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==Overview== | {{TOCright}} | ||
== Overview == | |||
'''The Cabal''' is one of the factions native to [[Croatoa]]. This all-female group of sorceresses never seems to leave the area and has been fighting the evil [[Red Caps]] for a long time. In [[City of Heroes]], The Cabal range between levels 25 and 35 and only in Croatoa. Although found all over Croatoa, The Cabal seem to be based in Sunset Ridge. In [[City of Villains]] this group cannot be found. | |||
== | == Background == | ||
===Minions=== | {{clr}} | ||
== Villain types == | |||
=== Minions === | |||
==== Sprite ==== | |||
[[File:Sprite1.jpg|125px|thumb| |<div style="text-align: center;border:none">Sprite</div>]] | |||
The true nature of the sprites is a matter of some controversy among paranormal experts. Many believe that they are the byproduct of the Cabal's magic. They seem to be intelligent, and will aid any person they perceive as worthy of their assistance. | The true nature of the sprites is a matter of some controversy among paranormal experts. Many believe that they are the byproduct of the Cabal's magic. They seem to be intelligent, and will aid any person they perceive as worthy of their assistance. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Swarm can Fly! }} | ||
{{Power|[[ | {{Power|[[File:Empathy AdrenalinBoost.png|22px]]| Sprite Aura| Auto, Point Blank Area of Effect, Ally and Foe +Recovery| Being near the Sprite dramatically increases your endurance recovery. }} | ||
{{Power|[[ | {{Power|[[File:Power Missing.png|22px]]| No attacks| |''Sprites do not have any attacks at all.''}} | ||
{{Power|[[ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|40|40|20|0|10|10|f=-|e=-|n=-}}, {{StatusProtVal|0|10|100|0|0|0|0|100}}, Vulnerable(Knockback), +Speed| The swarm are very resistant to Smashing and Lethal Damage, Immobilization, vulnerable to fire, energy and negative energy damage. }} | ||
{{clr}} | |||
==== Initiate ==== | |||
[[File:The Cabal Initiate 01.jpg|100px|thumb|Initiate]] | |||
For some, magic comes naturally, while others may take centuries to master it. Cabal Initiates are still learning the ways of the winds. Their powers are meager, and so they arm themselves with daggers. Over the years they have become quite skilled in their use. | For some, magic comes naturally, while others may take centuries to master it. Cabal Initiates are still learning the ways of the winds. Their powers are meager, and so they arm themselves with daggers. Over the years they have become quite skilled in their use. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Cabal Mavens can Fly! }} | ||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Energy Damage, Foe -Endurance| Ranged Energy, -End }} | |||
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Storm Strike| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Positioning| Positioning: Self Afraid| Longbow Eagles prefer to attack from the air, and will flee if attacked in melee. }} | |||
{{Power|[[ | {{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|20|20|20|20|n=-|p=-}}| Auto Res Lethal Disorient }} | ||
{{ | {{clr}} | ||
==== Adept ==== | |||
[[File:CabalAdept1.jpg|100px|thumb| |<div style="text-align: center;border:none">Cabal Adept</div>]] | |||
Though their skills are minimal in comparison to those of their leaders, Cabal Adepts have learned to summon hot lightening into their fists. After centuries of training for this feat, many Adepts are shocked to find that it is actually quite painful. Of course, after so many years spent battling the [[Red Caps]], pain is nothing they can't handle. | |||
Though their skills are minimal in comparison to those of their leaders, Cabal Adepts have learned to summon hot lightening into their fists. After centuries of training for this feat, many Adepts are shocked to find that it is actually quite painful. Of course, after so many years spent battling the Red Caps, pain is nothing they can't handle. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Cabal Mavens can Fly! }} | ||
{{Power|[[ | {{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Energy Damage, Foe -Endurance| Ranged Energy, -End }} | ||
{{Power|[[ | {{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Storm Strike| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike. }} | ||
{{Power|[[ | {{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }} | ||
{{Power|[[File:Power Missing.png|22px]]| Positioning| Positioning: Self Afraid| Longbow Eagles prefer to attack from the air, and will flee if attacked in melee. }} | |||
