The New Praetorians: Difference between revisions
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== Overview == | == Overview == | ||
These heroes are [[ | These heroes are [[Praetorian (Alignment)|Praetorians]] who have been recruited by [[Provost Marchand (Primal Earth)|Provost Marchand]] to show the people of Primal Earth that the Praetorians <i>can</i> do good, and to help integrate the Praetorian refugees into the Primal Earth society. | ||
{{clr}} | {{clr}} | ||
== Enemy Types == | == Enemy Types == | ||
=== Bosses === | |||
==== Alec Parson ==== | |||
<!-- P1199905329 Model_Alec_Parson_NoRing Model_Alec_Parson_Ally --> | |||
[[File:Alec Parson.jpg|100px|thumb|{{center|Alec Parson}}]] | |||
''Main Article:'' [[Alec Parson]] | |||
Alec Parson was once a senior forensic scientist working for MICIR, the Ministry of Information Criminal Investigation and Research, in Praetoria. He has a passion for robotics and all things Clockwork related. He helped Longbow mass produce their own version of Praetoria's Clockwork. In addition, Alec Parson has his own, personally built, Clockwork and rifle that he uses to defend himself and others. After seeing all the atrocities that were spread by the Clockwork in the Praetorian War, Parson believes that it's time to show the people the good that technology and Clockwork can do for the world. | |||
''Powers'' | |||
{{Power|[[File:NewPraetorians AlecParson ClockworkArmy.png|22px]]|Clockwork Army|Summon Clockwork|You teleport up to three Clockwork to your location to provide support in battle situations.}} | |||
:'''Clockwork Soldier A''' | |||
<!-- Clockwork_Loyalist_Minion_01 Clockwork_Loyalist_Minion_02 Clockwork_Loyalist_Minion_03 Clockwork_Loyalist_Minion_04 Clockwork_Loyalist_Minion_05 Clockwork_Loyalist_Minion_06 Clockwork_Loyalist_Minion_07 Clockwork_Loyalist_Minion_08 Clockwork_Loyalist_Minion_09 Clockwork_Loyalist_Minion_10 --> | |||
:These specialized Clockwork serve as baseline soldiers in Alec Parson's personal Clockwork Army, and are equipped with a Plasma Blaster and Welding Ray. | |||
:{{Power|[[File:PowerBlast PowerBolts.png|22px]]|Plasma Blast|Ranged, High DoT (Energy), Foe -Regen|You fire a plasma blast at your target. This causes energy damage and lowers the target's regeneration.}} | |||
:{{Power|[[File:PowerBlast PowerBolts.png|22px]]|Plasma Ray|Ranged (Narrow Cone), High DMG(Energy) -Rec (Foe)|You fire a concentrated ray of plasma that pierces multiple targets. Affected targets suffer energy damage and reduced recovery.}} | |||
:'''Clockwork Soldier B''' | |||
<!-- Clockwork_Loyalist_Minion_01 Clockwork_Loyalist_Minion_02 Clockwork_Loyalist_Minion_03 Clockwork_Loyalist_Minion_04 Clockwork_Loyalist_Minion_05 Clockwork_Loyalist_Minion_06 Clockwork_Loyalist_Minion_07 Clockwork_Loyalist_Minion_08 Clockwork_Loyalist_Minion_09 Clockwork_Loyalist_Minion_10 --> | |||
:These specialized Clockwork serve as baseline soldiers in Alec Parson's personal Clockwork Army, and are equipped with a Plasma Cannon that fires Rays and Sprays. | |||
:{{Power|[[File:PowerBlast PowerBurst.png|22px]]|Plasma Spray|Ranged (Cone), Moderate DoT (Energy), -Regen (Foe)|You fire a plasma spray in a wide cone in front of you. Affected targets within the spray suffer energy damage over time and reduced regeneration.}} | |||
:{{Power|[[File:PowerBlast PowerBolts.png|22px]]|Welding Ray|Ranged, Superior DMG(Energy), Foe -Defense|You fire your welding ray at a single target. The target suffers energy damage and reduced defenses.}} | |||
:'''Clockwork Support A''' | |||
<!-- Clockwork_Loyalist_Lieu_01 Clockwork_Loyalist_Lieu_02 Clockwork_Loyalist_Lieu_03 Clockwork_Loyalist_Lieu_04 Clockwork_Loyalist_Lieu_05 --> | |||
:These support Clockwork serve to provide Alec Parson backup in battle, especially in the maintenance and repair of its fellow Clockwork. This model is equipped with a Particle Blaster and a Nano Repair module. | |||
:{{Power|[[File:PowerBlast PowerBolts.png|22px]]|Particle Blast|Ranged, Moderate DMG (Energy), Minor DoT (Energy)|You fire a blast from your shoulder mounted particle weapon. This causes energy damage to the target. The blast does not immediately dissipate all particles on contact with the target, allowing additional energy damage to occur over time after the initial blast.}} | |||
:{{Power|[[File:NewPraetorians Clockwork NanoRepair.png|22px]]|Nano Repair|Ranged (Ally), Heal|You heal a single targeted ally with nanites released from your shoulder cannon. These nanites continue to perform additional repairs over time, though with less strength than the initial action.}} | |||
:'''Clockwork Support B''' | |||
<!-- Clockwork_Loyalist_Lieu_01 Clockwork_Loyalist_Lieu_02 Clockwork_Loyalist_Lieu_03 Clockwork_Loyalist_Lieu_04 Clockwork_Loyalist_Lieu_05 --> | |||
:These support Clockwork serve to provide Alec Parson backup in battle, especially in the maintenance and repair of its fellow Clockwork. This model is equipped with a Particle Cannon and a Quick Repair module. | |||
:{{Power|[[File:PowerBlast PowerBurst.png|22px]]|Particle Spray|Ranged (Cone), Minor DMG(Energy), Minor DoT(Energy)|Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.}} | |||
:{{Power|[[File:NewPraetorians Clockwork QuickRepair.png|22px]]|Quick Repair|Melee, Resurrect (Ally)|You can fully repair a fallen Clockwork ally, giving it full health and endurance.}} | |||
{{Power|[[File:BeamRifle SingleShot.png|22px]]|Single Shot|Ranged, Moderate DMG (Energy), -Regen (Foe) Chance for Knockdown (Foe)|You fire a single blast from your beam rifle, causing energy damage and lowering your target's regeneration rate. There is also a chance that you will knock your target down.}} | |||
{{Power|[[File:BeamRifle ChargedShot.png|22px]]|Charged Shot|Ranged, HighDMG(Energy), -Rec (Foe), Chance for Knockdown (Foe)|You charge up your beam rifle and fire a concentrated blast of energy at a single target. This causes energy damage and lowers your target's recovery. There is also a chance that your target may be knocked down.}} | |||
{{Power|[[File:BeamRifle CuttingBeam.png|22px]]|Cutting Beam|Ranged (Cone), High DMG(Energy), -DEF (Foe, All), Chance for Moderate DoT (Energy)|You fire a constant stream of energy from your weapon, sweeping it in a broad arc to blast all foes in a wide cone in front of you. This causes energy damage and lowers the defense of affected targets. There is a chance that your target will continue to suffer energy damage briefly after the initial burst of energy damage.}} | |||
{{Power|[[File:NewPraetorians AlecParson Repair.png|22px]]|Repair|Ranged, Heal (Pet)|You adjust the plasma stream of your beam rifle to release a nanite infused beam that will restore the health of a single damaged pet.}} | |||
[[File: | |||
{{ | {{Power|[[File:BeamRifle PiercingBeam.png|22px]]|Piercing Beam|Ranged (Narrow Cone), Superior DMG (Energy), -RES (Foe, All), Chance for Moderate DMG (Energy)|You fire a supercharged beam of energy in a narrow cone that pierces up to 3 enemies. Each affected enemy suffers energy damage and reduced resistance to all forms of damage. There is also a chance that there is an additional burst of energy that causes extra energy damage on a target.}} | ||
