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| :::Here they are in case you want to reuse what was already listed. Not sure if you want the same format, but here is a starting list at least. - [[User:Snorii|Snorii]] 03:52, 14 December 2008 (UTC) | | :::Here they are in case you want to reuse what was already listed. Not sure if you want the same format, but here is a starting list at least. - [[User:Snorii|Snorii]] 03:52, 14 December 2008 (UTC) |
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| {{PowerBox|Icon=ShieldDefense BattleAgility.png|Name=[[Shield Defense#Active_Defense|Active Defense]]|Effect=Click Resistance, Self|Desc=Part of the [[Shield Defense]] powerset available to [[Tanker]]s, [[Brute]]s, and [[Scrapper]]s. Provides resistance to Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects for a short duration}}
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| {{PowerBox|Icon=Poison Antidote.png|Name=[[Poison#Antidote|Antidote]]|Effect=Click, Ally +Resistance|Desc=Part of the [[Poison]] powerset available to [[Mastermind]]s. Provides resistance to Disorient, Hold, Sleep, Immobilize, Slow, Cold, and Toxic.}}
| | Thanks. I had them already from when I separated them out. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 04:05, 14 December 2008 (UTC) |
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| {{PowerBox|Icon=SonicDebuff_Dispel.png|Name=[[Sonic Resonance#Clarity|Clarity]]|Effect=Ranged Resistance+Free, Ally
| | :I guess I can add them back to the article since I don't see the point of removing content from the wiki. I fully understand reformatting/restructuring, though. - [[User:Snorii|Snorii]] 20:47, 15 December 2008 (UTC) |
| |Desc=Part of the [[Sonic Resonance]] powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.}}
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| {{PowerBox|Icon=Empathy_MindWall.png|Name=[[Empathy#Clear Mind|Clear Mind]]|Effect=Ranged Resistance+Free, Ally
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| |Desc=Part of the [[Empathy]] powerset available to Controllers and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.}}
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| {{PowerBox|Icon=PainDomination EnforcedMorale.png|Name=[[Pain_Domination#Enforced_Morale|Enforced Morale]]|Effect=Ranged Resistance+Free, Ally
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| |Desc=Part of the [[Pain Domination]] powerset available to Corruptors and Masterminds. Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes, and a minor recharge and movement speed boost.}}
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| {{PowerBox|Icon=EnergyAura Entropy.png|Name=[[Energy_Aura#Entropy_Shield|Entropy Shield]]|Effect=Toggle Resistance, Self|Desc=Part of the [[Energy Aura]] powerset available to [[Brute]]s and [[Stalker]]s. Provides resistance to Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, and DeBuff Defense.}}
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| {{PowerBox|Icon=Fitness Health.png|Name=[[Fitness#Health|Health]]|Effect= Auto: Self +Resistance (Sleep)|Desc=Part of the [[Fitness]] power pool available to all archetypes. Provides resistance to Sleep.}}
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| {{PowerBox|Icon=Willpower IndomitableWill.png|Name=[[Willpower#Indomitable_Will|Indomitable Will]]|Effect=Self +Resist(Disorient, Hold, Sleep, Fear, Confusion, Knockback) +Defense(Psionics)
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| |Desc=Part of the [[Willpower]] powerset available to [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s. Provides defense to Psionic damage and resistance to Disorient, Hold, Sleep, Fear, Confusion, Knockback.}}
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| {{PowerBox|Icon=PsionicMastery_IndomitableWill.png|Name=[[Psionic Mastery#Indomitable Will|Indomitable Will]]|Effect=Resistance, Self
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| |Desc=Part of the [[Psionic Mastery]] Ancillary pool available to Controllers. Provides defense to Psionic damage and resistance to Sleep, Fear, Hold, and Disorient.}}
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| {{PowerBox|Icon=Ninjitsu_KujInRin.png|Name=[[Ninjitsu#Kuji-In Rin|Kuji-In Rin]]|Effect=Toggle Resistance, Self
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| |Desc=Part of the [[Ninjitsu]] powerset available to Stalkers. Provides resistance to Sleep, Fear, Hold, Immobilize, Confuse, and Disorient.}}
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| {{PowerBox|Icon=StormSummoning_O2Boost.png|Name=[[Storm Summoning#02 Boost|02 Boost]]|Effect=Heal, Ranged Resistance+Free, Ally
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| |Desc=Part of the [[Storm Summoning]] powerset available to Controllers and Defenders. Provides resistance to Sleep, Disorient, and Endurance Drain.}}
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| {{PowerBox|Icon=DarkArmor_ObsidianShield.png|Name=[[Dark Armor#Obsidian Shield|Obsidian Shield]]|Effect=Toggle Resistance, Self
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| |Desc=Part of the [[Dark Armor]] powerset available to Brutes, Scrappers, and Stalkers. Provides resistance to Psionic damage, Sleep, Fear, Hold, and Disorient.}}
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| {{PowerBox|Icon=ShieldDefense OneWithTheShield.png|Name=[[Shield Defense#One With the Shield|One With the Shield]]|Effect=Click, Self
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| |Desc=Part of the [[Shield Defense]] powerset available to Brutes, Scrappers, and Tankers. Provides strong resistance against most types of damage and also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects.}}
