Coven: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| | {{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate Negative Damage, Foe -ToHit| The Witch has reduced your Accuracy with her Dark Blast. }} | ||
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| | {{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time(Negative), Foe -ToHit| The Witch has reduced your Accuracy with her Gloom. }} | ||
{{Power|[[File: | {{Power|[[File:ShadowFighting MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Extreme Damage over Time(Negative), Foe Immobilize, -ToHit| You are caught in the Witch's Midnight Grasp. You are Immobilized and your Accuracy is reduced. }} | ||
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| You are caught in the Witch's Tenebrous Tentacles. You are Immobilized and your Accuracy is reduced. }} | ||
{{Power|[[File:DarkMiasma PetrifyingGaze.png|22px]]| Petrifying Gaze| Ranged, Foe Hold| You are Held in the Witch's Petrifying Gaze. }} | |||
{{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect, Minor Damage over Time(Negative), Foe -ToHit| You are within the Witch's Chill of the Night. You are taking Negative Energy Damage and your Accuracy is reduced. }} | |||
{{clr}} | {{clr}} | ||
== | === Elite Bosses === | ||
==== Crone Matriarch ==== | |||
[[File:Crone Matriarch.jpg|thumb|100px|{{center|Crone Matriarch}}]] | |||
Those who stand at the head of the Coven are the most ancient of the witches, don't be deceived by their youthful appearances, molded by the dark magic they command. These matriarchs have vast knowledge of magic of all kinds, and are always eager to test the results of their centuries of arcane mastery on the unsuspecting. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Cabal Mavens can Fly! }} | |||
{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Static Discharge | Ranged (Cone), Moderate DMG(Energy), Foe -End| Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Heavy DMG(Energy), Foe -End| The Cabal sorceress can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }} | |||
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate DMG(Energy/Smash), Foe -End| The cabal sorceress has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }} | |||
{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]| Lightning Clap| PBAoE, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. }} | |||
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor DMG(Smash), Foe Knockback| The Cabal Sorceress can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }} | |||
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The cabal sorceress can summon a massive Lightning Storm overhead that will strike any foe that approaches her. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }} | |||
{{Power|[[File:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle: PBAoE, Foe -Range, -ToHit, Knockback| The driving winds of the Hurricane are blinding you. Your Range and Accuracy are reduced. }} | |||
{{Power|[[File:ElectricityManipulation LightningField.png|22px]]| Lightning Field| Toggle: PBAoE, Minor DoT(Energy), Foe -End| While active, you emit a storm of electricity that constantly damages all nearby foes. }} | |||
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| PBAoE, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }} | |||
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }} | |||
{{Power|[[File:Empathy MindWall.png|22px]]| Clear Mind| Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception| Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with Multiple applications and as you advance in level. }} | |||
{{Power|[[File:Empathy AdrenalinBoost.png|22px]]| Adrenaline Boost| Ranged, Ally +Recovery, +Regen, +Recharge, +Res(Slow)| Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects. }} | |||
{{Power|[[File:ColdDomination_ArcticFog.png|22px]]| Spooky Fog| Toggle: PBAoE, Team Stealth, +{{TypeDefVal|0|0|0|0|0|0|0|5%}}, +{{DamResVal|0|0|20|20|20}}, +Res(Slow)| Your mastery of Halloween allows you to hide yourself and all nearby allies within thick Spooky Fog. Spooky Fog makes you and your allies harder to see and increases your Defense to area effect, melee and ranged attacks, as well as your resistance to Slow, Fire, Cold, and Energy damage. }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Hollow Aspect| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|10}}, {{StatusProtVal|4.0|4.0|4.0|4.0|0|4.0|4.0}}, +MaxHP| Hollow Aspects are the greatest of the creatures of the night that invade the world of the living during the approach of Halloween. }} | |||
{{clr}} | |||
== Badges == | |||
* Defeating 75 Coven will award the [[Malleus Badge]] | * Defeating 75 Coven will award the [[Malleus Badge]] | ||
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{{BadgeBox|Malleus}} | {{BadgeBox|Malleus}} | ||
* Defeating 5 Crone Matriarchs will award the [[Unholy Coven Badge]] | |||
{{BadgeBox|Unholy Coven}} | |||
[[Category:Halloween Enemies]] | [[Category:Halloween Enemies]] |
Latest revision as of 03:52, 18 October 2024
Overview
The Coven is an enemy group that appeared during Halloween Events. They appear when players click on doors and get a "Trick".
Background
There is no official background about this group at this time.
