Talk:Day Job Badges: Difference between revisions

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== Double Day Job Locations ==
==Issue 14 Multi-Credit==


Recently a user removed the Double Day Jobs section with a comment that he had checked the Pocket D ones and that they did not work. I have checked the Talos one today and it does still work so I think we need to try and do a bit more research to determine for sure which ones do and don't work. To that end if you have recently confirmed that one works (by logging out and checking your badge progress or powers) please post here. [[User:CmdrAdeon|CmdrAdeon]] 22:40, 3 January 2009 (UTC)
[[Issue 14]] seems to have tweaked many day job locations. For instance, the Base Portal in Talos Island was moved, and can no longer be used for dual credit on {{BadgeLink|Monitor Duty}} and {{BadgeLink|Commuter}}. I have seen mentions on the [[Official Forums]] about RWZ multi-credit locations being tweaked. I am removing everything from the front page until we can verify stuff. See [[/Archive2|Page 2]] of the archives for the old listings. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 19:31, 10 April 2009 (UTC)
: I've also re-confirmed the Vanguard/Monitor one [[User:CmdrAdeon|CmdrAdeon]] 23:22, 3 January 2009 (UTC)
:: I logged a character out in the Vanguard hospital tonight with no progress on either Vanguard or Caregiver.  I'll try to remember to report the results back here. --[[User:Eabrace|Eabrace]] 05:02, 4 January 2009 (UTC)
:: Update:  Just checked and Caregiver and Vanguard progress bars are now both showing 4.36% progress.  (Location {{coords|212.0|-1191.5|-2264.0}}.)
Had to mention that Pocket D has another double day job location in the areas with the regen pods (where heroes or villians go in Pocket D when they click Go To Hospital). You can get Clubber and Care Giver/Pain Specialist badges.


Has anyone checked the Pocket D arena yet? -- Gothenem
All the Mercy Island day job locations near Kalinda will only give credit for 1 day job at a time. -- [[User:Snow Globe|Snow Globe]] 05:18, 14 May 2009 (UTC)


:I've done some checking in places that seemed like they might work, and the hospital areas in the following zones do NOT appear to give dual credit: Firebase Zulu, Recluse's Victory, Cimerora, and Oroborus. Interestingly in Recluse's Victory the portal that leads from the Hero's base to the main zone appears to give monitor credit, but I haven't checked to see if it gives dual credit. [[User:CmdrAdeon|CmdrAdeon]] 08:00, 4 January 2009 (UTC)
:I logged out in most of the previous dual-locations with different characters and only got one badge credit at a time at each location. Removed Section. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 18:09, 30 June 2009 (UTC)


== TOCright ==
''removed {{tl|TOCright}} -- does not play well with <nowiki>{{Badgenav}}</nowiki>'' - Sekoia
:{{tl|TOCright}} exists on every badge tab page, and I see no issues with it on this or any other badge tab page. O.o? -- [[User:Aggelakis|Agge]] <sub>([[User_talk:Aggelakis|talk]])</sub> 02:42, 4 July 2009 (UTC)


OK, let's see here....
:: I took a screenshot of how it was rendering for me: [[:File:Screenshot-Day-Job-Badges-Article.png]] (linking instead of inlining since it's big). We had two right-floats, and the badge one was to the left of the TOC. And between the two of them, they took up over half the width. I thought it looked really bad. In all honesty, I don't really like how the Badgenav is implemented -- navboxes should go at the bottom of the article, they shouldn't be right-floats at the top. But I wasn't really interested in messing with that, so I figured removing the TOCright would be a non-controversial improvement. *shrugs* It's not a huge deal to me if it gets reverted back in. :) -- [[User:Sekoia|Sekoia]] 02:56, 4 July 2009 (UTC)


Cimerora rez location:  nope, one job only.
== Gold Side Day Jobs? ==
Grandville: nope
Mercy:  Nope, not either location.
Pocket-D:  Nope.
Vanguard:  Nope.
Talos:  Nope.


I tried them all, none of them work.  Sometimes it takes 15 seconds for the day job icons to switch over but they do switch.  Also, if you have the day job benifits, you'll have an icon, so it's best to test with somebody that doesn't have the job at all.  Otherwise you have to look for three icons!
What are the Day Jobs available in Praetoria, and their locations? Do we know yet? --[[User:Lxndr|Lxndr]] 20:51, 4 August 2011 (UTC)


I did find a bug.  Villain rez station (and vault?) give the Clubber badge while the hero side gives badges for caregiver (and banker).
:Though not yet collected here, it looks like some (if not most) of that information has been recorded on the various zone pages.
 
:* [[Imperial City]] - Professor, Banker/Thief, Caregiver/Pain Specialist
I could swear there was a patch note about cleaning these things up but I don't see it anywhere.  Maybe it was at the end of beta?
:* [[Neutropolis]] - Banker/Thief, Caregiver/Pain Specialist
[[Zloth]]
:* [[Nova Praetoria]] - Banker/Thief, Caregiver/Pain Specialist
 
:* [[Underground Imperial]] - Banker, Caregiver (not clear on whether Loyalists can earn badges in this area)
::Zloth, make sure you are judging these by badge progress when you log back in, not by the icons. The icons don't really mean anything, you don't always get two icons. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 17:35, 4 January 2009 (UTC)
:* [[Underground Neutropolis]] - Banker/Thief, Caregiver/Pain Specialist
 