== | {{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|20|20|20|20|n=-|p=-}}| Auto Res Lethal Disorient }} | ||
{{clr}} | |||
====Storm Maven==== | === Lieutenants === | ||
It takes more than just hard work and dedication to become a Storm Maven. It takes a certain raw talent, and a sensitivity to the | ==== Storm Maven ==== | ||
[[File:StormMaven1.jpg|100px|thumb| |<div style="text-align: center;border:none">Storm Maven</div>]] | |||
It takes more than just hard work and dedication to become a Storm Maven. It takes a certain raw talent, and a sensitivity to the power wafting through every breeze in [[Croatoa]]. Some Mavens insist that they can hear the voices of their late husbands floating on those breezes. Whether true or not, this belief only strengthens their fury in battle. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Cabal Mavens can Fly! }} | ||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Energy Damage, Foe -Endurance| The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | |||
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Ranged (Targeted Area of Effect), Foe -Recharge, -Speed| The chill from this Snow Storm has dramatically Slowed your attack and movement speed. }} | |||
{{Power|[[ | {{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Storm Strike| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike. }} | ||
{{Power|[[ | {{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }} | ||
{{Power|[[ | {{Power|[[File:Power Missing.png|22px]]| Positioning| Positioning: Self Afraid| Longbow Eagles prefer to attack from the air, and will flee if attacked in melee. }} | ||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|33|33|20|20|n=-|p=-}}| Auto Res Lethal Disorient }} | |||
{{clr}} | |||
==== Thunder Maven ==== | |||
[[File:Thundermaven.jpg|100px|thumb| |<div style="text-align: center;border:none">Thunder Maven</div>]] | |||
It takes more than just hard work and dedication to become a Thunder Maven. It takes a certain raw talent, and a sensitivity to the power wafting through every breeze in [[Croatoa]]. Some Mavens insist that they can hear the voices of their late husbands floating on those breezes. Whether true or not, this belief only strengthens their fury in battle. | |||
It takes more than just hard work and dedication to become a | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Cabal Mavens can Fly! }} | ||
{{Power|[[ | {{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Moderate Energy Damage, Foe -Endurance| The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | ||
{{Power|[[ | {{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance| You are taking Energy Damage over Time from the Ball Lightning. }} | ||
{{Power|[[ | {{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Storm Strike| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike. }} | ||
{{Power|[[ | {{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }} | ||
{{Power|[[File:Power Missing.png|22px]]| Positioning| Positioning: Self Afraid| Longbow Eagles prefer to attack from the air, and will flee if attacked in melee. }} | |||
== | {{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|33|33|20|20|n=-|p=-}}| Auto Res Lethal Disorient }} | ||
{{clr}} | |||
==== | ==== Maven of Ministry ==== | ||
[[File:MinistryMaven1.jpg|100px|thumb| |<div style="text-align: center;border:none">Maven of Ministry</div>]] | |||
It takes more than just hard work and dedication to become a Maven of Ministry. It takes a certain raw talent, and a sensitivity to the power wafting through every breeze in [[Croatoa]]. Some Mavens insist that they can hear the voices of their late husbands floating on those breezes. Whether true or not, this belief only strengthens their fury in battle. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Cabal Mavens can Fly! }} | ||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Energy Damage, Foe -Endurance| The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | |||
{{Power|[[File:StormSummoning O2Boost.png|22px]]| O2 Boost| Ally Heal, Resist(Disorient, Sleep, Endurance Drain)| Saturates the air around a targeted ally with rich oxygen, healing his wounds. The O2 Boost can protect a targeted ally from Sleep, Stun and Endurance Drain effects. You cannot use this power on yourself. }} | |||
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Storm Strike| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike. }} | |||
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Positioning| Positioning: Self Afraid| Longbow Eagles prefer to attack from the air, and will flee if attacked in melee. }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|33|33|20|20|n=-|p=-}}| Auto Res Lethal Disorient }} | |||
