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{{stub|Added to expand list on [[Alignment Mission]] page. Details need to be added.}}  
{{Infobox Tip
|type=alignment
|place=Rogue Isles
|available=villrog
|levelfrom=30
|levelto=39
|choice=villrog
}}
 
==={{UL|Mind Splitting Headache (30-39)}}===  
==={{UL|Mind Splitting Headache (30-39)}}===  
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 30 to 39|Mind Splitting Headache]]
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 30 to 39|Mind Splitting Headache]]


You suddenly get a mind splitting headache - even if it's physically ''impossible'' for you to have one. You try to figure out how this could suddenly happen and stumble upon the following...  
You suddenly get a mind splitting headache - even if it's physically impossible for you to have one. You try to figure out how this could suddenly happen and stumble upon the following...


''It seems one Psymon Omega, the master psychic of Nerva Archipelago, is having a very rough day. Some sort of device is overloading his psychic powers, sending out massive pulses of psychic shockwaves.''
{{green|It seems one Psymon Omega, the master psychic of Nerva Archipelago, is having a very rough day. Some sort of device is overloading his psychic powers, sending out massive pulses of psychic shockwaves.}}


''There seems to be a connection to how intense these shockwaves are and how many psychics are in Nerva - the more psychics, the more powerful the shockwaves become. If too many psychics gather, it could mean a massive psychic explosion in Nerva - it would easily knock out any normal person on the Island, not to mention severely damage any psychic nearby.''
{{green|There seems to be a connection to how intense these shockwaves are and how many psychics are in Nerva - the more psychics, the more powerful the shockwaves become. If too many psychics gather, it could mean a massive psychic explosion in Nerva - it would easily knock out any normal person on the Island, not to mention severely damage any psychic nearby.}}


You ponder over the situation after you find something to protect yourself from the psychic shockwaves.
You ponder over the situation after you find something to protect yourself from the psychic shockwaves.


Psymon Omega has always been a very overconfident psychic within the Isles - this whole incident was probably caused by someone he rubbed the wrong way. Given that Longbow is in Nerva, they'll be trying to minimize casualties by finding what exactly is causing this and destroying it. However...if you were to somehow lure enough psychics in the area, you could force the overload yourself. It'll leave Nerva and Agincourt ripe for the picking - as long as you have something to protect yourself from the damage.  
[[Psymon Omega]] has always been a very overconfident psychic within the Isles - this whole incident was probably caused by someone he rubbed the wrong way. Given that [[Longbow]] is in [[Nerva]], they'll be trying to minimize casualties by finding what exactly is causing this and destroying it. However...if you were to somehow lure enough psychics in the area, you could force the overload yourself. It'll leave Nerva and Agincourt ripe for the picking - as long as you have something to protect yourself from the damage.


However, you do imagine that Psymon Omega would be very gracious to whomever stops this - especially if said person was able to, say...ransom off to him the device causing all of this.
However, you do imagine that Psymon Omega would be very gracious to whomever stops this - especially if said person was able to, say...ransom off to him the device causing all of this.


