Council/Nebula Outer Band: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate Lethal | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Light DMG(Lethal), Foe -DEF| Your Defense has been slightly reduced by the Submachine Gun. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Automatic Pistol| Ranged, | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Automatic Pistol| Ranged, Light DMG(Lethal)| Small caliber side arm. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
===== Nebula | ===== Nebula Elite Buckshot ===== | ||
[[File: | [[File:CouncilNebulaEliteMinion.jpg|100px|thumb|{{center|Nebula Elite Buckshot}}]] | ||
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success. | |||
''Levels: | ''Levels: 5-14'' | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
===== Nebula Elite | ===== Nebula Elite Gunner ===== | ||
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success. | Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success. | ||
''Levels: | ''Levels: 5-14'' | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Light DoT(Lethal), Foe -DEF| Your Defense has been slightly reduced by the Submachine Gun. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
===== Nebula Elite | ===== Nebula Elite Gunner ===== | ||
[[File:CouncilNebulaEliteGunner.jpg|100px|thumb|{{center|Nebula Elite Gunner}}]] | |||
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success. | Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success. | ||
''Levels: 5- | ''Levels: 5-14'' | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Submachine Gun| Ranged, Light DoT(Lethal), Foe -DEF| Your Defense has been slightly reduced by the Advanced Submachine Gun. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
===== Nebula Elite | ===== Nebula Elite Assault ===== | ||
[[File:CouncilNebulaEliteAssault.jpg|100px|thumb|{{center|Nebula Elite Assault}}]] | |||
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success. | |||
''Levels: 15-19'' | |||
''Levels: | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DoT(Lethal), Foe -DEF| Your Defense has been slightly reduced by the Assault Rifle. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
===== Nebula Elite | ===== Nebula Elite Buckshot ===== | ||
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success. | Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success. | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
===== Nebula Elite | ===== Nebula Elite Marksman ===== | ||
[[File:CouncilNebulaEliteRifle.jpg|100px|thumb|{{center|Nebula Elite Marksman}}]] | |||
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success. | Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success. | ||
''Levels: | ''Levels: 15-19'' | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:FireBlast_FireBlast.png|22px]]| Incendiary Rounds| Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | |||
{{clr}} | {{clr}} | ||
===== Nebula Cor Leonis Assault ===== | ===== Nebula Cor Leonis Assault ===== | ||
[[File:CouncilNebulaCLMinion.jpg|100px|thumb|{{center|Nebula Cor Leonis soldier}}]] | |||
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men. | A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men. | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DMG(Lethal), Foe -DEF| Your Defense has been slightly reduced by the Assault Rifle. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
===== Nebula Cor Leonis Fire ===== | ===== Nebula Cor Leonis Fire ===== | ||
[[File:CouncilNebulaCLFire.jpg|100px|thumb|{{center|Nebula Cor Leonis Fire}}]] | |||
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men. | A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men. | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High DoT(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
===== Nebula Cor Leonis Marksman ===== | ===== Nebula Cor Leonis Marksman ===== | ||
[[File:CouncilNebulaCLRifle.jpg|100px|thumb|{{center|Nebula Cor Leonis Marksman}}]] | |||
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men. | A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men. | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:FireBlast_FireBlast.png|22px]]| Incendiary Rounds| Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }} | ||
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
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===== Nebula Adjutant ===== | ===== Nebula Adjutant ===== | ||
[[File:CouncilNebulaLt.jpg|100px|thumb|{{center|Nebula Adjutant}}]] | |||
Only those Nebula soldiers who have proven both resilient and trustworthy achieve the rank of Adjutant. Through their skill in combat and their dedication to the Council's cause, they have begun to earn real respect from their leaders. In return, they receive better equipment and training, and are trusted with some low level secrets. | Only those Nebula soldiers who have proven both resilient and trustworthy achieve the rank of Adjutant. Through their skill in combat and their dedication to the Council's cause, they have begun to earn real respect from their leaders. In return, they receive better equipment and training, and are trusted with some low level secrets. | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Submachine Gun| Ranged, Light DMG(Lethal), Foe -DEF| Your Defense has been slightly reduced by the Advanced Submachine Gun. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DoT(Lethal), Foe -DEF| Your Defense has been slightly reduced by the Assault Rifle. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[File: | {{Power|[[File:FireBlast_FireBlast.png|22px]]| Incendiary Rounds| Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }} | ||
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| Council brawling attacks. }} | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | |||
===== Nebula Elite Adjutant ===== | |||
