Blunt Trauma: Difference between revisions
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[[ | [[File:Blunt_Trauma.jpg|right|thumb|150px|Blunt Trauma]] | ||
== Overview == | == Overview == | ||
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Once free, he will follow you and will attack any Longbow soldier or prison guard in his aggro range. Longbow will sent at least three waves of attackers against you once you free him. | Once free, he will follow you and will attack any Longbow soldier or prison guard in his aggro range. Longbow will sent at least three waves of attackers against you once you free him. | ||
Remember that at least one of the prisoners must reach the helicopter outside, so he's one of the possible mission objectives, and must survive. | Remember that at least one of the prisoners must reach the helicopter outside, so he's one of the possible mission objectives, and must survive. | ||
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Blunt Trauma hasn't much to say: | Blunt Trauma hasn't much to say: | ||
'''Once free:''' ''Where we goin?''<br> | '''Once free:''' ''Where we goin?''<br /> | ||
'''At the mission exit:''' ''Me go now'' | '''At the mission exit:''' ''Me go now'' | ||
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== Information == | == Information == | ||
Blunt Trauma is a [[mutant]] who has worked as heavy muscle for various villains in the past. | Blunt Trauma is a [[mutant]] who has worked as heavy muscle for various villains in the past. He ended up in the Zig by [[Longbow]] for ripping apart a bank vault, but not before he took out an entire assault team. | ||
==Powers== | == Powers == | ||
''Powers'' | |||
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[ | {{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | ||
{{Power|[[ | {{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }} | ||
{{Power|[[ | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. }} | ||
{{Power|[[ | {{Power|[[File:Jump_LongJump.png|22px]]| Super Leap| Auto: Self +Jump| Blunt Trauma can Leap to building tops without problem. }} | ||
{{clr}} | |||
[[Category:NPC Allies]] | [[Category:NPC Allies]] |
Latest revision as of 01:16, 21 August 2024
Overview
Blunt Trauma is a NPC ally you can find during the mission Break prisoners out of the Zig from Operative Wellman (CoV, levels 15 - 20). He is one of the prisoners you must help to break free out of the Zig. He will be in a cell guarded by a Private Security Captain when you find him first, and must be freed so he can help you.
Once free, he will follow you and will attack any Longbow soldier or prison guard in his aggro range. Longbow will sent at least three waves of attackers against you once you free him.
Remember that at least one of the prisoners must reach the helicopter outside, so he's one of the possible mission objectives, and must survive.
Quotes
Blunt Trauma hasn't much to say:
Once free: Where we goin?
At the mission exit: Me go now
Information
Blunt Trauma is a mutant who has worked as heavy muscle for various villains in the past. He ended up in the Zig by Longbow for ripping apart a bank vault, but not before he took out an entire assault team.
Powers
Powers
Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.
Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Super Leap Auto: Self +Jump
Blunt Trauma can Leap to building tops without problem.