Mission:Tip - Just How Evil Are You?: Difference between revisions

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{{wip|date=2011-07-27|note=Villain branch infos missing}}
{{Infobox Tip
=== {{UL|Just How Evil Are You?}} ===
|type=alignment
|place=Rogue Isles
|available=villrog
|levelfrom=40
|levelto=50
|choice=villrog
}}
=== {{UL|Just How Evil Are You? (40-50)}} ===


You recieve a communicator message from the twisted Doc Quantum.
You recieve a communicator message from the twisted Doc Quantum.
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{{TipChoice|align1=Villain||choice1=Eliminate weakened heroes.|align2=Rogue|choice2=Get those heroes out of there.}}
{{TipChoice|align1=Villain||choice1=Eliminate weakened heroes.|align2=Rogue|choice2=Get those heroes out of there.}}


===={{UL|VILLAIN: Eliminate weakened heroes.}}====
===={{UL|Villain Acceptance}}====
 
'''Briefing'''
'''Briefing'''


Line 26: Line 32:
* {{green|Eliminate weakened heroes.}}
* {{green|Eliminate weakened heroes.}}


{{Missing}}
You take note of the location specified by Doc Quantum and set off to beat those heroes silly. Moral experiment or not, this sounds like too much fun to pass up. You'll show Doc Quantum your moral compass points in whichever direction suits you at the time.
 
From what you know of Mangle, he's likely aligned himself with many likeminded individuals who wish to overthrow the government. It's not uncommon for him to recruit people from groups like the Council.


'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


{{Missing}}
You can't wait to find and pummel those heroes silly.


{{Mission Objective|Entrance={{Missing}}|Primary={{Missing}}|Secondary={{Missing}}
{{Mission Objective
|Additional=|Completion={{Missing}}}}
|Entrance=Sewers! Why must they always hide in the blasted sewers?!
|Primary=Eliminate the Heroes
|Secondary={{orange|Recruit Shock Treatment (Optional)}}, 2 Heroes to eliminate
|Additional=** Eliminate the last hero
** Defeat Mangle
**
**
|Completion=You eliminated the weakened heroes.
}}
 
{{Mission Clue|Name=Two Like Minds|Text= After recruiting Shock Treatment's help she tells you:<br><br> 'Oh goodie, I really just wanted to get into the party, but these goons wouldn't let me in. I just wanted to slap around these heroes who've given me so much trouble in the past. You understand, don't you? Be a dear and take me along, it should be good fun.'}}


'''Enemies'''
'''Enemies'''


{{Missing}}
{{Enemy Council}}


'''Notable NPCs'''
'''Notable NPCs'''
{{Missing}}
* Militia Leader (Vortex Cor Leonis Archon)
* [[Shock Treatment]]
* Subdued Hero (Longbow Officer)
* [[Mangle]]
 
{{NPC Text|type=villain|title=Council dialogue|text=
'''Before combat:'''
:''' Vortex Cor Leonis Sonic:''' And by interrogate you mean mercilessly beat on for half an hour for fun?
:''' Vortex Cor Leonis Marksman:''' I hope I get to interrogate them this time around.
'''Combat start:'''
:''' Vortex Cor Leonis Marksman:''' Oh crud, it's {{Character}}!}}
 
{{NPC Text|title=Shock Treatment dialogue|text=
'''Before Combat:'''
:''' Shock Treatment:''' I just want to hurt them a little, boys.
:''' Militia Leader:''' Listen you lunatic, I've already told you twice.
'''Combat start:'''
:''' Shock Treatment:''' {{Character}}!
:''' Militia Leader:''' Men, let's show these dolts what we do to intruders.
:''' Shock Treatment:''' Goodie, how about we get these party poopers out of the way and we move onto the main event!
'''Combat Finish:'''
:''' Shock Treatment:''' Oh hi, so good to see you, {{Character}}. Let's cause some mayhem!
'''When lost:'''
:''' Shock Treatment:''' Ugh, hellooooo?
'''When found again:'''
:''' Shock Treatment:''' Oh, well hello. Shall we?}}
 
{{NPC Text|type=villain|title=Subdued Hero dialogue|text=
'''Before combat:'''
:''' Vortex Cor Leonis Force:''' Time's almost up for you.
:''' Subdued Hero:''' Just kill me and get it over with.
'''Combat start:'''
:''' Vortex Cor Leonis Force:''' Does everyone know about this place? This is the third time we've had to deal with intruders today!
:''' Subdued Hero:''' You're here to save me? Ahh! You! NO!
'''At 100% Life:'''
:''' Subdued Hero:''' Stop! No.
'''At 75% Life:''' 
:''' Subdued Hero:''' Why? What have I ever done to you?
'''At 50% Life:''' 
:''' Subdued Hero:''' Please...stop...this.
'''At 25% Life:'''
:''' Subdued Hero:''' No!
:''' Subdued Hero:''' No!
:''' Subdued Hero:''' I promise I'll tell you everything! Anything!
'''Defeated:'''
:''' Subdued Hero:''' Why...would...you do...this?}}
 
{{Ambush|Mangle will attack the player after both heroes have been defeated.}}
 
{{NPC Text|type=villain|title=Mangle dialogue|text=
'''Before combat:'''
:''' Mangle:''' They're in here somewhere! I know it.
'''At 100% Life:'''
:''' Mangle:''' {{Character}}! They were mine! How did you find out about this place?}}


'''Debriefing'''
'''Debriefing'''


{{Missing}}
Well that was satisfying. Those are a couple of heroes that won't be causing you any problems for quite some time.