A high-ranking Nebula Elite Adjutant is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. Regular doses of super soldier serum has left him entirely devoted to the Council's cause. He is willing to follow any order, and he seldom worries about the messy consequences. | |||
''Levels: 15-19'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | |||
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High DoT(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | |||
{{clr}} | {{clr}} | ||
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The pinnacle of frontline soldiers, the Cor Leonis Adjutants are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the Council keeps making more of them as their soldiers become more experienced. | The pinnacle of frontline soldiers, the Cor Leonis Adjutants are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the Council keeps making more of them as their soldiers become more experienced. | ||
''Powers'' | ''Levels: 20-24'' | ||
''Powers'' | |||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| ( | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged Lethal | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Superior DoT(Lethal)| You are taking Lethal Damage over Time from the Council Chain Gun. }} | ||
{{Power|[[File:MartialArts | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }} | ||
{{Power|[[File:MartialArts | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }} | ||
{{clr}} | |||
=== Bosses === | === Bosses === | ||
===== Nebula Archon ===== | ===== Nebula Archon ===== | ||
[[File:CouncilNebulaBoss.jpg|100px|thumb|{{center|Nebula Archon}}]] | |||
To ascend to the rank of Archon, a Nebula soldier must prove himself over the course of many battles. Many of them resent having to continue working with raw recruits, but this indignity is more than compensated for by their first taste of super soldier serums and body enhancements. Combined with their combat experience, these enhancements make them formidable foes. | |||
''Levels: 1-4'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | |||
{{ | {{clr}} | ||
===== Nebula Elite Archon ===== | ===== Nebula Elite Archon ===== | ||
[[File:CouncilNebulaEliteBoss.jpg|100px|thumb|{{center|Nebula Elite Archon}}]] | |||
The leaders of the Nebula Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills. An Elite Archon is utterly devoted to the Council's plans for world domination, and he can finally be trusted to lead his soldiers without direction from above. | |||
''Levels: 5-19'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| ( | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }} | ||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade ''(Only Level 10 and up)''| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | |||
{{Power|[[File: | {{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }} | ||
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }} | ||
{{Power|[[File: | {{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail ''(Only Level 15 and up)''| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. }} | ||
{{clr}} | |||
===== Nebula Cor Leonis Archon ===== | ===== Nebula Cor Leonis Archon ===== | ||
[[File:CouncilNebulaCLBoss.jpg|100px|thumb|{{center|Nebula Cor Leonis Archon}}]] | |||
The highest ranking soldiers among the Nebula, the Nebula Cor Leonis Archons are strikingly capable field officers, able to formulate and execute grand military campaigns. Unlike most modern officers, these Cor Leonis are not afraid to personally lead their soldiers into battle. After all, their own abilities far surpass those of all normal men and many super-powered heroes. | |||
''Levels: 20-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| ( | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High DoT(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }} | ||
{{Power|[[File:MartialArts | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }} | ||
{{Power|[[File:MartialArts | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }} | ||
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| | {{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. }} | ||
{{Power|[[File:Temporary WarWolfWhistle.png|22px]]| Lycanthropy| Lycanthropy| Some Council Bosses can transform into Nightwolves. }} | |||
{{clr}} | |||
[[Category:Council Enemies]] | [[Category:Council Enemies]] |
Latest revision as of 04:10, 31 August 2024
Overview
New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. Only one in five soldiers survive long enough to achieve the rank of Elite. Finally, after a long and painful regimen of super soldier treatments, the candidate will become part of the Cor Leonis, medical marvels each of them stronger than five normal men.
Enemy Types
Minions
Nebula Buckshot
New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes.
Levels: 1-4
Powers
Shotgun Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Gunner
New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes.
Levels: 1-4
Powers
Submachine Gun Ranged, Light DMG(Lethal), Foe -DEF
Your Defense has been slightly reduced by the Submachine Gun.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Pistol
New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes.
Levels: 1-4
Powers
Automatic Pistol Ranged, Light DMG(Lethal)
Small caliber side arm.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Elite Buckshot
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.
Levels: 5-14
Powers
Shotgun Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Elite Gunner
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.
Levels: 5-14
Powers
Submachine Gun Ranged, Light DoT(Lethal), Foe -DEF
Your Defense has been slightly reduced by the Submachine Gun.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Elite Gunner
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.
