Template:Quotebox/doc: Difference between revisions
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|type=dev | |type=dev | ||
|name=Joe "Hero 1" Morrissey | |name=Joe "Hero 1" Morrissey | ||
|source=the [http://na.cityofheroes.com/en/news/game_updates/issue_12/issue_12_the_midnight_hour_and.php Official Website] | |source=the [http://web.archive.org/web/20121003093838/http://na.cityofheroes.com/en/news/game_updates/issue_12/issue_12_the_midnight_hour_and.php Official Website] | ||
|date=circa May 20, 2008 | |date=circa May 20, 2008 | ||
|text=I've been a writer/designer for about 10 years now, starting at Blizzard North working on Diablo II, the expansion and anything else us "Northies" thought was a good idea at the time. From there I went over to Backbone and learned how to roll up my sleeves and get down and dirty in design. I worked on a number of handheld games the highlight of those being Death Jr. 2. About a year ago, my wife and I found out we were going to have our first kid and that meant a couple lifestyle changes needed to occur. The main one being a job much closer to home. I applied at Cryptic Studios and apparently I "interviewed well," a fact Positron is quick to point out anytime that I make his life difficult. | |text=I've been a writer/designer for about 10 years now, starting at Blizzard North working on Diablo II, the expansion and anything else us "Northies" thought was a good idea at the time. From there I went over to Backbone and learned how to roll up my sleeves and get down and dirty in design. I worked on a number of handheld games the highlight of those being Death Jr. 2. About a year ago, my wife and I found out we were going to have our first kid and that meant a couple lifestyle changes needed to occur. The main one being a job much closer to home. I applied at Cryptic Studios and apparently I "interviewed well," a fact Positron is quick to point out anytime that I make his life difficult. | ||
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|type=dev | |type=dev | ||
|name=Joe "Hero 1" Morrissey | |name=Joe "Hero 1" Morrissey | ||
|source=the [http://na.cityofheroes.com/en/news/game_updates/issue_12/issue_12_the_midnight_hour_and.php Official Website] | |source=the [http://web.archive.org/web/20121003093838/http://na.cityofheroes.com/en/news/game_updates/issue_12/issue_12_the_midnight_hour_and.php Official Website] | ||
|date=circa May 20, 2008 | |date=circa May 20, 2008 | ||
|text=I've been a writer/designer for about 10 years now, starting at Blizzard North working on Diablo II, the expansion and anything else us "Northies" thought was a good idea at the time. From there I went over to Backbone and learned how to roll up my sleeves and get down and dirty in design. I worked on a number of handheld games the highlight of those being Death Jr. 2. About a year ago, my wife and I found out we were going to have our first kid and that meant a couple lifestyle changes needed to occur. The main one being a job much closer to home. I applied at Cryptic Studios and apparently I "interviewed well," a fact Positron is quick to point out anytime that I make his life difficult. | |text=I've been a writer/designer for about 10 years now, starting at Blizzard North working on Diablo II, the expansion and anything else us "Northies" thought was a good idea at the time. From there I went over to Backbone and learned how to roll up my sleeves and get down and dirty in design. I worked on a number of handheld games the highlight of those being Death Jr. 2. About a year ago, my wife and I found out we were going to have our first kid and that meant a couple lifestyle changes needed to occur. The main one being a job much closer to home. I applied at Cryptic Studios and apparently I "interviewed well," a fact Positron is quick to point out anytime that I make his life difficult. |
Latest revision as of 16:30, 2 November 2013
Usage
This template is used for the notation of quotations from developers, community reps, and others whose comments might be applicable to a wiki article as well as direct statements from other sources (such as excerpts from the Official Website, or stories posted on the Forums). Quotebox differs from {{Cutscene}} in that Cutscene is used primarily for transcribing cutscenes and other in-game events, whereas Quotebox is primarily for referencing things outside of the game, especially those things that might require a citation.
Here's a copy-and-paste blank version of the template:
{{Quotebox |type= |name= |source= |date= |text= }}
Quotebox uses several parameters:
- name= is an optional parameter and is used to indicate the speaker or poster of the quoted material.
- text= is a required parameter, it is used to supply the actual text of what is being quoted.
- source= is a required parameter, it is used to indicate a link or short description of the source of the quotation.
- date= is an optional parameter, it is used to note the date the quoted material was posted or said by the individual in name.
- type= is an optional parameter, it is used to indicate the type of statement being quoted.
- If left blank, this parameter defaults to a generic speaker and provides a box with a grey background.
- If dev is supplied, a developer statement is indicated and the box has a light red background and a matching icon. Additionally, the article will be placed in Category:Developer Quotations.
- nocat= is an optional parameter, it is used to disable automatic categorization. Use as nocat=1.
Example
- This is a good example of proper use of the template. It lists a specific source, a date of posting (though not exact), and the person who wrote the statement. It also illustrates what a developer Quotebox looks like.
{{Quotebox |type=dev |name=Joe "Hero 1" Morrissey |source=the [http://web.archive.org/web/20121003093838/http://na.cityofheroes.com/en/news/game_updates/issue_12/issue_12_the_midnight_hour_and.php Official Website] |date=circa May 20, 2008 |text=I've been a writer/designer for about 10 years now, starting at Blizzard North working on Diablo II, the expansion and anything else us "Northies" thought was a good idea at the time. From there I went over to Backbone and learned how to roll up my sleeves and get down and dirty in design. I worked on a number of handheld games the highlight of those being Death Jr. 2. About a year ago, my wife and I found out we were going to have our first kid and that meant a couple lifestyle changes needed to occur. The main one being a job much closer to home. I applied at Cryptic Studios and apparently I "interviewed well," a fact Positron is quick to point out anytime that I make his life difficult. }}
I've been a writer/designer for about 10 years now, starting at Blizzard North working on Diablo II, the expansion and anything else us "Northies" thought was a good idea at the time. From there I went over to Backbone and learned how to roll up my sleeves and get down and dirty in design. I worked on a number of handheld games the highlight of those being Death Jr. 2. About a year ago, my wife and I found out we were going to have our first kid and that meant a couple lifestyle changes needed to occur. The main one being a job much closer to home. I applied at Cryptic Studios and apparently I "interviewed well," a fact Positron is quick to point out anytime that I make his life difficult.
- This example is a poor example of how to use this template. It does not indicate a specific source or date. However, it shows what a non-developer comment might look like.
{{Quotebox |name=Non-Developer Dude |source=someplace |date=Febuary 30, 2053 |text=This is a fictitious example solely to illustrate the appearance of the template. }}
This is a fictitious example solely to illustrate the appearance of the template.
See also
- {{Cutscene}}