Mission:Retrieve Stolen Weapons From The Freakshow - Retrieve the stolen weapons from the Freakshow: Difference between revisions
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=== Retrieve the stolen weapons from the Freakshow === | === {{UL|Retrieve the stolen weapons from the Freakshow (20-24)}} === | ||
<noinclude>[[Category:Badge Mission | {{Gametip|tip=<p>This badge mission is also an urgent mission.<p>When this contact has an urgent mission available, this contact only offers urgent missions, and not any other missions.}} | ||
<noinclude>[[Category:Badge Missions]][[Category:Common Hero Mission Tier 4]]</noinclude> | |||
{{ArcAward|m=3|fb=1}} | |||
'''Briefing''' | '''Briefing''' | ||
There's been a great deal of chaos on the streets of the city, and a good deal of it has been started by a gang called the [[Freakshow]]. | There's been a great deal of chaos on the streets of the city, and a good deal of it has been started by a gang called the [[Freakshow]]. This highly factionalized group of nihilistic anarchists has become dangerous, fueled by a drug called [[Excelsior]] and their unwavering hatred of 'the system.' Their tenacity and wild abandon make them dangerous opponents. I just got a tip that the Freakshow have taken raided the Lockhart Aerotech weapons lab and made off with a mighty arsenal. {{Green|Will you retrieve the stolen weapons from the Freakshow?}} | ||
'''Mission Acceptance''' | |||
''' | The Freakshow aren't just thugs with guns. They're well armed, well equipped, and crazy. With all of the Excelsior in their systems, many Freaks can barely feel pain. What's more, lots of them have undergone radical cybernetic surgery to turn themselves into walking death machines. So this isn't going to be easy. | ||
'''Unnecessary Solicitation''' | |||
'' | |||
'' | You need to get those stolen weapons back from the Freaks. We can't have them running around with Lockhart's weapons technology. | ||
[[Image:FreakshowHideout1.jpg|thumb|250px|right|{{center|The Freakshow hideout}}]] | |||
{{Mission Objective|Entrance=Scientific notes litter the floor, each one detailing advances that are now part of the Freakshow's arsenal.|Primary=Defeat Freak leader, his crew|Secondary=6 weapons caches remaining|Additional=|Completion=You have secured the weapons and defeated the Freakshow.}} | |||
'''Enemies''' | |||
{{Enemy Freakshow}} | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
* The PwNxx0rz! | * The PwNxx0rz! {{Named|Faction=Freakshow|Type=Tank Swiper}} | ||
{{clr}} | |||
{{NPC Text|title=The PwNxx0rz!|type=villain|text='''Before Combat:''' I love the small of clean weapons, ready to be used.<br />'''Combat Start:''' {{Character}} can not stop me!}} | |||
{{Mission Clue|Name=Advanced weapons|Text=These weapons are all highly advanced, some of them bordering on the exotic. You can only imagine how much havoc the Freakshow could have wrought with them.}} | |||
'''Badge''' | '''Badge''' | ||
The Pwnz badge is awarded upon mission completion. | The Pwnz badge is awarded upon mission completion. | ||
{{BadgeBox | {{BadgeBox|Pwnz}} | ||
'''Debriefing''' | '''Debriefing''' | ||
You did everyone a big favor. | You did everyone a big favor, {{Character}}. The Freakshow get most of their technology through theft, and I'm sure you'll agree they don't need to get any more dangerous. Here, you should take some of the weapons you confiscated. I'm sure you'll make better us of them than the Freaks would. | ||
'''Temporary Power''' | '''Temporary Power''' | ||
After the mission debriefing, the hero will earn the [[ | After the mission debriefing, the hero will earn the [[Confiscated Beanbag]] temporary power. | ||
{{PowerBox|Icon=Temporary_ConfiscatedBeanbag.png|Name=Confiscated Beanbag|Effect=Auto: Ranged, Minor Damage (Smashing), Foe Disorient|Desc=You confiscated this weapon from a [[Freakshow]] base. It fires a single, non-lethal beanbag that can seriously disorient a target. You have 50 beanbags.}} | |||
{{PowerBox|Icon=Temporary_ConfiscatedBeanbag.png|Name=Confiscated Beanbag|Effect=Auto: Ranged, Minor Damage (Smashing), Foe Disorient|Desc=You confiscated this weapon from a [[Freakshow]] base. |
Latest revision as of 01:01, 2 February 2024
Retrieve the stolen weapons from the Freakshow (20-24)
Merit Rewards: This activity awards 3 Reward Merits through Flashback only.
Briefing
There's been a great deal of chaos on the streets of the city, and a good deal of it has been started by a gang called the Freakshow. This highly factionalized group of nihilistic anarchists has become dangerous, fueled by a drug called Excelsior and their unwavering hatred of 'the system.' Their tenacity and wild abandon make them dangerous opponents. I just got a tip that the Freakshow have taken raided the Lockhart Aerotech weapons lab and made off with a mighty arsenal. Will you retrieve the stolen weapons from the Freakshow?
Mission Acceptance
The Freakshow aren't just thugs with guns. They're well armed, well equipped, and crazy. With all of the Excelsior in their systems, many Freaks can barely feel pain. What's more, lots of them have undergone radical cybernetic surgery to turn themselves into walking death machines. So this isn't going to be easy.
Unnecessary Solicitation
You need to get those stolen weapons back from the Freaks. We can't have them running around with Lockhart's weapons technology.
Mission Objective(s)
Scientific notes litter the floor, each one detailing advances that are now part of the Freakshow's arsenal.
- Defeat Freak leader, his crew
- 6 weapons caches remaining
You have secured the weapons and defeated the Freakshow.
Enemies
Notable NPCs
- The PwNxx0rz! (Freakshow Tank Swiper)
These weapons are all highly advanced, some of them bordering on the exotic. You can only imagine how much havoc the Freakshow could have wrought with them.
Badge
The Pwnz badge is awarded upon mission completion.
Debriefing
You did everyone a big favor, Character. The Freakshow get most of their technology through theft, and I'm sure you'll agree they don't need to get any more dangerous. Here, you should take some of the weapons you confiscated. I'm sure you'll make better us of them than the Freaks would.
Temporary Power
After the mission debriefing, the hero will earn the Confiscated Beanbag temporary power.
Auto: Ranged, Minor Damage (Smashing), Foe Disorient
You confiscated this weapon from a Freakshow base. It fires a single, non-lethal beanbag that can seriously disorient a target. You have 50 beanbags.