{{TipChoice|align1=Villain||choice1=Overload Psymon's Psychic Abilities!|align2=Rogue|choice2=Retrieve the device in question and ransom it off to Psymon!}}
{{TipChoice|align1=Villain||choice1=Overload Psymon's Psychic Abilities!|align2=Rogue|choice2=Retrieve the device in question and ransom it off to Psymon!}}
===={{UL|Villain Acceptance}}====
'''Briefing'''
Psymon's predicament will provide you with ample opportunities - mainly organizing the potential for a massive psychic explosion throughout all of Nerva! The amount of harm this will cause is massive - ranging from Longbow in Agincourt, to Crey, to the Circle of Thorns... You'll have to get your hands on some Longbow communicators in order to radio in some of the big name psychics to come to Nerva as soon as possible. Then, it's a matter of sitting back and watching the chaos ensue - provided you have something to shield yourself from the explosion.
'''{{green|Cause a psychic explosion!}}'''
You do some investigating to discover a piece of Crey technology that will give the user temporary invulnerability to psychic shockwaves - you plan on activating this right before the main event, as the device will only work once. You wouldn't want to be knocked out with everyone else, of course.
'''Unnecessary Solicitation'''
You'll have to figure out what you'll do when you're the last person standing in Nerva Archipelago - at least for some time...
{{Mission Objective|Entrance=You arrive in Nerva, where Longbow are doing their patrols. Time to enact your plan!|Primary=Trigger the Psychic Explosion!|Secondary=3 Communication Officers to defeat!|Additional=|Completion=}}
[[File:FountainIsland01.jpg|thumb|250px|right|{{center|Nerva - Fountain Island}}]]
'''Enemies'''
{{Enemy Longbow}}
'''Notable NPCs'''
* Communication Officer x3 {{Named|Faction=Longbow|Type=Longbow Warden|Rank=Boss}}
* Swan (NPC)
* Numina (NPC)
* Penelope Yin (NPC)
''Note: The 3 heroes spawn as regular NPCs and do not have any powers or AI.''
{{clr}}
{{NPC Text|type=villain|title=Communication Officer 1 dialogue|text=
'''Before combat:''' ''I'm about ready to just rip my head off if this doesn't stop!'' <br />
'''Combat start:''' ''{{Character}}...! A fine time for this to happen!''}}
Upon defeating Communication Officer 1:
{{CutsceneText|Text=You send an SOS to Swan requesting her presence in Nerva as soon as possible.}}
{{NPC Text|type=villain|title=Communication Officer 2 dialogue|text=
'''Before combat:''' ''Get Liberty on the radio, we've got a serious problem here! Did we find the source yet?!"''<br />
'''Combat start:''' ''It's {{Character}}! We prepared for this!''}}
Upon defeating Communication Officer 2:
{{CutsceneText|Text=You send an SOS to Penelope Yin, requesting her presence in Nerva as soon as possible.}}
{{NPC Text|type=villain|title=Communication Officer 3 dialogue|text=
'''Before combat:''' ''Ugh...this headache is killing me! Isn't there something to stop this?!'' <br />
'''Combat start:''' ''It's {{Character}}! Find out how {{lc:{{heshe}}}} doesn't have a headache!''}}
Upon defeating Communication Officer 3:
{{CutsceneText|Text=You send an SOS to Numina, requesting her presence in Nerva as soon as possible.}}
{{EdNote|note=Upon defeating the final Communication Officer, the 3 heroes will spawn and immediately collapse unconscious.  The following NPC dialogue will be displayed, however any remaining Longbow on the map will remain otherwise undefeated.}}
{{NPC Text|type=villain|title=Longbow NPC dialogue|text=
'''Longbow 1:''' ''Aaaaagh!''<br />
'''Longbow 2:''' ''Aaaaagh!''<br />
'''Longbow 3:''' ''Aaaaagh!''}}
'''Debriefing'''
You walk away from the main square in Nerva, leaving all of the various people caught in your wake there. Nerva, even if it was for one brief moment, was entirely locked down, thanks to the problems of Psymon Omega.
The best part? Those in positions of authority are looking to go after him now for the incident - you were able to cause this amount of chaos and get away with it!
===={{UL|Rogue Acceptance}}====
'''Briefing'''
You don't really ''sympathize'' with Psymon's plight, but you do see a chance to make some money off of it. You're willing to bet he'd pay anything in order to get his powers back under his control - and probably even more to find out what exactly was the cause of all this. You'll have to do some investigating - and fast - to discover the source of the problem before the potential psychic explosion rocks through Nerva Archipelago.
'''{{green|Sell Psymon the cure to his condition!}}'''
You trace the cause of Psymon's psychic dilemma to a small cavern in Nerva - there seems to be some pretty impressive technology at work. You'll have to find out whoever is controlling the technology causing these problems for Psymon, then take control of it for yourself. After that, it'll be a simple matter of just ringing up Psymon to determine just how...grateful he would be if you disabled the machinery. Hopefully for his sake he'll be very grateful.
'''Unnecessary Solicitation'''
You'll have to figure out just how much money you should ask Psymon to pay for this.
{{Mission Objective
|Entrance=You enter the cave, though something doesn't feel right. This isn't any ordinary cavern system...
|Primary=Find the cure for Psymon!
|Secondary=Defeat the Rikti High Commander!
|Additional=** Contact Psymon on the radio!
**
**
**
|Completion=You've stopped the psychic disruptor and earned a good amount of cash, thanks to Psymon Omega!
