}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | |||
{{clr}} | |||
==== Masamoto ==== | |||
Masamoto is one of the top Syndicate leaders. He has enjoyed great success in the Syndicate Corp Wars due to his own martial prowess. | |||
''Levels: 6-24'' | |||
''Powers'' | |||
{{Power|[[Image:DualBlades LightOpening.png|22px]]| Nimble Slash| Melee, Light DMG(Lethal)| A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack is needed for the Attack Vitals combination attack. }} | |||
{{Power|[[Image:DualBlades ModerateBridge.png|22px]]| Ablating Strike| Melee, Moderate DMG(Lethal), Foe -Defense| You Slash at your foe with your blades, dealing a good amount of lethal damage. This attack can reduce a target's Defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack. }} | |||
{{Power|[[Image:DualBlades Special2.png|22px]]| Sweeping Strike| Melee (Cone), High DMG(Lethal)| You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack. }} | |||
{{Power|[[Image:DualBlades LightOpening.png|22px]]| Air Cutter| Ranged, High DMG(Lethal), Foe Knockdown| The Sword Master cuts the very air, causing a blade of wind to slash their foes. }} | |||
{{Power|[[Image:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|20}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | |||
{{clr}} | |||
==== Maxine ==== | |||
Maxine is one of the top Syndicate killers. Her psychic mastery over her own body turns her into a lethal killing machine. | |||
''Levels: 6-24'' | |||
''Powers'' | |||
{{Power|[[Image:DualBlades LightOpening.png|22px]]| Nimble Slash| Melee, Light DMG(Lethal)| A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack is needed for the Attack Vitals combination attack. }} | |||
{{Power|[[Image:DualBlades ModerateBridge.png|22px]]| Ablating Strike| Melee, Moderate DMG(Lethal), Foe -Defense| You Slash at your foe with your blades, dealing a good amount of lethal damage. This attack can reduce a target's Defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack. }} | |||
{{Power|[[Image:DualBlades Special2.png|22px]]| Sweeping Strike| Melee (Cone), High DMG(Lethal)| You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack. }} | |||
{{Power|[[Image:DualBlades LightOpening.png|22px]]| Air Cutter| Ranged, High DMG(Lethal), Foe Knockdown| The Sword Master cuts the very air, causing a blade of wind to slash their foes. }} | |||
{{Power|[[Image:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|20}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | |||
{{clr}} | |||
==== Gregory Vega ==== | ==== Gregory Vega ==== | ||
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Gregory Vega is the man behind the Syndicate plot to aid [[Metronome]]. Putting him down will scatter the Syndicate and slow down Metronome's plans! | Gregory Vega is the man behind the Syndicate plot to aid [[Metronome]]. Putting him down will scatter the Syndicate and slow down Metronome's plans! | ||
''Levels: 16-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Incendiary Round| Ranged (Targeted AoE), Moderate DMG(Lethal), Light DoT(Fire)| The Gunslingers Incendiary round has ignited you! }} | ||
{{Power|[[File: | {{Power|[[File:FireBlast_FireBall.png|22px]]| Explosive Tip| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Explosive Tip rounds can affect foes in a small area. The force of the explosion can knock down foes. }} | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Rapid Fire| Ranged | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Rapid Fire| Ranged (Cone), Moderate DMG(Lethal)| The Gunslinger can fire off a quick burst of lead in a wide cone. }} | ||
{{Power|[[File:Power Missing.png|22px]]| No Melee | {{Power|[[File:Power Missing.png|22px]]| No Melee Attacks| No Hand to Hand| ''Gregory Vega doesn't have any Melee attacks at all'' }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Vest| Auto, Self {{DamResVal|20|30|20|20|20|20}}| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Vest| Auto, Self {{DamResVal|20|30|20|20|20|20}}| Gunslingers wear an advanced Vest that protects them from all damage except psionics. }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| Psionic Dart| Ranged, | {{Power|[[File:PsionicAssault MentalDart.png|22px]]| Psionic Dart| Ranged, Light DMG(Psionic), Foe -Recharge| The Psionic Dart has slowed your attack rate. }} | ||
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge| The Psychic Scream has slowed your attack rate. }} | |||
