Electrical Affinity: Difference between revisions

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(Added Energizing Circuit)
(→‎File:ShockTherapy_AmpUp.png Amp Up: note: not defense buffs)
 
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{{wip|date=2020-12-10}}
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
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"You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Electrical Affinity powers build Static, which increases the number of targets your Circuit powers can chain to."
"You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Electrical Affinity powers build Static, which increases the number of targets your Circuit powers can chain to."
{{EdNote|note=Owning any power from this set will cause Charged Bolts, Lightning Bolt, Ball Lightning, Short Circuit, fast Zapp, and Thunderous Blast from [[Electrical Blast]] to generate 1 Static on each activation. Slow Zapp generates 2 Static.}}
{{clrl}}
{{clrl}}


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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_Shock.png|Power=Shock|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -DMG, -End, -Recovery, -Regen|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_Shock.png|Power=Shock|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -DMG, -End, -Rec, Self +Static|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_RejuvenatingCircuit.png|Power=Rejuvenating Circuit|PriLevel=1|SecLevel=2|Effect=Ranged (Chain), Ally Heal, Self +Static|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_RejuvenatingCircuit.png|Power=Rejuvenating Circuit|PriLevel=1|SecLevel=1|Effect=Ranged (Special), Ally Heal, Self +Static|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_GalvanicSentinel.png|Power=Galvanic Sentinel|PriLevel=2|SecLevel=4|Effect=Summon Galvanic Sentinel: Ranged Debuff Special|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_GalvanicSentinel.png|Power=Galvanic Sentinel|PriLevel=2|SecLevel=4|Effect=Summon Galvanic Sentinel: Ranged Debuff Special|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_EnergizingCircuit.png|Power=Energizing Circuit|PriLevel=6|SecLevel=10|Effect=Ranged (Chain), Ally +End, +Recharge, Self +Static|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_EnergizingCircuit.png|Power=Energizing Circuit|PriLevel=6|SecLevel=10|Effect=Ranged (Chain), Ally +End, +Rech, Self +Static|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_FaradayCage.png|Power=Faraday Cage|PriLevel=8|SecLevel=16|Effect=Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_FaradayCage.png|Power=Faraday Cage|PriLevel=8|SecLevel=16|Effect=Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_EmpoweringCircuit.png|Power=Empowering Circuit|PriLevel=12|SecLevel=20|Effect=Ranged (Chain), Ally +DMG, +Tohit, Self +Static|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_EmpoweringCircuit.png|Power=Empowering Circuit|PriLevel=12|SecLevel=20|Effect=Ranged (Chain), Ally +DMG, +Tohit, Self +Static|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_Defibrillate.png|Power=Defibrillate|PriLevel=18|SecLevel=28|Effect=Melee (Targeted AoE), Ally Rez, Foe Sleep, -End, -Recovery|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_Defibrillate.png|Power=Defibrillate|PriLevel=18|SecLevel=24|Effect=Melee (Targeted AoE), Ally Rez|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_InsulatingCircuit.png|Power=Insulating Circuit|PriLevel=26|SecLevel=35|Effect=Ranged (Chain), Ally +Absorb, Self +Static|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_InsulatingCircuit.png|Power=Insulating Circuit|PriLevel=22|SecLevel=28|Effect=Ranged (Chain), Ally +Absorb, Self +Static|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_AmpUp.png|Power=Amp Up|PriLevel=32|SecLevel=38|Effect=Ranged, Ally +Special, +Recharge|Border=1}}
{{Powers_SplitLevelRow|Icon=ShockTherapy_AmpUp.png|Power=Amp Up|PriLevel=26|SecLevel=30|Effect=Ranged, Ally +Special, +Rech|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ShockTherapy_Shock.png|Power=Shock|Level=1|Effect=Ranged, Foe -DMG, -End, -Recovery, -Regen|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_Shock.png|Power=Shock|Level=1|Effect=Ranged, Foe -DMG, -End, -Rec, Self +Static|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_RejuvenatingCircuit.png|Power=Rejuvenating Circuit|Level=2|Effect=Ranged (Chain), Ally Heal, Self +Static|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_RejuvenatingCircuit.png|Power=Rejuvenating Circuit|Level=1|Effect=Ranged (Special), Ally Heal, Self +Static|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_Discharge.png|Power=Discharge|Level=4|Effect=Ranged (Targeted AoE), Foe -DMG, -End, -Recovery, -Regen|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_Discharge.png|Power=Discharge|Level=4|Effect=Ranged (Targeted AoE), Foe -DMG, -End, -Rec, -Regen|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_EnergizingCircuit.png|Power=Energizing Circuit|Level=10|Effect=Ranged (Chain), Ally +End, +Recharge, Self +Static|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_EnergizingCircuit.png|Power=Energizing Circuit|Level=10|Effect=Ranged (Chain), Ally +End, +Rech, Self +Static|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_FaradayCage.png|Power=Faraday Cage|Level=16|Effect=Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End)|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_FaradayCage.png|Power=Faraday Cage|Level=16|Effect=Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End)|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_EmpoweringCircuit.png|Power=Empowering Circuit|Level=20|Effect=Ranged (Chain), Ally +DMG, +Tohit, Self +Static|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_EmpoweringCircuit.png|Power=Empowering Circuit|Level=20|Effect=Ranged (Chain), Ally +DMG, +Tohit, Self +Static|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_Defibrillate.png|Power=Defibrillate|Level=28|Effect=Melee (Targeted AoE), Ally Rez, Foe Sleep, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_Defibrillate.png|Power=Defibrillate|Level=24|Effect=Melee (Targeted AoE), Ally Rez|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_InsulatingCircuit.png|Power=Insulating Circuit|Level=35|Effect=Ranged (Chain), Ally +Absorb, Self +Static|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_InsulatingCircuit.png|Power=Insulating Circuit|Level=28|Effect=Ranged (Chain), Ally +Absorb, Self +Static|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_AmpUp.png|Power=Amp Up|Level=38|Effect=Ranged, Ally +Special, +Recharge|Border=1}}
{{Powers_LevelRow|Icon=ShockTherapy_AmpUp.png|Power=Amp Up|Level=30|Effect=Ranged, Ally +Special, +Rech|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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=== [[File:ShockTherapy_AmpUp.png]] Amp Up ===
=== [[File:ShockTherapy_AmpUp.png]] Amp Up ===
Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved.
Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved.
{{Gametip|tip=Amp Up doesn't enhance defense buffs.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 30 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 30 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 30 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally +Special, +Recharge}}
{{PowerBlock_Blank|Ally +Special, +Recharge}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 24 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 24 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 24 (Mastermind)}}
{{PowerBlock_Effects|Melee (Targeted AoE)}}
{{PowerBlock_Effects|Melee (Targeted Area of Effect)}}
{{PowerBlock_Blank|Ally Rez, Foe Sleep, -End, -Recovery}}
{{PowerBlock_Blank|Ally Resurrect}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
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=== [[File:ShockTherapy_Discharge.png]] Discharge ===
=== [[File:ShockTherapy_Discharge.png]] Discharge ===
Discharge
Unleash a blast of electrical energy around your target, draining them and all nearby enemies of some endurance. This will also reduce their regeneration, recovery, and damage dealt for a short period of time.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Damage, -Endurance, -Recovery, -Regeneration}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Endurance Modification}}}}
{{PowerBlock_End}}


