Boomtown: Difference between revisions
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{{Zone | {{Zone | ||
|Zone Name=Boomtown | |Zone Name=Boomtown | ||
|Zone Map=Map_Boomtown. | |Splash Image=Splash_Boomtown.jpg | ||
|Zone Map=Map_Boomtown.png | |||
|Type of Zone=Hero Hazard Zone | |Type of Zone=Hero Hazard Zone | ||
|Level Range=11-19 | |Level Range=11-19 | ||
|Trainer=''none'' | |Trainer=''none'' | ||
|Task Force Contact=''none'' | |Task Force Contact=''none'' | ||
|Event=[[Babbage]] | |Event=[[Babbage]], [[War Machine]] | ||
|Exploration Badges= | |Exploration Badges={{BadgeLink|Phalanxer}}, {{BadgeLink|Regal}}, {{BadgeLink|Vision of Despair}}, {{BadgeLink|Destined for Valhalla}}, {{BadgeLink|Towering Inferno}}, {{BadgeLink|Boomtown Troglodyte}}, {{BadgeLink|End of the Line}}, {{BadgeLink|Corpse Box}} | ||
|Plaques=[[Disciple Badge#Monument 3|Disciple | |Plaques=[[Disciple Badge#Monument 3|Disciple III]], [[Disciple Badge#Monument 4|IV]], [[Disciple Badge#Monument 5|V]], [[Just Said No to Superadine Badge#Monument 4|Just Said No to <wbr>Superadine IV]], [[Scholar Badge#Monument 4|Scholar IV]] | ||
|Day Jobs= | |Day Jobs={{BadgeLink|Monitor Duty}} | ||
|Enemies=[[Clockwork]], [[Council]], [[The Lost|Lost]], [[Outcasts]], [[Trolls]], [[Vahzilok]] | |Enemies=[[5th Column]], [[Clockwork]], [[Council]], [[The Lost|Lost]], [[Outcasts]], [[Trolls]], [[Vahzilok]] | ||
|Connecting Zones=[[Sewer | |Connecting Zones=[[Sewer Network]], [[Steel Canyon]] | ||
|Lines=''none'' | |Lines=''none'' | ||
| | |VidiotMap=Boomtown | ||
|MoreMaps4U=Boomtown|MoreMapsAlt=Boomtown | |||
}} | }} | ||
__toc__ | __toc__ | ||
== Overview == | == Overview == | ||
The once peaceful burgh of '''Baumton''' became the site of the showdown between the Paragon City heroes and the invading [[Rikti]] aliens. Now called "Boomtown," it is as dead as [[Steel Canyon]] is alive. Choked with smoke, flames and debris from the Rikti attack, this area took the brunt of the damage to the city. Skyscrapers as tall as those found in Steel Canyon lie toppled and broken, stumps of concrete and steel jutting into the blackened sky like rotting teeth. Train tracks lie twisted and deformed, while burning and broken carcasses of cars can be found in alleys, rubble piles and even tossed into the remains of park trees -- a testimony to the savage fury of the attacks in this region. Huge craters, many still smoking, dot the landscape, contributing to the area's apocalyptic feel. Given the chaos that reigns here, the city's law enforcement officials have walled it off and are fighting a stalemated battle with its denizens, a menagerie of the city's villain population. | The once peaceful burgh of '''Baumton''' became the site of the showdown between the Paragon City heroes and the invading [[Rikti]] aliens. Now called "Boomtown," it is as dead as [[Steel Canyon]] is alive. Choked with smoke, flames and debris from the Rikti attack, this area took the brunt of the damage to the city. Skyscrapers as tall as those found in Steel Canyon lie toppled and broken, stumps of concrete and steel jutting into the blackened sky like rotting teeth. Train tracks lie twisted and deformed, while burning and broken carcasses of cars can be found in alleys, rubble piles and even tossed into the remains of park trees -- a testimony to the savage fury of the attacks in this region. Huge craters, many still smoking, dot the landscape, contributing to the area's apocalyptic feel. Given the chaos that reigns here, the city's law enforcement officials have walled it off and are fighting a stalemated battle with its denizens, a menagerie of the city's villain population. | ||
Prior to [[Issue 16]], a hero needed to be at least Security Level 10 to enter. | Prior to [[Issue 16]], a hero needed to be at least Security Level 10 to enter. | ||
{{clr}} | |||
{{Recon Officer Boomtown}} | {{Recon Officer Boomtown}} | ||
