Sg music (Slash Command): Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(8 intermediate revisions by the same user not shown)
Line 2: Line 2:
{{SlashCommandArticle|command=sg_music|options=filename|note=Sets a sound file to play over the music channel in a supergroup base.}}
{{SlashCommandArticle|command=sg_music|options=filename|note=Sets a sound file to play over the music channel in a supergroup base.}}


The {{slashcommand|sg_music}} command plays .ogg music files from inside the piggs or data folders of the game, and everyone who enters the base will hear the music. Music file names that end in "_loop" will loop forever. So if you use <code>/sgmusic levelup7</code>, for example, it will play the level up sound once and then be silent, but if you use <code>/sgmusic Objective_loop</code> it will play the "glowies sound" forever.
The {{slashcommand|sg_music}} command plays .ogg music files from inside the piggs or data folders of the game, and everyone who enters the base will hear the music. Music file names that end in "_loop" will loop forever. So if you use <code>/sgmusic levelup7</code>, for example, it will play the level up sound once and then be silent, but if you use <code>/sgmusic Objective_loop</code> it will play the "glowies sound" forever. When entering music file names, omit the .ogg file extension.
* To remove the music from the SG base, use <code>/sgmusic ""</code>; currently playing music will fade out, not abruptly stop.
* To remove the music from the SG base, use <code>/sgmusic ""</code>; currently playing music will fade out, not abruptly stop.
* You may also place your own .ogg music files into the <COH Install Directory>\data\sound\ogg folder, however only you will be able to hear the music. To share your custom music files with others so that they can hear it too, give them a copy of your music file and have them put it in the same folder that contains your file.   
* You may also place your own .ogg music files into the <COH Install Directory>\data\sound\ogg folder, however only you will be able to hear the music. To share your custom music files with others so that they can hear it too, give them a copy of your music file and have them put it in the same folder that contains your file.   
Line 10: Line 10:
The following is a curated list of game music by @ImpishCat. More music and their file names can also be found on the [[Music|Music page]].
The following is a curated list of game music by @ImpishCat. More music and their file names can also be found on the [[Music|Music page]].


===Music===  
===<span style="color:blue">Music</span>===
i20_01High_a_Loop: Dramatic music. "01" can become "02" and "03." "a" can become "b" and "c." "High" can become "Low." Many variations.
----
BankHeist_loop: Fast paced techno
;i20_01High_a_Loop: Dramatic music. "01" can become "02" and "03." "a" can become "b" and "c." "High" can become "Low." Many variations.
Carnival3_loop: Generic carnival music
;BankHeist_loop: Fast paced techno
Cave2_loop and Cave4_loop: Quiet military-style techno
;Carnival3_loop: Generic carnival music
CDEC_Lobby_Music_Loop: Peaceful chords
;Cave2_loop and Cave4_loop: Quiet military-style techno
Chant1_loop: Ominous chanting
;CDEC_Lobby_Music_Loop: Peaceful chords
Freakshow1_loop and Freakshow2_loop: Industrial grungy techno
;Chant1_loop: Ominous chanting
GiantShivanMission_Loop: Dramatic fight music
;Freakshow1_loop and Freakshow2_loop: Industrial grungy techno
H_music1_loop_new and H_music1_loop: CoH Main Menu theme
;GiantShivanMission_Loop: Dramatic fight music
JMission5_loop: Jazzy techno
;H_music1_loop_new and H_music1_loop: CoH Main Menu theme
N_MenuMusic_loop: New main menu theme
;JMission5_loop: Jazzy techno
NewRave1_loop to NewRave6_loop: Pocket D
;N_MenuMusic_loop: New main menu theme
P_Music1_loop: Going Rogue main menu theme
;NewRave1_loop to NewRave6_loop: Pocket D
SkullsRaveMusic_loop: Heavy techno
;P_Music1_loop: Going Rogue main menu theme
SigStoryArc_Combat_Loop: Increasingly dramatic theme
;SkullsRaveMusic_loop: Heavy techno
SpeakeasyMusic_loop: Upbeat, light techno
;SigStoryArc_Combat_Loop: Increasingly dramatic theme
SpookyCaveRoom_loop: Slow, ambient chords
;SpeakeasyMusic_loop: Upbeat, light techno
Stats_loop: Generic techno
;SpookyCaveRoom_loop: Slow, ambient chords
Studio55_01_Loop: Generic house music
;Stats_loop: Generic techno
TsooAmb1_loop: Peaceful bells and chords
;Studio55_01_Loop: Generic house music
V_Music1_loop: CoV main menu theme
;TsooAmb1_loop: Peaceful bells and chords
Yins2_loop: Chinese beat
;V_Music1_loop: CoV main menu theme
===Ambiance (Misc.)===
;Yins2_loop: Chinese beat
Agony1_loop and Agony2_loop: Crazy noises made by crazy people
 