{{Power|[[File:BeamRifle Overcharge.png|22px]]|Overcharged Beam|Ranged (Targeted AoE), Extreme DMG(Energy), Minor DoT (Energy), -DEF (Foe, All), Chance for Stun (Foe)|You overcharge your beam rifle, releasing the accumulated power in a massive blast of energy targeted at your foes. This blast erupts on hitting the target, causing energy damage and significantly lowering the defenses of all foes caught in the burst. There is also a lingering damage over time effect, but this is much less powerful than the initial burst. Additionally, there is a strong chance that affected targets will be stunned.}} | |||
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==== Aurora Pena ==== | ==== Aurora Pena ==== | ||
[[File:npc_aurora_borealis.png|100px|thumb| |< | <!-- P2264613676 CoL_Signature_AuroraBorealis_NoRing CoL_Signature_AuroraBorealis_Ally --> | ||
[[File:npc_aurora_borealis.png|100px|thumb|{{center|Aurora Pena}}]] | |||
''Main Article:'' [[Aurora Pena]] | |||
Aurora Pena was once known as Mother Mayhem in Praetoria. She was the body that Praetoria's Shalice Tilman used for many years to spread her thought control amongst the populace. Aurora was freed from her prison and now seeks to make up for the horrors that Mother Mayhem committed with her own body. | |||
''Powers'' | |||
{{Power|[[File:NewPraetorians AuroraPena PsionicLash.png|22px]]|Psionic Lash|Ranged (Close), Moderate DMG (Psionic), Minor DoT (Fire), -Rech (Foe), Chance for Knockdown (Foe)|You channel energy into your whip and lash out at your foe, dealing high energy damage and causing fire damage over time. Lash has longer range than most melee attacks. It will reduce the target's damage resistance and also has a chance to knockdown your target.}} | |||
{{Power|[[File:NewPraetorians AuroraPena PsionicThrash.png|22px]]|Psionic Thrash|Ranged (Short Cone), High DMG(Psionic), High DoT (Fire), -Speed (Foe, All), Chance for Knockback|You create a whip of pure psionic energy and make an impressive sweep, causing psionic damage to enemies within a wide cone. Affected targets are seared by this attack and suffer additional fire damage over time. They also are unable to fly and suffer both reduced movement and attack speed. There is also a chance that affected targets will be knocked back.}} | |||
{{Power|[[File:NewPraetorians AuroraPena PsionicShot.png|22px]]|Psionic Shot|Ranged, Moderate DMG (Psionic), -Rech(Foe)|You fire a psionic burst at the target, causing damage and increasing recharge time.}} | |||
{{Power|[[File:NewPraetorians AuroraPena PsionicVortex.png|22px]]|Psionic Vortex|Ranged (Targeted AoE), High DoT (Psionic), Knockup (Foe), -Rech (Foe)|You unleash a whirling vortex of psionic energy at your target, causing the target and those near them to be afflicted with psionic damage over time. Additionally, all affected targets are knocked into the air and suffer reduced attack speed.}} | |||
{{Power|[[File:NewPraetorians AuroraPena PsionicBreak.png|22px]]|Psionic Break|Ranged, Moderate DMG (Psionic), Minor DoT (Lethal), -Regen (Foe)|You channel psionic energy into the body of your target, creating a false injury within their mind. The target takes psionic damage and experiences reduced regeneration. Their mind makes the pain of the injury real, causing the target to also suffer lethal damage over time.}} | |||
{{Power|[[File:NewPraetorians AuroraPena PsionicLightning.png|22px]]|Psionic Lightning|Ranged, Moderate DMG (Psionic), -End (Foe)|You cause a bolt of psionic energy to strike your foe, dealing heavy damage. These bolts also have a chance to drain the enemy's endurance.}} | |||
{{Power|[[File:NewPraetorians AuroraPena PsionicPulse.png|22px]]|Psionic Pulse|PBAoE, High to Superior DMG (Psionic), -Rech (Foe), Chance for Stun (Foe)|You unleash a powerful pulse of psionic energy that strikes all targets around you. This pulse is of variable strength, but always deals a significant amount of psionic damage and reduces the attack speed of affected targets. There is also a high chance that affected targets will be stunned.}} | |||
{{Power|[[File:NewPraetorians AuroraPena PsionicSlow.png|22px]]|Psionic Slow|Ranged, Moderate DoT (Psionic), -End (Foe), Immobilize (Foe)|You ensnare your target in a field of collapsing psionic energy. They are immobilized and suffer continuous damage and endurance loss.}} | |||
{{Power|[[File:NewPraetorians AuroraPena PsionicSear.png|22px]]|Psionic Sear|Ranged, Moderate DoT (Psionic), Heal Self, -Heal(Foe)|You hold your target with your psionic whip, preventing them from moving. While they helplessly tremble under your gaze, you are healed while they suffer psionic and fire damage over time. The affected target is also made highly resistant to healing.}} | |||
{{clr}} | |||
==== Grant Creston ==== | |||
<!-- P225479796 Model_Grant_Creston_NoRing Model_Grant_Creston_Ally --> | |||
[[File:Grant Creston.jpg|100px|thumb|{{center|Grant Creston}}]] | |||
''Main Article:'' [[Grant Creston]] | |||
Grant Creston was once a commander within the Imperial Defense Force, until he defected to help the citizens of First Ward. Creston had discovered that instead of helping the citizens, the IDF were using the area as a training ground. With the destruction of Praetoria, Grant Creston has met with his former mentor, Provost Marchand, who explained that his own rule over the armies was overriden by Emperor Cole. Now, Grant Creston is out to show the people of Primal Earth that there were, and still are, honorable soldiers within the Imperial Defense Force, and that they can be a force for good in their world. | |||
''Powers'' | |||
{{Power|[[File:NewPraetorians GrantCreston PlasmaPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Smashing/Energy), Chance for Knockdown (Foe)|You charge up your plasma gauntlets to deliver a powerful punch to your target. This causes smashing and energy damage. It also has a chance to knock your target down.}} | |||
{{Power|[[File:NewPraetorians GrantCreston PlasmaSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Smashing/Energy), Chance for Stun (Foe)|You charge up your plasma gauntlets to deliver an extremely strong blow with both of your fists. This attack deals smashing and energy damage. It also has a high chance to stun your target.}} | |||
{{Power|[[File:NewPraetorians GrantCreston PlasmaBlast.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Minor DoT(Fire), Chance for Knockdown (Foe)|You charge up your plasma gauntlets, firing a small blast of plasma at a single target. The target suffers energy damage and is set ablaze, suffering additional fire damage over time. The target may also be knocked down by the attack.}} | |||
{{Power|[[File:NewPraetorians GrantCreston PlasmaSpray.png|22px]]|Plasma Spray|Ranged (Cone), High DMG(Energy), Minor DoT (Fire), Chance for Knockdown (Foe)|You charge up your plasma gauntlets, firing a stream of plasma that can strike multiple targets in front of you. Affected targets suffer energy damage and are set ablaze, suffering additional fire damage over time. Affected targets may also be knocked down by the attack.}} | |||
{{Power|[[File:NewPraetorians GrantCreston IDFArmor.png|22px]]|IDF Armor|Auto (Self), +RES(All)|Your IDF battle armor grants you improved resistance to all forms of damage.}} | |||