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[[Babbage]] will sometimes appear along the northern wall. | [[Babbage]] will sometimes appear along the northern wall. | ||
[[War Machine]] the Council have a heavily fortified base in the South East of Boomtown, defended by mass-produced Council War Walkers! | |||
== Neighborhoods == | == Neighborhoods == | ||
* The Cannonade (Red - Level 14-19) ([[Media:Boomtown_TheCannonade.ogg|Music]]) | * The Cannonade (Red - Level 14-19) ([[Media:Boomtown_TheCannonade.ogg|Music]]) | ||
* Council Base (Red - Level 14-19) (unknown) | |||
* The Fuse (Yellow - Level 11-14) ([[Media:Boomtown_TheFuse.ogg|Music]]) | * The Fuse (Yellow - Level 11-14) ([[Media:Boomtown_TheFuse.ogg|Music]]) | ||
* Grenadier Village (Red - Level 14-19) ([[Media:Boomtown_GrenadierVillage.ogg|Music]]) | * Grenadier Village (Red - Level 14-19) ([[Media:Boomtown_GrenadierVillage.ogg|Music]]) | ||
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== Exploration Badges == | == Exploration Badges == | ||
{{Badges in zone}} | |||
{{ | |||
== Historical Plaques == | == Historical Plaques == | ||
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* One [[Just Said No to Superadine Badge]] monument | * One [[Just Said No to Superadine Badge]] monument | ||
* One [[Scholar Badge]] monument | * One [[Scholar Badge]] monument | ||
== Day Jobs == | |||
{{Day job locations | |||
| Monitor Duty | |||
}} | |||
== Transfer Points == | == Transfer Points == | ||
Line 56: | Line 63: | ||
== Villain Groups == | == Villain Groups == | ||
* {{Enemy 5th Column}} | |||
* {{Enemy Clockwork}} | * {{Enemy Clockwork}} | ||
* {{Enemy Council}} | * {{Enemy Council}} | ||
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* {{Enemy Vahzilok}} | * {{Enemy Vahzilok}} | ||
[[Category: | == Notes == | ||
* This zone has been in the game for [[Hero|Heroes]] since [[Issue 0]]. | |||
* The Council Base neighborhood and [[War Machine]] zone event were added in [[Issue 25]]. | |||
== Images == | |||
<center> | |||
<gallery> | |||
Image:Thecannonade.jpg|The Cannonade | |||
Image:Council Base.png|Council Base | |||
Image:Thefuse.jpg|The Fuse | |||
Image:Grenadiervillage.jpg|Grenadier Village | |||
Image:Powderkeg.jpg|Powderkeg | |||
Image:Primer.jpg|Primer | |||
</gallery> | |||
</center> | |||
<!-- == External Links == | |||
{{BadgeHunter Map|map=boomtown}} --> | |||
[[Category:Hero Hazard Zones]] | |||
[[Category:Hero Zones]] | [[Category:Hero Zones]] |
Latest revision as of 15:19, 26 May 2022
- Trainers:
- none
- Trial / TF Contacts:
- none
- Events:
- Babbage, War Machine
- Exploration Badges:
- Phalanxer, Regal, Vision of Despair, Destined for Valhalla, Towering Inferno, Boomtown Troglodyte, End of the Line, Corpse Box
- Plaque Badges:
- Disciple III, IV, V, Just Said No to
Superadine IV, Scholar IV - Day Jobs:
- Monitor Duty
- Connecting Zones:
- Sewer Network, Steel Canyon
- Transits:
- none
Overview
The once peaceful burgh of Baumton became the site of the showdown between the Paragon City heroes and the invading Rikti aliens. Now called "Boomtown," it is as dead as Steel Canyon is alive. Choked with smoke, flames and debris from the Rikti attack, this area took the brunt of the damage to the city. Skyscrapers as tall as those found in Steel Canyon lie toppled and broken, stumps of concrete and steel jutting into the blackened sky like rotting teeth. Train tracks lie twisted and deformed, while burning and broken carcasses of cars can be found in alleys, rubble piles and even tossed into the remains of park trees -- a testimony to the savage fury of the attacks in this region. Huge craters, many still smoking, dot the landscape, contributing to the area's apocalyptic feel. Given the chaos that reigns here, the city's law enforcement officials have walled it off and are fighting a stalemated battle with its denizens, a menagerie of the city's villain population.
