Pain Domination: Difference between revisions

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== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
{{Power Set Icon|Freem}}
'''Pain Domination''' is a standard power set that is a secondary power set for [[Controller]]s, [[Corruptor]]s and [[Mastermind]]s.
'''Pain Domination''' is a standard power set that is a primary power set for [[Defender]]s and a secondary power set for [[Controller]]s, [[Corruptor]]s and [[Mastermind]]s.


"Pain Domination gives a character the ability to manipulate, nullify and amplify pain. Ultimately this grants the user powerful healing, buffing and debuffing powers. Its healing output is unmatched!"
"Pain Domination gives a character the ability to manipulate, nullify and amplify pain. Ultimately this grants the user powerful healing, buffing and debuffing powers. Its healing output is unmatched!"
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== Power Tables ==
== Power Tables ==
=== Controller/Corruptor ===
=== Controller/Corruptor/Defender ===
The Pain Domination power set is available as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows the level at which each power is available:
The Pain Domination power set is available as a primary power set for [[Defender]]s and a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_LevelRow|Icon=PainDomination_NullifyPain.png|Power=Nullify Pain|Level=1|Effect=PBAoE, Team Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=PainDomination_NullifyPain.png|Power=Nullify Pain|PriLevel=1|SecLevel=1|Effect=PBAoE, Team Heal|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_Soothe.png|Power=Soothe|Level=2|Effect=Ranged, Ally Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=PainDomination_Soothe.png|Power=Soothe|PriLevel=1|SecLevel=1|Effect=Ranged, Ally Heal|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_SharePain.png|Power=Share Pain|Level=4|Effect=Ranged, Ally Strong Heal, Self Moderate DMG(Special), +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=PainDomination_SharePain.png|Power=Share Pain|PriLevel=2|SecLevel=4|Effect=Ranged, Ally Strong Heal, Self Moderate DMG(Special), +DMG|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_ConduitOfPain.png|Power=Conduit of Pain|Level=10|Effect=Close, Ally Rez, Self +DMG, +To-Hit, +Recharge, +Recovery, +Special|Border=1}}
{{Powers_SplitLevelRow|Icon=PainDomination_ConduitOfPain.png|Power=Conduit of Pain|PriLevel=6|SecLevel=10|Effect=Close, Ally Rez, Self +DMG, +To-Hit, +Rech, +Rec, +Special|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_EnforcedMorale.png|Power=Enforced Morale|Level=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +SPD, Minor DMG(Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=PainDomination_EnforcedMorale.png|Power=Enforced Morale|PriLevel=8|SecLevel=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception, +Rech, +SPD, Minor DMG|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_SoothingAura.png|Power=Soothing Aura|Level=20|Effect=Toggle: PBAoE, Team Minor Periodic Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=PainDomination_SoothingAura.png|Power=Soothing Aura|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Team Minor Periodic Heal|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_WorldOfPain.png|Power=World of Pain|Level=28|Effect=PBAoE, Team +DMG, +To-Hit, +Res(All, Placate)|Border=1}}
{{Powers_SplitLevelRow|Icon=PainDomination_WorldOfPain.png|Power=World of Pain|PriLevel=18|SecLevel=24|Effect=PBAoE, Team +DMG, +To-Hit, +Res(All DMG, Placate)|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_AnguishingCry.png|Power=Anguishing Cry|Level=35|Effect=PBAoE, Foe -DEF(All), -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=PainDomination_AnguishingCry.png|Power=Anguishing Cry|PriLevel=22|SecLevel=28|Effect=PBAoE, Foe -DEF(All), -Res(All)|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_Painbringer.png|Power=Painbringer|Level=38|Effect=Ranged, Ally, +Regen, +Recovery, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=PainDomination_Painbringer.png|Power=Painbringer|PriLevel=26|SecLevel=30|Effect=Ranged, Ally, +Regen, +Rec, +DMG|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PainDomination_NullifyPain.png|Power=Nullify Pain|Level=1|Effect=PBAoE, Team Heal|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_NullifyPain.png|Power=Nullify Pain|Level=1|Effect=PBAoE, Team Heal|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_Soothe.png|Power=Soothe|Level=2|Effect=Ranged, Ally Heal|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_Soothe.png|Power=Soothe|Level=1|Effect=Ranged, Ally Heal|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_SharePain.png|Power=Share Pain|Level=4|Effect=Ranged, Ally Strong Heal, Self Moderate DMG(Special), +DMG|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_SharePain.png|Power=Share Pain|Level=4|Effect=Ranged, Ally Strong Heal, Self Moderate DMG(Special), +DMG|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_ConduitOfPain.png|Power=Conduit of Pain|Level=10|Effect=Close, Ally Rez, Self +DMG, +To-Hit, +Recharge, +Recovery, +Special|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_ConduitOfPain.png|Power=Conduit of Pain|Level=10|Effect=Close, Ally Rez, Self +DMG, +To-Hit, +Rech, +Rec, +Special|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_EnforcedMorale.png|Power=Enforced Morale|Level=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +SPD, Minor DMG(Special)|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_EnforcedMorale.png|Power=Enforced Morale|Level=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception, +Rech, +SPD, Minor DMG(Special)|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_SoothingAura.png|Power=Suppress Pain|Level=20|Effect=Toggle: PBAoE, Team +Regen|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_SoothingAura.png|Power=Suppress Pain|Level=20|Effect=Toggle: PBAoE, Team +Regen|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_WorldOfPain.png|Power=World of Pain|Level=28|Effect=PBAoE, Team +DMG, +To-Hit, +Res(All, Placate)|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_WorldOfPain.png|Power=World of Pain|Level=24|Effect=PBAoE, Team +DMG, +To-Hit, +Res(All DMG, Placate)|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_AnguishingCry.png|Power=Anguishing Cry|Level=35|Effect=PBAoE, Foe -DEF(All), -Res(All)|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_AnguishingCry.png|Power=Anguishing Cry|Level=28|Effect=PBAoE, Foe -DEF(All), -Res(All)|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_Painbringer.png|Power=Painbringer|Level=38|Effect=Ranged, Ally +Regen, +Recovery, +DMG|Border=1}}
{{Powers_LevelRow|Icon=PainDomination_Painbringer.png|Power=Painbringer|Level=30|Effect=Ranged, Ally +Regen, +Rec, +DMG|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 22 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Defenes(All), -Resistance(All)}}
{{PowerBlock_Blank|Foe -Defense(All), -Resistance(All)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[File:archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Effects|Close}}
{{PowerBlock_Effects|Close}}
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=== [[File:PainDomination_EnforcedMorale.png]] Enforced Morale ===
=== [[File:PainDomination_EnforcedMorale.png]] Enforced Morale ===
Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, Enforced Morale grants the target clearer Perception to see hidden foes, and a minor recharge and movement speed boost. The Protection and Movement boosts will improve with multiple applications and as you advance in level, although the Recharge and Movement boost will only apply for the first few applications. If the ally is not damaged, Enforce Morale will cause them some pain before granting its benefits.
Enforced Morale frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, Enforced Morale grants the target clearer Perception to see hidden foes, and a minor recharge and movement speed boost. The Protection and Movement boosts will improve with multiple applications and as you advance in level, although the Recharge and Movement boost will only apply for the first few applications. If the ally is not damaged, Enforce Morale will cause them some pain before granting its benefits.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Special)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[File:archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +Speed, Minor Damage(Special)}}
{{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +Speed}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
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=== [[File:PainDomination_NullifyPain.png]] Nullify Pain ===
=== [[File:PainDomination_NullifyPain.png]] Nullify Pain ===
Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once. Recharge: Moderate
Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 30 (Controller)}}
{{PowerBlock_Blank|[[File:archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 30 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 30 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally +Regeneration, +Recovery, +Damage}}
{{PowerBlock_Blank|Ally +Regeneration, +Recovery, +Damage}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Self Moderate(Special)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Damage|Superior (Smashing)}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally Strong Heal}}
{{PowerBlock_Blank|Ally Strong Heal}}
{{PowerBlock_Blank|Self Moderate Damage(Special), +Damage}}
{{PowerBlock_Blank|Self +Damage}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally Heal}}
{{PowerBlock_Blank|Ally Heal}}
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=== [[File:PainDomination_SoothingAura.png]] Soothing Aura ===
=== [[File:PainDomination_SoothingAura.png]] Soothing Aura ===
While this power is active all nearby allies will be healed by Soothing Aura every couple of seconds for a small portion of their health. (NOTE: While on PvP maps this power will grant affected targets a regeneration effect instead of a periodic heal.)
While this power is active all nearby allies will be healed by Soothing Aura every couple of seconds for a small portion of their health.
 