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| {{PowerBox|Icon=FlamingShield PlasmaSheild.png|Name=[[Fiery_Aura#Plasma_Shield|Plasma Shield]]|Effect=Toggle Resistance, Self|Desc=Part of the [[Fiery Aura]] powerset available to [[Tanker]]s and [[Brute]]s. Provides resistance to Sleep and Hold effects.}}
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| {{PowerBox|Icon=SuperReflexes PracticedBrawler.png|Name=[[Super_Reflexes#Practiced_Brawler|Practiced Brawler]]|Effect=Toggle Resistance, Self|Desc=Part of the [[Super Reflexes]] powerset available to [[Scrapper]]s and [[Stalker]]s. Provides resistance to Knockback, Disorient, Hold, Sleep, and Immobilize effects.}}
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| {{PowerBox|Icon=ElectricArmor SelfBuffDefense.png|Name=[[Electric_Armor#Power_Surge|Power Surge]]|Effect=Click Resistance, Self|Desc=Part of the [[Electric Armor]] powerset available to [[Brute]]s. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and Enemy Teleportation.}}
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| {{PowerBox|Icon=StoneArmor Rooted.png|Name=[[Stone_Armor#Rooted|Rooted]]|Effect=Click Resistance, Self|Desc=Part of the [[Stone Armor]] powerset available to [[Brute]]s. Provides resistance to Knockback, Sleep, Hold, Disorient and Endurance Drain effects, increases Regeneration, but reduces speed and prevents super speed, jumping and flight.}}
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| {{PowerBox|Icon=ElectricArmor SelfResistMez.png|Name=[[Electric_Armor#Static_Shield|Static Shield]]|Effect=Toggle Resistance, Self|Desc=Part of the [[Electric Armor]] powerset available to [[Brute]]s. Provides resistance to Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation.}}
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| {{PowerBox|Icon=Medicine_Stimulant.png|Name=[[Medicine#Stimulant|Stimulant]]|Effect=Ranged Resistance+Free, Ally
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| |Desc=Second power in the [[Medicine]] pool. Frees an ally from and provides resistance to Immobilize, Sleep, Disorient, Hold, Fear, and Confuse.}}
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| {{PowerBox|Icon=Willpower StrengthOfWill.png|Name=[[Willpower#Strength_of_Will|Strength of Will]]|Effect=Self +Resist (Disorient, Sleep, Hold, Immobilize, Knockback, All Damage)
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| |Desc=Final power of the [[Willpower]] powerset available to [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, and All Damage}}
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| {{PowerBox|Icon=Invulnerability Unstoppable.png|Name=[[Invulnerability#Unstoppable|Unstoppable]]|Effect=Click Resistance, Self|Desc=Part of the [[Invulnerability]] powerset available to [[Tanker]]s, [[Brute]]s, and [[Scrapper]]s. Provides resistance to Disorient, Sleep, Hold, Immobilize, and Knockback.}}
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| {{PowerBox|Icon=Invulnerability UnyeildlingStance.png|Name=[[Invulnerability#Unyielding|Unyielding]]|Effect=Toggle Resistance, Self|Desc=Part of the [[Invulnerability]] powerset available to [[Tanker]]s, [[Brute]]s, and [[Scrapper]]s. Provides resistance to Disorient, Hold, Sleep, Slow, and Knockback.}}
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| {{PowerBox|Icon=Leadership Vengence.png|Name=[[Leadership#Vengeance|Vengeance]]|Effect=Click, Ally +Resistance|Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.}}
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| {{PowerBox|Icon=IceArmor WetIce.png|Name=[[Ice_Armor#Wet_Ice|Wet Ice]]|Effect=Toggle Resistance, Self|Desc=Part of the [[Ice Armor]] powerset available to [[Tanker]]s. Provides resistance to Defense Debuffs, Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects.}}
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| {{PowerBox|Icon=Temporary_CryoniteArmor.png|Name=[[Sleep Resistance (Empowerment)]]|Effect=Resistance, Self
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| |Desc=You have minor resistance to Sleep effects for the next 1 hour.}}
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| ==Inspirations That Protect Against Sleep==
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| {{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_1.png|Name=[[Inspirations#Resist Effects Inspirations|Break Free]]|Effect=Resistance+Free, Self
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| |Desc=This [[Inspirations|inspiration]] frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
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| {{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_2.png|Name=[[Inspirations#Resist Effects Inspirations|Emerge]]|Effect=Resistance+Free, Self
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| |Desc=This [[Inspirations|inspiration]] frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
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| {{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_3.png|Name=[[Inspirations#Resist Effects Inspirations|Escape]]|Effect=Resistance+Free, Self
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| |Desc=This [[Inspirations|inspiration]] frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
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| {{PowerBox|Icon=Inspiration_Mes_Protect_Lvl_2.png|Name=[[Inspirations#Siren.27s_Call|Strength of Will]]|Effect=Resistance, Self
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| |Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
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| <!-- * resistance and protection aren't the same thing. One cuts duration of mez effects, one increases your magnitude of protection. (Not neccessarily true. See [[Talk:Fear]])-->
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Blind
Isn't Blind a Hold, not a Sleep?