{{Power|[[File:NewPraetorians GrantCreston PlasmaVortex.png|22px]]|Plasma Vortex|PBAoE, Moderate DMG(Smashing/Energy), Chance for Stun (Foe)|You charge up your plasma gauntlets and whirl around, swinging your fists in a wide arc, hitting multiple targets. Affected targets suffer energy and smashing damage and may be briefly stunned.}} | |||
{{Power|[[File:NewPraetorians GrantCreston PlasmaBurst.png|22px]]|Plasma Burst|Ranged, Moderate DMG(Energy), Minor DoT (Fire), Chance for Knockdown (Foe)|You charge up your plasma gauntlets, firing a large burst of plasma at a single target. The target suffers energy damage and is set ablaze, suffering additional fire damage over time. The target may also be knocked down by the attack.}} | |||
{{Power|[[File:NewPraetorians GrantCreston SummonOrb.png|22px]]|Summon Battle Orb|Summon Battle Orb|You summon a Battle Orb to assist you. The Battle Orb that arrives may be one of three varieties.}} | |||
:'''Battle Orb Mk I''' | |||
:Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense. | |||
:{{Power|[[File:Robotics LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, High DMG(Energy), -Regen (Foe)|You fire a small blast of plasma at a single target, causing energy damage and reducing regeneration.}} | |||
:{{Power|[[File:NewPraetorians BattleOrb ShieldGenerator.png|22px]]|Shield Generator|Auto (Self/Allies), +DEF (All), +RES (Immobilize, Stun)|You create a bubble that amplifies the defenses of all nearby allies and yourself. The bubble also protects allies inside from immobilize and stun effects.}} | |||
:{{Power|[[File:NewPraetorians BattleOrb PlasmaticImmobilizer.png|22px]]|Plasmatic Immobilizer|Ranged (Cone), Minor DoT (Energy), Immobilize (Foe)|You fire an immobilizing blast in a cone in front of you that causes energy damage and prevents your affected targets from moving.}} | |||
:{{Power|[[File:NewPraetorians BattleOrb DeployStimulant.png|22px]]|Deploy Stimulant|Ranged, Heal (Ally), +RES (Stun, Hold, Sleep, Immobilize, Confuse, Terrorize)|You heal a single targeted ally while also removing any crowd control effects and granting resistance to further crowd control effects for a short time.}} | |||
:'''Battle Orb Mk II''' | |||
:Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense. | |||
:{{Power|[[File:Robotics LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, High DMG(Energy), -Regen (Foe)|You fire a small blast of plasma at a single target, causing energy damage and reducing regeneration.}} | |||
:{{Power|[[File:NewPraetorians BattleOrb SonicAugmentation.png|22px]]|Sonic Augmentation|Auto (Self/Allies), +DMG (All), +ToHit|You create a bubble that amplifies the damage and chance to hit of all nearby allies and yourself.}} | |||
:{{Power|[[File:NewPraetorians BattleOrb PlasmaSpray.png|22px]]|Plasma Spray|Ranged (Cone), Moderate DMG (Energy), -Regen (Foe)|You unleash a spray of plasma that affects multiple targets in a cone in front of you. Affected targets suffer energy damage and reduced regeneration.}} | |||
:'''Battle Orb Mk III''' | |||
:Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense. | |||
:{{Power|[[File:NewPraetorians BattleOrb Resuscitator.png|22px]]|Resuscitator|Resurrect (Ally)|You revive an ally with a good amount of health and endurance.}} | |||
:{{Power|[[File:NewPraetorians BattleOrb PlasmaticStunner.png|22px]]|Plasmatic Stunner|Ranged, Minor DMG (Energy), Stun (Foe)|You fire a blast of plasma at a single target, causing energy damage and stunning your target.}} | |||
{{Power|[[File:NewPraetorians GrantCreston PlasmaGrenade.png|22px]]|Plasma Grenade|Ranged (Targeted AoE), Moderate DoT (Energy/Fire)|You throw a plasma grenade at a single target. This grenade explodes into a field of plasma which burns any targets caught within the field.}} | |||
{{clr}} | |||
==== Pendragon ==== | ==== Pendragon ==== | ||
[[File:Pendragon.jpg|100px|thumb| | | <!-- BK_Pendragon_White BK_Pendragon_White_Ally --> | ||
[[File:Pendragon.jpg|100px|thumb|{{center|Pendragon}}]] | |||
''Main Article:'' [[Pendragon]] | |||
Pendragon was once a proud knight within the Black Knights. He went through a series of trials in which he claimed the Praetorian Excalibur. Unfortunately, the sword was cursed by Black Swan and nearly consumed him. Desdemona and the Carnival of Light, only through the aid of a super powered individual, released Pendragon from the cursed sword. Pendragon's sin was cast away from him, allowing him to ascend to true knighthood. He accompanied the Carnival of Light to Primal Earth and now seeks to use his abilities to save the people of Primal Earth and erase his sordid past with the Black Knights. | |||
''Powers'' | |||
{{Power|[[File:NewPraetorians Pendragon DefensiveSweep.png|22px]]|Defensive Sweep|Melee (Cone), Moderate DMG (Smashing), +DEF (Self, Melee, Smashing), +ToHit (Self), Chance for -Rech (Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}} | |||
{{Power|[[File:NewPraetorians Pendragon CrushingBlow.png|22px]]|Crushing Blow|Melee, Moderate DMG (Smashing), Minor DoT (Lethal), -Speed (Foe, All), -Fly (Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}} | |||
{{Power|[[File:NewPraetorians Pendragon ShockwaveStrike.png|22px]]|Shockwave Strike|Melee, High DMG (Smashing), Chance for -Regen (Foe), -Rec (Foe), Knockback (Foe)|You swing your weapon in a wide arc and create a shockwave that travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.}} | |||
{{Power|[[File:NewPraetorians Pendragon Taunt.png|22px]]|Taunt|Ranged (Targeted AoE), Taunt (Foe), -Range (Foe)|You taunt a targeted foe, potentially drawing the attention of that foe and all those around them. All targets will have their effective range reduced, while some will be able to focus on no other attacker but you.}} | |||
{{Power|[[File:NewPraetorians Pendragon FollowThrough.png|22px]]|Follow Through|Melee (Targeted AoE), High DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup (Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.}} | |||
{{Power|[[File:NewPraetorians Pendragon ShatterArmor.png|22px]]|Shatter Armor|Melee (Targeted AoE), Superior DMG (Smashing), -DEF (Foe, All), -RES (Foe, All)|You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.}} | |||
{{Power|[[File:NewPraetorians Pendragon ArcOfDevastation.png|22px]]|Arc of Devastation|Melee (Cone), High DMG (Smashing), Chance for Knockdown (Foe), Stun (Foe), -Rech (Foe), -ToHit (Foe)|You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.}} | |||
{{Power|[[File:NewPraetorians Pendragon TectonicAssault.png|22px]]|Tectonic Assault|Ranged (Targeted AoE), Minor DoT (Smashing), -Fly (Foe)|You thrust your weapon into the ground with tremendous force. This energy is released at a nearby foe, creating a miniature earthquake at their location.}} | |||
{{clr}} | |||
==== Riptide ==== | ==== Riptide ==== | ||
[[File:Riptide1.jpg|right| | <!-- P1612539309 Model_Riptide_NoRing Model_Riptide_Ally --> | ||
[[File:Riptide1.jpg|right|100px|thumb|{{center|Riptide}}]] | |||
''Main Article:'' [[Riptide]] | ''Main Article:'' [[Riptide]] | ||