:* [[Underground Nova]] - Banker/Thief, Caregiver/Pain Specialist
If you can't judge by the icons, then we are going to need a lot more than just telling people to use careful positioning.  Positioning where?  Anywhere along the border between the two badges?  Only in some spots along the border?  How can you tell if you are on the border or just close to it?
:--[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 21:12, 4 August 2011 (UTC)
 
Honestly, I really doubt this effect exists at all now.  The icons are just reporting what day job you will get according to your exact location.  The call to see what icon to show is very likely the same call made when you log in to award day job credit.
--[[User:Zloth|Zloth]] 17:55, 4 January 2009 (UTC)
 
::It's not. You don't always get two icons. I am currently getting badge progress on Monitor Duty/Clubber at the base portal in Pocket D. I am only getting the icon for Monitor Duty. I'm sorry, you're wrong. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 18:01, 4 January 2009 (UTC)
 
That's very odd.  Hero or villain?  And at what exact location?  Because I had a hero logged out right near the base portal for over a week.  She got progress on monitor duty but clubber hadn't even started.  If you could post a /loc then I could set myself at the same spot and confirm.
--[[User:Zloth|Zloth]] 19:38, 4 January 2009 (UTC)
 
::An easy one to confirm the double credit on is the Vanguard hospital. I get credit for Vanguard and Caregiver when logged off towards the back of the hospital area, regardless of the number of icons displayed. I've seen others say that you have to log off on the hospital steps, but my testing indicates otherwise. I've also found that the Arachnos base near the ferry in St Martial gives double credit if you log off close to the ferry or the Black Helicopter.
 
::The general principle appears to be that day job locations will not exclude one another unless the devs have specifically cleaned them up - i.e. created a cut-out in the defined area for the encompassing location. The Pocket D and Grandville zone badges appear to mostly drop off when you're in another day job location (based on testing by myself and others in my SG), but there are plenty of sweet spots in Arachnos bases (for instance) that don't appear to require you to be positioned on or near the border of the two areas. [[User:Redoubt|Redoubt]] 23:21, 4 January 2009 (UTC)
:::That matches my theory. One useful trick that sometimes allows you to tell if an area might give double credit or not is to move slowly around the edge and see if you can find a gap where you get no day job icon. If you can find a blank spot then it shows that the two day jobs don't overlap. [[User:CmdrAdeon|CmdrAdeon]] 23:53, 4 January 2009 (UTC)
 
Well what'd'ya know...  I just logged off standing on the sink in the back of the Vanguard base and got double credit.  In fact, I just tried it standing on the drain that's right in the center of the room and it worked.  Craziness.
 
So now we've got to actually explain it to people.  Where do you actually have to stand for all the double credits?
--[[User:Zloth|Zloth]] 02:42, 5 January 2009 (UTC)
 
:<strike>At the base portal in Pocket D {{coords|46.3|0|-1040}}, I get double-duty. Additionally, I am managing to get both icons for once (usually I only have one icon). -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 12:19, 6 January 2009 (UTC)</strike>
:My other character isn't getting double-duty in the same spot. The character that was getting double-duty is on a server that's currently down, so I can't look in her badges and verify. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 13:18, 6 January 2009 (UTC)
 
I did get credit for both Care Giver/Pain Specialist and Clubber in the Hero Side hospital area of Pocket D. Not sure if the villian side works. I still need to double check the portal area, the vaults and the villian side.  - Gothenem

Latest revision as of 21:12, 4 August 2011

Issue 14 Multi-Credit

Issue 14 seems to have tweaked many day job locations. For instance, the Base Portal in Talos Island was moved, and can no longer be used for dual credit on Monitor Duty and Commuter. I have seen mentions on the Official Forums about RWZ multi-credit locations being tweaked. I am removing everything from the front page until we can verify stuff. See Page 2 of the archives for the old listings. -- Agge (talk) 19:31, 10 April 2009 (UTC)

All the Mercy Island day job locations near Kalinda will only give credit for 1 day job at a time. -- Snow Globe 05:18, 14 May 2009 (UTC)

I logged out in most of the previous dual-locations with different characters and only got one badge credit at a time at each location. Removed Section. -- Agge (talk) 18:09, 30 June 2009 (UTC)

TOCright

removed {{TOCright}} -- does not play well with {{Badgenav}} - Sekoia

{{TOCright}} exists on every badge tab page, and I see no issues with it on this or any other badge tab page. O.o? -- Agge (talk) 02:42, 4 July 2009 (UTC)
I took a screenshot of how it was rendering for me: File:Screenshot-Day-Job-Badges-Article.png (linking instead of inlining since it's big). We had two right-floats, and the badge one was to the left of the TOC. And between the two of them, they took up over half the width. I thought it looked really bad. In all honesty, I don't really like how the Badgenav is implemented -- navboxes should go at the bottom of the article, they shouldn't be right-floats at the top. But I wasn't really interested in messing with that, so I figured removing the TOCright would be a non-controversial improvement. *shrugs* It's not a huge deal to me if it gets reverted back in. :) -- Sekoia 02:56, 4 July 2009 (UTC)

Gold Side Day Jobs?

What are the Day Jobs available in Praetoria, and their locations? Do we know yet? --Lxndr 20:51, 4 August 2011 (UTC)

Though not yet collected here, it looks like some (if not most) of that information has been recorded on the various zone pages.
--Eabrace Healthbar notify phone.png 21:12, 4 August 2011 (UTC)