}}
{{Mission Clue|Name=Searching for the Honoree|Text=Deep within the Rikti base, you found some interesting information off of a Rikti terminal. It was hard to figure out what most of the data said, though one thing did stand out - the Rikti in the base were ordered to search for the location of someone called the 'Honoree'.}}
{{Mission Clue|Name=The Psychic Disruptor|Text=You found the device that controls the psychic disruptor, which would appear to be the machine that the Rikti are using to cause Psymon Omega all these problems. You're able to figure out what must be done in order to stop the machine - time to see if Psymon is willing to pay up.}}
'''Enemies'''
{{Enemy Rikti}}
'''Notable NPCs'''
* Rikti High Commander
{{NPC Text|type=villain|title=Rikti dialogue|text=
'''Before Combat:'''
:'''Conscript:''' Psychic Explosion: Imminent
:'''Infantry: Project:''' Success. Psymon Omega: Near Broken.
'''Combat start:'''
:'''Infantry: {{Character}}:''' Bothersome
----
'''Before Combat:'''
:'''Communications Officer:''' Love when: plan comes together.
:'''Infantry:''' Psychic Shielding: Online
'''Combat start:'''
:'''Infantry:''' {{Character}}: (Censored)}}
{{NPC Text|type=villain|title=Rikti High Commander dialogue|text=
'''Before combat:'''
:'''Rikti High Commander:''' Amplify: Psychic Disruptor.
:'''Rikti High Commander:''' Fry: Psymon Omega.
:'''Rikti High Commander:''' Prepare: Agincourt Invasion.
'''Combat start:'''
:'''Rikti High Commander:''' New Goal: Terminate {{Character}}.}}
{{NPC Text|title=Psymon Omega conversation|text=
{{Mission Briefing|Type=Speaking with Psymon Omega|Contact=Old Radio|Text=
{{darkorange|You adjust the oddly convenient radio in this Rikti base to try to pick up Psymon Omega. After a few tries, you hear his angry voice yell over the speakers.}}
Who is this?! I am in a VERY bad mood right now so this better be GOOD!
*{{green|Hello, Psymon, I'm here to discuss the situation you're currently in...}}
:Oh? And what exactly would you like to discuss about it?! The extreme pain or the UNCONTROLLABLE pain?!
:*{{green|Actually, the part about ending the pain.}}
:Wait...
:Are you telling me you can somehow stop the pain I'm in? Are you the person behind all of this? I swear I will hunt you down! I am  Psymon Omega! Is this the work of that dog, Romulus?
:*{{green|(Explain the scenario to Psymon)}}
:I...I see.
:Well...bravo, {{Character}}, bravo. You certainly have me in quite the predicament. I know when I am defeated, however...so I shall make this deal with you.
:I shall wire you the money you wish - and I shall also pay you some more to keep this little...transaction between the two of us.
:How does that strike you?
:*{{green|Strikes me just fine, Psymon. Let's make this a deal.}}
:And...there. You will find the appropriate money in your accounts.
:{{darkorange|You push a button to destroy the psychic disruptor, ending Psymon Omega's pain.}}
:Ah...you're a lifesaver, {{Character}}. Pleasure doing business with you.
:*{{green|You as well, Psymon.}}
*{{green|Would you consider an end to your problems 'good'?}}
:An end to my pro -
:Are you saying you have a way to end my problems?!
:*{{green|You could say that. First, let's talk money.}}
:I'll give you whatever you want, name it! Psymon Omega is a man with vast wealth and riches!
:Just solve this problem for me already!
:*{{green|(Name your price to Psymon Omega)}}
:{{darkorange|Psymon stammers over the pricetag before speaking once more.
:Fine! It's done! I'll wire it right away, just do whatever you have to do to stop this!
:*{{green|(Shut down the Psychic Disruptor) How's that?}}
:Ahhh...much better. MUCH better.
:I won't forget this, {{Character}}. Psymon Omega does not forget it when someone aids him. You have yourself an excellent day.
:*{{green|See you around Psymon.}}
*{{green|I was just calling you about stopping your little problem. But if you're in a bad mood...}}
:{{darkorange|You lower the receiving volume on the communicator to trick Psymon into thinking the signal is being shut off. Psymon frantically yells into the radio.}}
:Just hold on a moment! I did not...!
:Ahem.
:Now...I did not say anything about being too busy to speak about the issue at hand...
:*{{green|Huh, well, good to hear! So, I can shut this off for you... if you've got the money!}}
:{{darkorange|Psymon mumbles for a moment.}}
:...fine! Ahem...I mean to say...I think we can come to some sort of arrangement. Name your price.
:*{{green|(Name your price to Psymon)}}
:Hrm...
:I'll give you half of that amount. Let's not kid ourselves... {{Character}}, was it?
:*{{green|Sorry, I didn't hear you. I found a button here. I think it's Rikti for 'intensify pain'...}}
:{{darkorange|Psymon remains silent for a few moments.}}
:I said that we have a deal. I'll wire you the money now.
:*{{green|Great! It's good that we could come to this arrangement.}}
:It's done, {{Character}}. The amount you requested is in your proper accounts now. I trust that will be all?
:*{{green|That's just about it! Unless you wanted to give me more money...}}
:...goodbye {{Character}}.
:{{darkorange|Psymon Omega shuts off his line of the communicator.}}
:*{{green|Some people have no sense of humor.}}}}
}}}}
'''Debriefing'''
You emerge from the cavern to a headache-free Nerva Archipelago. And also with a great deal more money in your bank account. All in all, today turned out to be a pretty good day!