Riptide' | Riptide was once a well known member of the Powers Divison within Praetoria. He was known as one of the few 'Top Dogs' who was not out for fame, but instead out to uphold his honor and serve his people. Riptide was arrested by the authorities in Paragon for his role in the attacks on Talos Island. It was only through the intervention of Provost Marchand that Riptide was released under his care. Marchand vouched that Riptide, for all that he did, was a soldier, and an honorable one. All Riptide needed was a commander whose honor matched his. The authorities agreed to allow Riptide out while under the careful watch of Provost Marchand. However, they warned that should Riptide, much like Marauder, do anything wrong, they would not hesitate to put him back in the Zig. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Quills Swipe.png|22px]]|Barb Swipe|Melee, Minor DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)|You shred a single target with a spine emerging from your arm. The affected target suffers lethal damage and is poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.}} | ||
{{Power|[[ | {{Power|[[File:Quills Lunge.png|22px]]|Lunge|Melee, Moderate DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)|You lunge forward, stabbing and poisoning a foe with the large spine on your arm. The affected target suffers lethal damage and is poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.}} | ||
{{Power|[[File:Quills Impale.png|22px]]|Impale|Ranged, High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), -Fly(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)|You throw a single large spine at a targeted foe. The affected target suffers lethal damage and is poisoned. The force of the spine's impact will also bring flying targets to the ground. The poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.}} | |||
{{Power|[[File:NewPraetorians Riptide CoruscatingArmor.png|22px]]|Coruscating Armor|Auto (Self), +RES(Smashing, Lethal, Fire, Cold, Energy, Negative Energy)|You are encased in a field of coruscating energy that provides resistance to all forms of damage except psionic and toxic.}} | |||
{{Power|[[File:NewPraetorians Riptide BioelectricField.png|22px]]|Bioelectric Field|Auto (PBAoE), Minor DMG(Energy), -End(Foe)|You emit a continuous field of electricity with deals energy damage to and drains the endurance of any foes caught within the field of effect.}} | |||
{{Power|[[File:Quills QuillThrowing.png|22px]]|Spine Throw|Ranged (Cone), High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)|You throw dozens of spines in a wide cone in front of you, impaling foes caught within the range. Affected targets suffer lethal damage and are poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.}} | |||
{{Power|[[File:Quills FlingQuills.png|22px]]|Spine Burst|PBAoE, High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)|You fling dozens of spines in a sphere around yourself, hitting multiple nearby targets. Affected targets suffer lethal damage and are poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.}} | |||
{{Power|[[ | {{Power|[[File:NewPraetorians Riptide BioelectricFence.png|22px]]|Bioelectric Fence|Ranged, Moderate DoT(Energy), -End (Foe), Immobilize (Foe), Chance for -Rec(Foe)|You surrounds a target in an Electric Fence, immobilizing them and dealing energy damage over time. This attack also drains endurance from your target and may reduce their recovery rate.}} | ||
{{Power|[[ | {{Power|[[File:Quills BoneSword.png|22px]]|Ripper|Melee (Cone), High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)|You unleash a spectacular slashing maneuver that attacks all foes in a wide arc in front of you. Affected targets suffer lethal damage and are poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.}} | ||
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{{Power|[[Image:ElectricityManipulation_ElectricFence.png|22px]]|Electric Fence|Ranged, Moderate DoT(Energy), Foe Immobilize, -End|Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay. Damage: Minor(DoT), Recharge: Fast}} | |||
{{Power|[[Image:ElectricArmor_SelfBuffDefensePhysical.png|22px]]|Charged Armor|Toggle: Self +Res(Smash, Lethal, Energy)|When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. Recharge: Fast}} | {{Power|[[Image:ElectricArmor_SelfBuffDefensePhysical.png|22px]]|Charged Armor|Toggle: Self +Res(Smash, Lethal, Energy)|When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. Recharge: Fast}} | ||
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{{Power|[[Image:ElectricArmor_SelfResistElements.png|22px]]|Conductive Shield|Toggle: Self +Res(Fire, Cold, Energy, Negative)|When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistant to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage. Recharge: Fast}} | {{Power|[[Image:ElectricArmor_SelfResistElements.png|22px]]|Conductive Shield|Toggle: Self +Res(Fire, Cold, Energy, Negative)|When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistant to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage. Recharge: Fast}} | ||
{{Power|[[Image:ElectricArmor_PBAoEMinorDamage.png|22px]]|Lightning Field|Toggle: PBAoE, Minor DoT(Energy), Foe -End|While active, you emit a storm of electricity that constantly damages all nearby foes. Damage: Minor(DoT), Recharge: Slow}} | {{Power|[[Image:ElectricArmor_PBAoEMinorDamage.png|22px]]|Lightning Field|Toggle: PBAoE, Minor DoT(Energy), Foe -End|While active, you emit a storm of electricity that constantly damages all nearby foes. Damage: Minor(DoT), Recharge: Slow}} --> | ||
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=== Heroes === | |||
==== Noble Savage ==== | |||
<!-- Signature_Noble_Savage_01 Signature_Noble_Savage_Ally --> | |||
[[File:Noble Savage (FW).jpg|100px|thumb|{{center|Noble Savage}}]] | |||
''Main Article:'' [[Noble Savage]] | |||
After escaping Praetoria, the Noble Savage realized that he was free of the suffering that was his lot while within Praetoria. News of his good deeds throughout Praetoria filtered readily to the commission responsible for addressing the Praetorian refugees, and for once, he was welcomed openly. This, in turn, gave the Noble Savage a renewed purpose in life: to continue his role as leader of the Forlorn, using this force to aid in the defense of the world that welcomed him. Though not fully a member of the New Praetorians, he identifies readily with their aims and is willing to join them from time to time if called upon to serve, but generally he works on behalf of the people of Primal Earth. | |||
''Powers'' | |||
{{Power|[[File:SuperStrength Jab.png|22px]]|Jab|Melee, Moderate DMG (Smashing), Chance for Stun (Foe)|You strike your target with a quick jab. This causes smashing damage and has a small chance to stun the target.}} | |||
{{Power|[[File:SuperStrength Punch.png|22px]]|Punch|Melee, High DMG (Smashing), Chance for Knockback (Foe)|You strike your target with a strong punch. This causes smashing damage and has the potential to knock the target back.}} | |||
{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl|Ranged, Superior DMG (Smashing), Chance for Knockback (Foe)|You pull a mass of earth from the ground and throw it at a single target. The target suffers smashing damage and may be knocked back.}} | |||
