Teamwork: Difference between revisions

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{{Powers_LevelRow|Icon=Teamwork_CombatTrainingDefensive.png|Power=Combat Training: Defensive|Level=1|Effect=Auto: Self +DEF(Melee)|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_CombatTrainingDefensive.png|Power=Combat Training: Defensive|Level=1|Effect=Auto: Self +DEF(Melee)|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_CombatTrainingOffensive.png|Power=Combat Training: Offensive|Level=2|Effect=Auto: Self +ACC|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_CombatTrainingOffensive.png|Power=Combat Training: Offensive|Level=2|Effect=Auto: Self +ACC|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_TacticalTrainingManeuvers.png|Power=Tactical Training: Maneuvers|Level=4|Effect=Toggle PBAoE Team +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_TacticalTrainingManeuvers.png|Power=Tactical Training: Maneuvers|Level=4|Effect=Toggle: PBAoE, Team +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_IndomitableWill.png|Power=Indomitable Will|Level=10|Effect=Toggle, Self: +Resistance(Disorient, Hold, Sleep, Fear), +Defense(Psionics) |Border=1}}
{{Powers_LevelRow|Icon=Teamwork_IndomitableWill.png|Power=Indomitable Will|Level=10|Effect=Toggle: Self +Res(Psionics, Disorient, Hold, Immob, Sleep, Fear, Confuse, Repel, Knockback)|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_TacticalTrainingAssault.png|Power=Tactical Training: Assault|Level=16|Effect=Toggle PBAoE Team +DMG Res(Taunt, Placate)|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_TacticalTrainingAssault.png|Power=Tactical Training: Assault|Level=16|Effect=Toggle: PBAoE, Team +DMG, +Res(Taunt, Placate)|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_TacticalTrainingLeadership.png|Power=Tactical Training: Leadership|Level=20|Effect=Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_TacticalTrainingLeadership.png|Power=Tactical Training: Leadership|Level=20|Effect=Toggle: PBAoE, Team +ToHit, Res(Confuse, Fear) +Perception|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_Foresight.png|Power=Foresight|Level=22|Effect=Auto: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Psionics, Special), +Def (all)|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_Foresight.png|Power=Foresight|Level=22|Effect=Auto: Self +Res(Disorient, Hold, Immob, Sleep, Fear, Confuse, Psionics, Special), +Def(All)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 1 (Arachnos Widow)}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 1 (Arachnos Widow)}}
{{PowerBlock_Effects|Auto}}
{{PowerBlock_Effects|Auto: Self +Defense (Melee)}}
{{PowerBlock_Blank|Self: +Defense (Ranged)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 2 (Arachnos Widow)}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 2 (Arachnos Widow)}}
{{PowerBlock_Effects|Auto}}
{{PowerBlock_Effects|Auto: Self +Accuracy}}
{{PowerBlock_Blank|Self: +Accuracy}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Sets|-}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 22 (Arachnos Widow)}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 22 (Arachnos Widow)}}
{{PowerBlock_Effects|Auto}}
{{PowerBlock_Effects|Auto: Self +Resistance(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Psionics, Special), +Defense(All)}}
{{PowerBlock_Blank|Self: +Resist (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Psionics, Special), +Defense}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
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=== [[File:Teamwork_IndomitableWill.png]] Indomitable Will ===
=== [[File:Teamwork_IndomitableWill.png]] Indomitable Will ===
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilization, Confusions, Repel, Knockback, and Hold effects. Indomitable Will also grants a moderate defense to Psionic based attacks.
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confuse, Repel, Knockback, and Hold effects. Indomitable Will also grants a moderate defense to Psionic based attacks.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 10 (Arachnos Widow)}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 10 (Arachnos Widow)}}
{{PowerBlock_Effects|Toggle}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Psionics, Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback), +Defense(Psionics)}}
{{PowerBlock_Blank|Self +Resist (Disorient, Hold, Sleep, Fear, Confusion, Knockback)}}
{{PowerBlock_Blank|+Defense (Psionics)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 16 (Arachnos Widow)}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 16 (Arachnos Widow)}}
{{PowerBlock_Effects|Toggle PBAoE}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Team: +Damage +Resistance (Taunt, Placate)}}
{{PowerBlock_Blank|Team +Damage, +Resistance(Taunt, Placate)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|-}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 20 (Arachnos Widow)}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 20 (Arachnos Widow)}}
{{PowerBlock_Effects|Toggle PBAoE}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Team: +ToHit +Perception +Resistance (Confuse, Terrorize)}}
{{PowerBlock_Blank|Team +ToHit, +Perception, +Resistance(Confuse, Fear)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 4 (Arachnos Widow)}}
{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 4 (Arachnos Widow)}}
{{PowerBlock_Effects|Toggle PBAoE}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Team: +Defense}}
{{PowerBlock_Blank|Team +Defense(All)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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== External Links ==
== External Links ==
* {{RedTomaxArachnosWidowSecondarySet|Power={{PAGENAMEE}}}}
* {{CoDArachnosWidowSecondarySet|Power={{PAGENAMEE}}}}