Latest revision as of 00:58, 26 July 2024

Mind Splitting Headache
Alignment Mission
Salvage TipIcon.png
Type Alignment Tip
Place Rogue Isles
Available to Villains and Rogues
Level range 30–39
Choice Villain or Rogue
v  d  e

Mind Splitting Headache (30-39)

You suddenly get a mind splitting headache - even if it's physically impossible for you to have one. You try to figure out how this could suddenly happen and stumble upon the following...

It seems one Psymon Omega, the master psychic of Nerva Archipelago, is having a very rough day. Some sort of device is overloading his psychic powers, sending out massive pulses of psychic shockwaves.

There seems to be a connection to how intense these shockwaves are and how many psychics are in Nerva - the more psychics, the more powerful the shockwaves become. If too many psychics gather, it could mean a massive psychic explosion in Nerva - it would easily knock out any normal person on the Island, not to mention severely damage any psychic nearby.

You ponder over the situation after you find something to protect yourself from the psychic shockwaves.

Psymon Omega has always been a very overconfident psychic within the Isles - this whole incident was probably caused by someone he rubbed the wrong way. Given that Longbow is in Nerva, they'll be trying to minimize casualties by finding what exactly is causing this and destroying it. However...if you were to somehow lure enough psychics in the area, you could force the overload yourself. It'll leave Nerva and Agincourt ripe for the picking - as long as you have something to protect yourself from the damage.

However, you do imagine that Psymon Omega would be very gracious to whomever stops this - especially if said person was able to, say...ransom off to him the device causing all of this.