{{Power|[[File:NewPraetorians NobleSavage MetabolicSuperiority.png|22px]]|Metabolic Superiority|Auto (Self), +Regen, Chance for Heal|Your superior metabolism increases your base regeneration rate. This is so powerful an effect that there is a small chance that it will occasionally heal you outright.}} | |||
{{Power|[[File:NewPraetorians NobleSavage Integration.png|22px]]|Integration|Auto (Self), +RES(Knock, Stun, Hold, Sleep, Immobilize), +Regen|You can integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects. This also increases your regeneration rate, but the effect is suppressed if you are affected by controls like Hold, Sleep or Stun.}} | |||
{{Power|[[File:SuperStrength FootStomp.png|22px]]|Foot Stomp|PBAoE, High DMG (Smashing), Chance for Knockdown (Foe)|Using your superior leg strength, you can stomp your foot to the ground, quaking the earth itself. Any targets around you affected by this attack suffer smashing damage and may be knocked down.}} | |||
{{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee, Superior DMG (Smashing), Chance for Knockback (Foe)|You strike your target with a powerful haymaker. This causes smashing damage and may knock your target back.}} | |||
[[File: | |||
{{Power|[[File:NewPraetorians NobleSavage DullPain.png|22px]]|Dull Pain|Self, +MaxHP|Using your superior metabolism, you can make yourself more resilient to pain, allowing you to suffer more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.}} | |||
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==== Marauder ==== | ==== Marauder ==== | ||
[[File:MarauderGR.jpg|100px|thumb| | | <!-- Signature_Marauder_Lambda_NoRing Signature_Marauder_Ally --> | ||
[[File:MarauderGR.jpg|100px|thumb|{{center|Marauder}}]] | |||
''Main Article:'' [[Marauder]] | ''Main Article:'' [[Marauder]] | ||
Michael White grew up with one rule: the strong make the rules. He was once a Praetor within Praetoria, but that all came crashing down during the Praetorian War. He attempted to hold the line in the battle for Lambda Sector with the support of Praetor Berry's 'super serum'. White was defeated and forced to retreat. He found out later that Berry's serum came at a grave cost; his strength and stamina were both sapped from him; White could barely run twenty feet without getting winded. Provost Marchand and a super powered individual rescued White from the clutches of Hamidon and White was put under Provost Marchand's care for probation. Michael White defected to the Council to have his abilities restored, then delivered key information to Provost Marchand, revealing that he was merely using them for his own gain. Michael White is now a member of the New Praetorians, though he knows that he is one move away from being placed in the Zig. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:NewPraetorians Marauder Punch.png|22px]]|Punch|Melee, Moderate DMG (Smashing), Chance for Knockback (Foe)|You strike your target with a strong punch. This causes smashing damage and has the potential to knock the target back.}} | ||
{{Power|[[File:NewPraetorians Marauder Haymaker.png|22px]]|Haymaker|Melee, Moderate DMG (Smashing), Chance for Knockback (Foe)|You strike your target with a powerful haymaker. This causes smashing damage and may knock your target back.}} | |||
{{Power|[[File: | {{Power|[[File:NewPraetorians Marauder Uppercut.png|22px]]|Uppercut|Melee, Superior DMG (Smashing), Knockup (Foe), Chance for Stun (Foe)|You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo Level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Damage: Extreme, Recharge: Slow}} | ||
{{Power|[[File: | {{Power|[[File:NewPraetorians Marauder Hurl.png|22px]]|Hurl|Ranged, Superior DMG (Smashing), Chance for Knockback (Foe)|You pull a mass of earth from the ground and throw it at a single target. The target suffers smashing damage and may be knocked back.}} | ||
{{Power|[[File: | {{Power|[[File:NewPraetorians Marauder HandClap.png|22px]]|Hand Clap|PBAoE, Knockback (Foe), Chance for Stun (Foe)|Using your massive strength, you clap your hands together with such power that you create a shockwave which knocks foes around you back. There is also a chance that affected targets are stunned.}} | ||
{{Power|[[File: | {{Power|[[File:NewPraetorians Marauder FootStomp.png|22px]]|Foot Stomp|PBAoE, High DMG (Smashing), Chance for Knockdown (Foe)|Using your superior leg strength, you can stomp your foot to the ground, quaking the earth itself. Any targets around you affected by this attack suffer smashing damage and may be knocked down.}} | ||
{{Power|[[File:NewPraetorians Marauder ChemicalGrenade.png|22px]]|Chemical Grenade|Ranged (Targeted AoE), Moderate DoT (Fire), -Rech(Foe)|You throw a chemical grenade at a single target. This grenade explodes into an incendiary field that causes fire damage and reduces the attack speed of any targets caught within the field.}} | |||
{{Power|[[File:NewPraetorians Marauder NovaFist.png|22px]]|Nova Fist|PBAoE, Extreme DMG (Smashing/Energy), Knockback (Foe), Chance for Stun (Foe)|You slam the ground, unleashing a wave of energy that devastates the foes around you. This causes smashing and energy damage, as well as knocking affected foes back. Affected targets will be stunned by the force of this attack.}} | |||
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }} | {{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }} | ||
{{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable|Click, Self: {{DamResVal|49|49|49|49|49|49|0|49|0|0|0|0}} (Disorient, Sleep, Hold, Immobilize, Knockback)|When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance.}} | {{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable|Click, Self: {{DamResVal|49|49|49|49|49|49|0|49|0|0|0|0}} (Disorient, Sleep, Hold, Immobilize, Knockback)|When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance.}} | ||
{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|50|0|0|0|0|0|-20|0|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}} | {{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|50|0|0|0|0|0|-20|0|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}} --> | ||
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=== Contact === | === Contact === | ||
==== Provost Marchand ==== | |||
[[File:Provost Marchand.jpg|100px|thumb|{{center|Provost Marchand}}]] | |||
Provost Marchand was the former leader of the military for Praetoria. He was against a war with Primal Earth and had the majority of his say in all military matters taken away from him by Emperor Cole. Provost Marchand was brought to Primal Earth by Vanguard and helped organize the forces against the final attack on the Magisterium. He has proven himself to be a trustworthy and honorable man. The authorities of Paragon honored his request to form a new supergroup called the New Praetorians, but warned Marchand that they would be keeping a very close eye on his organization. | |||
[[ | |||
[[Category:Enemies|New Praetorians]] | |||
[[Category:Praetorians]] |
Latest revision as of 01:15, 4 July 2019
Overview
These heroes are Praetorians who have been recruited by Provost Marchand to show the people of Primal Earth that the Praetorians can do good, and to help integrate the Praetorian refugees into the Primal Earth society.
