Mission:Tip - A Desperate Cry for Help: Difference between revisions
imported>StarGeek (default sort) |
No edit summary |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Infobox Tip | ||
==={{UL| | |type=alignment | ||
[[ | |place=Paragon City | ||
|available=herovig | |||
{{ | |levelfrom=30 | ||
|levelto=39 | |||
|choice=herovig | |||
}} | |||
==={{UL|A Desperate Cry for Help}}=== | |||
You nearly trip over a half dead man who begs for your help. | |||
{{brown|The man feebily grabs your ankle and in a raspy and exhausted voice says:}} | |||
{{darkorange|{{character}}? Is that you? Help us, help all of us. Crey has been pulling people off of the streets and using them for experiments. I barely managed to escape. They were awful. They tortured us. Loaded us full of chemicals and exposed us to things that no human should ever experience. Help them, please! Some are in worse shape than I am, they're dying {{character}}! Dying!}} | |||
There's a chance that those citizens are still alive, you could break into that lab and liberate them. | |||
Alternatively you could avenge those poor hapless citizens and bring the fight to Crey by destroying one of their key labs in Crey's Folly! | |||
{{TipChoice|align1=Hero|choice1=Rescue the citizens before it's too late.|align2=Vigilante|choice2=Blow up an important Crey laboratory.}} | |||
==== {{UL|Hero Acceptance}} ==== | |||
'''Briefing''' | |||
You help the battered man up, who has gone through more than you can imagine, and make sure he is brought to a hospital. Before he is taken away by paramedics he gives you the location of the Crey laboratory where the others were kept. | |||
{{green|Rescue the citizens before it's too late.}} | |||
Those citizens have likely gone through terrible experiments and it may be too late for them. However, you can't take that chance. As a hero of Paragon City, it is your duty to try and save them. | |||
'''Unnecessary Solicitation''' | |||
Crey has been experimenting on the citizens of the city. You can't let this stand. For now, you need to save those victims before it's too late. | |||
{{Mission Objective|Entrance=Over the dull hum of the lighting you hear the distinct sound of a man screaming in agony in the distance.|Primary=Free the Crey captives!|Secondary=3 Crey captives to rescue|Completion=Crey were up to some cruel and inhuman experiments, you managed to save a handful of citizens who survived them.}} | |||
{{Mission Clue|Name=The survivor's story|Text=This woman explains to you she has been injected with some sort of strange serum that has infected her with some sort of fever that never goes away. The guards nearly gunned her down when her binds melted right off her body.}} | |||
{{Mission Clue|Name=Poor man...|Text=You have a hard time understanding this fellow you managed to save. Physically he seems to be in tip-top shape; however, mentally... he appears to have completely lost his mind. Hopefully with the right treatment he can live a normal life once again.}} | |||
{{Mission Clue|Name=Crey Experimental Data|Text=You download data regarding the experiments performed on the captives here. Your pulse races and your blood runs cold when you think of what happened to the people here. Crey must be brought to justice for their crimes!}} | |||
'''Enemies''' | |||
{{Enemy Crey}} | |||
'''Notable NPCs''' | |||
* Crey Captive (2) | |||
* Crey Captor (3) | |||
* [[Nemesis Automatons|Crey Captive]]? | |||
{{NPC Text|type=villain|title=Random Chatter|text= | |||
'''Before Combat:''' | |||
:'''Medic:''' Yep, we're running low. They're dropping like flies. | |||
:'''Field Agent:''' It's about time to head out and rustle up some more 'patients', isn't it? | |||
'''Combat start:''' | |||
:'''Field Agent:''' You! Take them down.}} | |||
{{NPC Text|title=Crey Captive dialogue|text= | |||
'''Before Combat:''' | |||
:'''Vigilant:''' It'll all be over soon enough. Just be patient. We're not done with you yet. | |||
:'''Crey Captive:''' Why? Why do you keep doing this? Let us go! | |||
'''Combat start:''' | |||
:'''Vigilant:''' Hmmm, what's this? | |||
:'''Crey Captive:''' Is that {{Character}}? | |||
'''Combat Finish:''' | |||