Bar2_loop: Crowded bar
===<span style="color:blue">Ambiance (Misc.)</span>===
BarAmb2_loop: Quiet bar
----
Boat1_loop to Boat4_loop: Boat engine and rushing water, with horns in the distance
;Agony1_loop and Agony2_loop: Crazy noises made by crazy people
Blackwand2_loop: Pulsing energy
;Bar2_loop: Crowded bar
Cadence_loop: Distant marching steps and drum beats
;BarAmb2_loop: Quiet bar
Cellblock_loop and Cellblock2_loop: Sirens and ringing bells
;Boat1_loop to Boat4_loop: Boat engine and rushing water, with horns in the distance
ChurchBells_loop: Church bells
;Blackwand2_loop: Pulsing energy
ColiseumCrowd_Ambience_1_loop to ColiseumCrowd_Ambience_4_loop: Shouting audience
;Cadence_loop: Distant marching steps and drum beats
crwodamb2_loop: Crowd
;Cellblock_loop and Cellblock2_loop: Sirens and ringing bells
CrystalSteamPit_loop: Pulsing energy
;ChurchBells_loop: Church bells
Donut_loop: Restaurant
;ColiseumCrowd_Ambience_1_loop to ColiseumCrowd_Ambience_4_loop: Shouting audience
factory3_loop and factory4_loop: Quiet, metal thumping
;crwodamb2_loop: Crowd
factoryrattle_loop: Rattling machines
;CrystalSteamPit_loop: Pulsing energy
FastFood_loop: Crowded restaurant
;Donut_loop: Restaurant
FirstWard_ShadowyComets_Loop: Distorted pulse with high pitch streaks
;factory3_loop and factory4_loop: Quiet, metal thumping
FirstWard_ShadowyOrb1_Loop: High pitch whining hum
;factoryrattle_loop: Rattling machines
Flotilla_EngineRoom_Clack_Loop: Clacking noise
;FastFood_loop: Crowded restaurant
Flotilla_EngineRoom_Water_Loop: Echoing, hollow ship interior
;FirstWard_ShadowyComets_Loop: Distorted pulse with high pitch streaks
Flotilla_MachinePulse1_Loop and Flotilla_MachinePulse2_Loop: Distant machines pulsing
;FirstWard_ShadowyOrb1_Loop: High pitch whining hum
Flotilla_ShipCreaks1_Loop: Creaking metal
;Flotilla_EngineRoom_Clack_Loop: Clacking noise
hospital5_loop: Hospital room
;Flotilla_EngineRoom_Water_Loop: Echoing, hollow ship interior
gamblingamb1_loop: Crowd and jingling coins
;Flotilla_MachinePulse1_Loop and Flotilla_MachinePulse2_Loop: Distant machines pulsing
generaldestruction_loop: Chaos
;Flotilla_ShipCreaks1_Loop: Creaking metal
giantpump_loop: Rhythmic, distant, hollow thumping metal
;hospital5_loop: Hospital room
KingsRowSirens_Loop: Distant sirens
;gamblingamb1_loop: Crowd and jingling coins
klaxon2_loop: Klaxon
;generaldestruction_loop: Chaos
Mariachi_loop: Mariachi band
;giantpump_loop: Rhythmic, distant, hollow thumping metal
Midnight_Club_Library_02_Loop: Hushed whispers and rustling
;KingsRowSirens_Loop: Distant sirens
MonkeyFight1_loop: Monkey fight
;klaxon2_loop: Klaxon
MusicStore_Loop: Terrible violin
;Mariachi_loop: Mariachi band
nemesisbubble_loop: Soft bubbling with tinny hum
;Midnight_Club_Library_02_Loop: Hushed whispers and rustling
NemesisHalberd_loop: Quiet burning
;MonkeyFight1_loop: Monkey fight
outbreak4_loop: Riot with sirens
;MusicStore_Loop: Terrible violin
Pinball1_loop: Pinball
;nemesisbubble_loop: Soft bubbling with tinny hum
Prison1_loop: Prison riot, high-pitched siren
;NemesisHalberd_loop: Quiet burning
PoolAmb1_loop: Pool hall
;outbreak4_loop: Riot with sirens
PropPA_loop: Low, droning voice over a PA
;Pinball1_loop: Pinball
Propaganda1_loop: Deep, booming voice over PA
;Prison1_loop: Prison riot, high-pitched siren
PRadio1_loop: Quiet, police radio chatter
;PoolAmb1_loop: Pool hall
radiocom1_loop: Tinny, distorted, alien-like voice
;PropPA_loop: Low, droning voice over a PA
RecluseVO3_loop: Recluse's Grandville speech
;Propaganda1_loop: Deep, booming voice over PA
Resistance_Ghouls_Battle1L_Loop: Warfare
;PRadio1_loop: Quiet, police radio chatter
Ruladak1_loop: Low, pulsing hum
;radiocom1_loop: Tinny, distorted, alien-like voice
RularuuMonumentBuild_loop: Distorted dimensional energy hum
;RecluseVO3_loop: Recluse's Grandville speech
RuneVox_loop Airy, mystic hum
;Resistance_Ghouls_Battle1L_Loop: Warfare
Sentinal3_loop: Distorted, echoing, strange noises
;Ruladak1_loop: Low, pulsing hum
Siren1_loop: High-pitched siren
;RularuuMonumentBuild_loop: Distorted dimensional energy hum
sonor2_loop: Sonar
;RuneVox_loop: Airy, mystic hum
Spooky2_loop: Creepy background noise
;Sentinal3_loop: Distorted, echoing, strange noises
tele1_loop Telephone
;Siren1_loop: High-pitched siren
VoxStatic_loop: Distorted voice
;sonor2_loop: Sonar
WoodenGears2_loop: Wooden gears moving
;Spooky2_loop: Creepy background noise
;tele1_loop: Telephone
===Ambiance (Nature)===
;VoxStatic_loop: Distorted voice
Apparitions_LieutenantAura_Loop: Distorted wind
;WarehouseAmb2_loop: Original SG base sound FX </br />An airy, pulsating tech hum
Apparitions_MinionAura_Loop: Low, distorted wind
;WoodenGears2_loop: Wooden gears moving
ActiveMold_loop: Low, rattling, bubbling sounds
 