Enemy Types
Minions
Witch
New converts to the Coven are just beginning to learn the spells that will make them deadly mistresses of darkness. Each Witch must strive hard to earn the respect of her coven sisters, and with it access to new, more potent magical texts. They are therefore quite reckless in battle, often willing to throw away their lives on a chance for glory.
Powers
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
The Witch has reduced your Accuracy with her Dark Blast.
Dagger Melee, Moderate Lethal Damage
Wavy ritual blade.
Resistance Special: Self Untouchable, Self Destruct after 5 minutes
Trick or Treat Halloween villains cannot harm or be harmed for 3 seconds after they appear. They die after 5 minutes.
Lieutenants
Sorceress
Women who have attained the status of Sorceress learn that they cannot leave the Coven without bringing down the brutal wrath of their former sisters. As a result, they stay, and become even more accustomed to the dark.
Powers
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
The Witch has reduced your Accuracy with her Dark Blast.
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Witch has reduced your Accuracy with her Gloom.
Midnight Grasp Melee, Extreme Damage over Time(Negative), Foe Immobilize, -ToHit
You are caught in the Witch's Midnight Grasp. You are Immobilized and your Accuracy is reduced.
Resistance Special: Self Untouchable, Self Destruct after 5 minutes
Trick or Treat Halloween villains cannot harm or be harmed for 3 seconds after they appear. They die after 5 minutes.
Bosses
Crone
The Crones of the Coven have learned to make darkness their puppet. But in mastering the dark, they have become somewhat dependant upon it. A Crone deprived of her magic texts quickly shrivels to a lifeless husk. This punishment is inflicted on any Crone suspected of betraying the Coven's secrets.
Powers
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
The Witch has reduced your Accuracy with her Dark Blast.
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Witch has reduced your Accuracy with her Gloom.
Midnight Grasp Melee, Extreme Damage over Time(Negative), Foe Immobilize, -ToHit
You are caught in the Witch's Midnight Grasp. You are Immobilized and your Accuracy is reduced.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You are caught in the Witch's Tenebrous Tentacles. You are Immobilized and your Accuracy is reduced.
Petrifying Gaze Ranged, Foe Hold
You are Held in the Witch's Petrifying Gaze.
Chill of the Night Toggle, Point Blank Area of Effect, Minor Damage over Time(Negative), Foe -ToHit
You are within the Witch's Chill of the Night. You are taking Negative Energy Damage and your Accuracy is reduced.
Elite Bosses
Crone Matriarch
Those who stand at the head of the Coven are the most ancient of the witches, don't be deceived by their youthful appearances, molded by the dark magic they command. These matriarchs have vast knowledge of magic of all kinds, and are always eager to test the results of their centuries of arcane mastery on the unsuspecting.
Powers
Fly Self Fly
Cabal Mavens can Fly!
Static Discharge Ranged (Cone), Moderate DMG(Energy), Foe -End
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area.
Lightning Bolt Ranged, Heavy DMG(Energy), Foe -End
The Cabal sorceress can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Charged Brawl Melee, Moderate DMG(Energy/Smash), Foe -End
The cabal sorceress has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Lightning Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
The Cabal Sorceress can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.
Lightning Storm Summon Lightning Storm
The cabal sorceress can summon a massive Lightning Storm overhead that will strike any foe that approaches her. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Hurricane Toggle: PBAoE, Foe -Range, -ToHit, Knockback
The driving winds of the Hurricane are blinding you. Your Range and Accuracy are reduced.
Lightning Field Toggle: PBAoE, Minor DoT(Energy), Foe -End
While active, you emit a storm of electricity that constantly damages all nearby foes.
Healing Aura PBAoE, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Clear Mind Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception
Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with Multiple applications and as you advance in level.
Adrenaline Boost Ranged, Ally +Recovery, +Regen, +Recharge, +Res(Slow)
Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.
Spooky Fog Toggle: PBAoE, Team Stealth, +Def( All5% ), +Res( F20 C20 E20 ), +Res(Slow)
Your mastery of Halloween allows you to hide yourself and all nearby allies within thick Spooky Fog. Spooky Fog makes you and your allies harder to see and increases your Defense to area effect, melee and ranged attacks, as well as your resistance to Slow, Fire, Cold, and Energy damage.
Hollow Aspect Auto: Self +Res( All10 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), +MaxHP
Hollow Aspects are the greatest of the creatures of the night that invade the world of the living during the approach of Halloween.
Badges
- Defeating 75 Coven will award the Malleus Badge
You have defeated 75 witches, sorcerous crones who use dark magicks.
- Defeating 5 Crone Matriarchs will award the Unholy Coven Badge
You have defeated 5 crone matriarchs, these ancient witches lead the Coven from the deep shadows, practicing forbidden sorcery unseen by the world.