Template:IOEffect/C/4: Difference between revisions
imported>Sekoia m (extending to 53) |
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{{#switch:{{{level|{{{1|}}}}}} | <includeonly>{{#switch:{{{level|{{{1|}}}}}} | ||
|10= | |10=6.1 | ||
|11= | |11=7.0 | ||
|12= | |12=7.9 | ||
|13= | |13=8.8 | ||
|14= | |14=9.4 | ||
|15= | |15=10.1 | ||
|16= | |16=10.8 | ||
|17= | |17=11.5 | ||
|18= | |18=12.1 | ||
|19= | |19=12.8 | ||
|20= | |20=13.5 | ||
|21= | |21=14.1 | ||
|22= | |22=14.8 | ||
|23= | |23=15.5 | ||
|24= | |24=16.1 | ||
|25= | |25=16.8 | ||
|26= | |26=17.5 | ||
|27= | |27=17.7 | ||
|28= | |28=17.9 | ||
|29= | |29=18.1 | ||
|30= | |30=18.3 | ||
|31= | |31=18.5 | ||
|32= | |32=18.7 | ||
|33= | |33=18.9 | ||
|34= | |34=19.1 | ||
|35= | |35=19.3 | ||
|36= | |36=19.5 | ||
|37= | |37=19.7 | ||
|38= | |38=19.9 | ||
|39= | |39=20.1 | ||
|40= | |40=20.3 | ||
|41= | |41=20.5 | ||
|42= | |42=20.7 | ||
|43= | |43=20.9 | ||
|44= | |44=21.1 | ||
|45= | |45=21.3 | ||
|46= | |46=21.5 | ||
|47= | |47=21.7 | ||
|48= | |48=21.9 | ||
|49= | |49=22.1 | ||
|50|51|52|53= | |50|51|52|53=22.3 | ||
|#default=0 | |#default=0 | ||
}} | }}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude> |
Latest revision as of 19:59, 30 August 2020
The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.
Usage
This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.
Schedule A | Schedule B | Schedule C | Schedule D | |
---|---|---|---|---|
1 Aspect | {{IOEffect/A/1}} | {{IOEffect/B/1}} | {{IOEffect/C/1}} | {{IOEffect/D/1}} |
2 Aspects | {{IOEffect/A/2}} | {{IOEffect/B/2}} | {{IOEffect/C/2}} | {{IOEffect/D/2}} |
3 Aspects | {{IOEffect/A/3}} | {{IOEffect/B/3}} | {{IOEffect/C/3}} | {{IOEffect/D/3}} |
4 Aspects | {{IOEffect/A/4}} | {{IOEffect/B/4}} | {{IOEffect/C/4}} | {{IOEffect/D/4}} |
The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}}
will yield 16.0.
If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)
As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}}
yields 53.0.