Bats_Scattered_Loop: Chattering bats
===<span style="color:blue">Ambiance (Nature)</span>===
birds_loop Birds chirping
----
BoneClub_loop: Hollow hum
;Apparitions_LieutenantAura_Loop: Distorted wind
calmwater_loop Calm pond
;Apparitions_MinionAura_Loop: Low, distorted wind
Cave_Pool_01_Loop to Cave_Pool_04_Loop: Echoing pool of water
;ActiveMold_loop: Low, rattling, bubbling sounds
Cave_River_ActiveA_01_Loop to Cave_River_ActiveC_01_Loop: Rushing river
;Bats_Scattered_Loop: Chattering bats
Cave_River_Alcove_01_Loop to Cave_River_Alcove_03_Loop: Calm, moving water
;birds_loop: Birds chirping
Cave_River_CalmA_01_Loop to Cave_River_CalmC_01_Loop: Moving water
;BoneClub_loop: Hollow hum
Cave_Trickle_01_Loop and Cave_Trickle_03_Loop: Echoing, dripping water
;calmwater_loop: Calm pond
Cave_Wind_02_Loop and Cave_Wind_04_Loop and Cave_Wind_05_Loop Calm wind
;Cave_Pool_01_Loop to Cave_Pool_04_Loop: Echoing pool of water
ChantryThunder_loop and ChantryThunder2_loop Storm system
;Cave_River_ActiveA_01_Loop to Cave_River_ActiveC_01_Loop: Rushing river
CloudOfIce_Loop: Quiet, icy wind
;Cave_River_Alcove_01_Loop to Cave_River_Alcove_03_Loop: Calm, moving water
CragsWind_Loop: Quiet wind
;Cave_River_CalmA_01_Loop to Cave_River_CalmC_01_Loop: Moving water
creatures_loop Various animal sounds
;Cave_Trickle_01_Loop and Cave_Trickle_03_Loop: Echoing, dripping water
CricketsBirds_loop: Crickets, birds, and owls
;Cave_Wind_02_Loop and Cave_Wind_04_Loop and Cave_Wind_05_Loop: Calm wind
DestroyedOurorobos_Wind_Loop Soft wind and thunder
;ChantryThunder_loop and ChantryThunder2_loop: Storm system
EdenAmb1_loop: Wild birds
;CloudOfIce_Loop: Quiet, icy wind
FirstWard_InvertedShadowyPaths_Loop: Park, birds, pulsing hum
;CragsWind_Loop: Quiet wind
FirstWard_Vortex1_Loop: Plusing, low grumbles that shift into higher pitched winds
;creatures_loop: Various animal sounds
FirstWard_WaterLapsBuilding01_Loop and FirstWard_WaterLapsBuilding02_Loop: Shoreline
;CricketsBirds_loop: Crickets, birds, and owls
FirstWard_Wind_Hi_Loop: Loud wind
;DestroyedOurorobos_Wind_Loop: Soft wind and thunder
FogWind_loop: Still, empty wind
;EdenAmb1_loop: Wild birds
Giantoctopus_loop: Low grumbling with water
;FirstWard_InvertedShadowyPaths_Loop: Park, birds, pulsing hum
gloop_loop Gloop loop
;FirstWard_Vortex1_Loop: Plusing, low grumbles that shift into higher pitched winds
Grasshoppers_Loop: Grasshoppers
;FirstWard_WaterLapsBuilding01_Loop and FirstWard_WaterLapsBuilding02_Loop: Shoreline
Grasshoppers-Crickets_Loop: Grasshoppers and crickets
;FirstWard_Wind_Hi_Loop: Loud wind