{{EdNote|note=While on PvP maps this power will grant affected targets a regeneration effect instead of a periodic heal.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[File:archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Team Minor Periodic Heal}}
{{PowerBlock_Blank|Team Minor Periodic Heal}}
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{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Regen}}
{{PowerBlock_Blank|Team +Regeneration}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 24 (Controller)}}
{{PowerBlock_Blank|[[File:archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 24 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Blank|[[File:archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 24 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Damage, +To-Hit, +Resistance(All, Placate)}}
{{PowerBlock_Blank|Team +Damage, +To-Hit, +Resistance(All Damage, Placate)}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
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{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
* This set was added to the game for [[Corruptor]]s and [[Mastermind]]s in [[Issue 13]].
* This set was added to the game for [[Corruptor]]s and [[Mastermind]]s in [[Issue 13]].
* This set was proliferated to [[Controller]]s and [[Defender]]s in [[Issue 25]]


== External Links ==
== External Links ==
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}


[[Category:Power Sets]]
[[Category:Power Sets]]
[[Category:Defender Primary]]
[[Category:Controller Secondary]]
[[Category:Controller Secondary]]
[[Category:Corruptor Secondary]]
[[Category:Corruptor Secondary]]
[[Category:Mastermind Secondary]]
[[Category:Mastermind Secondary]]

Latest revision as of 13:01, 26 April 2023

Overview

Pain Domination is a standard power set that is a primary power set for Defenders and a secondary power set for Controllers, Corruptors and Masterminds.

"Pain Domination gives a character the ability to manipulate, nullify and amplify pain. Ultimately this grants the user powerful healing, buffing and debuffing powers. Its healing output is unmatched!"

Power Tables

Controller/Corruptor/Defender

The Pain Domination power set is available as a primary power set for Defenders and a secondary set for Controllers and Corruptors. The following table shows the level at which each power is available:

Power Level as Primary Level as Secondary Effect
Nullify Pain 1 1 PBAoE, Team Heal
Soothe 1 1 Ranged, Ally Heal
Share Pain 2 4 Ranged, Ally Strong Heal, Self Moderate DMG(Special), +DMG
Conduit of Pain 6 10 Close, Ally Rez, Self +DMG, +To-Hit, +Rech, +Rec, +Special
Enforced Morale 8 16 Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception, +Rech, +SPD, Minor DMG
Soothing Aura 12 20 Toggle: PBAoE, Team Minor Periodic Heal
World of Pain 18 24 PBAoE, Team +DMG, +To-Hit, +Res(All DMG, Placate)
Anguishing Cry 22 28 PBAoE, Foe -DEF(All), -Res(All)
Painbringer 26 30 Ranged, Ally, +Regen, +Rec, +DMG

Mastermind

The Pain Domination power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Nullify Pain 1 PBAoE, Team Heal
Soothe 1 Ranged, Ally Heal
Share Pain 4 Ranged, Ally Strong Heal, Self Moderate DMG(Special), +DMG
Conduit of Pain 10 Close, Ally Rez, Self +DMG, +To-Hit, +Rech, +Rec, +Special
Enforced Morale 16 Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception, +Rech, +SPD, Minor DMG(Special)
Suppress Pain 20 Toggle: PBAoE, Team +Regen
World of Pain 24 PBAoE, Team +DMG, +To-Hit, +Res(All DMG, Placate)
Anguishing Cry 28 PBAoE, Foe -DEF(All), -Res(All)
Painbringer 30 Ranged, Ally +Regen, +Rec, +DMG

Powers

PainDomination AnguishingCry.png Anguishing Cry

You let out an Anguishing Cry causing a great deal of pain in your foes reducing their resistance and defense to damage for a short time.

