Ultra Mode: Difference between revisions
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==Overview== | == Overview == | ||
'''Ultra Mode''' is an optional graphics upgrade that | '''Ultra Mode''' is an optional graphics upgrade that was introduced with the release of [[Issue 17|Issue 17: Dark Mirror]]. It was initially slated to be released with [[Going Rogue]], but the [[developer]]s stated early on that if they finished it early, they would release it early. | ||
The ''minimum requirements'' for a computer to run the game did not change. Ultra Mode is an ''optional'' feature. If a player's computer is not strong enough to utilize Ultra Mode, that doesn't mean the player cannot play the game; it simply means that the player cannot play with Ultra Mode features turned on. | |||
==Details== | == Details == | ||
''Taken from the [http://boards.cityofheroes.com/showthread.php?t=196483 HeroCon information thread] on the [[Official Forums]]'' | ''Taken from the [http://web.archive.org/web/20120905124051/http://boards.cityofheroes.com/showthread.php?t=196483 HeroCon information thread] on the [[Official Forums]]'' | ||
*'''Reflections''' | * '''Reflections''' | ||
**Real time, environmental reflections on all shiny surfaces including glass, metal, water. | ** Real time, environmental reflections on all shiny surfaces including glass, metal, water. | ||
**This includes shiny elements on a character costume, such as a goggles and armor. | ** This includes shiny elements on a character costume, such as a goggles and armor. | ||
**Reflections warp to the shape of the reflective surface. Glass windows will have imperfections which give realistic image distortions. | ** Reflections warp to the shape of the reflective surface. Glass windows will have imperfections which give realistic image distortions. | ||
*'''Shadows''' | * '''Shadows''' | ||
**Real time dynamic shadows that change with the time of day. | ** Real time dynamic shadows that change with the time of day. | ||
**Real time realistic shadows of everything in the environment, including all toons and critter that show a true projection of their shapes. | ** Real time realistic shadows of everything in the environment, including all toons and critter that show a true projection of their shapes. | ||
**Ambient Occlusion: Shadows are not one shade value -- they dynamically get lighter and fuzzier near light sources and they get darker in deeper corners and holes. Objects in the shadows get darker and harder to see. | ** Ambient Occlusion: Shadows are not one shade value -- they dynamically get lighter and fuzzier near light sources and they get darker in deeper corners and holes. Objects in the shadows get darker and harder to see. | ||
*'''Water''' | * '''Water''' | ||
**Angle-sensitive reflection and transparency: When viewed from on oblique angle, water surfaces are reflective; when viewed from above, the reflectivity diminishes and one can see into the water (at least at shallow depths). | ** Angle-sensitive reflection and transparency: When viewed from on oblique angle, water surfaces are reflective; when viewed from above, the reflectivity diminishes and one can see into the water (at least at shallow depths). | ||
**Shadows: Distorted shadows are cast onto the surface of the water and onto the floor of a water basin (at least at shallow depths). | ** Shadows: Distorted shadows are cast onto the surface of the water and onto the floor of a water basin (at least at shallow depths). | ||
And some other info: | And some other info: | ||
* Minimum specs will remain relatively the same | * Minimum specs will remain relatively the same | ||
* Preatoria was built with Ultra Mode in mind, but it is not required to play in Praetoria | * Preatoria was built with Ultra Mode in mind, but it is not required to play in Praetoria, and Ultra Mode improves the rest of the world. | ||
== Gallery == | |||
==Gallery== | |||
<gallery> | <gallery> | ||
File:Cohultra1x.jpg | File:Cohultra1x.jpg | ||
Line 48: | Line 30: | ||
File:MMORPGultramode2.jpg | File:MMORPGultramode2.jpg | ||
File:MMORPGultramode3.jpg | File:MMORPGultramode3.jpg | ||
File:Issue 17 - Coh ultramode 03.jpg | |||
File:Issue 17 - Coh rikti shadows.jpg | |||
File:Issue 17 - Coh ultramode 02.jpg | |||
File:Issue 17 - Coh issue17 metallic armor.jpg | |||
File:Issue 17 - Ambient occlusion.jpg | |||
</gallery> | </gallery> | ||
==External Links== | == External Links == | ||
* [http://www.mmorpg.com/discussion2.cfm/thread/269016 MMORPG.com announcement] | * [http://web.archive.org/web/20100216014658/http://www.mmorpg.com/discussion2.cfm/thread/269016 MMORPG.com announcement] | ||
* [http://boards.cityofheroes.com/showthread.php?t=196483 HeroCon thread] on the [[Official Forums]] | * [http://web.archive.org/web/20120905124051/http://boards.cityofheroes.com/showthread.php?t=196483 HeroCon thread] on the [[Official Forums]] | ||
* [http://www.youtube.com/watch?v=SItM3OLqb5w Player submitted YouTube Video] demonstrating HeroCon 2009 Ultra Mode play, | * [http://www.youtube.com/watch?v=SItM3OLqb5w Player submitted YouTube Video] demonstrating HeroCon 2009 Ultra Mode play, [[Praetoria]]n city zone, and [[Dual Pistols]] power set. | ||
* [http://web.archive.org/web/20121003093645/http://na.cityofheroes.com/en/news/game_updates/issue_17/visual_guide_to_ultra_mode_gra.php Visual Guide to Ultra Mode Graphics] | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 02:32, 19 February 2024
Overview
Ultra Mode is an optional graphics upgrade that was introduced with the release of Issue 17: Dark Mirror. It was initially slated to be released with Going Rogue, but the developers stated early on that if they finished it early, they would release it early.
The minimum requirements for a computer to run the game did not change. Ultra Mode is an optional feature. If a player's computer is not strong enough to utilize Ultra Mode, that doesn't mean the player cannot play the game; it simply means that the player cannot play with Ultra Mode features turned on.
Details
Taken from the HeroCon information thread on the Official Forums
- Reflections
- Real time, environmental reflections on all shiny surfaces including glass, metal, water.
- This includes shiny elements on a character costume, such as a goggles and armor.
- Reflections warp to the shape of the reflective surface. Glass windows will have imperfections which give realistic image distortions.
- Shadows
- Real time dynamic shadows that change with the time of day.
- Real time realistic shadows of everything in the environment, including all toons and critter that show a true projection of their shapes.
- Ambient Occlusion: Shadows are not one shade value -- they dynamically get lighter and fuzzier near light sources and they get darker in deeper corners and holes. Objects in the shadows get darker and harder to see.
- Water
- Angle-sensitive reflection and transparency: When viewed from on oblique angle, water surfaces are reflective; when viewed from above, the reflectivity diminishes and one can see into the water (at least at shallow depths).
- Shadows: Distorted shadows are cast onto the surface of the water and onto the floor of a water basin (at least at shallow depths).
And some other info:
- Minimum specs will remain relatively the same
- Preatoria was built with Ultra Mode in mind, but it is not required to play in Praetoria, and Ultra Mode improves the rest of the world.
Gallery
External Links
- MMORPG.com announcement
- HeroCon thread on the Official Forums
- Player submitted YouTube Video demonstrating HeroCon 2009 Ultra Mode play, Praetorian city zone, and Dual Pistols power set.
- Visual Guide to Ultra Mode Graphics