gulls1_loop: Seagulls
;FogWind_loop: Still, empty wind
HamidonSeed_Idle_Loop: Distorted insect noises
;Giantoctopus_loop: Low grumbling with water
HamidonSeed_Malignant_Continuing_Loop: Bubbling liquid
;gloop_loop: Gloop loop
Hamidon_Room_Loop: Slow pulsing hums
;Grasshoppers_Loop: Grasshoppers
KingsAmb1_loop: Empty wind
;Grasshoppers-Crickets_Loop: Grasshoppers and crickets
LavaBG_loop: Lava
;gulls1_loop: Seagulls
LiquidTank_Loop: Bubbling liquid
;HamidonSeed_Idle_Loop: Distorted insect noises
Midnight_Club_01_Loop: Empty cave
;HamidonSeed_Malignant_Continuing_Loop: Bubbling liquid
Mushroomportal_loop: Soft, windy hum with whispers
;Hamidon_Room_Loop: Slow pulsing hums
N_Rain_Loop: Rain
;KingsAmb1_loop: Empty wind
RobotRoom2_loop: Rumbling lava
;LavaBG_loop: Lava
room1_loop: Empty air
;LiquidTank_Loop: Bubbling liquid
room2_loop: Deeper empty air
;Midnight_Club_01_Loop: Empty cave
rularuustorm_loop: Wind, thunder, and electricity
;Mushroomportal_loop: Soft, windy hum with whispers
SeedOfHamidon_Breathing_Loop: Whale sounds
;N_Rain_Loop: Rain
SeedofHamidon_LowHealth_Loop: Echoing bubbles
;RobotRoom2_loop: Rumbling lava
Stringa_loop: Ocean, seagulls and distant sounds of boats
;room1_loop: Empty air
StormHit_loop: Crackling electricity with low, rumbling winds
;room2_loop: Deeper empty air
ThePit_loop: Quiet cave hum
;rularuustorm_loop: Wind, thunder, and electricity
Thermite_loop: Low hum
;SeedOfHamidon_Breathing_Loop: Whale sounds
thorneyes_loop: Grinding hum
;SeedofHamidon_LowHealth_Loop: Echoing bubbles
Tumbleweed_Wind_Loop: High pitched wind with tumbleweeds billowing
;Stringa_loop: Ocean, seagulls and distant sounds of boats
WaterfallClose_01_Loop to WatervallClose_03_Loop: Waterfall
;StormHit_loop: Crackling electricity with low, rumbling winds
WaterWaves_02Stereo_Loop: Waves on the shoreline
;ThePit_loop: Quiet cave hum
WavesGulls_loop: Sea and seagulls
;Thermite_loop: Low hum
windleaves2_loop: Wind blowing leaves
;thorneyes_loop: Grinding hum
Wind_Wintry_Loop: Fierce, chilling wind
;Tumbleweed_Wind_Loop: High pitched wind with tumbleweeds billowing
Windtunnel_loop: Wind
;WaterfallClose_01_Loop to WatervallClose_03_Loop: Waterfall
;WaterWaves_02Stereo_Loop: Waves on the shoreline
===Ambiance (Tech)===
;WavesGulls_loop: Sea and seagulls
5thColumnPortal_loop: Loud, obnoxious portal
;windleaves2_loop: Wind blowing leaves
ArachElev2_loop: Low Pulse
;Wind_Wintry_Loop: Fierce, chilling wind
ArachnosStatic_loop: Distorted, erratic static
;Windtunnel_loop: Wind
beepIBM_loop: Crazy erratic beeping
 