=== [[File:ShockTherapy_EmpoweringCircuit.png]] Empowering Circuit ===
=== [[File:ShockTherapy_EmpoweringCircuit.png]] Empowering Circuit ===
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects| Ranged (Chain)}}
{{PowerBlock_Effects|Ranged (Chain)}}
{{PowerBlock_Blank|Ally +DMG, +Tohit, Self +Static}}
{{PowerBlock_Blank|Ally +Damage, +To Hit}}
{{PowerBlock_Blank|Self +Static}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Effects| Ranged (Chain)}}
{{PowerBlock_Effects|Ranged (Chain)}}
{{PowerBlock_Blank|Ally +End, +Recharge, Self +Static}}
{{PowerBlock_Blank|Ally +Endurance, +Recharge}}
{{PowerBlock_Blank|Self +Static}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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=== [[File:ShockTherapy_FaradayCage.png]] Faraday Cage ===
=== [[File:ShockTherapy_FaradayCage.png]] Faraday Cage ===
Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location. Standing inside your own Faraday Cage will grant you a stack of Static every 5 seconds.
Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location.
 
{{Gametip|tip=Characters can use Faraday Cage even if held, sleeping, or stunned. Every 5 seconds, Faraday Cage grants 1 stack of Static to its owner, if its owner is inside it.}}
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Effects|Location (Point Blank Area of Effect)}}
{{PowerBlock_Blank|Team +Resistance(All Damage but Toxic, Status, Knockback, -Recharge, -Recovery, -Endurance)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}