{{clr}} | |||
=== Bosses === | |||
==== Sorceress of the Winds ==== | |||
[[File:CabalSorceress1.jpg|100px|thumb| |<div style="text-align: center;border:none">Cabal Sorceress</div>]] | |||
Most Cabal Sorceresses have becomed quite hardened over the years. Most are utterly implacable, fixed, single-mindedly in their quest to exterminate the [[Red Caps]]. Still, some Salamancans have reported seeing a look of pity in the eyes of the sorceresses. It could be that there is some spark of humanity left in them. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Cabal Mavens can Fly! }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Moderate Energy Damage, Foe -Endurance| The cabal sorceress can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }} | |||
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage(Smash), Foe Knockback| The Cabal Sorceress can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }} | |||
{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Static Discharge| Ranged (Cone), Moderate Damage(Energy), Foe -Endurance| Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. }} | |||
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The cabal sorceress has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }} | |||
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The cabal sorceress can summon a massive Lightning Storm overhead that will strike any foe that approaches her. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }} | |||
{{Power|[[File:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle, Point Blank Area of Effect, Foe -Range, -ToHit, Knockback| The driving winds of the Hurricane are blinding you. Your Range and Accuracy are reduced. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Positioning| Positioning: Self Afraid| Longbow Eagles prefer to attack from the air, and will flee if attacked in melee. }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|33|33|20|20|n=-|p=-}}| Auto Res Lethal Disorient }} | |||
{{clr}} | |||
=== Special Bosses === | |||
==== Bane Sidhe ==== | |||
[[File:BaneSidhe1.jpg|100px|thumb| |{{center|Bane Sidhe}}]] | |||
The Bane Sidhes are the most unhappy of all the Cabal's Sorceresses. Their fury at the [[Red Caps]] has manifested itself in the form of their mournful screams, which can cause even the most powerful heroes to cringe. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Cabal Mavens can Fly! }} | |||
{{Power|[[File:SonicBlast Medium.png|22px]]| Scream| Ranged, High Damage over Time(Smash/Energy), Foe -Resist(All)| Your Scream can cause serious damage to a target, while weakening his resistance to further damage. }} | |||
{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged (Cone), Moderate Damage(Smash/Energy), Foe -Resist(All)| A short range, but powerful sonic attack. }} | |||
{{Power|[[File:SonicBlast Knockback.png|22px]]| Shockwave| Ranged (Cone), Light Damage(Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area. }} | |||
{{Power|[[File:SonicBlast Heavy.png|22px]]| Shout| Ranged, Superior Damage(Energy/Smash), Foe -Resist(All)| You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. }} | |||
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail| Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe Disorient, -Resist(All), Self -Recovery, -Endurance| Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. }} | |||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |''Bane Sidhes do not have any melee attacks at all.''}} | |||
{{Power|[[File:Invisibility PhaseShift.png|22px]]| Ethereal| Self Invisible, Invulnerable| The Bane Sidhe can make themselves Ethereal and shift out of the material plane. Ethereal Bane Sidhe are invisible, and cannot affect or be affected by those in normal space. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Positioning| Positioning: Self Afraid| Longbow Eagles prefer to attack from the air, and will flee if attacked in melee. }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|20|20|20|0|20|e=-}}, {{StatusResVal|0|200%|0|200%|0|200%}}, Resist(-Speed)| Bane Sidhe Spirits are resistant to Sleep, Fear and Immobilize. }} | |||
{{clr}} | |||
==== Amy Jonsson ==== | |||
[[File:Amy's_Ward_Summoned.jpg|100px|thumb|Amy Jonsson]] | |||
''Main Article:'' [[Amy Jonsson]] | |||
Katie's aunt, Amy Jonsson, has been her primary caretaker since the Cabal was stranded in the mystical land of [[Croatoa]]. Amy has significant powers, which are a boon to any person she hopes to assist. | |||
''Powers'' | |||
{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Cabal Mavens can Fly! }} | |||