ControlRoom2_loop: Beeping Sci-fi terminals
===<span style="color:blue">Ambiance (Tech)</span>===
IDF_BattleOrbI_Idle_Loop to IDF_BattleOrbIII_Idle_Loop: Vibrating hum
----
Data2_loop: Rattling tech
;5thColumnPortal_loop: Loud, obnoxious portal
DataConsole1b_loop: Soft, erratic beeping
;ArachElev2_loop: Low Pulse
electricalring_loop: Hum with electricity
;ArachnosStatic_loop: Distorted, erratic static
EmpowermentMachine_loop: Rushing air
;beepIBM_loop: Crazy erratic beeping
EmpowermentMachinePulse1_Loop: Slow engine
;ControlRoom2_loop: Beeping Sci-fi terminals
EmpowermentMachinePulse2_Loop: Slower Engine
;IDF_BattleOrbI_Idle_Loop to IDF_BattleOrbIII_Idle_Loop: Vibrating hum
EmpowermentMachineSqueak_Loop: High-pitched squeaking/grinding engine
;Data2_loop: Rattling tech
EmpowermentMachineSteam_Loop: Obnoxious, grinding steam sound
;DataConsole1b_loop: Soft, erratic beeping
Gen1_loop: Light generator hum
;electricalring_loop: Hum with electricity
GroundingRayIdle_Loop: Pulsing, high-tech energy
;EmpowermentMachine_loop: Rushing air
HD_loop: High-pitched, squeaking fan
;EmpowermentMachinePulse1_Loop: Slow engine
hipower_loop: Fans and generic humming machines
;EmpowermentMachinePulse2_Loop: Slower Engine
Laser1_loop: Tinny, high-pitched hum
;EmpowermentMachineSqueak_Loop: High-pitched squeaking/grinding engine
nemesis2_loop: Idle engine
;EmpowermentMachineSteam_Loop: Obnoxious, grinding steam sound
NemesisDrill_loop and NemesisDrill2_loop: Loud engines
;Gen1_loop: Light generator hum
OroborosPortal_loop: Pulsing portal
;GroundingRayIdle_Loop: Pulsing, high-tech energy
particle_loop: Humming tech
;HD_loop: High-pitched, squeaking fan
particlehit_loop: Distorted humming tech
;hipower_loop: Fans and generic humming machines
PhalanxAmb4_loop: Beeping, Sci-fi computers
;Laser1_loop: Tinny, high-pitched hum
pillboxforcefield_loop: Low forcefield
;nemesis2_loop: Idle engine
Portal2_loop and Portal2b_loop: Pulsing portal
;NemesisDrill_loop and NemesisDrill2_loop: Loud engines
portal4_loop: Low, tinny forcefield
;OroborosPortal_loop: Pulsing portal
powermaul_loop: Pulsing electricity
;particle_loop: Humming tech
RiktiDataRm2_loop: Erratic, distorted hum
;particlehit_loop: Distorted humming tech
robotbeep1_loop and robotbeep2_loop: Erratic beeping
;PhalanxAmb4_loop: Beeping, Sci-fi computers
Sapper2_loop: Crackling electricity
;pillboxforcefield_loop: Low forcefield
Turbine2_loop: Low, rotating generator
;Portal2_loop and Portal2b_loop: Pulsing portal
vortex1_loop: Distorted portal
;portal4_loop: Low, tinny forcefield
vortex3_loop: Pulsing, distorted portal
;powermaul_loop: Pulsing electricity
;RiktiDataRm2_loop: Erratic, distorted hum
===Music+Ambiance===
;robotbeep1_loop and robotbeep2_loop: Erratic beeping
BoomMix_loop: Techno boombox sounds, with radio static and voiceover
;Sapper2_loop: Crackling electricity
Chalet_loop: Accordion music with chattering crowd
;Turbine2_loop: Low, rotating generator
Jukebox2_loop: An assortment of slightly muffled, old songs. Cassette put into a machine before each one
;vortex1_loop: Distorted portal
loungemusic1_loop: Lounge music, primarily trumpet, with people speaking and plates clattering in the background
;vortex3_loop: Pulsing, distorted portal
Oroboros_loop: Some birds chirping over a calm piano song. Hints of wind and water flowing in the background.
 