:'''Crey Captive:''' Thank you, {{Character}}! Let's get out of here. | |||
'''When lost:''' | |||
:'''Crey Captive:''' {{Character}}! | |||
'''When found again:''' | |||
:'''Crey Captive:''' Thanks. I thought you forgot about me or something. | |||
'''When exit is reached:''' | |||
:'''Crey Captive:''' Thank you so much. We're forever in your debt.}} | |||
{{NPC Text|title=Crey Captive? dialogue|text= | |||
'''Before Combat:''' | |||
:'''Field Agent:''' You're an odd one aren't you. | |||
:'''Crey Captive?:''' <ErRoR: CaNnOt FiNd DESPERATEPLEA73.TXT> *klick* | |||
'''Combat start:''' | |||
:'''Field Agent:''' {{Character}}, you can have this one - he's defective. | |||
:'''Crey Captive?:''' Oh. A hero. Who has come to save me. Hurray. | |||
'''Combat Finish:''' | |||
:'''Crey Captive?:''' <ErRoR: CaNnOt FiNd PLATITUDESTRING6.TXT, AcCeSsInG NeXt StRiNg> Happy birthday, {{Character}}! | |||
'''When lost:''' | |||
:'''Crey Captive?:''' Where have you gone, hero? | |||
'''When found again:''' | |||
:'''Crey Captive?:''' Here I am! | |||
'''When exit is reached:''' | |||
:'''Crey Captive?:''' You're my hero. Now I will return to my normal life as a citizen of Paragon City. | |||
'''When captured''' | |||
:'''Crey Captive?:''' I am in distress, {{Character}}.}} | |||
{{Ambush|Each captive will trigger three waves of ambushes when rescued.}} | |||
{{NPC Text|type=villain|title=Crey Ambusher dialogue|text= | |||
'''Patrol Guard:''' That's company property, {{Character}}!}} | |||
'''Debriefing''' | |||
You managed to free three captives taken by Crey for unspeakable experiments. It sickens you to know how untouchable Crey is despite all the evidence stacked against them. | |||
==== {{UL|Vigilante Acceptance}} ==== | |||
'''Briefing''' | |||
It's most likely too late for those citizens. They're likely either already dead or so far gone to save anymore anyhow. It's time to bring the fight to Crey. You have several plastic explosive charges with their name on it. This will show Crey what happens to those who hurt the people of your city. | |||
{{green|Destroy the Crey Lab}} | |||
You'll show Crey what happens to those who cross the line. This will be a message they will understand loud and clear and not forget anytime soon. You help the injured man up and set out on your way. | |||
'''Unnecessary Solicitation''' | |||
You're sick and tired of Crey getting away with murder, often literally. It's time to stop this. You need to bomb their laboratory to end this. Maybe then they'll back off. | |||
{{Mission Objective|Entrance=Soon, this Crey laboratory will be a smoking crater.|Primary=Bomb the Crey Lab|Secondary=3 bombs to place|Additional=**Defeat Lab Security Chief|Completion=You destroyed the Crey lab.}} | |||
{{Mission Clue|Name=They'll never know what hit them.|Text=An explosive like this is capable of shredding an industrial compound such as this with ease. You brought three just for good measure.}} | |||
'''Enemies''' | |||
{{Enemy Crey}} | |||
'''Notable NPCs''' | |||
* Lab Security Chief ([[Crey#Crey_protector_2|Crey Protector]]) | |||
{{NPC Text|type=villain|title=Crey dialogue|text= | |||
'''Field Agent:''' Man, I hope we get stationed at that lab up north.</br> | |||
'''Field Agent:''' You mean the one where they're experimenting on people? You're sick!}} | |||
{{NPC Text|type=villain|title=Lab Security Chief dialogue|text= | |||
'''Before combat:''' | |||
:'''Lab Security Chief:''' Something triggered the threat detector. Let's go check it out! Find the intruder! | |||
'''Combat start:''' | |||
:'''Lab Security Chief:''' {{Character}}, you think you can just waltz in here and trash my lab? Not on my watch.}} | |||
'''Debriefing''' | |||
You press the detonator and watch as the entire building is engulfed in flame in a blink of an eye. You doubt there will be any survivors, but that's the price for working with Crey. |
Latest revision as of 00:26, 26 July 2024
A Desperate Cry for Help | |
---|---|
Alignment Mission | |
Type | Alignment Tip |
Place | Paragon City |
Available to | Heroes and Vigilantes |
Level range | 30–39 |
Choice | Hero or Vigilante |
A Desperate Cry for Help
You nearly trip over a half dead man who begs for your help.