Villain Acceptance

Briefing

Psymon's predicament will provide you with ample opportunities - mainly organizing the potential for a massive psychic explosion throughout all of Nerva! The amount of harm this will cause is massive - ranging from Longbow in Agincourt, to Crey, to the Circle of Thorns... You'll have to get your hands on some Longbow communicators in order to radio in some of the big name psychics to come to Nerva as soon as possible. Then, it's a matter of sitting back and watching the chaos ensue - provided you have something to shield yourself from the explosion.

Cause a psychic explosion!

You do some investigating to discover a piece of Crey technology that will give the user temporary invulnerability to psychic shockwaves - you plan on activating this right before the main event, as the device will only work once. You wouldn't want to be knocked out with everyone else, of course.

Unnecessary Solicitation

You'll have to figure out what you'll do when you're the last person standing in Nerva Archipelago - at least for some time...

Mission Objective(s)

You arrive in Nerva, where Longbow are doing their patrols. Time to enact your plan!

  • Trigger the Psychic Explosion!
    • 3 Communication Officers to defeat!

Nerva - Fountain Island

Enemies

Longbow

Notable NPCs

Note: The 3 heroes spawn as regular NPCs and do not have any powers or AI.

Upon defeating Communication Officer 1:

You send an SOS to Swan requesting her presence in Nerva as soon as possible.


Upon defeating Communication Officer 2:

You send an SOS to Penelope Yin, requesting her presence in Nerva as soon as possible.


Upon defeating Communication Officer 3:

You send an SOS to Numina, requesting her presence in Nerva as soon as possible.

Editor's Note:

Upon defeating the final Communication Officer, the 3 heroes will spawn and immediately collapse unconscious. The following NPC dialogue will be displayed, however any remaining Longbow on the map will remain otherwise undefeated.

Debriefing

You walk away from the main square in Nerva, leaving all of the various people caught in your wake there. Nerva, even if it was for one brief moment, was entirely locked down, thanks to the problems of Psymon Omega.

The best part? Those in positions of authority are looking to go after him now for the incident - you were able to cause this amount of chaos and get away with it!

Rogue Acceptance

Briefing

You don't really sympathize with Psymon's plight, but you do see a chance to make some money off of it. You're willing to bet he'd pay anything in order to get his powers back under his control - and probably even more to find out what exactly was the cause of all this. You'll have to do some investigating - and fast - to discover the source of the problem before the potential psychic explosion rocks through Nerva Archipelago.

Sell Psymon the cure to his condition!

You trace the cause of Psymon's psychic dilemma to a small cavern in Nerva - there seems to be some pretty impressive technology at work. You'll have to find out whoever is controlling the technology causing these problems for Psymon, then take control of it for yourself. After that, it'll be a simple matter of just ringing up Psymon to determine just how...grateful he would be if you disabled the machinery. Hopefully for his sake he'll be very grateful.

Unnecessary Solicitation

You'll have to figure out just how much money you should ask Psymon to pay for this.

Mission Objective(s)

You enter the cave, though something doesn't feel right. This isn't any ordinary cavern system...

  • Find the cure for Psymon!
    • Defeat the Rikti High Commander!
    • Contact Psymon on the radio!

You've stopped the psychic disruptor and earned a good amount of cash, thanks to Psymon Omega!

Clue
Searching for the Honoree

Deep within the Rikti base, you found some interesting information off of a Rikti terminal. It was hard to figure out what most of the data said, though one thing did stand out - the Rikti in the base were ordered to search for the location of someone called the 'Honoree'.

Clue
The Psychic Disruptor

You found the device that controls the psychic disruptor, which would appear to be the machine that the Rikti are using to cause Psymon Omega all these problems. You're able to figure out what must be done in order to stop the machine - time to see if Psymon is willing to pay up.

Enemies

Rikti

Notable NPCs

  • Rikti High Commander

Debriefing

You emerge from the cavern to a headache-free Nerva Archipelago. And also with a great deal more money in your bank account. All in all, today turned out to be a pretty good day!