Prior to Issue 16, a hero needed to be at least Security Level 10 to enter.
Zone Events
Babbage will sometimes appear along the northern wall.
War Machine the Council have a heavily fortified base in the South East of Boomtown, defended by mass-produced Council War Walkers!
Neighborhoods
- The Cannonade (Red - Level 14-19) (Music)
- Council Base (Red - Level 14-19) (unknown)
- The Fuse (Yellow - Level 11-14) (Music)
- Grenadier Village (Red - Level 14-19) (Music)
- Powderkeg (Orange - Level 12-16) (Music)
- Primer (Orange - Level 12-16 ) (Music)
Exploration Badges
This tower used to be a bastion for the Trolls, providing them a good view over much of Boomtown. When the Outcasts moved in, they violently assaulted this tower and killed or drove out the Trolls holed up within. This was a major victory for the Outcasts, and they keep the fires burning within as a constant reminder to the Trolls still in Boomtown of the defeat they suffered.
The Lost, despised and reviled by every other criminal organization and gang, have become adept at finding secure hiding places where they can plot their revenge. Boomtown has several subterranean transit tunnels that escaped the devastation during the Rikti attack, and in fact provided shelter to Baumton's terrified residents. Now the Lost call these tunnels home and they will defend them to the death.
On the day of the Rikti attack that wrought such devastation upon Baumton, this shattered monorail track was a scene of terror; one of many on that dark day. But as the four-o'clock train dangled precipitously from the rail's shorn edge, the nightly news reported the fate of the imperiled passengers minute by minute. Ultimately the passengers were saved by Lady Liberty and the Back Alley Brawler in a narrow escape as Rikti soldiers closed in.
The stench of death clings to this forlorn cargo container. The Vahzilok are rumored to store corpses there for later use in their blasphemous experiments. It is difficult to argue what is more horrific: a cargo container stuffed with dead bodies, or one that is empty—indicating that the Vahizilok have a new crop of cadaverous servitors roaming the streets to do their dark bidding.
Before Baumton had its 'accident,' the Freedom Phalanx called this building home.
King Mihenra, a self-proclaimed warlord from the Netherworld, attempted to seize control of Paragon City, only to be defeated by Positron on this very spot.
An unnatural feeling of dread permeates the area in what is now called the Pit of Despair.
Valkyrie proved herself to Positron by battling the Clockwork King on this spot. Although she did not succeed in defeating him, he was severely damaged and Clockwork activity came to a halt for several weeks afterwards.
Historical Plaques
- Three Disciple Badge monuments
- One Just Said No to Superadine Badge monument
- One Scholar Badge monument
Day Jobs
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
Transfer Points
- There is a gate along the south wall that lead to Steel Canyon.
- There is an entrance to the Sewer Network.
- The Boomtown Beacon location is (1750, 16, 3278.5), northeast of the entrance to the Sewer Network.
Villain Groups
Notes
- This zone has been in the game for Heroes since Issue 0.
- The Council Base neighborhood and War Machine zone event were added in Issue 25.