The Protest: Difference between revisions
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The Angry Citizens of [[Nova Praetoria]] are forming a very public protest in the south-west quarter of the Magisterium. Will you help their cause or prevent them from protesting further? | The Angry Citizens of [[Nova Praetoria]] are forming a very public protest in the south-west quarter of the Magisterium. Will you help their cause or prevent them from protesting further? | ||
[[File:Protestors.jpg|frame|center|Angry Citizens protesting peacefully]] | |||
== Description == | == Description == | ||
The event takes place a few yards north-west of the CTA station in Nova Praetoria. Once the protest is up, it will remain there until participation. Each segment has a ten minute timer and once the event is completed there is a one hour cooldown timer. | The event takes place a few yards north-west of the CTA station in Nova Praetoria, at approximate coordinates of {{coords|-4033|33|-256}}. Once the protest is up, it will remain there until participation. Each segment has a ten minute timer and once the event is completed there is a one hour cooldown timer. | ||
The plaza will have several yellow-con | The plaza will have several yellow-con Protesters and several red-con [[Seers]] however they are all non-hostile. Attacking the Seers begins the Resistance path, attacking the Protesters begins the Loyalist path. Once one Seer or five Protesters is defeated, it will move to the next stage. | ||
{{Bug|1=Use of pets and henchmen actively penalizes players during this event. Pets and henchmen do not count as participation in the event, and even if you are engaged during the event by using your personal attacks while your pets and/or henchmen are out, it seems that your pets and henchmen are counted as other players. Therefore, Mastermind players and others with pets do not get reward options for the Protester badge, reward merit, nor the Molotov Cocktail temporary power. | |||
Make sure that your pets and henchmen are put away before starting this event to receive full credit.}} | |||
*Discourage the | |||
:* 40 | ===[[File:Align Status Loyalist.png]] Discourage Protesters (Loyalist)=== | ||
The Seers will now become allies and you simply have to defeat the yellow-con | *Discourage the Protesters! | ||
:* 40 Protesters to Discourage | |||
The Seers will now become allies and you simply have to defeat the yellow-con Protesters. They have little in the way of attacks so it's simply a fight against the clock. The Seers will maintain a 3 man presence while the protesters will show up in five to seven members, replacing defeated members as the event progresses. | |||
*Prevent [[Destroyers]] from Causing Mayhem! | *Prevent [[Destroyers]] from Causing Mayhem! | ||
:* Defeat 20 Destroyers, Protect 15 objects | :* Defeat 20 Destroyers, Protect 15 objects | ||
This phase sees a 3-strong mob of Destroyers show up and try to destroy the scenery surrounding the area. You will still have the support of the 3 Seers who will refresh every minute, teleporting out any surviving members and replacing them with 3 more. Thankfully the Destroyers are more interested in destroying you so simply beat them down before the 15 objects are destroyed. The only problem is the yellow-con | This phase sees a 3-strong mob of Destroyers show up and try to destroy the scenery surrounding the area. You will still have the support of the 3 Seers who will refresh every minute, teleporting out any surviving members and replacing them with 3 more. Thankfully the Destroyers are more interested in destroying you so simply beat them down before the 15 objects are destroyed. The only problem is the yellow-con protesters will be showing up a 7-strong presence, often blocking your targeting. The Seers will continue to attack them while you go after the Destroyers. | ||
{{ | {{Bug|1=The Destroyers are level 1, instead of level-less.}} | ||
{{Bug|1=At ten Destroyers there will be a flash-up notice about PPD arriving but none actually show up for the event itself.}} | |||
*Eliminate the Protest Leaders | *Eliminate the Protest Leaders | ||
:* 20 Protest Leaders to defeat. | :* 20 Protest Leaders to defeat. | ||
The last part of the this path involves taking out red-con Protest Leaders but you efforts will be hampered by the continued | The last part of the this path involves taking out red-con Protest Leaders but you efforts will be hampered by the continued presence of those yellow-con protesters who don't count. The leaders will be more aggressive and hit slightly harder. Much like the Destroyers they will go for you and you allies as they get near to you. Once the last leader is defeated, all NPCs will retreat and you can claim your reward. | ||
= | {{Bug|1=The Protest leaders are level 1, instead of level-less.}} | ||
===[[File:Align Status Resistance.png]] Defeat Seers (Resistance)=== | |||
*Defeat the Monitoring Seers! | *Defeat the Monitoring Seers! | ||
:* 25 Seers to Defeat | :* 25 Seers to Defeat | ||
The | The Protesters will now turn into allies and the original Seers will escape only to be replaced by a constant presence of 3 Seers. As each one is defeated it will be replaced immediately by another. Since the Protesters are now allies they will also fight the Seers with their limited weaponry. | ||
* Cause some mayhem! | * Cause some mayhem! | ||
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* Fight off the incoming PPD! | * Fight off the incoming PPD! | ||
:* 24 T.E.S.T. Officers to defeat | :* 24 T.E.S.T. Officers to defeat | ||
After the last object is destroyed, [[T.E.S.T.]] Officers will start teleporting in, also in groups of three, and begin attacking. They will focus on using their blasts and attack your | After the last object is destroyed, [[T.E.S.T.]] Officers will start teleporting in, also in groups of three, and begin attacking. They will focus on using their blasts and attack your protester allies who will fight back with what little help they can. Once the last officer is defeated, all NPCs will retreat and you can claim your reward. | ||
== Reward Choices == | == Reward Choices == | ||