{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Static Discharge| Ranged (Cone), Moderate Damage(Energy), Foe -Endurance| Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Energy Damage, Foe -Endurance| The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | |||
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Ranged (Targeted Area of Effect), Foe -Speed, -Recharge| The chill from this Snow Storm has dramatically Slowed your attack and movement speed. }} | |||
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }} | |||
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }} | |||
{{Power|[[File:Empathy MindWall.png|22px]]| Clear Mind| Ally Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception| Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with Multiple applications and as you advance in level. }} | |||
{{Power|[[File:Empathy AdrenalinBoost.png|22px]]| Adrenaline Boost| Ranged, Ally +Recovery, +Regeneration, +Recharge, Resist(Slow)| Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects. }} | |||
{{Power|[[File:Invisibility Stealth.png|22px]]| Astral Form| Auto, Self Stealth, {{PosDefVal|50|50}}| You blend into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. While Invisible, your movement is Slowed. Very low Endurance cost. }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|33|33|20|20|n=-|p=-}}| Auto Res Lethal Disorient }} | |||
{{clr}} | |||
=== Archvillains === | |||
==== Mary MacComber ==== | |||
[[File:Mary MacComber.jpg|100px|thumb|Mary MacComber]] | |||
''Main Article:'' [[Mary MacComber]] | |||
Trust doesn't come easily to Mary MacComber, the leader of the Cabal. She has been in [[Croatoa]] too long. Still, your reputation precedes you, and she is willing to listen. If you can impress her in combat, that is. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Cabal Mavens can Fly! }} | |||
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| Mary can Teleport long distances. }} | |||
{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Static Discharge | Ranged (Cone), Moderate Damage(Energy), Foe -Endurance| Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Moderate Energy Damage, Foe -Endurance| The Cabal sorceress can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }} | |||
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage(Smash), Foe Knockback| The Cabal Sorceress can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }} | |||
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The cabal sorceress has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }} | |||
{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]| Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. }} | |||
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The cabal sorceress can summon a massive Lightning Storm overhead that will strike any foe that approaches her. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }} | |||
{{Power|[[File:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle, Point Blank Area of Effect, Foe -Range, -ToHit, Knockback| The driving winds of the Hurricane are blinding you. Your Range and Accuracy are reduced. }} | |||
{{Power|[[File:ElectricityManipulation LightningField.png|22px]]| Lightning Field| Toggle, Point Blank Area of Effect, Minor Damage over Time(Energy), Foe -Endurance| While active, you emit a storm of electricity that constantly damages all nearby foes. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Positioning| Positioning: Self Afraid| Longbow Eagles prefer to attack from the air, and will flee if attacked in melee. }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|33|33|20|20|n=-|p=-}}| [[Archvillain Resistance|Arch Villain Resists]]. }} | |||
{{clr}} | |||
=== Heroes === | |||
==== Katie's Spirit ==== | |||
{{MIA}} | |||
''Main Article:'' [[Katie's Spirit]] | |||
Katie's spirit has been trapped here by the spiteful [[Red Caps]]. As the youngest of their number, Katie represents the Cabal's hope for the future. If her spirit remains trapped here, they are likely to turn away from all goodness and light in the world. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Cabal Mavens can Fly! }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Moderate Energy Damage, Foe -Endurance| The cabal sorceress can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }} | |||
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage(Smash), Foe Knockback| The Cabal Sorceress can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }} | |||
{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Static Discharge| Ranged (Cone), Moderate Damage(Energy), Foe -Endurance| Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. }} | |||
