Mission:Tip - A Familiar Face: Difference between revisions
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{{Infobox Tip | {{Infobox Tip | ||
|type=alignment | |type=alignment | ||
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You hear a loud crash off in the distance. | You hear a loud crash off in the distance. | ||
''You notice some Nemesis soldiers run off when they see you. They leave behind a long wooden crate that was broken open when it was dropped. As you approach something rolls out of the remains of the crate and stops at your feet. You reach down to examine the object only to have the grim realization that it's a human head. Or at least a very impressive mechanical duplicate of one. Turning the automaton head over in your hands you notice that this was intended to be a duplicate of the ex-villain Stardusk. You search the crate for additional clues and discover a note with instructions to bring this crate to a nearby sewer entrance as the Stardusk automaton needs to be synched up with the real Desdemona who is being held dostage at the very same location.'' | |||
While you were really hoping you weren't going to have to resort to 'dashing heroics' today, it appears that you really don't have much choice. If Nemesis is able to replace Paragon's refugees from the Rogue Isles, he could command them to do some pretty awful things. | While you were really hoping you weren't going to have to resort to 'dashing heroics' today, it appears that you really don't have much choice. If Nemesis is able to replace Paragon's refugees from the Rogue Isles, he could command them to do some pretty awful things. | ||
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It's only a matter of time before these automatons are calibrated and hit the streets. You better hit the sewers fast! | It's only a matter of time before these automatons are calibrated and hit the streets. You better hit the sewers fast! | ||
{{Mission Objective | |||
|Entrance=Just when you were thinking 'It's quiet...too quiet...' A loud crash of splintering wood is heard off in the distance. These Nemesis soldiers really have butter fingers don't they? | |||
|Primary=Stop Nemesis Plot | |||
|Secondary=Save Stardusk | |||
|Additional=** Examine the first crate | |||
** Examine the second crate | |||
** Examine the third crate | |||
** Deal with the second automaton | |||
|Completion=You destroyed the Stardusk automaton and foiled the Nemesis plot to give you a bad name. | |||
}} | |||
{{Mission Clue|Name=Broken Desdemona automaton|Text=This crate contains an automaton with a striking resemblance to Desdemona a demon summoning ex-villain!}} | |||
{{Mission Clue|Name=Empty Crate|Text=This crate contains some broken bits of plastic and fabric that look like parts from Stardusk's costume.}} | |||
{{Mission Clue|Name=Empty Crate|Text= This crate only contains a very small piece of material that looks like it came from your costume.}} | |||
'''Enemies''' | |||
{{Enemy Nemesis}} | |||
'''Notable NPCs''' | |||
* [[Stardusk]] | |||
* Stardusk Automaton | |||
* [[Doppelgangers|Doppelganger Automaton]] | |||
{{NPC Text|title=Stardusk dialogue 1|text= | |||
'''Before Combat:''' | |||
:'''Stardusk:''' Let me go you creeps or I'll melt your face! | |||
:'''Warhulk:''' Where are those idiots? | |||
:'''Nemesis Automaton:''' That's what she said... | |||
'''Combat start:''' | |||
:'''Stardusk:''' Well lookie who we have here. | |||
:'''Warhulk:''' Attack them you mindless morons! | |||
:'''Warhulk:''' Ugh, somebody just shoot me. | |||
'''Combat Finish:''' | |||
:'''Stardusk:''' ...interesting.}} | |||
{{NPC Text|title=Stardusk conversation|text= | |||
{{Mission Briefing|Type=Speaking with Stardusk|Contact=Stardusk|Text= | |||
{{Character}}? Why are you helping me? So, the rumors about you are true. Hah! I never thought I would see the day. | |||
*{{green|What rumors? What are you talking about?}} | |||
Oh, you know. That you've gone all 'boy scout' on us. I've heard that you've quite regularly been working with the heroes of Paragon City. | |||
*{{green|Some of us want to make a difference while still making a profit. Ever think about that?}} | |||
It's impossible. You can't do good and benefit. You can't be both altruistic and selfish. It doesn't work that way. So, I just don't bother being altruistic. Anyhow, how about untying these bonds and I'll give you the lowdown of what's going on here. | |||
*{{green|Untie Stardusk's binds}} | |||
Ahhh, much better. Ol' Nemesis has got himself a secret little automaton storage facility in here. They made a couple automatons of myself. The first one was defective. The second one should be arriving anytime now. | |||
*{{green|I wouldn't count on it. The Nemesis goons dropped the crate.}} | |||
Dropped it? Again? That's how the first one got broken. Anyhow, they've got automaton copies of a bunch of different hero copies here. What do you say we bust them up and make Nemesis look like a chump? | |||