{{Power|[[File:MentalControl_Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| | {{Power|[[File:MentalControl_Hypnotize.png|22px]]| Mesmerize| Ranged, Light DMG(Psionic), Foe Sleep| The Suit painfully enraptures your mind with psychic energy rendering you unconscious. }} | ||
{{Power|[[File:MentalControl_Command.png|22px]]| Dominate| Ranged, | {{Power|[[File:MentalControl_Command.png|22px]]| Dominate ''(Only Level 11 and up)''| Ranged, Moderate DMG(Psionic), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} | ||
{{Power|[[File: | {{Power|[[File:Leadership Tactics.png|22px]]| Aura of Empowerment| Toggle, PBAoE, Team +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|5%}}, +Perception| While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. }} | ||
{{Power|[[File: | {{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|20}}| Members of the Syndicate have a psychic origin and have a resistance to psionic attacks. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Chance for Disorient| You strike your opponent with a fast kick that causes smashing damage. The speed of this attack could catch your opponent unawares, stunning them briefly. }} | ||
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Light DMG(Smash), Foe Chance for Knockdown| You strike your opponent with a roundhouse kick that causes smashing damage and has the chance to knock the target down. }} | |||
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Moderate DMG(Smash), Foe Chance for Knockback| You strike your opponent with a slow kick that causes smashing damage and can knock your target back. }} | |||
{{Power|[[File: | {{Power|[[File:MartialArts_MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Chance for Knockdown| This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. }} | ||
{{Power|[[File: | {{Power|[[File:Archery MediumArrow.png|22px]]| Aimed Shot| Ranged, Heavy DMG(Lethal)| You fire a well aimed shot at a single target, causing lethal damage. }} | ||
{{Power|[[File: | {{Power|[[File:Archery ConeArrow.png|22px]]| Fistful of Arrows| Ranged (Cone), Moderate DMG(Lethal)| You fire a fistful of arrows at foes in a cone in front of you, causing lethal damage to each target you hit. }} | ||
{{Power|[[File: | {{Power|[[File:Archery FlamingArrow.png|22px]]| Blazing Arrow| Ranged, Light DMG(Lethal), Moderate DoT(Fire)| You fire an arrow wreathed in flame at a foe. The target suffers lethal damage and is set ablaze, suffering fire damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:Syndicate_TubCi_DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Channeling your personal training, you become nearly impervious to pain. This has the effect of increasing your maximum hitpoints for a time. }} | ||
{{Power|[[ | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }} | ||
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Latest revision as of 00:17, 4 February 2023
Overview
The Syndicate is an organised criminal group frequently encountered in Praetoria. It is heavily factionalised, with some Syndicate in alliance with the Resistance. Players can learn all about the Syndicate, and gain a first-hand perspective, by undertaking the story arcs of Chance McKnight. The Syndicate is often encountered as an enemy, and at other times as neutral or allies.
Background
Intercepted Police Transmission: Multiple Crimes in Progress
Dispatcher: "Unit 77, respond to public disturbance at 5th and Imperial Avenue, over."
Unit 77: "Negative, Dispatch, on scene of convenience store robbery at 17th and Adams, over."
Dispatcher: "Report of shots fired at loading docks on Scranton Street. Requesting visual confirmation. All units in area respond, over."
Unit 213: "Roger that, Dispatch, 213 responding. It's busy tonight, over."
Unit 188: "This is 188 on scene. Automatic weapons fire, multiple suspects--waiting for backup, over."
Dispatcher: "All units in downtown Areas, respond to escalating disturbance on Imperial Avenue, 5th, 6th, and 7th streets. Situation is now classified as a Class 2 riot. Three civilians reported injured. Requesting confirmation from officers on scene that Go-gangers are present, over."
Unit 309: "Officer down! Officer down! Robbery in progress at Imperial Bank of Praetoria! Requesting immediate backup! Requesting . . ."
Dispatcher: "All units, all units, priority command. We have an officer down at Imperial Bank of Praetoria in downtown Imperial City. I repeat, officer down at Imperial Bank of Praetoria. All units respond immediately, over."
