DPA: Difference between revisions
Jump to navigation
Jump to search
imported>Corebreach mNo edit summary |
imported>Corebreach mNo edit summary |
||
(3 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
== Abbreviation == | == Abbreviation == | ||
'''Damage Per Activation''' Time | |||
#The amount of [[damage]] done by an attack, divided by the length of time for the attack animation to display on screen (aka the " | #The amount of [[damage]] done by an attack, divided by the length of time for the attack animation to display on screen (aka the "activation" or "casting" time). Also called '''DPCS''', or '''Damage Per Cast Second'''. | ||
#A metric used to compare the effectiveness of two powers, now preferred over the older [[Brawl Index]]. | #A metric used to compare the effectiveness of two powers, now preferred over the older [[Brawl Index]]. | ||
DPA differs from [[DPS]] in that it neglects Recharge time. Once a character has achieved a full [[Attack Chain]] without recharge gaps, DPA is the more useful measure. | |||
== See Also == | |||
* [[ArcanaTime]] | |||
[[Category:Definition]] | [[Category:Definition]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 21:22, 22 August 2009
Abbreviation
Damage Per Activation Time
- The amount of damage done by an attack, divided by the length of time for the attack animation to display on screen (aka the "activation" or "casting" time). Also called DPCS, or Damage Per Cast Second.
- A metric used to compare the effectiveness of two powers, now preferred over the older Brawl Index.
DPA differs from DPS in that it neglects Recharge time. Once a character has achieved a full Attack Chain without recharge gaps, DPA is the more useful measure.