[[Category:Power Sets]]
[[Category:Power Sets]]
[[Category:Arachnos Widow Secondary]]
[[Category:Arachnos Widow Secondary]]

Latest revision as of 19:08, 23 April 2022

Overview

ParagonMarket ArchetypeEpic ArachnosWidow.png

Teamwork is the initial secondary power set for Arachnos Widows. Its selection of powers is available regardless of the Threat Level of the character. When the character reaches level 24, the Widow Teamwork and Fortunata Teamwork power sets become available.

"Those who enter the Widow training program are given crash courses in Teamwork, Tactical Analysis and Coordination of Assets."

Power Table

The Teamwork power set is the initial secondary set for Arachnos Widows. The following table shows the level at which each power is available:

Power Level Effect
Combat Training: Defensive 1 Auto: Self +DEF(Melee)
Combat Training: Offensive 2 Auto: Self +ACC
Tactical Training: Maneuvers 4 Toggle: PBAoE, Team +DEF(All)
Indomitable Will 10 Toggle: Self +Res(Psionics, Disorient, Hold, Immob, Sleep, Fear, Confuse, Repel, Knockback)
Tactical Training: Assault 16 Toggle: PBAoE, Team +DMG, +Res(Taunt, Placate)
Tactical Training: Leadership 20 Toggle: PBAoE, Team +ToHit, Res(Confuse, Fear) +Perception
Foresight 22 Auto: Self +Res(Disorient, Hold, Immob, Sleep, Fear, Confuse, Psionics, Special), +Def(All)

Powers

Teamwork CombatTrainingDefensive.png Combat Training: Defensive

You are more evasive to melee attacks.

Minimum Level V archetypeicon arachnos widow.png 1 (Arachnos Widow)
Effects Auto: Self +Defense (Melee)
Enhancements Enhance Defense Buffs
Set Categories Defense

Teamwork CombatTrainingOffensive.png Combat Training: Offensive

Your accuracy is improved.

Minimum Level V archetypeicon arachnos widow.png 2 (Arachnos Widow)
Effects Auto: Self +Accuracy
Enhancements Enhance Accuracy
Set Categories None

Teamwork Foresight.png Foresight

Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur.

Minimum Level V archetypeicon arachnos widow.png 22 (Arachnos Widow)
Effects Auto: Self +Resistance(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Psionics, Special), +Defense(All)
Enhancements Enhance Defense Buffs
Enhance Damage Resistance
Set Categories Defense
Resist Damage

Teamwork IndomitableWill.png Indomitable Will

When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confuse, Repel, Knockback, and Hold effects. Indomitable Will also grants a moderate defense to Psionic based attacks.

Recharge Fast
Minimum Level V archetypeicon arachnos widow.png 10 (Arachnos Widow)
Effects Toggle: Self +Resistance(Psionics, Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback), +Defense(Psionics)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Teamwork TacticalTrainingAssault.png Tactical Training: Assault

While this power is active, you and your nearby teammates deal more damage and are more resistant to Taunt and Placate.

Recharge Moderate
Minimum Level V archetypeicon arachnos widow.png 16 (Arachnos Widow)
Effects Toggle: Point Blank Area of Effect
Team +Damage, +Resistance(Taunt, Placate)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

Teamwork TacticalTrainingLeadership.png Tactical Training: Leadership

While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.

Recharge Moderate
Minimum Level V archetypeicon arachnos widow.png 20 (Arachnos Widow)
Effects Toggle: Point Blank Area of Effect
Team +ToHit, +Perception, +Resistance(Confuse, Fear)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

Teamwork TacticalTrainingManeuvers.png Tactical Training: Maneuvers

A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks.

Recharge Moderate
Minimum Level V archetypeicon arachnos widow.png 4 (Arachnos Widow)
Effects Toggle: Point Blank Area of Effect
Team +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links