Enemy Types
Bosses
Alec Parson
Main Article: Alec Parson
Alec Parson was once a senior forensic scientist working for MICIR, the Ministry of Information Criminal Investigation and Research, in Praetoria. He has a passion for robotics and all things Clockwork related. He helped Longbow mass produce their own version of Praetoria's Clockwork. In addition, Alec Parson has his own, personally built, Clockwork and rifle that he uses to defend himself and others. After seeing all the atrocities that were spread by the Clockwork in the Praetorian War, Parson believes that it's time to show the people the good that technology and Clockwork can do for the world.
Powers
Clockwork Army Summon Clockwork
You teleport up to three Clockwork to your location to provide support in battle situations.
- Clockwork Soldier A
- These specialized Clockwork serve as baseline soldiers in Alec Parson's personal Clockwork Army, and are equipped with a Plasma Blaster and Welding Ray.
- Plasma Blast Ranged, High DoT (Energy), Foe -Regen
You fire a plasma blast at your target. This causes energy damage and lowers the target's regeneration.
- Plasma Ray Ranged (Narrow Cone), High DMG(Energy) -Rec (Foe)
You fire a concentrated ray of plasma that pierces multiple targets. Affected targets suffer energy damage and reduced recovery.
- Clockwork Soldier B
- These specialized Clockwork serve as baseline soldiers in Alec Parson's personal Clockwork Army, and are equipped with a Plasma Cannon that fires Rays and Sprays.
- Plasma Spray Ranged (Cone), Moderate DoT (Energy), -Regen (Foe)
You fire a plasma spray in a wide cone in front of you. Affected targets within the spray suffer energy damage over time and reduced regeneration.
- Welding Ray Ranged, Superior DMG(Energy), Foe -Defense
You fire your welding ray at a single target. The target suffers energy damage and reduced defenses.
- Clockwork Support A
- These support Clockwork serve to provide Alec Parson backup in battle, especially in the maintenance and repair of its fellow Clockwork. This model is equipped with a Particle Blaster and a Nano Repair module.
- Particle Blast Ranged, Moderate DMG (Energy), Minor DoT (Energy)
You fire a blast from your shoulder mounted particle weapon. This causes energy damage to the target. The blast does not immediately dissipate all particles on contact with the target, allowing additional energy damage to occur over time after the initial blast.
- Nano Repair Ranged (Ally), Heal
You heal a single targeted ally with nanites released from your shoulder cannon. These nanites continue to perform additional repairs over time, though with less strength than the initial action.
- Clockwork Support B
- These support Clockwork serve to provide Alec Parson backup in battle, especially in the maintenance and repair of its fellow Clockwork. This model is equipped with a Particle Cannon and a Quick Repair module.
- Particle Spray Ranged (Cone), Minor DMG(Energy), Minor DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
- Quick Repair Melee, Resurrect (Ally)
You can fully repair a fallen Clockwork ally, giving it full health and endurance.
Single Shot Ranged, Moderate DMG (Energy), -Regen (Foe) Chance for Knockdown (Foe)
You fire a single blast from your beam rifle, causing energy damage and lowering your target's regeneration rate. There is also a chance that you will knock your target down.
Charged Shot Ranged, HighDMG(Energy), -Rec (Foe), Chance for Knockdown (Foe)
You charge up your beam rifle and fire a concentrated blast of energy at a single target. This causes energy damage and lowers your target's recovery. There is also a chance that your target may be knocked down.
Cutting Beam Ranged (Cone), High DMG(Energy), -DEF (Foe, All), Chance for Moderate DoT (Energy)
You fire a constant stream of energy from your weapon, sweeping it in a broad arc to blast all foes in a wide cone in front of you. This causes energy damage and lowers the defense of affected targets. There is a chance that your target will continue to suffer energy damage briefly after the initial burst of energy damage.
Repair Ranged, Heal (Pet)
You adjust the plasma stream of your beam rifle to release a nanite infused beam that will restore the health of a single damaged pet.
Piercing Beam Ranged (Narrow Cone), Superior DMG (Energy), -RES (Foe, All), Chance for Moderate DMG (Energy)
You fire a supercharged beam of energy in a narrow cone that pierces up to 3 enemies. Each affected enemy suffers energy damage and reduced resistance to all forms of damage. There is also a chance that there is an additional burst of energy that causes extra energy damage on a target.
Overcharged Beam Ranged (Targeted AoE), Extreme DMG(Energy), Minor DoT (Energy), -DEF (Foe, All), Chance for Stun (Foe)
You overcharge your beam rifle, releasing the accumulated power in a massive blast of energy targeted at your foes. This blast erupts on hitting the target, causing energy damage and significantly lowering the defenses of all foes caught in the burst. There is also a lingering damage over time effect, but this is much less powerful than the initial burst. Additionally, there is a strong chance that affected targets will be stunned.
Aurora Pena
Main Article: Aurora Pena
Aurora Pena was once known as Mother Mayhem in Praetoria. She was the body that Praetoria's Shalice Tilman used for many years to spread her thought control amongst the populace. Aurora was freed from her prison and now seeks to make up for the horrors that Mother Mayhem committed with her own body.
Powers
Psionic Lash Ranged (Close), Moderate DMG (Psionic), Minor DoT (Fire), -Rech (Foe), Chance for Knockdown (Foe)
You channel energy into your whip and lash out at your foe, dealing high energy damage and causing fire damage over time. Lash has longer range than most melee attacks. It will reduce the target's damage resistance and also has a chance to knockdown your target.
Psionic Thrash Ranged (Short Cone), High DMG(Psionic), High DoT (Fire), -Speed (Foe, All), Chance for Knockback
You create a whip of pure psionic energy and make an impressive sweep, causing psionic damage to enemies within a wide cone. Affected targets are seared by this attack and suffer additional fire damage over time. They also are unable to fly and suffer both reduced movement and attack speed. There is also a chance that affected targets will be knocked back.
Psionic Shot Ranged, Moderate DMG (Psionic), -Rech(Foe)
You fire a psionic burst at the target, causing damage and increasing recharge time.
Psionic Vortex Ranged (Targeted AoE), High DoT (Psionic), Knockup (Foe), -Rech (Foe)
You unleash a whirling vortex of psionic energy at your target, causing the target and those near them to be afflicted with psionic damage over time. Additionally, all affected targets are knocked into the air and suffer reduced attack speed.
Psionic Break Ranged, Moderate DMG (Psionic), Minor DoT (Lethal), -Regen (Foe)
You channel psionic energy into the body of your target, creating a false injury within their mind. The target takes psionic damage and experiences reduced regeneration. Their mind makes the pain of the injury real, causing the target to also suffer lethal damage over time.
Psionic Lightning Ranged, Moderate DMG (Psionic), -End (Foe)
You cause a bolt of psionic energy to strike your foe, dealing heavy damage. These bolts also have a chance to drain the enemy's endurance.
Psionic Pulse PBAoE, High to Superior DMG (Psionic), -Rech (Foe), Chance for Stun (Foe)
You unleash a powerful pulse of psionic energy that strikes all targets around you. This pulse is of variable strength, but always deals a significant amount of psionic damage and reduces the attack speed of affected targets. There is also a high chance that affected targets will be stunned.