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The cabal sorceress has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }} | |||
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The cabal sorceress can summon a massive Lightning Storm overhead that will strike any foe that approaches her. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }} | |||
{{Power|[[ | {{Power|[[File:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle, Point Blank Area of Effect, Foe -Range, -ToHit, Knockback| The driving winds of the Hurricane are blinding you. Your Range and Accuracy are reduced. }} | ||
{{Power|[[ | {{Power|[[File:Power Missing.png|22px]]| Positioning| Positioning: Self Afraid| Longbow Eagles prefer to attack from the air, and will flee if attacked in melee. }} | ||
{{Power|[[ | {{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|33|33|20|20|n=-|p=-}}| [[Archvillain Resistance|Arch Villain Resists]] }} | ||
{{ | {{clr}} | ||
=== Named Bosses === | |||
* Black Jennet (''Bane Sidhe'') (Free Tuatha mission from [[Kelly Nemmers]]) | |||
* Eliza (''Sorceress of the Winds'') ([[Gordon Bower#Lay the ghosts to rest|Lay the ghosts to rest]] from Gordon Bower) | |||
* Fran McCollum (''Bane Sidhe'') ([[Gordon Bower#Lay the ghosts to rest|Lay the ghosts to rest]] from Gordon Bower) | |||
== Related Badges == | |||
{{BadgeBox|Spellbinding}} | |||
[[Category:Enemies]] | [[Category:Enemies|Cabal]] |
Latest revision as of 22:51, 25 March 2023
Overview
The Cabal is one of the factions native to Croatoa. This all-female group of sorceresses never seems to leave the area and has been fighting the evil Red Caps for a long time. In City of Heroes, The Cabal range between levels 25 and 35 and only in Croatoa. Although found all over Croatoa, The Cabal seem to be based in Sunset Ridge. In City of Villains this group cannot be found.
Background
Villain types
Minions
Sprite
The true nature of the sprites is a matter of some controversy among paranormal experts. Many believe that they are the byproduct of the Cabal's magic. They seem to be intelligent, and will aid any person they perceive as worthy of their assistance.
Powers
Flight Self Fly
Swarm can Fly!
Sprite Aura Auto, Point Blank Area of Effect, Ally and Foe +Recovery
Being near the Sprite dramatically increases your endurance recovery.
No attacks
Sprites do not have any attacks at all.
Resistance Auto, Res( S40 L40 F-20 E-10 N-10 ), Prot( Im 10 St 100 Rp 100 ), Vulnerable(Knockback), +Speed
The swarm are very resistant to Smashing and Lethal Damage, Immobilization, vulnerable to fire, energy and negative energy damage.
Initiate
For some, magic comes naturally, while others may take centuries to master it. Cabal Initiates are still learning the ways of the winds. Their powers are meager, and so they arm themselves with daggers. Over the years they have become quite skilled in their use.
Powers
Fly Self Fly
Cabal Mavens can Fly!
Charged Bolts Ranged, Moderate Energy Damage, Foe -Endurance
Ranged Energy, -End
Storm Strike Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.
Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.
Resistance Auto, Res( C20 E20 N-20 P-20 )
Auto Res Lethal Disorient
Adept
Though their skills are minimal in comparison to those of their leaders, Cabal Adepts have learned to summon hot lightening into their fists. After centuries of training for this feat, many Adepts are shocked to find that it is actually quite painful. Of course, after so many years spent battling the Red Caps, pain is nothing they can't handle.
Powers
Fly Self Fly
Cabal Mavens can Fly!
Charged Bolts Ranged, Moderate Energy Damage, Foe -Endurance
Ranged Energy, -End
Storm Strike Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.
Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.
Resistance Auto, Res( C20 E20 N-20 P-20 )
Auto Res Lethal Disorient
Lieutenants
Storm Maven
It takes more than just hard work and dedication to become a Storm Maven. It takes a certain raw talent, and a sensitivity to the power wafting through every breeze in Croatoa. Some Mavens insist that they can hear the voices of their late husbands floating on those breezes. Whether true or not, this belief only strengthens their fury in battle.
Powers
Fly Self Fly
Cabal Mavens can Fly!
Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Snow Storm Toggle, Ranged (Targeted Area of Effect), Foe -Recharge, -Speed
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.
Storm Strike Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.
Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.
