Template:IOEffect/B/4: Difference between revisions

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{{#switch:{{{level|{{{1|}}}}}}
<includeonly>{{#switch:{{{level|{{{1|}}}}}}
|10=3.1
|10=3.1
|11=3.5
|11=3.5
Line 16: Line 16:
|24=8.1
|24=8.1
|25=8.4
|25=8.4
|26=?
|26=8.8
|27=?
|27=8.8
|28=?
|28=9.0
|29=?
|29=9.1
|30=?
|30=9.1
|31=?
|31=9.2
|32=?
|32=9.4
|33=?
|33=9.5
|34=?
|34=9.5
|35=?
|35=9.6
|36=?
|36=9.8
|37=?
|37=9.8
|38=?
|38=9.9
|39=?
|39=10.1
|40=?
|40=10.1
|41=?
|41=10.2
|42=?
|42=10.3
|43=?
|43=10.5
|44=?
|44=10.5
|45=?
|45=10.6
|46=?
|46=10.7
|47=?
|47=10.8
|48=?
|48=10.9
|49=?
|49=11.0
|50|51|52|53=?
|50|51|52|53=11.2
|#default=0
|#default=0
}}
}}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude>

Latest revision as of 20:19, 30 August 2020

[edit] [purge] Documentation


The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.

Usage

This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.

  Schedule A Schedule B Schedule C Schedule D
1 Aspect {{IOEffect/A/1}} {{IOEffect/B/1}} {{IOEffect/C/1}} {{IOEffect/D/1}}
2 Aspects {{IOEffect/A/2}} {{IOEffect/B/2}} {{IOEffect/C/2}} {{IOEffect/D/2}}
3 Aspects {{IOEffect/A/3}} {{IOEffect/B/3}} {{IOEffect/C/3}} {{IOEffect/D/3}}
4 Aspects {{IOEffect/A/4}} {{IOEffect/B/4}} {{IOEffect/C/4}} {{IOEffect/D/4}}

The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}} will yield 16.0.

If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)

As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}} yields 53.0.