Ghost Ship: Difference between revisions
m (Added Giant Monsters category.) |
m (Fixed Invulnerable misspelling.) |
||
(One intermediate revision by the same user not shown) | |||
Line 9: | Line 9: | ||
Ghost Ships will spawn anywhere in the range of 1 minute to 36 hours in a zone after another Ghost Ship has exited the same zone. Ghost Ships can exist in Independence Port and Talos Island simultaneously. If there are multiple copies of a zone, as happens when a zone gets too full, Ghost Ships can appear in both copies independently. | Ghost Ships will spawn anywhere in the range of 1 minute to 36 hours in a zone after another Ghost Ship has exited the same zone. Ghost Ships can exist in Independence Port and Talos Island simultaneously. If there are multiple copies of a zone, as happens when a zone gets too full, Ghost Ships can appear in both copies independently. | ||
{{NPC Text|type=villain|title=Ghosts|text= | |||
'''Spirit:''' Fog to the North, fog to the South!<br /> | |||
'''Spirit:''' Must return to port!<br /> | |||
'''Spirit:''' Might as well give up.<br /> | |||
'''Spirit:''' Adrift forever! Forever adrift!<br /> | |||
'''Spirit:''' You! Tell me, which way is home?<br /> | |||
'''Spirit:''' Cargo flooding! Ship sinking!<br /> | |||
'''Spirit:''' Home? Where?<br /> | |||
'''Spirit:''' Ship attacked! Mutiny!<br /> | |||
'''Spirit:''' Overboard! Man overboard!}} | |||
== Villain Types == | == Villain Types == | ||
Line 23: | Line 34: | ||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly|| Ghosts Spirits can Fly!}} | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly|| Ghosts Spirits can Fly!}} | ||
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, | {{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, Invulnerable| Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.}} | ||
{{Power|[[File:DarkCast DarkBlast.png|22px]]| Ghastly Blast| (Ranged, Negative) Foe -Accuracy| Your Accuracy has been reduced by a Ghastly Blast.}} | {{Power|[[File:DarkCast DarkBlast.png|22px]]| Ghastly Blast| (Ranged, Negative) Foe -Accuracy| Your Accuracy has been reduced by a Ghastly Blast.}} | ||
Line 39: | Line 50: | ||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly|| Ghosts Spirits can Fly!}} | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly|| Ghosts Spirits can Fly!}} | ||
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, | {{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, Invulnerable| Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.}} | ||
{{Power|[[File:DarkCast DarkBlast.png|22px]]| Ghastly Blast| (Ranged, Negative) Foe -Accuracy| Your Accuracy has been reduced by a Ghastly Blast.}} | {{Power|[[File:DarkCast DarkBlast.png|22px]]| Ghastly Blast| (Ranged, Negative) Foe -Accuracy| Your Accuracy has been reduced by a Ghastly Blast.}} | ||
Line 58: | Line 69: | ||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly|| Ghosts Spirits can Fly!}} | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly|| Ghosts Spirits can Fly!}} | ||
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, | {{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, Invulnerable|Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.}} | ||
{{Power|[[File:DarkCast DarkBlast.png|22px]]| Ghastly Blast| (Ranged, Negative) Foe -Accuracy| Your Accuracy has been reduced by a Ghastly Blast.}} | {{Power|[[File:DarkCast DarkBlast.png|22px]]| Ghastly Blast| (Ranged, Negative) Foe -Accuracy| Your Accuracy has been reduced by a Ghastly Blast.}} |
Latest revision as of 12:42, 18 November 2020
Overview
The Ghost Ship is a Zone Event where the lost fishing trawler the Moraine regularly crosses the harbor zones of Paragon City, eternally searching for a way home.
Description
At irregular intervals, the Ghost Ship will spawn in Independence Port or Talos Island and make its way across the zone. As it crosses or passes near land, Ghosts will be spawned in groups on the surrounding land. These ghosts are Level 25 opponents that will aggro on any hero that approaches them, regardless of level difference.
Ghost Ships will spawn anywhere in the range of 1 minute to 36 hours in a zone after another Ghost Ship has exited the same zone. Ghost Ships can exist in Independence Port and Talos Island simultaneously. If there are multiple copies of a zone, as happens when a zone gets too full, Ghost Ships can appear in both copies independently.
Villain Types
Minions
Spirit
The remains of the fishing trawler Moraine has never been found. It has been theorized that its sailors must have died a terrible death, since their spirits are clearly not at rest.
Powers
Ethereal Self Invisible, Invulnerable
Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.
Ghastly Blast (Ranged, Negative) Foe -Accuracy
Your Accuracy has been reduced by a Ghastly Blast.
Resistance Auto, Self, Resist: Sleep, Fear, Immobilize, Slow
Ghosts Spirits are resistant to Sleep, Fear and Immobilize.
Lieutanants
Apparition
The remains of the fishing trawler Moraine has never been found. It has been theorized that its sailors must have died a terrible death, since their spirits are clearly not at rest.
Powers
Ethereal Self Invisible, Invulnerable
Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.
Ghastly Blast (Ranged, Negative) Foe -Accuracy
Your Accuracy has been reduced by a Ghastly Blast.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The ghost taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Death's Head.
Resistance Auto, Self, Resist: Sleep, Fear, Immobilize, Slow
Ghosts Spirits are resistant to Sleep, Fear and Immobilize.
Bosses
Lost Soul
The remains of the fishing trawler Moraine has never been found. It has been theorized that its sailors must have died a terrible death, since their spirits are clearly not at rest.
Powers
Ethereal Self Invisible, Invulnerable
Ghosts can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.
Ghastly Blast (Ranged, Negative) Foe -Accuracy
Your Accuracy has been reduced by a Ghastly Blast.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The ghost taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Death's Head.
Necroplasmic Grasp Damage over Time (Negative), Foe Hold
The Ghost has enveloped you in it's Necroplasmic Grasp. You are Held as your life is drained.
Resistance Auto, Self, Resist: Sleep, Fear, Immobilize, Slow
Ghosts Spirits are resistant to Sleep, Fear and Immobilize.
Giant Monsters
Ghost Ship
This fishing trawler, the Moraine, set sail from Striga Isle in 1932. No one knows what terrible tragedy befell its crew, though it is obvious that they are still trying to get home.
Powers
Spectral Chill -Accuracy -Damage
The Ghost Ship has passed through you. You felt its Spectral Chill in your bones. Your accuracy and damage have been greatly reduced.
Resistance
Ghost ship is untouchable
Badge
Defeating 50 Spectral Passengers from the Ghost Ship will earn heroes the Ectoplasmic Badge
You have held back the forces of the afterlife in their eternal struggle to break through to the mortal world.
See Also
- Ghosts for the non-event enemy group
- Ghost Hunter Badge for the history of the Ghost Ship.
- Ghost Ship sightings reported in the Paragon Times
- The COHCCG card, Ghost Ship Sighted
- Giant Monster Guide