Swiss_loop: Ski chalet ambiance
===<span style="color:blue">Music+Ambiance</span>===
Tiki4b_loop: Tribal drum beats, with applause every few minutes
----
;BoomMix_loop: Techno boombox sounds, with radio static and voiceover
;Chalet_loop: Accordion music with chattering crowd
;Jukebox2_loop: An assortment of slightly muffled, old songs. Cassette put into a machine before each one
;loungemusic1_loop: Lounge music, primarily trumpet, with people speaking and plates clattering in the background
;Oroboros_loop: Some birds chirping over a calm piano song. Hints of wind and water flowing in the background.
;Swiss_loop: Ski chalet ambiance
;Tiki4b_loop: Tribal drum beats, with applause every few minutes


==Example==
==Example==
  /sgmusic Objective_loop
  /sgmusic WarehouseAmb2_loop
 
 
 
{{Navbox Supergroup Commands}}
 
[[Category:Slash Commands]]

Latest revision as of 02:23, 29 June 2022

Slash command

/sg_music filename

Sets a sound file to play over the music channel in a supergroup base.

The /sg_music command plays .ogg music files from inside the piggs or data folders of the game, and everyone who enters the base will hear the music. Music file names that end in "_loop" will loop forever. So if you use /sgmusic levelup7, for example, it will play the level up sound once and then be silent, but if you use /sgmusic Objective_loop it will play the "glowies sound" forever. When entering music file names, omit the .ogg file extension.

  • To remove the music from the SG base, use /sgmusic ""; currently playing music will fade out, not abruptly stop.
  • You may also place your own .ogg music files into the <COH Install Directory>\data\sound\ogg folder, however only you will be able to hear the music. To share your custom music files with others so that they can hear it too, give them a copy of your music file and have them put it in the same folder that contains your file.
  • You must have base editing permissions to use this command.

Music File Names

The following is a curated list of game music by @ImpishCat. More music and their file names can also be found on the Music page.

Music


i20_01High_a_Loop
Dramatic music. "01" can become "02" and "03." "a" can become "b" and "c." "High" can become "Low." Many variations.
BankHeist_loop
Fast paced techno
Carnival3_loop
Generic carnival music
Cave2_loop and Cave4_loop
Quiet military-style techno
CDEC_Lobby_Music_Loop
Peaceful chords
Chant1_loop
Ominous chanting
Freakshow1_loop and Freakshow2_loop
Industrial grungy techno
GiantShivanMission_Loop
Dramatic fight music
H_music1_loop_new and H_music1_loop
CoH Main Menu theme
JMission5_loop
Jazzy techno
N_MenuMusic_loop
New main menu theme
NewRave1_loop to NewRave6_loop
Pocket D
P_Music1_loop
Going Rogue main menu theme
SkullsRaveMusic_loop
Heavy techno
SigStoryArc_Combat_Loop
Increasingly dramatic theme
SpeakeasyMusic_loop
Upbeat, light techno
SpookyCaveRoom_loop
Slow, ambient chords
Stats_loop
Generic techno
Studio55_01_Loop
Generic house music
TsooAmb1_loop
Peaceful bells and chords
V_Music1_loop
CoV main menu theme
Yins2_loop
Chinese beat

Ambiance (Misc.)


