Template:Petcommands: Difference between revisions

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==== Stances ====
==== Stances ====
*[[Image:PetCommand_Stance_Aggressive.png|20px]] '''Aggressive''' Attack everything in sight.
*[[Image:PetCommand_Stance_Aggressive.png|20px]] '''Aggressive''' - Attack everything in their [[Perception]] range, or that attacks you or any of your other pets.
*[[Image:PetCommand_Stance_Defensive.png|20px]] '''Defensive''' Retaliate to damage taken by the Player or other pets of the same player.
*[[Image:PetCommand_Stance_Defensive.png|20px]] '''Defensive''' - Retaliate to attacks made against you or any of your other pets.
*[[Image:PetCommand_Stance_Passive.png|20px]] '''Passive''' Will not attack unless specifically told to
*[[Image:PetCommand_Stance_Passive.png|20px]] '''Passive''' - Will not attack unless specifically told to.


==== Actions ====
==== Actions ====
*[[Image:PetCommand_Action_Attack.png|20px]] '''Attack''' Attacks the player's currently selected target, regardless of Stance. Will default back to Follow after target has been defeated.
*[[Image:PetCommand_Action_Attack.png|20px]] '''Attack''' - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated.
*[[Image:PetCommand_Action_Follow.png|20px]] '''Follow''' Follow the player. Stance still applies.
*[[Image:PetCommand_Action_Follow.png|20px]] '''Follow''' - Follow you.
*[[Image:PetCommand_Action_Stay.png|20px]] '''Stay''' Hold position. Will move short distances if in Aggressive and Defensive mode.
*[[Image:PetCommand_Action_Stay.png|20px]] '''Stay''' - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking.
*[[Image:PetCommand_Action_Goto.png|20px]] '''Goto''' Gives the player a targetting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay.
*[[Image:PetCommand_Action_Goto.png|20px]] '''Goto''' - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay.
*[[Image:PetCommand_Action_Dismiss.png|20px]] '''Dismiss''' Unusual Action: Will always cause the pet(s) to disappear from the pet window. Henchmen and other player summoned pets immediately despawn. Heavies and Turrets in Recluses Victory hang around.
*[[Image:PetCommand_Action_Dismiss.png|20px]] '''Dismiss''' - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. [[Heavy|Heavies]] and Turrets in [[Recluse's Victory]] hang around.


==== Conflict ====
==== Conflict ====
*[[Image:PetCommand_ConflictingCommand.png|20px]] This icon is displayed in the pet window when 2 pets that fall under the same power are given commands that do not match. ''This does not indicate error, simply informational.''<noinclude>[[Category:Slash Command Templates|{{PAGENAME}}]]</noinclude>
*[[Image:PetCommand_ConflictingCommand.png|20px]] This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . ''This does not indicate an error.'' It is simply informational.
 
==== Unused ====
*[[Image:PetCommand_Action_Bodyguard.png|20px]] '''Bodyguard''' - Set your pets to Follow and Defend you, ensuring they are eligible and within range for Supremacy damage sharing. An example command for use with {{slashcommand|macro_image}}.<br /> Set up with the following: ''/macro_image "PetCommand_Action_Bodyguard" "Bodyguard" "petcom_all follow defensive"''
<noinclude>
[[Category:Slash Command Templates|{{PAGENAME}}]]
[[Category:Powers Templates|{{PAGENAME}}]]
</noinclude>

Latest revision as of 09:59, 1 February 2021

Stances

  • PetCommand Stance Aggressive.png Aggressive - Attack everything in their Perception range, or that attacks you or any of your other pets.
  • PetCommand Stance Defensive.png Defensive - Retaliate to attacks made against you or any of your other pets.
  • PetCommand Stance Passive.png Passive - Will not attack unless specifically told to.

Actions

  • PetCommand Action Attack.png Attack - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated.
  • PetCommand Action Follow.png Follow - Follow you.
  • PetCommand Action Stay.png Stay - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking.
  • PetCommand Action Goto.png Goto - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay.
  • PetCommand Action Dismiss.png Dismiss - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.

Conflict

  • PetCommand ConflictingCommand.png This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . This does not indicate an error. It is simply informational.

Unused

  • PetCommand Action Bodyguard.png Bodyguard - Set your pets to Follow and Defend you, ensuring they are eligible and within range for Supremacy damage sharing. An example command for use with /macro_image.
    Set up with the following: /macro_image "PetCommand_Action_Bodyguard" "Bodyguard" "petcom_all follow defensive"