=== [[File:ShockTherapy_GalvanicSentinel.png]] Galvanic Sentinel ===
=== [[File:ShockTherapy_GalvanicSentinel.png]] Galvanic Sentinel ===
Summons a Galvanic Sentinel to your aid. The Galvanic Sentinel shocks and weakens your foes, draining some endurance and reducing their regeneration, recovery, and damage output. The Galvanic Sentinel can be buffed and healed, and may be targeted with your Circuit powers.
Summons a Galvanic Sentinel to your aid. The Galvanic Sentinel shocks and weakens your foes. The duration of the Galavanic Sentinel scales with the number of stacks of Static you have. Galvanic Sentinel will consume all stacks of Static. The Galvanic Sentinel can be buffed and healed, and may be targeted with your Circuit powers.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Effects|Summon Galvanic Sentinel: Ranged Debuff Special}}
{{PowerBlock_Other|Header=Galvanic Sentinel Powers|Text=[[File:ShockTherapy_Discharge.png|20px]] Discharge (Ranged (Targeted AoE), Foe -DMG, -End, -Recovery, -Regen)}}
{{PowerBlock_Blank|[[File:ShockTherapy_Fly.png|20px]] Fly (Auto: Flight)}}
{{PowerBlock_Blank|[[File:ShockTherapy_ResistEnergy.png|20px]] Resist Energy (Auto, Self {{DamResVal|30|30|0|0|40|0|0|0}})}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Endurance Modification}}}}
{{PowerBlock_End}}


=== [[File:ShockTherapy_InsulatingCircuit.png]] Insulating Circuit ===
=== [[File:ShockTherapy_InsulatingCircuit.png]] Insulating Circuit ===
Create a circuit of protective energy between several nearby allies, granting them a small protective shield. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Insulating Circuit grants 1 stack of Static.
Create a circuit of protective energy between several nearby allies, granting them a small protective shield. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Insulating Circuit grants 1 stack of Static.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 22 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Chain)}}
{{PowerBlock_Blank|Ally +Absorb}}
{{PowerBlock_Blank|Self +Static}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_End}}


=== [[File:ShockTherapy_RejuvenatingCircuit.png]] Rejuvenating Circuit ===
=== [[File:ShockTherapy_RejuvenatingCircuit.png]] Rejuvenating Circuit ===
Create a circuit of healing energy between several nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Rejuvenating Circuit grants 1 stack of Static.
Create a circuit of healing energy between yourself and two nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to an additional ally. Each successive jump along the chain will heal the next target for less. Rejuvenating Circuit grants 1 stack of Static.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Special)}}
{{PowerBlock_Blank|Ally Heal}}
{{PowerBlock_Blank|Self +Static}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_End}}


=== [[File:ShockTherapy_Shock.png]] Shock ===
=== [[File:ShockTherapy_Shock.png]] Shock ===
Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery, regeneration and damage output.
Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery and damage output.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Damage, -Endurance, -Recovery}}
{{PowerBlock_Blank|Self +Static}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Endurance Modification}}}}
{{PowerBlock_End}}


== Historical ==
== Historical ==
{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
* This set was added to the game for [[Controller]]s, [[Corruptor]]s, [[Defender]]s and [[Mastermind]]s in [[Issue 26]].
* This set was added to the game for [[Controller]]s, [[Corruptor]]s, [[Defender]]s and [[Mastermind]]s in [[Issue 26]].
* Synergy with this set's Static mechanic was added to [[Electrical Blast]] in [[Issue 27 Page 3|Issue 27, Page 3]]


== External Links ==
== External Links ==
* {{CoDPowerSet|Power=Shock_Therapy|Archetype=Controller|Type=Buff}}
* {{CoDPowerSet|Power=Shock_Therapy|Archetype=Corruptor|Type=Buff}}
* {{CoDPowerSet|Power=Shock_Therapy|Archetype=Defender|Type=Buff}}
* {{CoDPowerSet|Power=Shock_Therapy|Archetype=Mastermind|Type=Buff}}


[[Category:Power Sets]]
[[Category:Power Sets]]

Latest revision as of 09:03, 1 February 2024

Overview

Electrical Affinity is a power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors and Masterminds.

"You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Electrical Affinity powers build Static, which increases the number of targets your Circuit powers can chain to."

Editor's Note:

Owning any power from this set will cause Charged Bolts, Lightning Bolt, Ball Lightning, Short Circuit, fast Zapp, and Thunderous Blast from Electrical Blast to generate 1 Static on each activation. Slow Zapp generates 2 Static.

Power Table

Controller/Corruptor/Defender

The Electrical Affinity power set is available as a primary power set for Defenders and a secondary set for Controllers and Corruptors. The following table shows the level at which each power is available:

Power Level as Primary Level as Secondary Effect
Shock 1 1 Ranged, Foe -DMG, -End, -Rec, Self +Static
Rejuvenating Circuit 1 1 Ranged (Special), Ally Heal, Self +Static
Galvanic Sentinel 2 4 Summon Galvanic Sentinel: Ranged Debuff Special
Energizing Circuit 6 10 Ranged (Chain), Ally +End, +Rech, Self +Static
Faraday Cage 8 16 Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End)
Empowering Circuit 12 20 Ranged (Chain), Ally +DMG, +Tohit, Self +Static
Defibrillate 18 24 Melee (Targeted AoE), Ally Rez
Insulating Circuit 22 28 Ranged (Chain), Ally +Absorb, Self +Static
Amp Up 26 30 Ranged, Ally +Special, +Rech