The man feebily grabs your ankle and in a raspy and exhausted voice says:
Character? Is that you? Help us, help all of us. Crey has been pulling people off of the streets and using them for experiments. I barely managed to escape. They were awful. They tortured us. Loaded us full of chemicals and exposed us to things that no human should ever experience. Help them, please! Some are in worse shape than I am, they're dying Character! Dying!
There's a chance that those citizens are still alive, you could break into that lab and liberate them.
Alternatively you could avenge those poor hapless citizens and bring the fight to Crey by destroying one of their key labs in Crey's Folly!
Hero Acceptance
Briefing
You help the battered man up, who has gone through more than you can imagine, and make sure he is brought to a hospital. Before he is taken away by paramedics he gives you the location of the Crey laboratory where the others were kept.
Rescue the citizens before it's too late.
Those citizens have likely gone through terrible experiments and it may be too late for them. However, you can't take that chance. As a hero of Paragon City, it is your duty to try and save them.
Unnecessary Solicitation
Crey has been experimenting on the citizens of the city. You can't let this stand. For now, you need to save those victims before it's too late.
Mission Objective(s)
Over the dull hum of the lighting you hear the distinct sound of a man screaming in agony in the distance.
- Free the Crey captives!
- 3 Crey captives to rescue
Crey were up to some cruel and inhuman experiments, you managed to save a handful of citizens who survived them.
This woman explains to you she has been injected with some sort of strange serum that has infected her with some sort of fever that never goes away. The guards nearly gunned her down when her binds melted right off her body.
You have a hard time understanding this fellow you managed to save. Physically he seems to be in tip-top shape; however, mentally... he appears to have completely lost his mind. Hopefully with the right treatment he can live a normal life once again.
You download data regarding the experiments performed on the captives here. Your pulse races and your blood runs cold when you think of what happened to the people here. Crey must be brought to justice for their crimes!
Enemies
Notable NPCs
- Crey Captive (2)
- Crey Captor (3)
- Crey Captive?
Debriefing
You managed to free three captives taken by Crey for unspeakable experiments. It sickens you to know how untouchable Crey is despite all the evidence stacked against them.
Vigilante Acceptance
Briefing
It's most likely too late for those citizens. They're likely either already dead or so far gone to save anymore anyhow. It's time to bring the fight to Crey. You have several plastic explosive charges with their name on it. This will show Crey what happens to those who hurt the people of your city.
Destroy the Crey Lab
You'll show Crey what happens to those who cross the line. This will be a message they will understand loud and clear and not forget anytime soon. You help the injured man up and set out on your way.
Unnecessary Solicitation
You're sick and tired of Crey getting away with murder, often literally. It's time to stop this. You need to bomb their laboratory to end this. Maybe then they'll back off.
Mission Objective(s)
Soon, this Crey laboratory will be a smoking crater.
- Bomb the Crey Lab
- 3 bombs to place
- Defeat Lab Security Chief
You destroyed the Crey lab.
An explosive like this is capable of shredding an industrial compound such as this with ease. You brought three just for good measure.
Enemies
Notable NPCs
- Lab Security Chief (Crey Protector)
Debriefing
You press the detonator and watch as the entire building is engulfed in flame in a blink of an eye. You doubt there will be any survivors, but that's the price for working with Crey.