Template:IOEffect/C/1: Difference between revisions
imported>Sekoia (New page: {{#switch:{{{level|{{{1|}}}}}} |10=0.140 |11=0.160 |12=0.180 |13=0.200 |14=0.215 |15=0.231 |16=0.246 |17=0.262 |18=0.277 |19=0.292 |20=0.308 |21=0.323 |22=0.338 |23=0.354 |24=0.369 |25=0.3...) |
imported>Sekoia m (+doc) |
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{{#switch:{{{level|{{{1|}}}}}} | <includeonly>{{#switch:{{{level|{{{1|}}}}}} | ||
|10=0 | |10=14.0 | ||
|11=0 | |11=16.0 | ||
|12=0 | |12=18.0 | ||
|13=0 | |13=20.0 | ||
|14= | |14=21.5 | ||
|15= | |15=23.1 | ||
|16= | |16=24.6 | ||
|17= | |17=26.2 | ||
|18= | |18=27.7 | ||
|19= | |19=29.2 | ||
|20= | |20=30.8 | ||
|21= | |21=32.3 | ||
|22= | |22=33.8 | ||
|23= | |23=35.4 | ||
|24= | |24=36.9 | ||
|25= | |25=38.5 | ||
|26=0 | |26=40.0 | ||
|27= | |27=40.5 | ||
|28= | |28=40.9 | ||
|29= | |29=41.4 | ||
|30= | |30=41.8 | ||
|31= | |31=42.3 | ||
|32= | |32=42.7 | ||
|33= | |33=43.2 | ||
|34= | |34=43.6 | ||
|35= | |35=44.1 | ||
|36= | |36=44.5 | ||
|37=0 | |37=45.0 | ||
|38= | |38=45.5 | ||
|39= | |39=45.9 | ||
|40= | |40=46.4 | ||
|41= | |41=46.8 | ||
|42= | |42=47.3 | ||
|43= | |43=47.7 | ||
|44= | |44=48.2 | ||
|45= | |45=48.6 | ||
|46= | |46=49.1 | ||
|47= | |47=49.5 | ||
|48=0 | |48=50.0 | ||
|49= | |49=50.5 | ||
|50= | |50|51|52|53=50.9 | ||
|#default= | |#default=0 | ||
}} | }}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude> |
Latest revision as of 07:29, 3 March 2008
The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.
Usage
This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.
Schedule A | Schedule B | Schedule C | Schedule D | |
---|---|---|---|---|
1 Aspect | {{IOEffect/A/1}} | {{IOEffect/B/1}} | {{IOEffect/C/1}} | {{IOEffect/D/1}} |
2 Aspects | {{IOEffect/A/2}} | {{IOEffect/B/2}} | {{IOEffect/C/2}} | {{IOEffect/D/2}} |
3 Aspects | {{IOEffect/A/3}} | {{IOEffect/B/3}} | {{IOEffect/C/3}} | {{IOEffect/D/3}} |
4 Aspects | {{IOEffect/A/4}} | {{IOEffect/B/4}} | {{IOEffect/C/4}} | {{IOEffect/D/4}} |
The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}}
will yield 16.0.
If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)
As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}}
yields 53.0.