Mastermind

The Electrical Affinity power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Shock 1 Ranged, Foe -DMG, -End, -Rec, Self +Static
Rejuvenating Circuit 1 Ranged (Special), Ally Heal, Self +Static
Discharge 4 Ranged (Targeted AoE), Foe -DMG, -End, -Rec, -Regen
Energizing Circuit 10 Ranged (Chain), Ally +End, +Rech, Self +Static
Faraday Cage 16 Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End)
Empowering Circuit 20 Ranged (Chain), Ally +DMG, +Tohit, Self +Static
Defibrillate 24 Melee (Targeted AoE), Ally Rez
Insulating Circuit 28 Ranged (Chain), Ally +Absorb, Self +Static
Amp Up 30 Ranged, Ally +Special, +Rech

Powers

ShockTherapy AmpUp.png Amp Up

Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved.

Recharge Very Long
Minimum Level Archetypeicon controller.png 30 (Controller)
V archetypeicon corruptor.png 30 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 30 (Mastermind)
Effects Ranged
Ally +Special, +Recharge
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

ShockTherapy Defibrillate.png Defibrillate

Strike a target with a highly-charged jolt of electricity, reviving all nearby allies and draining all nearby foes. Any enemies affected will be drained of some endurance, have their recovery reduced and be put to sleep for a short time. Defibrillate consumes all stacks of Static, and the strength of the offensive component of this power scales with the number of stacks consumed. Allies will always be revived with full health and endurance regardless of the number of Static stacks consumed.

Recharge Long
Minimum Level Archetypeicon controller.png 24 (Controller)
V archetypeicon corruptor.png 24 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 24 (Mastermind)
Effects Melee (Targeted Area of Effect)
Ally Resurrect
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Set Categories Endurance Modification
Sleep

ShockTherapy Discharge.png Discharge

Unleash a blast of electrical energy around your target, draining them and all nearby enemies of some endurance. This will also reduce their regeneration, recovery, and damage dealt for a short period of time.

Recharge Slow
Minimum Level V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe -Damage, -Endurance, -Recovery, -Regeneration
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

ShockTherapy EmpoweringCircuit.png Empowering Circuit

Create a circuit of empowering energy between several nearby allies, increasing their damage output and chance to hit for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Empowering Circuit grants 1 stack of Static.

Recharge Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged (Chain)
Ally +Damage, +To Hit
Self +Static
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

ShockTherapy EnergizingCircuit.png Energizing Circuit

Create a circuit of pure energy between several nearby allies, restoring a small amount of their endurance and significantly increasing their attack rate for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Energizing Circuit grants 1 stack of Static.

Recharge Slow
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged (Chain)
Ally +Endurance, +Recharge
Self +Static
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Endurance Modification

ShockTherapy FaradayCage.png Faraday Cage

Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location.

Recharge Slow
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Location (Point Blank Area of Effect)
Team +Resistance(All Damage but Toxic, Status, Knockback, -Recharge, -Recovery, -Endurance)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

ShockTherapy GalvanicSentinel.png Galvanic Sentinel

Summons a Galvanic Sentinel to your aid. The Galvanic Sentinel shocks and weakens your foes. The duration of the Galavanic Sentinel scales with the number of stacks of Static you have. Galvanic Sentinel will consume all stacks of Static. The Galvanic Sentinel can be buffed and healed, and may be targeted with your Circuit powers.

Recharge Slow
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Effects Summon Galvanic Sentinel: Ranged Debuff Special
Galvanic Sentinel Powers ShockTherapy Discharge.png Discharge (Ranged (Targeted AoE), Foe -DMG, -End, -Recovery, -Regen)
ShockTherapy Fly.png Fly (Auto: Flight)
ShockTherapy ResistEnergy.png Resist Energy (Auto, Self Res( S30 L30 E40 ))
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

ShockTherapy InsulatingCircuit.png Insulating Circuit

Create a circuit of protective energy between several nearby allies, granting them a small protective shield. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Insulating Circuit grants 1 stack of Static.

Recharge Slow
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 22 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged (Chain)
Ally +Absorb
Self +Static
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

ShockTherapy RejuvenatingCircuit.png Rejuvenating Circuit

Create a circuit of healing energy between yourself and two nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to an additional ally. Each successive jump along the chain will heal the next target for less. Rejuvenating Circuit grants 1 stack of Static.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged (Special)
Ally Heal
Self +Static
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

ShockTherapy Shock.png Shock

Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery and damage output.

Recharge Slow
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Damage, -Endurance, -Recovery
Self +Static
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Endurance Modification

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links