Agony1_loop and Agony2_loop
Crazy noises made by crazy people
Bar2_loop
Crowded bar
BarAmb2_loop
Quiet bar
Boat1_loop to Boat4_loop
Boat engine and rushing water, with horns in the distance
Blackwand2_loop
Pulsing energy
Cadence_loop
Distant marching steps and drum beats
Cellblock_loop and Cellblock2_loop
Sirens and ringing bells
ChurchBells_loop
Church bells
ColiseumCrowd_Ambience_1_loop to ColiseumCrowd_Ambience_4_loop
Shouting audience
crwodamb2_loop
Crowd
CrystalSteamPit_loop
Pulsing energy
Donut_loop
Restaurant
factory3_loop and factory4_loop
Quiet, metal thumping
factoryrattle_loop
Rattling machines
FastFood_loop
Crowded restaurant
FirstWard_ShadowyComets_Loop
Distorted pulse with high pitch streaks
FirstWard_ShadowyOrb1_Loop
High pitch whining hum
Flotilla_EngineRoom_Clack_Loop
Clacking noise
Flotilla_EngineRoom_Water_Loop
Echoing, hollow ship interior
Flotilla_MachinePulse1_Loop and Flotilla_MachinePulse2_Loop
Distant machines pulsing
Flotilla_ShipCreaks1_Loop
Creaking metal
hospital5_loop
Hospital room
gamblingamb1_loop
Crowd and jingling coins
generaldestruction_loop
Chaos
giantpump_loop
Rhythmic, distant, hollow thumping metal
KingsRowSirens_Loop
Distant sirens
klaxon2_loop
Klaxon
Mariachi_loop
Mariachi band
Midnight_Club_Library_02_Loop
Hushed whispers and rustling
MonkeyFight1_loop
Monkey fight
MusicStore_Loop
Terrible violin
nemesisbubble_loop
Soft bubbling with tinny hum
NemesisHalberd_loop
Quiet burning
outbreak4_loop
Riot with sirens
Pinball1_loop
Pinball
Prison1_loop
Prison riot, high-pitched siren
PoolAmb1_loop
Pool hall
PropPA_loop
Low, droning voice over a PA
Propaganda1_loop
Deep, booming voice over PA
PRadio1_loop
Quiet, police radio chatter
radiocom1_loop
Tinny, distorted, alien-like voice
RecluseVO3_loop
Recluse's Grandville speech
Resistance_Ghouls_Battle1L_Loop
Warfare
Ruladak1_loop
Low, pulsing hum
RularuuMonumentBuild_loop
Distorted dimensional energy hum
RuneVox_loop
Airy, mystic hum
Sentinal3_loop
Distorted, echoing, strange noises
Siren1_loop
High-pitched siren
sonor2_loop
Sonar
Spooky2_loop
Creepy background noise
tele1_loop
Telephone
VoxStatic_loop
Distorted voice
WarehouseAmb2_loop
Original SG base sound FX
An airy, pulsating tech hum
WoodenGears2_loop
Wooden gears moving

Ambiance (Nature)