Abyssal 19:40, 28 February 2007 (PST)
o.o some one call me?
<.< >.> actually, its both.. some powers are dual nature afterall, but its so pathetic a sleep that its only usually slotted for hold. o,o now of course, we need to argue why the Devs reversed hold and immobalize, when clearly if your immobalized, you can't move at all, like a hold does in the game, and if someone where 'held', you'd expect them to still be able to move a bit.. --Sleepy Kitty 21:49, 28 February 2007 (PST)
- The City of Data page lists it as a Hold/Sleep, and when a Carnie attacks me with it I see it as a Sleep, however it acts as a hold and only as a hold according to the power description. I guess a dev screwed a spreadsheet up... It takes Sleep enhancements but doesn't have an Sleep effect. Should ask a redname in the boards to confirm. -- Leandro 01:18, 1 March 2007 (PST)
- Blind does two things. The primary effect is that it applies a Mag 3 Hold to your target (with a 20% chance of an additional Mag 1 Hold). The secondary effect is that nearby foes (those within 2 feet) will put under a Mag 2 Sleep. However, since the radius of effect for the sleep is so small (two feet), you only very rarely see it happen. However, I can confirm that it does, in fact, happen. I've seen it on occasion on my illusion controller. (City of Data also confirms this, though it's confusing. Blind does two things: it Holds and it summons "Pets Blind". If you look under "Pet" for "Blind", you'll see that that "pet" casts a Sleep effect on enemies within 2 feet.) When Blind holds a target, the target will hold its head in agony with light flashing from its eyes. When Blind sleeps a target, the target will sway back and forth a bit with light flashing from its eyes, but won't hold its head in agony. The visual effects are similar, but not the same. -- Sekoia 02:02, 1 March 2007 (PST)
Heals and Sleeps
Benefitting from a heal will free a player from sleep. I've seen this in action many, many times. I had heard at one point that it only works if the slept player benefits from the heal, though. If they're at full hit points, the heal won't benefit them, and thus they won't wake. Can anyone confirm/deny this for certain? I also have no idea if healing will wake a slept NPC. Anyone know? -- Sekoia 02:14, 1 March 2007 (PST)
>.> a slept player will wake from a heal even if their at max health, it might be a bug, but I think what the person who told you that was thinking where instances where the heal heals for 0 pnts, which happends with some scrapper powers, tank, and things like absorb pain. For a brief time, heals will be 0 to said person, thus, they don't benefit from them. Even if your at max health, your combat will still list it as "$target healed you 259 pnts of.." --Sleepy Kitty 02:58, 1 March 2007 (PST)
We need to add Sirens Song but I'm not good with the code.
Sirens song is a blaster/corruptor sleep. NEVER MIND! I got it, this is my first edit to any wiki :) Also, I added the notes about electrical manipulation for blasters thanks! --Detfrost1 03:06, 20 October 2007
Powers that Protect/Resist Sleep
So, where did all of that go? I don't have a problem splitting the article, but I don't see a link to the list of powers that protect against sleep powers. - Snorii 03:49, 14 December 2008 (UTC)
- I'm rewriting it in notepad to add it to the "List of powers..." page. -- Agge (talk) 03:50, 14 December 2008 (UTC)
- Here they are in case you want to reuse what was already listed. Not sure if you want the same format, but here is a starting list at least. - Snorii 03:52, 14 December 2008 (UTC)
[removed list]
Thanks. I had them already from when I separated them out. -- Agge (talk) 04:05, 14 December 2008 (UTC)
- I guess I can add them back to the article since I don't see the point of removing content from the wiki. I fully understand reformatting/restructuring, though. - Snorii 20:47, 15 December 2008 (UTC)