===={{UL|ROGUE: Get those heroes out of there.}}====
===={{UL|Rogue Acceptance}}====
'''Briefing'''
'''Briefing'''


Line 125: Line 196:
Those guys were in truly bad shape when you found them, but you managed to lead them to safety. They were adequately appreciative for your aid and promised to tell others about your deeds.
Those guys were in truly bad shape when you found them, but you managed to lead them to safety. They were adequately appreciative for your aid and promised to tell others about your deeds.


[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 40 to 50]]
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 40 to 50|Just How Evil Are You?]]

Latest revision as of 01:03, 26 July 2024

Just How Evil Are You?
Alignment Mission
Salvage TipIcon.png
Type Alignment Tip
Place Rogue Isles
Available to Villains and Rogues
Level range 40–50
Choice Villain or Rogue
v  d  e

Just How Evil Are You? (40-50)

You recieve a communicator message from the twisted Doc Quantum.

This depraved pseude-scientist has issued one of his famous moral challenges. The message reads:

Character

I have prepared a fun little experiment that I know we will both enjoy. One of my favorite subjects, Hollow Point, has subdued three of Paragon's most patriotic heroes with the aid of his ex-Council cronies. I know these Virtuous Champions of Justice have probably caused you trouble in the past and I give them to you as a gift. Their costumes have been removed, their powers supressed. All you have to do is get into the sewers that Hollow Point and his ex-Council cronies are hiding ind and...well, it's up to you from there. They're waiting for your judgement, Character! Do with them what you will.

Oh, I almost forgot. There's a catch. You're not the only one I made this offer to. Best of luck to you.

You could enter the sewers and pummel those heroes sily as well as stop anyone who gets in your way.

Alternatively you could give those heroes a break and free them; they will definitely owe you a favor for saving their heroic hides.

Villain Acceptance

Briefing

You don't rightly care who those heroes are. It's always a wise idea to eliminate you enemies when the opportunity presents itself. This might be some sort of trap, but you don't care. The bait is just too sweet.

  • Eliminate weakened heroes.

You take note of the location specified by Doc Quantum and set off to beat those heroes silly. Moral experiment or not, this sounds like too much fun to pass up. You'll show Doc Quantum your moral compass points in whichever direction suits you at the time.

From what you know of Mangle, he's likely aligned himself with many likeminded individuals who wish to overthrow the government. It's not uncommon for him to recruit people from groups like the Council.

Unnecessary Solicitation

You can't wait to find and pummel those heroes silly.

Mission Objective(s)

Sewers! Why must they always hide in the blasted sewers?!

  • Eliminate the Heroes
    • Recruit Shock Treatment (Optional), 2 Heroes to eliminate
    • Eliminate the last hero
    • Defeat Mangle

You eliminated the weakened heroes.

Clue
Two Like Minds

After recruiting Shock Treatment's help she tells you:

'Oh goodie, I really just wanted to get into the party, but these goons wouldn't let me in. I just wanted to slap around these heroes who've given me so much trouble in the past. You understand, don't you? Be a dear and take me along, it should be good fun.'

Enemies

Council

Notable NPCs

Ambush! Mangle will attack the player after both heroes have been defeated.

Debriefing

Well that was satisfying. Those are a couple of heroes that won't be causing you any problems for quite some time.

Rogue Acceptance

Briefing

Beating up harmless people has never been your thing. There's no satisfaction in doing something that requires so little effort. Not to mention these heroes could spread the word about you in Paragon City, plant the seed as it were. Heck, they might even reward you for your help.

  • Get those heroes out of there.

It's all about looking out for number one. Sometimes that means making connections, building alliances. The fewer enemies you have, the less you have to watch your back. Helping out these heroes will definitely give you an edge.

Unnecessary Solicitation

You still need to rescue those heroes... connections don't grow on trees.


Mission Objective(s)

Hopefully you are not too late. You hear a bone cracking impact followed by a long muffled moan.

  • Help Subdued Heroes
    • Help Desdemona (Optional)
    • 2 heroes to rescue

You freed the subdued heroes.


Enemies

Council

Notable NPCs



Clue
A Dubious Desdemona

This ex-villain turned over a new leaf and became one of Paragon City's finest. She's clearly here after the same thing you are. Well, maybe for a different reason, but she wants the same thing. So, perhaps a temporary truce is in order.

Clue
A Surprised Hero

The subdued hero thanked you for saving him and swore he would spread the good word about you in Paragon City.


Debriefing

Those guys were in truly bad shape when you found them, but you managed to lead them to safety. They were adequately appreciative for your aid and promised to tell others about your deeds.