Psionic Slow Ranged, Moderate DoT (Psionic), -End (Foe), Immobilize (Foe)
You ensnare your target in a field of collapsing psionic energy. They are immobilized and suffer continuous damage and endurance loss.
Psionic Sear Ranged, Moderate DoT (Psionic), Heal Self, -Heal(Foe)
You hold your target with your psionic whip, preventing them from moving. While they helplessly tremble under your gaze, you are healed while they suffer psionic and fire damage over time. The affected target is also made highly resistant to healing.
Grant Creston
Main Article: Grant Creston
Grant Creston was once a commander within the Imperial Defense Force, until he defected to help the citizens of First Ward. Creston had discovered that instead of helping the citizens, the IDF were using the area as a training ground. With the destruction of Praetoria, Grant Creston has met with his former mentor, Provost Marchand, who explained that his own rule over the armies was overriden by Emperor Cole. Now, Grant Creston is out to show the people of Primal Earth that there were, and still are, honorable soldiers within the Imperial Defense Force, and that they can be a force for good in their world.
Powers
Plasma Punch Melee, Moderate DMG(Smashing/Energy), Chance for Knockdown (Foe)
You charge up your plasma gauntlets to deliver a powerful punch to your target. This causes smashing and energy damage. It also has a chance to knock your target down.
Plasma Smasher Melee, High DMG(Smashing/Energy), Chance for Stun (Foe)
You charge up your plasma gauntlets to deliver an extremely strong blow with both of your fists. This attack deals smashing and energy damage. It also has a high chance to stun your target.
Plasma Blast Ranged, Moderate DMG(Energy), Minor DoT(Fire), Chance for Knockdown (Foe)
You charge up your plasma gauntlets, firing a small blast of plasma at a single target. The target suffers energy damage and is set ablaze, suffering additional fire damage over time. The target may also be knocked down by the attack.
Plasma Spray Ranged (Cone), High DMG(Energy), Minor DoT (Fire), Chance for Knockdown (Foe)
You charge up your plasma gauntlets, firing a stream of plasma that can strike multiple targets in front of you. Affected targets suffer energy damage and are set ablaze, suffering additional fire damage over time. Affected targets may also be knocked down by the attack.
IDF Armor Auto (Self), +RES(All)
Your IDF battle armor grants you improved resistance to all forms of damage.
Plasma Vortex PBAoE, Moderate DMG(Smashing/Energy), Chance for Stun (Foe)
You charge up your plasma gauntlets and whirl around, swinging your fists in a wide arc, hitting multiple targets. Affected targets suffer energy and smashing damage and may be briefly stunned.
Plasma Burst Ranged, Moderate DMG(Energy), Minor DoT (Fire), Chance for Knockdown (Foe)
You charge up your plasma gauntlets, firing a large burst of plasma at a single target. The target suffers energy damage and is set ablaze, suffering additional fire damage over time. The target may also be knocked down by the attack.
Summon Battle Orb Summon Battle Orb
You summon a Battle Orb to assist you. The Battle Orb that arrives may be one of three varieties.
- Battle Orb Mk I
- Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
- Plasma Blast Ranged, High DMG(Energy), -Regen (Foe)
You fire a small blast of plasma at a single target, causing energy damage and reducing regeneration.
- Shield Generator Auto (Self/Allies), +DEF (All), +RES (Immobilize, Stun)
You create a bubble that amplifies the defenses of all nearby allies and yourself. The bubble also protects allies inside from immobilize and stun effects.
- Plasmatic Immobilizer Ranged (Cone), Minor DoT (Energy), Immobilize (Foe)
You fire an immobilizing blast in a cone in front of you that causes energy damage and prevents your affected targets from moving.
- Deploy Stimulant Ranged, Heal (Ally), +RES (Stun, Hold, Sleep, Immobilize, Confuse, Terrorize)
You heal a single targeted ally while also removing any crowd control effects and granting resistance to further crowd control effects for a short time.
- Battle Orb Mk II
- Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
- Plasma Blast Ranged, High DMG(Energy), -Regen (Foe)
You fire a small blast of plasma at a single target, causing energy damage and reducing regeneration.
- Sonic Augmentation Auto (Self/Allies), +DMG (All), +ToHit
You create a bubble that amplifies the damage and chance to hit of all nearby allies and yourself.
- Plasma Spray Ranged (Cone), Moderate DMG (Energy), -Regen (Foe)
You unleash a spray of plasma that affects multiple targets in a cone in front of you. Affected targets suffer energy damage and reduced regeneration.
- Battle Orb Mk III
- Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
- Plasmatic Stunner Ranged, Minor DMG (Energy), Stun (Foe)
You fire a blast of plasma at a single target, causing energy damage and stunning your target.
Plasma Grenade Ranged (Targeted AoE), Moderate DoT (Energy/Fire)
You throw a plasma grenade at a single target. This grenade explodes into a field of plasma which burns any targets caught within the field.
Pendragon
Main Article: Pendragon
Pendragon was once a proud knight within the Black Knights. He went through a series of trials in which he claimed the Praetorian Excalibur. Unfortunately, the sword was cursed by Black Swan and nearly consumed him. Desdemona and the Carnival of Light, only through the aid of a super powered individual, released Pendragon from the cursed sword. Pendragon's sin was cast away from him, allowing him to ascend to true knighthood. He accompanied the Carnival of Light to Primal Earth and now seeks to use his abilities to save the people of Primal Earth and erase his sordid past with the Black Knights.
Powers
Defensive Sweep Melee (Cone), Moderate DMG (Smashing), +DEF (Self, Melee, Smashing), +ToHit (Self), Chance for -Rech (Foe)
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.
Crushing Blow Melee, Moderate DMG (Smashing), Minor DoT (Lethal), -Speed (Foe, All), -Fly (Foe)
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.
Shockwave Strike Melee, High DMG (Smashing), Chance for -Regen (Foe), -Rec (Foe), Knockback (Foe)
You swing your weapon in a wide arc and create a shockwave that travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.
Taunt Ranged (Targeted AoE), Taunt (Foe), -Range (Foe)
You taunt a targeted foe, potentially drawing the attention of that foe and all those around them. All targets will have their effective range reduced, while some will be able to focus on no other attacker but you.
Follow Through Melee (Targeted AoE), High DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup (Foe), -Fly(Foe)
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.
Shatter Armor Melee (Targeted AoE), Superior DMG (Smashing), -DEF (Foe, All), -RES (Foe, All)
You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.
Arc of Devastation Melee (Cone), High DMG (Smashing), Chance for Knockdown (Foe), Stun (Foe), -Rech (Foe), -ToHit (Foe)
You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.
Tectonic Assault Ranged (Targeted AoE), Minor DoT (Smashing), -Fly (Foe)
You thrust your weapon into the ground with tremendous force. This energy is released at a nearby foe, creating a miniature earthquake at their location.
Riptide
Main Article: Riptide
Riptide was once a well known member of the Powers Divison within Praetoria. He was known as one of the few 'Top Dogs' who was not out for fame, but instead out to uphold his honor and serve his people. Riptide was arrested by the authorities in Paragon for his role in the attacks on Talos Island. It was only through the intervention of Provost Marchand that Riptide was released under his care. Marchand vouched that Riptide, for all that he did, was a soldier, and an honorable one. All Riptide needed was a commander whose honor matched his. The authorities agreed to allow Riptide out while under the careful watch of Provost Marchand. However, they warned that should Riptide, much like Marauder, do anything wrong, they would not hesitate to put him back in the Zig.