''The availability of the rewards is proportional to your level of participation. There are no side-specific rewards to this event.'' | ''The availability of the rewards is proportional to your level of participation. There are no side-specific rewards to this event.'' | ||
* [[ | * [[Protester]] badge | ||
Choosing this reward you will receive the | Choosing this reward you will receive the Protester Badge for your fine example of civic duty... | ||
{{BadgeBox| | {{BadgeBox|Protester}} | ||
* Random [[Dual_origin#Dual-Origin_Enhancements|Dual Origin Enhancement]] | * Random [[Dual_origin#Dual-Origin_Enhancements|Dual Origin Enhancement]] | ||
Choosing this reward you will receive a random Dual Origin Enhancement usable by your origin. | Choosing this reward you will receive a random Dual Origin Enhancement usable by your origin. | ||
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Choosing this reward you will receive one Reward Merit. | Choosing this reward you will receive one Reward Merit. | ||
* [[Molotov Cocktail]] Temporary Power | * [[Molotov Cocktail]] Temporary Power | ||
Choosing this reward you will receive a small number of fire bombs used by the | Choosing this reward you will receive a small number of fire bombs used by the protesters as a temporary power you can use. | ||
* Random Tier 1 Invention Salvage | * Random Tier 1 Invention Salvage | ||
Choosing this reward you will receive a single random piece of Invention salvage. | Choosing this reward you will receive a single random piece of Invention salvage. |
Latest revision as of 20:29, 14 March 2023
Overview
The Angry Citizens of Nova Praetoria are forming a very public protest in the south-west quarter of the Magisterium. Will you help their cause or prevent them from protesting further?
Description
The event takes place a few yards north-west of the CTA station in Nova Praetoria, at approximate coordinates of (-4033, 33, -256). Once the protest is up, it will remain there until participation. Each segment has a ten minute timer and once the event is completed there is a one hour cooldown timer.
The plaza will have several yellow-con Protesters and several red-con Seers however they are all non-hostile. Attacking the Seers begins the Resistance path, attacking the Protesters begins the Loyalist path. Once one Seer or five Protesters is defeated, it will move to the next stage.
Discourage Protesters (Loyalist)
- Discourage the Protesters!
- 40 Protesters to Discourage
The Seers will now become allies and you simply have to defeat the yellow-con Protesters. They have little in the way of attacks so it's simply a fight against the clock. The Seers will maintain a 3 man presence while the protesters will show up in five to seven members, replacing defeated members as the event progresses.
- Prevent Destroyers from Causing Mayhem!
- Defeat 20 Destroyers, Protect 15 objects
This phase sees a 3-strong mob of Destroyers show up and try to destroy the scenery surrounding the area. You will still have the support of the 3 Seers who will refresh every minute, teleporting out any surviving members and replacing them with 3 more. Thankfully the Destroyers are more interested in destroying you so simply beat them down before the 15 objects are destroyed. The only problem is the yellow-con protesters will be showing up a 7-strong presence, often blocking your targeting. The Seers will continue to attack them while you go after the Destroyers.
- Eliminate the Protest Leaders
- 20 Protest Leaders to defeat.
The last part of the this path involves taking out red-con Protest Leaders but you efforts will be hampered by the continued presence of those yellow-con protesters who don't count. The leaders will be more aggressive and hit slightly harder. Much like the Destroyers they will go for you and you allies as they get near to you. Once the last leader is defeated, all NPCs will retreat and you can claim your reward.
Defeat Seers (Resistance)
- Defeat the Monitoring Seers!
- 25 Seers to Defeat
The Protesters will now turn into allies and the original Seers will escape only to be replaced by a constant presence of 3 Seers. As each one is defeated it will be replaced immediately by another. Since the Protesters are now allies they will also fight the Seers with their limited weaponry.
- Cause some mayhem!
- Destroy 12 objects
Once the last Seer is defeated, any remaining Seers will port away and the nearby objects such as cars, parking meters, bus stops and fire hydrants will be targetable. This is very similar to a Mayhem Mission in that you simply have to destroy the objects within the time allowed.
- Fight off the incoming PPD!
- 24 T.E.S.T. Officers to defeat
After the last object is destroyed, T.E.S.T. Officers will start teleporting in, also in groups of three, and begin attacking. They will focus on using their blasts and attack your protester allies who will fight back with what little help they can. Once the last officer is defeated, all NPCs will retreat and you can claim your reward.
Reward Choices
The availability of the rewards is proportional to your level of participation. There are no side-specific rewards to this event.
- Protester badge
Choosing this reward you will receive the Protester Badge for your fine example of civic duty...
Not one to stand idly by, you have made your opinions known. For better or for worse.
- Random Dual Origin Enhancement
Choosing this reward you will receive a random Dual Origin Enhancement usable by your origin.
Choosing this reward you will receive one Reward Merit.
- Molotov Cocktail Temporary Power
Choosing this reward you will receive a small number of fire bombs used by the protesters as a temporary power you can use.
- Random Tier 1 Invention Salvage
Choosing this reward you will receive a single random piece of Invention salvage.
- Random Invention Enhancement Recipe
Choosing this reward you will receive a single random (common) Invention enhancement recipe.
- Information Bonus
Choosing this reward you will receive an additional amount of bonus Information.
- Random Medium or Large Inspiration
Choosing this reward you will receive a single random Medium or Large Inspiration.