*{{green|Sound's like a plan. Let's go.}} | |||
'''After conversation'''<br> | |||
Ah haha, now this will be fun!<br> | |||
Let's find those other automatons and shut 'em down.}}}} | |||
{{NPC Text|title=Stardusk dialogue 2|text= | |||
'''Finding broken Desdemona automaton''' | |||
:'''Stardusk:''' Desdemona, eh? How do you make an automaton summon demons? | |||
:'''Stardusk:''' Do you suppose the demons are automatons as well? | |||
'''Finding empty automaton crate''' | |||
:'''Stardusk:''' This is the crate that contained my first copy. Where is it now?}} | |||
{{Ambush|Searching the second crate will trigger the Stardusk Automaton's ambush.}} | |||
{{NPC Text|type=villain|title=Stardusk Automaton dialogue|text= | |||
:'''Stardusk Automaton:''' *crunch*No-o {{Character}}. | |||
:'''Stardusk Automaton:''' I-i-I am the *clank* re-al St-st-st-stardusk.*grind* | |||
:'''Stardusk Automaton:''' Let's be fr-fr-fr-friends.}} | |||
{{Ambush|Searching the second crate will trigger an Automaton Doppelganger of the player.}} | |||
{{NPC Text|type=villain|title=Doppelganger Automaton dialogue|text= | |||
:'''Stardusk:''' ... | |||
:'''Doppelganger Automaton:''' E-liminate! | |||
:'''Stardusk:''' That looks familiar. | |||
:'''Doppelganger Automaton:''' Eliminate {{Character}}! | |||
:'''Stardusk:''' Uh oh. Incoming! | |||
:'''Doppelganger Automaton:''' Leave no evidence of his existence!}} | |||
'''Debriefing''' | |||
That was a lot more than you signed up for. Evidently Nemesis had another copy of the Stardusk automaton in the hopper, but it appeared defective. However, most importantly they had an automaton fashioned after you. You couldn't let that hit the streets of Paragon. |
Latest revision as of 00:09, 26 July 2024
A Familiar Face | |
---|---|
Alignment Mission | |
Type | Alignment Tip |
Place | Paragon City |
Available to | Rogues |
Level range | 30–39 |
Choice | Hero |
A Familiar Face
Alignment Mission
You hear a loud crash off in the distance.
You notice some Nemesis soldiers run off when they see you. They leave behind a long wooden crate that was broken open when it was dropped. As you approach something rolls out of the remains of the crate and stops at your feet. You reach down to examine the object only to have the grim realization that it's a human head. Or at least a very impressive mechanical duplicate of one. Turning the automaton head over in your hands you notice that this was intended to be a duplicate of the ex-villain Stardusk. You search the crate for additional clues and discover a note with instructions to bring this crate to a nearby sewer entrance as the Stardusk automaton needs to be synched up with the real Desdemona who is being held dostage at the very same location.
While you were really hoping you weren't going to have to resort to 'dashing heroics' today, it appears that you really don't have much choice. If Nemesis is able to replace Paragon's refugees from the Rogue Isles, he could command them to do some pretty awful things.
HERO: Stop Nemesis Plot!
If Nemesis programs these Rogue Isles refugees to perform acts of evil, it will give your kind a bad name. Afterall, you and Stardusk are just trying to look after yourselves. Plus, there might be some valuable technology store within the...sewers. Okay, maybe not, but you can't let Nemesis get away with this. Plus, it never hurts to make friends amongst the heroes of Paragon.
- Stop Nemesis Plot!
You follow the directions on the note you found in the crate and easily locate the sewer entrance and coordinates. This has to be stopped before it gets out of hand.
Unnecessary Solicitation
It's only a matter of time before these automatons are calibrated and hit the streets. You better hit the sewers fast!
Mission Objective(s)
Just when you were thinking 'It's quiet...too quiet...' A loud crash of splintering wood is heard off in the distance. These Nemesis soldiers really have butter fingers don't they?
- Stop Nemesis Plot
- Save Stardusk
- Examine the first crate
- Examine the second crate
- Examine the third crate
- Deal with the second automaton
You destroyed the Stardusk automaton and foiled the Nemesis plot to give you a bad name.
This crate contains an automaton with a striking resemblance to Desdemona a demon summoning ex-villain!
This crate contains some broken bits of plastic and fabric that look like parts from Stardusk's costume.
This crate only contains a very small piece of material that looks like it came from your costume.
Enemies
Notable NPCs
- Stardusk
- Stardusk Automaton
- Doppelganger Automaton
Debriefing
That was a lot more than you signed up for. Evidently Nemesis had another copy of the Stardusk automaton in the hopper, but it appeared defective. However, most importantly they had an automaton fashioned after you. You couldn't let that hit the streets of Paragon.