Broker: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Sweetooth
No edit summary
 
No edit summary
 
(14 intermediate revisions by 10 users not shown)
Line 1: Line 1:
A Broker is a contact that uses the [[Rogue Isle Protector|Newspaper]] to supply missions.
__NOTOC__ __NOEDITSECTION__
{{otheruses4|1=the group of contacts in the Rogue Isles|2=the [[Wentworths Badges|Wentworth's]] or [[Black Market Badges|Black Market Badge]]|3=Broker Badge}}
== Overview ==


When a Villain visits a Broker for the first time in a zone, they can then read the Newspaper for that zone and get missions from the newspaper.
A '''broker''' is a contact in the [[Rogue Isles]] that interacts with an eligible character based on missions completed in the [[Rogue Isle Protector]] newspaper. Eligible characters are [[Villain (Alignment)|Villains]], [[Rogue (Alignment)|Rogues]] and [[Vigilante (Alignment)|Vigilantes]].


Once the Villain runs enough Newspaper missions the Newspaper will have a coded message to visit the broker to pull a special job.
When a character visits a broker for the first time, they can then read the newspaper to get [[schemes]], or short missions. Once enough schemes are completed, the newspaper will have a coded message to visit the broker to complete a [[Mayhem Mission]]. Successful completion of a mayhem mission will result in another contact being introduced if any suitable ones are available.


These special jobs can be declined; though completing these special Heists can lead to getting other contacts.
The newspaper cannot be used in a zone which is too high or low level; a villain can first access a broker at level 5 in [[Port Oakes]].


Schemes or Missions Found in [[Rogue Isle Protector|The Rogue Isle Protector]] are level specific, and once you level beyond a certain zone, opening the paper will get a "Nothing here catches your interest." type of message instead of a list of 3 schemes
Each zone has two brokers except [[Grandville]], which only has one.
 
=== Introduction===
 
Upon approaching a broker for the first time, characters receive a briefing specific to the broker, as well as the following:
 
:Now that you've been introduced to your Broker, you can start scanning the Rogue Isles Protector, the local newspaper, for things going on in your current zone. You can then act on one of your 'Schemes' by selecting it from the newspaper, listed under your Contacts.
 
:After every 3 successful Schemes, your Broker will tip you off to Heists and other special missions, as well as introduce you to new Contacts with stories and missions of their own.
 
'''Note:''' The number of schemes varies between 3 and 5.
 
 
[[Category:Gameplay]][[Category:Broker Contacts|*]]

Latest revision as of 22:55, 17 August 2021

Overview

A broker is a contact in the Rogue Isles that interacts with an eligible character based on missions completed in the Rogue Isle Protector newspaper. Eligible characters are Villains, Rogues and Vigilantes.

When a character visits a broker for the first time, they can then read the newspaper to get schemes, or short missions. Once enough schemes are completed, the newspaper will have a coded message to visit the broker to complete a Mayhem Mission. Successful completion of a mayhem mission will result in another contact being introduced if any suitable ones are available.

The newspaper cannot be used in a zone which is too high or low level; a villain can first access a broker at level 5 in Port Oakes.

Each zone has two brokers except Grandville, which only has one.

Introduction

Upon approaching a broker for the first time, characters receive a briefing specific to the broker, as well as the following:

Now that you've been introduced to your Broker, you can start scanning the Rogue Isles Protector, the local newspaper, for things going on in your current zone. You can then act on one of your 'Schemes' by selecting it from the newspaper, listed under your Contacts.
After every 3 successful Schemes, your Broker will tip you off to Heists and other special missions, as well as introduce you to new Contacts with stories and missions of their own.

Note: The number of schemes varies between 3 and 5.