Resistance Auto, Res( C33 E33 N-20 P-20 )
Auto Res Lethal Disorient
Thunder Maven
It takes more than just hard work and dedication to become a Thunder Maven. It takes a certain raw talent, and a sensitivity to the power wafting through every breeze in Croatoa. Some Mavens insist that they can hear the voices of their late husbands floating on those breezes. Whether true or not, this belief only strengthens their fury in battle.
Powers
Fly Self Fly
Cabal Mavens can Fly!
Lightning Bolt Ranged, Moderate Energy Damage, Foe -Endurance
The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
You are taking Energy Damage over Time from the Ball Lightning.
Storm Strike Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.
Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.
Resistance Auto, Res( C33 E33 N-20 P-20 )
Auto Res Lethal Disorient
Maven of Ministry
It takes more than just hard work and dedication to become a Maven of Ministry. It takes a certain raw talent, and a sensitivity to the power wafting through every breeze in Croatoa. Some Mavens insist that they can hear the voices of their late husbands floating on those breezes. Whether true or not, this belief only strengthens their fury in battle.
Powers
Fly Self Fly
Cabal Mavens can Fly!
Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
O2 Boost Ally Heal, Resist(Disorient, Sleep, Endurance Drain)
Saturates the air around a targeted ally with rich oxygen, healing his wounds. The O2 Boost can protect a targeted ally from Sleep, Stun and Endurance Drain effects. You cannot use this power on yourself.
Storm Strike Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.
Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.
Resistance Auto, Res( C33 E33 N-20 P-20 )
Auto Res Lethal Disorient
Bosses
Sorceress of the Winds
Most Cabal Sorceresses have becomed quite hardened over the years. Most are utterly implacable, fixed, single-mindedly in their quest to exterminate the Red Caps. Still, some Salamancans have reported seeing a look of pity in the eyes of the sorceresses. It could be that there is some spark of humanity left in them.
Powers
Fly Self Fly
Cabal Mavens can Fly!
Lightning Bolt Ranged, Moderate Energy Damage, Foe -Endurance
The cabal sorceress can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Gale Ranged (Cone), Minor Damage(Smash), Foe Knockback
The Cabal Sorceress can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.
Static Discharge Ranged (Cone), Moderate Damage(Energy), Foe -Endurance
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area.
Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The cabal sorceress has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Lightning Storm Summon Lightning Storm
The cabal sorceress can summon a massive Lightning Storm overhead that will strike any foe that approaches her. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Hurricane Toggle, Point Blank Area of Effect, Foe -Range, -ToHit, Knockback
The driving winds of the Hurricane are blinding you. Your Range and Accuracy are reduced.
Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.
Resistance Auto, Res( C33 E33 N-20 P-20 )
Auto Res Lethal Disorient
Special Bosses
Bane Sidhe
The Bane Sidhes are the most unhappy of all the Cabal's Sorceresses. Their fury at the Red Caps has manifested itself in the form of their mournful screams, which can cause even the most powerful heroes to cringe.
Powers
Fly Self Fly
Cabal Mavens can Fly!
Scream Ranged, High Damage over Time(Smash/Energy), Foe -Resist(All)
Your Scream can cause serious damage to a target, while weakening his resistance to further damage.
Howl Ranged (Cone), Moderate Damage(Smash/Energy), Foe -Resist(All)
A short range, but powerful sonic attack.
Shockwave Ranged (Cone), Light Damage(Smash/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.
Shout Ranged, Superior Damage(Energy/Smash), Foe -Resist(All)
You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance.
Dreadful Wail Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe Disorient, -Resist(All), Self -Recovery, -Endurance
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.
No Melee attacks
Bane Sidhes do not have any melee attacks at all.
Ethereal Self Invisible, Invulnerable
The Bane Sidhe can make themselves Ethereal and shift out of the material plane. Ethereal Bane Sidhe are invisible, and cannot affect or be affected by those in normal space.
Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.
Resistance Auto, Res( C20 E-20 N20 T20 ), Res( Im 200% Sl 200% Fr 200% ), Resist(-Speed)
Bane Sidhe Spirits are resistant to Sleep, Fear and Immobilize.
