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[[Image:Blunt_Trauma.jpg|right|thumb|100px|Blunt Trauma]]
[[File:Blunt_Trauma.jpg|right|thumb|150px|Blunt Trauma]]


== Overview ==
== Overview ==


'''Blunt Trauma''' is a prisoner of the Zigursky prison.  He will assist villains in the [[Operative_Wellman#Break_prisoners_out_of_the_Zig|Break prisoners out of the Zig]] mission from [[Operative Wellman]].
'''Blunt Trauma''' is a NPC ally you can find during the mission '''Break prisoners out of the Zig''' from [[Operative Wellman]] (CoV, levels 15 - 20). He is one of the prisoners you must help to break free out of the Zig. He will be in a cell guarded by a Private Security Captain when you find him first, and must be freed so he can help you.
 
Once free, he will follow you and will attack any Longbow soldier or prison guard in his aggro range. Longbow will sent at least three waves of attackers against you once you free him.
 
Remember that at least one of the prisoners must reach the helicopter outside, so he's one of the possible mission objectives, and must survive.
 
== Quotes ==
 
Blunt Trauma hasn't much to say:
 
'''Once free:''' ''Where we goin?''<br />
'''At the mission exit:''' ''Me go now''
 


== Information ==
== Information ==


Blunt Trauma is a mutant who has worked as heavy muscle for varous villains in the past. He ended up in the Zig by [[Longbow]] for ripping apart a bank vault, but not before he took out an entire assault team.
Blunt Trauma is a [[mutant]] who has worked as heavy muscle for various villains in the past. He ended up in the Zig by [[Longbow]] for ripping apart a bank vault, but not before he took out an entire assault team.
 
== Powers ==
 
''Powers''
 
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
 
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }}
 
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. }}
 
{{Power|[[File:Jump_LongJump.png|22px]]| Super Leap| Auto: Self +Jump| Blunt Trauma can Leap to building tops without problem. }}
 
{{clr}}


[[Category:NPC Allies]]
[[Category:NPC Allies]]

Latest revision as of 01:16, 21 August 2024


Blunt Trauma

Overview

Blunt Trauma is a NPC ally you can find during the mission Break prisoners out of the Zig from Operative Wellman (CoV, levels 15 - 20). He is one of the prisoners you must help to break free out of the Zig. He will be in a cell guarded by a Private Security Captain when you find him first, and must be freed so he can help you.

Once free, he will follow you and will attack any Longbow soldier or prison guard in his aggro range. Longbow will sent at least three waves of attackers against you once you free him.

Remember that at least one of the prisoners must reach the helicopter outside, so he's one of the possible mission objectives, and must survive.

Quotes

Blunt Trauma hasn't much to say:

Once free: Where we goin?
At the mission exit: Me go now


Information

Blunt Trauma is a mutant who has worked as heavy muscle for various villains in the past. He ended up in the Zig by Longbow for ripping apart a bank vault, but not before he took out an entire assault team.

Powers

Powers

SuperStrength Jab.png Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

Jump LongJump.png Super Leap Auto: Self +Jump
Blunt Trauma can Leap to building tops without problem.