Unit 77: "Dispatch, this is 77. What the hell is going on out here tonight?"
Dispatcher: "Unit 309, this is Dispatch. Requesting visual identification of suspects, over."
Unit 309: "This is 309. Suspects are in black, high-powered automatic weapons, and . . . swords? They're moving in on my position!"
Dispatcher: "All units bulletin. Lethal force has been authorized for all current engagements. Visual confirmation has been acquired. They're Syndicate."
- Taken from Syndicate Official Enemy Group Profile
Enemy Types
Minions
Blade Initiate
The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept.
Levels: 1-10
Powers
Gambler's Cut Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit.
Burst Ranged, Moderate DoT(Lethal), Foe -Defense
The machine pistol has reduced your defense.
Resistance Res( P10 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Sword Adept
Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts.
Levels: 11-24
Powers
Gambler's Cut Melee, Light DMG(Lethal)
You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit.
Sting of the Wasp Melee, Moderate DMG(Lethal), Foe -Defense
You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit.
Burst Ranged, Moderate DoT(Lethal), Foe -Defense
The machine pistol has reduced your defense.
Resistance Res( P20 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Brawler Initiate
The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept.
Levels: 1-10
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You have been Disoriented.
Burst Ranged, Moderate DoT(Lethal), Foe -Defense
The machine pistol has reduced your defense.
Resistance Res( P10 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Brawler Adept
Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts.
Levels: 11-24
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You have been Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick kicks to pummel your foe.
Burst Ranged, Moderate DoT(Lethal), Foe -Defense
The machine pistol has reduced your defense.
Resistance Res( P20 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Pistol Initiate
The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept.
Levels: 1-10
Powers
Dual Shot Ranged, Moderate DMG(Lethal)
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.
Pistol Whip Melee, Light DMG(Smash)
When all else fails, you have only your two fists to depend on.
Resistance Res( P10 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Pistol Adept
Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts.
Levels: 11-24
Powers
Dual Shot Ranged, Moderate DMG(Lethal)
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.
Single Shot Ranged, Moderate DMG(Lethal), Chance for Foe Knockdown
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.
Pistol Whip Melee, Light DMG(Smash)
When all else fails, you have only your two fists to depend on.
Resistance Res( P20 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Lieutenants
Striker
When the Syndicate needs muscle they call in their Strikers. Whether it's to put the hurt on someone who has crossed the Syndicate or to rally Initiates and Adepts under them; the Strikers command respect within the Syndicate ranks.
Levels: 1-24
Powers
Punch Melee, Moderate DMG(Smash), Foe Knockdown
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Jab (Only Level 11 and up) Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.
Buckshot Ranged (Cone), Light DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Slug (Only Level 11 and up) Ranged, Heavy DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.
Resistance Res( S20 L20 P20 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Pyrokineticist
The Syndicate encourages their Adepts to advance their psychic powers, so it isn't uncommon to see Pyrokineticists within their ranks. These fiery Adepts are capable of not only hurling bolts of fire, but also stealing power from their foes to build their own.
Levels: 11-24
Powers
Flares Ranged, Moderate DoT(Fire)
You have been set on fire by the Flares attack.
Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You have been set on fire by the Fire Blast.
Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
You are on fire and taking Damage over Time.
Siphon Power Ranged, Foe -DMG, Team +DMG
The Pyrokineticist has siphoned your power and reduced your damage potential to strengthen his own.
Resistance Res( F20 P20 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Telekineticist
The Syndicate encourages their Adepts to advance their psychic powers, so it isn't uncommon to see Telekineticists within their ranks. These Adepts are capable of manipulating kinetic energy to crush their foes, but also to steal power from their foes to build their own.
Levels: 11-24
Powers
Kinetic Shackles Ranged, Moderate DoT(Smash), Foe -Speed, -Recharge, -Fly
Your movement and recharge rate have been slowed by the Kinetic Shackles, and they continue to crush you.
Force Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Kinetic Strike Melee, Moderate DMG(Energy/Smash), Foe -DMG, Self +DMG
The Telekineticist strikes their foe in melee and saps some of their damage potential.
Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
The Telekinetic has siphoned your speed to increase their own.
Resistance Res( E20 P20 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Bosses
Suit
Suits are there to keep the Syndicate Initiates and Adepts in line and to make sure they don't fall prey to Mother Mayhem's Seers. They act as a sort of psychic shield for their men. The Suits are cold and calculating, one part business man, one part heartless killer.
Levels: 1-24
Powers
Psionic Dart Ranged, Light DMG(Psionic), Foe -Recharge
The Psionic Dart has slowed your attack rate.
Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
The Psychic Scream has slowed your attack rate.
Mesmerize Ranged, Light DMG(Psionic), Foe Sleep
The Suit painfully enraptures your mind with psychic energy rendering you unconscious.
Dominate (Only Level 11 and up) Ranged, Moderate DMG(Psionic), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Aura of Empowerment Toggle, PBAoE, Team +ToHit, Def( All5% ), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.
Resistance Res( P20 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Sword Master
These Syndicate diehards were once initiates who rose through the ranks of their organization through dedication, skill and no small amount of craziness. Sword Masters can cut the very air causing blades of wind to slice at their foes from range.
Levels: 11-24
Powers
Nimble Slash Melee, Light DMG(Lethal)
A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack is needed for the Attack Vitals combination attack.
Ablating Strike Melee, Moderate DMG(Lethal), Foe -Defense
You Slash at your foe with your blades, dealing a good amount of lethal damage. This attack can reduce a target's Defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack.
Sweeping Strike Melee (Cone), High DMG(Lethal)
You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack.
Air Cutter Ranged, High DMG(Lethal), Foe Knockdown
The Sword Master cuts the very air, causing a blade of wind to slash their foes.
Resistance Res( S20 L20 P20 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Named Bosses
Chance McKnight
Main Article: Chance McKnight
Chance McKnight is a Ministry of Information investigator working undercover in the Syndicate.
Powers
Chain Gun Ranged, Superior DoT(Lethal)
You are taking Lethal Damage over Time from the Council Chain Gun.
No Melee Attacks No Hand to Hand
Chance McKnight doesn't have any melee attacks at all
No Resistances
Chance McKnight does not have any special Damage Resistances
Octavian
Octavian Mensk has an immense following within the Syndicate. He is charismatic and intelligent, making him the perfect candidate to lead the Syndicate when the old leadership is dead.
Powers
Psionic Dart Ranged, Light DMG(Psionic), Foe -Recharge
The Psionic Dart has slowed your attack rate.
Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
The Psychic Scream has slowed your attack rate.
Mesmerize Ranged, Light DMG(Psionic), Foe Sleep
The Suit painfully enraptures your mind with psychic energy rendering you unconscious.
Dominate (Only Level 11 and up) Ranged, Moderate DMG(Psionic), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Aura of Empowerment Toggle, PBAoE, Team +ToHit, Def( All5% ), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.
Resistance Res( P20 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Masamoto
Masamoto is one of the top Syndicate leaders. He has enjoyed great success in the Syndicate Corp Wars due to his own martial prowess.
Levels: 6-24
Powers
Nimble Slash Melee, Light DMG(Lethal)
A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack is needed for the Attack Vitals combination attack.
Ablating Strike Melee, Moderate DMG(Lethal), Foe -Defense
You Slash at your foe with your blades, dealing a good amount of lethal damage. This attack can reduce a target's Defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack.
Sweeping Strike Melee (Cone), High DMG(Lethal)
You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack.
Air Cutter Ranged, High DMG(Lethal), Foe Knockdown
The Sword Master cuts the very air, causing a blade of wind to slash their foes.
Resistance Res( S20 L20 P20 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Maxine
Maxine is one of the top Syndicate killers. Her psychic mastery over her own body turns her into a lethal killing machine.
Levels: 6-24
Powers
Nimble Slash Melee, Light DMG(Lethal)
A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack is needed for the Attack Vitals combination attack.
Ablating Strike Melee, Moderate DMG(Lethal), Foe -Defense
You Slash at your foe with your blades, dealing a good amount of lethal damage. This attack can reduce a target's Defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack.