Powers
Barb Swipe Melee, Minor DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)
You shred a single target with a spine emerging from your arm. The affected target suffers lethal damage and is poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.
Lunge Melee, Moderate DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)
You lunge forward, stabbing and poisoning a foe with the large spine on your arm. The affected target suffers lethal damage and is poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.
Impale Ranged, High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), -Fly(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)
You throw a single large spine at a targeted foe. The affected target suffers lethal damage and is poisoned. The force of the spine's impact will also bring flying targets to the ground. The poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.
Coruscating Armor Auto (Self), +RES(Smashing, Lethal, Fire, Cold, Energy, Negative Energy)
You are encased in a field of coruscating energy that provides resistance to all forms of damage except psionic and toxic.
Bioelectric Field Auto (PBAoE), Minor DMG(Energy), -End(Foe)
You emit a continuous field of electricity with deals energy damage to and drains the endurance of any foes caught within the field of effect.
Spine Throw Ranged (Cone), High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)
You throw dozens of spines in a wide cone in front of you, impaling foes caught within the range. Affected targets suffer lethal damage and are poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.
Spine Burst PBAoE, High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)
You fling dozens of spines in a sphere around yourself, hitting multiple nearby targets. Affected targets suffer lethal damage and are poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.
Bioelectric Fence Ranged, Moderate DoT(Energy), -End (Foe), Immobilize (Foe), Chance for -Rec(Foe)
You surrounds a target in an Electric Fence, immobilizing them and dealing energy damage over time. This attack also drains endurance from your target and may reduce their recovery rate.
Ripper Melee (Cone), High DMG (Lethal), -Speed(Foe,All), -Rech(Foe), Chance for Minor DoT (Toxic), Immobilize (Foe)
You unleash a spectacular slashing maneuver that attacks all foes in a wide arc in front of you. Affected targets suffer lethal damage and are poisoned. This poison slows an affected target's movement and attack speeds. It may also cause immobilization and additional toxic damage over time.
Heroes
Noble Savage
Main Article: Noble Savage
After escaping Praetoria, the Noble Savage realized that he was free of the suffering that was his lot while within Praetoria. News of his good deeds throughout Praetoria filtered readily to the commission responsible for addressing the Praetorian refugees, and for once, he was welcomed openly. This, in turn, gave the Noble Savage a renewed purpose in life: to continue his role as leader of the Forlorn, using this force to aid in the defense of the world that welcomed him. Though not fully a member of the New Praetorians, he identifies readily with their aims and is willing to join them from time to time if called upon to serve, but generally he works on behalf of the people of Primal Earth.
Powers
Jab Melee, Moderate DMG (Smashing), Chance for Stun (Foe)
You strike your target with a quick jab. This causes smashing damage and has a small chance to stun the target.
Punch Melee, High DMG (Smashing), Chance for Knockback (Foe)
You strike your target with a strong punch. This causes smashing damage and has the potential to knock the target back.
Hurl Ranged, Superior DMG (Smashing), Chance for Knockback (Foe)
You pull a mass of earth from the ground and throw it at a single target. The target suffers smashing damage and may be knocked back.
Metabolic Superiority Auto (Self), +Regen, Chance for Heal
Your superior metabolism increases your base regeneration rate. This is so powerful an effect that there is a small chance that it will occasionally heal you outright.
Integration Auto (Self), +RES(Knock, Stun, Hold, Sleep, Immobilize), +Regen
You can integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects. This also increases your regeneration rate, but the effect is suppressed if you are affected by controls like Hold, Sleep or Stun.
Foot Stomp PBAoE, High DMG (Smashing), Chance for Knockdown (Foe)
Using your superior leg strength, you can stomp your foot to the ground, quaking the earth itself. Any targets around you affected by this attack suffer smashing damage and may be knocked down.
Haymaker Melee, Superior DMG (Smashing), Chance for Knockback (Foe)
You strike your target with a powerful haymaker. This causes smashing damage and may knock your target back.
Dull Pain Self, +MaxHP
Using your superior metabolism, you can make yourself more resilient to pain, allowing you to suffer more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Marauder
Main Article: Marauder
Michael White grew up with one rule: the strong make the rules. He was once a Praetor within Praetoria, but that all came crashing down during the Praetorian War. He attempted to hold the line in the battle for Lambda Sector with the support of Praetor Berry's 'super serum'. White was defeated and forced to retreat. He found out later that Berry's serum came at a grave cost; his strength and stamina were both sapped from him; White could barely run twenty feet without getting winded. Provost Marchand and a super powered individual rescued White from the clutches of Hamidon and White was put under Provost Marchand's care for probation. Michael White defected to the Council to have his abilities restored, then delivered key information to Provost Marchand, revealing that he was merely using them for his own gain. Michael White is now a member of the New Praetorians, though he knows that he is one move away from being placed in the Zig.
Powers
Punch Melee, Moderate DMG (Smashing), Chance for Knockback (Foe)
You strike your target with a strong punch. This causes smashing damage and has the potential to knock the target back.
Haymaker Melee, Moderate DMG (Smashing), Chance for Knockback (Foe)
You strike your target with a powerful haymaker. This causes smashing damage and may knock your target back.
Uppercut Melee, Superior DMG (Smashing), Knockup (Foe), Chance for Stun (Foe)
You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo Level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Damage: Extreme, Recharge: Slow
Hurl Ranged, Superior DMG (Smashing), Chance for Knockback (Foe)
You pull a mass of earth from the ground and throw it at a single target. The target suffers smashing damage and may be knocked back.
Hand Clap PBAoE, Knockback (Foe), Chance for Stun (Foe)
Using your massive strength, you clap your hands together with such power that you create a shockwave which knocks foes around you back. There is also a chance that affected targets are stunned.
Foot Stomp PBAoE, High DMG (Smashing), Chance for Knockdown (Foe)
Using your superior leg strength, you can stomp your foot to the ground, quaking the earth itself. Any targets around you affected by this attack suffer smashing damage and may be knocked down.
Chemical Grenade Ranged (Targeted AoE), Moderate DoT (Fire), -Rech(Foe)
You throw a chemical grenade at a single target. This grenade explodes into an incendiary field that causes fire damage and reduces the attack speed of any targets caught within the field.
Nova Fist PBAoE, Extreme DMG (Smashing/Energy), Knockback (Foe), Chance for Stun (Foe)
You slam the ground, unleashing a wave of energy that devastates the foes around you. This causes smashing and energy damage, as well as knocking affected foes back. Affected targets will be stunned by the force of this attack.
Contact
Provost Marchand
Provost Marchand was the former leader of the military for Praetoria. He was against a war with Primal Earth and had the majority of his say in all military matters taken away from him by Emperor Cole. Provost Marchand was brought to Primal Earth by Vanguard and helped organize the forces against the final attack on the Magisterium. He has proven himself to be a trustworthy and honorable man. The authorities of Paragon honored his request to form a new supergroup called the New Praetorians, but warned Marchand that they would be keeping a very close eye on his organization.