Recharge Very Long
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 22 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Point Blank Area of Effect
Foe -Defense(All), -Resistance(All)
Enhancements Enhance Accuracy
Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense Debuff
Accurate Defense Debuff

PainDomination ConduitOfPain.png Conduit of Pain

You revive a fallen ally by becoming a Conduit of Pain and transferring the pain that was inflicted upon them back upon your enemies. This will briefly empower you increasing your damage output, recovery rate, attack rate and chance to hit. After a minute the effect will wear off leaving you weakened for 30 seconds. Your damage, attack rate and chance to hit will all be reduced during this period.

Recharge Very Long
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Close
Ally Resurrect
Self +Damage, +To-Hit, +Recharge, +Recovery, +Special
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Endurance Modification

PainDomination EnforcedMorale.png Enforced Morale

Enforced Morale frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, Enforced Morale grants the target clearer Perception to see hidden foes, and a minor recharge and movement speed boost. The Protection and Movement boosts will improve with multiple applications and as you advance in level, although the Recharge and Movement boost will only apply for the first few applications. If the ally is not damaged, Enforce Morale will cause them some pain before granting its benefits.

Damage Minor(Special)
Recharge Fast
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Ranged
Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +Speed
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

PainDomination NullifyPain.png Nullify Pain

Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Point Blank Area of Effect
Team Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

PainDomination Painbringer.png Painbringer

You transform an ally to pain incarnate turning them into an inexhaustible killing machine. While the character is imbued with this power they will benefit from incredible health regeneration, endurance recovery and improved damage potential for a short time.

Recharge Very Long
Minimum Level Archetypeicon controller.png 30 (Controller)
V archetypeicon corruptor.png 30 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 30 (Mastermind)
Effects Ranged
Ally +Regeneration, +Recovery, +Damage
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

PainDomination SharePain.png Share Pain

Share Pain draws away some of an ally's anguish caused by their wounds, but damages the user. The pain caused by this power causes the user to go into a frenzy, briefly increasing their damage output, however the user cannot be healed and will have their regeneration rate greatly diminished for a short time.

Damage Self Moderate(Special)
Recharge Moderate
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged
Ally Strong Heal
Self +Damage
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

PainDomination Soothe.png Soothe

You heal an ally by numbing their pain and calming their mind. You cannot use this power on yourself.

Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Ally Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

PainDomination SoothingAura.png Soothing Aura

While this power is active all nearby allies will be healed by Soothing Aura every couple of seconds for a small portion of their health.

Editor's Note:

While on PvP maps this power will grant affected targets a regeneration effect instead of a periodic heal.

Recharge Fast
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
Effects Toggle: Point Blank Area of Effect
Team Minor Periodic Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

PainDomination SoothingAura.png Suppress Pain

While this power is active all nearby allies will be have their regeneration rate increased dramatically.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 20 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Team +Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

PainDomination WorldOfPain.png World of Pain

When this power is activated the user and all nearby team members will gain a moderate damage, resistance, and To Hit bonus. Additionally those affected by this power will also be protected from Placate effects.

Recharge Very Long
Minimum Level Archetypeicon controller.png 24 (Controller)
V archetypeicon corruptor.png 24 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 24 (Mastermind)
Effects Point Blank Area of Effect
Team +Damage, +To-Hit, +Resistance(All Damage, Placate)
Enhancements Enhance Damage Resistance
Increase Attack Rate
Enhance ToHit Buff
Set Categories Resist Damage
To Hit Buff

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

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