Sweeping Strike Melee (Cone), High DMG(Lethal)
You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack.
Air Cutter Ranged, High DMG(Lethal), Foe Knockdown
The Sword Master cuts the very air, causing a blade of wind to slash their foes.
Resistance Res( S20 L20 P20 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Gregory Vega
Main article: Gregory Vega
Gregory Vega is the man behind the Syndicate plot to aid Metronome. Putting him down will scatter the Syndicate and slow down Metronome's plans!
Levels: 16-24
Powers
Incendiary Round Ranged (Targeted AoE), Moderate DMG(Lethal), Light DoT(Fire)
The Gunslingers Incendiary round has ignited you!
Explosive Tip Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Explosive Tip rounds can affect foes in a small area. The force of the explosion can knock down foes.
Rapid Fire Ranged (Cone), Moderate DMG(Lethal)
The Gunslinger can fire off a quick burst of lead in a wide cone.
No Melee Attacks No Hand to Hand
Gregory Vega doesn't have any Melee attacks at all
Vest Auto, Self Res( S20 L30 F20 C20 E20 N20 )
Gunslingers wear an advanced Vest that protects them from all damage except psionics.
Elite Bosses
Wu Yin
Main article: Wu Yin
Mega Corp titan and CEO of Yin Corp, Mr. Yin is a household name. In the wake of the Hamidon Wars, Mr. Yin's hard work ethic galvanized his workers, forming the world spanning Yin Corp in a matter of a few short years. Invaluable in the reconstruction efforts, Mr. Yin enjoys a privileged life along with his daughter and heiress to the corporate throne, Penelope Yin.
Powers
Psionic Dart Ranged, Light DMG(Psionic), Foe -Recharge
The Psionic Dart has slowed your attack rate.
Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
The Psychic Scream has slowed your attack rate.
Mesmerize Ranged, Light DMG(Psionic), Foe Sleep
The Suit painfully enraptures your mind with psychic energy rendering you unconscious.
Dominate (Only Level 11 and up) Ranged, Moderate DMG(Psionic), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Aura of Empowerment Toggle, PBAoE, Team +ToHit, Def( All5% ), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.
Resistance Res( P20 )
Members of the Syndicate have a psychic origin and have a resistance to psionic attacks.
Archvillains
Tub Ci
Main article: Tub Ci
The personal bodyguard of Mr. Wu Yin, and director of security for Yin Corp. Tub Ci Tang abandoned his life as leader of the crumbling Hmong Tsoo criminal organization and has instead sworn to defend the Yin family with his life. Rumors persist about how he lost his eye, but Tub Ci has refused to confirm any of the stories.
Powers
Thunder Kick Melee, Light DMG(Smash), Foe Chance for Disorient
You strike your opponent with a fast kick that causes smashing damage. The speed of this attack could catch your opponent unawares, stunning them briefly.
Storm Kick Melee, Light DMG(Smash), Foe Chance for Knockdown
You strike your opponent with a roundhouse kick that causes smashing damage and has the chance to knock the target down.
Crane Kick Melee, Moderate DMG(Smash), Foe Chance for Knockback
You strike your opponent with a slow kick that causes smashing damage and can knock your target back.
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Chance for Knockdown
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Aimed Shot Ranged, Heavy DMG(Lethal)
You fire a well aimed shot at a single target, causing lethal damage.
Fistful of Arrows Ranged (Cone), Moderate DMG(Lethal)
You fire a fistful of arrows at foes in a cone in front of you, causing lethal damage to each target you hit.
Blazing Arrow Ranged, Light DMG(Lethal), Moderate DoT(Fire)
You fire an arrow wreathed in flame at a foe. The target suffers lethal damage and is set ablaze, suffering fire damage over time.