Levels: 5-14
Powers
Adv Submachine Gun Ranged, Light DoT(Lethal), Foe -DEF
Your Defense has been slightly reduced by the Advanced Submachine Gun.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Elite Assault
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.
Levels: 15-19
Powers
Assault Rifle Ranged, Moderate DoT(Lethal), Foe -DEF
Your Defense has been slightly reduced by the Assault Rifle.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Elite Buckshot
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.
Levels: 15-19
Powers
12 Gauge Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Elite Marksman
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.
Levels: 15-19
Powers
Incendiary Rounds Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.
Cryonic Rounds Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Cor Leonis Assault
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men.
Levels: 20-24
Powers
Assault Rifle Ranged, Moderate DMG(Lethal), Foe -DEF
Your Defense has been slightly reduced by the Assault Rifle.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Cor Leonis Fire
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men.
Levels: 20-24
Powers
Flamethrower Ranged (Cone), High DoT(Fire)
You are taking Fire Damage over Time from the Council Flamethrower.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Cor Leonis Marksman
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men.
Levels: 20-24
Powers
Incendiary Rounds Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.
Cryonic Rounds Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Lieutenants
Nebula Adjutant
Only those Nebula soldiers who have proven both resilient and trustworthy achieve the rank of Adjutant. Through their skill in combat and their dedication to the Council's cause, they have begun to earn real respect from their leaders. In return, they receive better equipment and training, and are trusted with some low level secrets.
Levels: 1-4
Powers
Adv Submachine Gun Ranged, Light DMG(Lethal), Foe -DEF
Your Defense has been slightly reduced by the Advanced Submachine Gun.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Elite Adjutant
A high-ranking Nebula Elite Adjutant is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. Regular doses of super soldier serum has left him entirely devoted to the Council's cause. He is willing to follow any order, and he seldom worries about the messy consequences.
Levels: 5-9
Powers
Assault Rifle Ranged, Moderate DoT(Lethal), Foe -DEF
Your Defense has been slightly reduced by the Assault Rifle.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Elite Adjutant
A high-ranking Nebula Elite Adjutant is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. Regular doses of super soldier serum has left him entirely devoted to the Council's cause. He is willing to follow any order, and he seldom worries about the messy consequences.
Levels: 10-14
Powers
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Incendiary Rounds Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.
Cryonic Rounds Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Elite Adjutant
A high-ranking Nebula Elite Adjutant is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. Regular doses of super soldier serum has left him entirely devoted to the Council's cause. He is willing to follow any order, and he seldom worries about the messy consequences.
Levels: 15-19
Powers
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Flamethrower Ranged (Cone), High DoT(Fire)
You are taking Fire Damage over Time from the Council Flamethrower.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Cor Leonis Adjutant
The pinnacle of frontline soldiers, the Cor Leonis Adjutants are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the Council keeps making more of them as their soldiers become more experienced.
Levels: 20-24
Powers
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Chain Gun Ranged, Superior DoT(Lethal)
You are taking Lethal Damage over Time from the Council Chain Gun.
Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.
Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.
Bosses
Nebula Archon
To ascend to the rank of Archon, a Nebula soldier must prove himself over the course of many battles. Many of them resent having to continue working with raw recruits, but this indignity is more than compensated for by their first taste of super soldier serums and body enhancements. Combined with their combat experience, these enhancements make them formidable foes.
Levels: 1-4
Powers
12 Gauge Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Nebula Elite Archon
The leaders of the Nebula Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills. An Elite Archon is utterly devoted to the Council's plans for world domination, and he can finally be trusted to lead his soldiers without direction from above.
Levels: 5-19
Powers
12 Gauge Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down.
Frag Grenade (Only Level 10 and up) Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.
Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.
Dragons Tail (Only Level 15 and up) PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Nebula Cor Leonis Archon
The highest ranking soldiers among the Nebula, the Nebula Cor Leonis Archons are strikingly capable field officers, able to formulate and execute grand military campaigns. Unlike most modern officers, these Cor Leonis are not afraid to personally lead their soldiers into battle. After all, their own abilities far surpass those of all normal men and many super-powered heroes.
Levels: 20-24
Powers
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Flamethrower Ranged (Cone), High DoT(Fire)
You are taking Fire Damage over Time from the Council Flamethrower.
Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.
Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Lycanthropy Lycanthropy
Some Council Bosses can transform into Nightwolves.