Apparitions_LieutenantAura_Loop
Distorted wind
Apparitions_MinionAura_Loop
Low, distorted wind
ActiveMold_loop
Low, rattling, bubbling sounds
Bats_Scattered_Loop
Chattering bats
birds_loop
Birds chirping
BoneClub_loop
Hollow hum
calmwater_loop
Calm pond
Cave_Pool_01_Loop to Cave_Pool_04_Loop
Echoing pool of water
Cave_River_ActiveA_01_Loop to Cave_River_ActiveC_01_Loop
Rushing river
Cave_River_Alcove_01_Loop to Cave_River_Alcove_03_Loop
Calm, moving water
Cave_River_CalmA_01_Loop to Cave_River_CalmC_01_Loop
Moving water
Cave_Trickle_01_Loop and Cave_Trickle_03_Loop
Echoing, dripping water
Cave_Wind_02_Loop and Cave_Wind_04_Loop and Cave_Wind_05_Loop
Calm wind
ChantryThunder_loop and ChantryThunder2_loop
Storm system
CloudOfIce_Loop
Quiet, icy wind
CragsWind_Loop
Quiet wind
creatures_loop
Various animal sounds
CricketsBirds_loop
Crickets, birds, and owls
DestroyedOurorobos_Wind_Loop
Soft wind and thunder
EdenAmb1_loop
Wild birds
FirstWard_InvertedShadowyPaths_Loop
Park, birds, pulsing hum
FirstWard_Vortex1_Loop
Plusing, low grumbles that shift into higher pitched winds
FirstWard_WaterLapsBuilding01_Loop and FirstWard_WaterLapsBuilding02_Loop
Shoreline
FirstWard_Wind_Hi_Loop
Loud wind
FogWind_loop
Still, empty wind
Giantoctopus_loop
Low grumbling with water
gloop_loop
Gloop loop
Grasshoppers_Loop
Grasshoppers
Grasshoppers-Crickets_Loop
Grasshoppers and crickets
gulls1_loop
Seagulls
HamidonSeed_Idle_Loop
Distorted insect noises
HamidonSeed_Malignant_Continuing_Loop
Bubbling liquid
Hamidon_Room_Loop
Slow pulsing hums
KingsAmb1_loop
Empty wind
LavaBG_loop
Lava
LiquidTank_Loop
Bubbling liquid
Midnight_Club_01_Loop
Empty cave
Mushroomportal_loop
Soft, windy hum with whispers
N_Rain_Loop
Rain
RobotRoom2_loop
Rumbling lava
room1_loop
Empty air
room2_loop
Deeper empty air
rularuustorm_loop
Wind, thunder, and electricity
SeedOfHamidon_Breathing_Loop
Whale sounds
SeedofHamidon_LowHealth_Loop
Echoing bubbles
Stringa_loop
Ocean, seagulls and distant sounds of boats
StormHit_loop
Crackling electricity with low, rumbling winds
ThePit_loop
Quiet cave hum
Thermite_loop
Low hum
thorneyes_loop
Grinding hum
Tumbleweed_Wind_Loop
High pitched wind with tumbleweeds billowing
WaterfallClose_01_Loop to WatervallClose_03_Loop
Waterfall
WaterWaves_02Stereo_Loop
Waves on the shoreline
WavesGulls_loop
Sea and seagulls
windleaves2_loop
Wind blowing leaves
Wind_Wintry_Loop
Fierce, chilling wind
Windtunnel_loop
Wind

Ambiance (Tech)


5thColumnPortal_loop
Loud, obnoxious portal
ArachElev2_loop
Low Pulse
ArachnosStatic_loop
Distorted, erratic static
beepIBM_loop
Crazy erratic beeping
ControlRoom2_loop
Beeping Sci-fi terminals
IDF_BattleOrbI_Idle_Loop to IDF_BattleOrbIII_Idle_Loop
Vibrating hum
Data2_loop
Rattling tech
DataConsole1b_loop
Soft, erratic beeping
electricalring_loop
Hum with electricity
EmpowermentMachine_loop
Rushing air
EmpowermentMachinePulse1_Loop
Slow engine
EmpowermentMachinePulse2_Loop
Slower Engine
EmpowermentMachineSqueak_Loop
High-pitched squeaking/grinding engine
EmpowermentMachineSteam_Loop
Obnoxious, grinding steam sound
Gen1_loop
Light generator hum
GroundingRayIdle_Loop
Pulsing, high-tech energy
HD_loop
High-pitched, squeaking fan
hipower_loop
Fans and generic humming machines
Laser1_loop
Tinny, high-pitched hum
nemesis2_loop
Idle engine
NemesisDrill_loop and NemesisDrill2_loop
Loud engines
OroborosPortal_loop
Pulsing portal
particle_loop
Humming tech
particlehit_loop
Distorted humming tech
PhalanxAmb4_loop
Beeping, Sci-fi computers
pillboxforcefield_loop
Low forcefield
Portal2_loop and Portal2b_loop
Pulsing portal
portal4_loop
Low, tinny forcefield
powermaul_loop
Pulsing electricity
RiktiDataRm2_loop
Erratic, distorted hum
robotbeep1_loop and robotbeep2_loop
Erratic beeping
Sapper2_loop
Crackling electricity
Turbine2_loop
Low, rotating generator
vortex1_loop
Distorted portal
vortex3_loop
Pulsing, distorted portal

Music+Ambiance


BoomMix_loop
Techno boombox sounds, with radio static and voiceover
Chalet_loop
Accordion music with chattering crowd
Jukebox2_loop
An assortment of slightly muffled, old songs. Cassette put into a machine before each one
loungemusic1_loop
Lounge music, primarily trumpet, with people speaking and plates clattering in the background
Oroboros_loop
Some birds chirping over a calm piano song. Hints of wind and water flowing in the background.
Swiss_loop
Ski chalet ambiance
Tiki4b_loop
Tribal drum beats, with applause every few minutes

Example

/sgmusic WarehouseAmb2_loop