Dull Pain Self Heal, +MaxHP
Channeling your personal training, you become nearly impervious to pain. This has the effect of increasing your maximum hitpoints for a time.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Named Bosses
- Thornton (Suit)
- Stevens (Striker)
- Richard Lombard (Suit)
- Anderson (Suit)
- Lance (Sword Master)
- Ms. Carmine (Suit)
- Vincent Case (Suit)
- Ms. Graves (Suit)
- Adept Pham (Sword Master)
- Marisa Delany (Sword Master)
- Lauren McAllister (Sword Master)
- Marcus Kirchmer (Sword Master)
- Vincent Soto (Sword Master)
- Decker (Telekineticist)
- Fiona (Pyrokineticist)
- Jaxon (Telekineticist)
- Renee (Sword Master)
- Francois (Sword Master)
- Master West (Sword Master)
- Elia Thompson (Suit)
- Bernard Brown (Sword Master)
- Howard Milton (Suit)
- Eliza Kushmin (Suit)
- Franklin Faris (Suit)
- Daniel Shapiro (Suit)
- Ando (Striker)
- Guillermo (Striker)
- Ramirez (Striker)
- Showers (Striker)
- Claudia Michaels (Suit)
- Jason Weston (Striker)
- Jonathan Crick (Suit)
- Jess Calva (Pyrokineticist)
- Jenna Nakara (Telekineticist)
- Paul Valus (Minion)
- Colorful motorcycle leathers can't hide Paul Valus from justice.
- Blueshift (Suit)
- Blueshift is a notorious Syndicate data courier who disappeared from the grid two years ago. The PPD reported him killed during a botched raid on a Syndicate hideout, but apparently they got somebody else instead.
- Bowman (Striker)
- Sigg Bowman has made a name for himself among the underworld as a brutal and efficient hitman. Whoever hired him to kill Fields and the others has deep pockets.
- Erica Swift (Suit)
- Erica Swift is the CEO of Swift Microcomms, a telecomunication company that has done very well for itself in the wake of the Hamidon Wars and the Rebuilding. It would seem that some of some of Mrs. Swift's success comes from her asociation with the Syndicate, and the mental powers she has learned from their mysterious leaders.
- Charles Monroe (Suit)
- Charles Monroe is the CEO of Syfotine Industries, but he is much more than that, he's also a powerful member of the shadowy criminal organization known only as the Syndicate. With his secret affiliations revealed, Monroe has no need to hide his powerful psychic abilities any longer.
- Byron Wade (Suit)
- Byron Wade is a high level executive at Kantir Corporation. He's also a powerful lieutenant of Octavian's, the man who may very well be the leader of the Syndicate.
- Edge (Sword Master)
- Edge is a master swordsman and one of Boss Masamoto's most trusted lieutenants. If he's here, then blood is sure to be spilt.
- Gunther (Telekineticist)
- Gunther Stevens is a psychic known to be working within the Syndicate. Like his fellows he continues to escape notice from the Seers through some means of blocking their second sight. There is no way of telling how many dangerous psychics like Gunther exist under the protection of the Syndicate.
- Jon Shen (Suit)
- Jon Shen was born in Praetoria city. His parents were respective heads of the Yakuza and Italian Mafia. When the Syndicate Corp Wars exploded across Praetoria city, Jon Shen's parents were killed and he inherited both of his parent's assets. In the ensuing chaos following the end of the Corp Wars, Shen is one of the largest power brokers in Imperial City, a fact which Neuron, apparently, is well aware of.
- Masamoto (Sword Master) (Players meet him in It's Raining Lead from Chance McKnight)
- Masamoto is one of the top Syndicate leaders. He has enjoyed great success in the Syndicate Corp Wars due to his own martial prowess.
- Maxine (Sword Master)
- Maxine is one of the top Syndicate killers. Her psychic mastery over her own body turns her into a lethal killing machine.
- Metzger (Striker)
- Metzger is a veteran of the Hamidon Wars, a former soldier of fortune, an security consultant for Pharmatek Global in Praetoria City. That he is a member of the Syndicate is actually, not all that surprising.
- Octavian (Suit)
- Octavian Mensk has an immense following within the Syndicate. He is charismatic and intelligent, making him the perfect candidate to lead the Syndicate when the old leadership is dead.
- Tanya (Pyrokineticist)
- Tanya isn't known so much for her fiery temper as much as she's known for turning people who hurt her friends into charcoal.