Amy Jonsson
Main Article: Amy Jonsson
Katie's aunt, Amy Jonsson, has been her primary caretaker since the Cabal was stranded in the mystical land of Croatoa. Amy has significant powers, which are a boon to any person she hopes to assist.
Powers
Fly Self Fly
Cabal Mavens can Fly!
Static Discharge Ranged (Cone), Moderate Damage(Energy), Foe -Endurance
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area.
Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Snow Storm Toggle, Ranged (Targeted Area of Effect), Foe -Speed, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.
Healing Aura Point Blank Area of Effect, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Clear Mind Ally Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception
Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with Multiple applications and as you advance in level.
Adrenaline Boost Ranged, Ally +Recovery, +Regeneration, +Recharge, Resist(Slow)
Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.
Astral Form Auto, Self Stealth, Def( M50 R50 )
You blend into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. While Invisible, your movement is Slowed. Very low Endurance cost.
Resistance Auto, Res( C33 E33 N-20 P-20 )
Auto Res Lethal Disorient
Archvillains
Mary MacComber
Main Article: Mary MacComber
Trust doesn't come easily to Mary MacComber, the leader of the Cabal. She has been in Croatoa too long. Still, your reputation precedes you, and she is willing to listen. If you can impress her in combat, that is.
Powers
Fly Self Fly
Cabal Mavens can Fly!
Teleport Self Teleport
Mary can Teleport long distances.
Static Discharge Ranged (Cone), Moderate Damage(Energy), Foe -Endurance
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area.
Lightning Bolt Ranged, Moderate Energy Damage, Foe -Endurance
The Cabal sorceress can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Gale Ranged (Cone), Minor Damage(Smash), Foe Knockback
The Cabal Sorceress can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.
Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The cabal sorceress has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Lightning Clap Point Blank Area of Effect, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Lightning Storm Summon Lightning Storm
The cabal sorceress can summon a massive Lightning Storm overhead that will strike any foe that approaches her. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Hurricane Toggle, Point Blank Area of Effect, Foe -Range, -ToHit, Knockback
The driving winds of the Hurricane are blinding you. Your Range and Accuracy are reduced.
Lightning Field Toggle, Point Blank Area of Effect, Minor Damage over Time(Energy), Foe -Endurance
While active, you emit a storm of electricity that constantly damages all nearby foes.
Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.
Resistance Res( C33 E33 N-20 P-20 )
Arch Villain Resists.
Heroes
Katie's Spirit
Main Article: Katie's Spirit
Katie's spirit has been trapped here by the spiteful Red Caps. As the youngest of their number, Katie represents the Cabal's hope for the future. If her spirit remains trapped here, they are likely to turn away from all goodness and light in the world.
Powers
Fly Self Fly
Cabal Mavens can Fly!
Lightning Bolt Ranged, Moderate Energy Damage, Foe -Endurance
The cabal sorceress can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Gale Ranged (Cone), Minor Damage(Smash), Foe Knockback
The Cabal Sorceress can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.
Static Discharge Ranged (Cone), Moderate Damage(Energy), Foe -Endurance
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area.
Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The cabal sorceress has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Lightning Storm Summon Lightning Storm
The cabal sorceress can summon a massive Lightning Storm overhead that will strike any foe that approaches her. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Hurricane Toggle, Point Blank Area of Effect, Foe -Range, -ToHit, Knockback
The driving winds of the Hurricane are blinding you. Your Range and Accuracy are reduced.
Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.
Resistance Auto, Res( C33 E33 N-20 P-20 )
Arch Villain Resists
Named Bosses
- Black Jennet (Bane Sidhe) (Free Tuatha mission from Kelly Nemmers)
- Eliza (Sorceress of the Winds) (Lay the ghosts to rest from Gordon Bower)
- Fran McCollum (Bane Sidhe) (Lay the ghosts to rest from Gordon Bower)
Related Badges
The Cabal's spells are useless against you.