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==== Dark Equinox Archon ==== | ==== Dark Equinox Archon ==== | ||
[[File:Dark Equinox Archon.png|125px|thumb|{{center|Dark Equinox Archon}}]] | |||
The Dark Vampyri are the assistants to [[Nosferatu]], the man responsible for the Council's super soldier program. They are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of. | The Dark Vampyri are the assistants to [[Nosferatu]], the man responsible for the Council's super soldier program. They are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of. | ||
''Levels: | ''Levels: 35-54'' | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:UmbralBlast ShadowBlast.png|22px]]| Shadow Blast| Ranged, High Negative Damage, Foe -Recharge, - | {{Power|[[File:UmbralBlast GravimetricSnare.png|22px]]| Gravimetric Snare| Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD| You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect. }} | ||
{{Power|[[File:UmbralBlast ShadowBlast.png|22px]]| Shadow Blast| Ranged, High DMG(Negative), Foe Knockback, -Recharge, -SPD| A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed. }} | |||
{{Power|[[File:UmbralBlast SunlessMire.png|22px]]| Sunless Mire| PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD, Self +DMG, +ToHit| Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit. }} | |||
{{Power|[[File:UmbralBlast_GravityWell.png|22px]]| Gravity Well| Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD| Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect. }} | |||
{{Power|[[File:UmbralBlast EssenceDrain.png|22px]]| Essence Drain| Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }} | |||
{{Power|[[File:UmbralBlast GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }} | |||
{{Power|[[File: | {{Power|[[File:UmbralAura_BlackDwarfStrike.png|22px]]| Star Punch| Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD| The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura_ShadowSlip.png|22px]]| Shadow Slip| Melee (PBAoE), Foe Teleport| Shadow Slip teleports enemies from up to 100ft away into melee range of the caster. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura_GravityShield.png|22px]]| Umbral Shield| Toggle: Self +{{DamResVal|30|30|30|30|30|30|0|20}}| When you toggle on Umbral Shield, you become highly resistant to all damage types but Psionic. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto: Self +{{DamResVal|0|0|0|0|15|15}}| Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance. }} | ||
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto: Self +Regen, +Res(Regen Debuff)| You heal Hit Points at a faster rate than normal. This power is always on. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura_Absorption.png|22px]]| Dark Lycanthropy| Lycanthropy| Some Council Bosses can transform into Nyctwolves. }} | ||
{{clr}} | {{clr}} | ||
[[Category:Council Enemies]] | [[Category:Council Enemies]] |
Latest revision as of 05:00, 1 August 2024
Overview
The Vampyri are not true vampires at all. They are instead the ultimate result of the Council's super soldier program. All Vampyri have incredible strength, speed and resilience.
Enemy Types
Minions
Equinox Mesmerist
The Vampyri are not true vampires at all. They are instead the ultimate result of the Council's super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.
Levels: 35-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.
Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves.
Reconstruction Self Heal, +Res(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.
Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.
Equinox Parasite
The Vampyri are not true vampires at all. They are instead the ultimate result of the Council's super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.
Levels: 35-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.
Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.
Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.
Lieutenants
Equinox Adjutant
The Vampyri Adjutants are soldiers who have been promoted from the Cor Leonis ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the Council are loathe to give, since it means a year of inactive duty for the Cor Leonis. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.
Levels: 30-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.
Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.
Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves.
Reconstruction Self Heal, +Res(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.
Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.
Bosses
Equinox Archon
The Vampyri Archons are the assistants to Nosferatu, the man responsible for the Council's super soldier program. Vampyri Archons are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Levels: 30-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.
Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.
Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves.
Reconstruction Self Heal, +Res(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.
Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.
Dark Equinox Archon
The Dark Vampyri are the assistants to Nosferatu, the man responsible for the Council's super soldier program. They are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Levels: 35-54
Powers
Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.
Shadow Blast Ranged, High DMG(Negative), Foe Knockback, -Recharge, -SPD
A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed.
Sunless Mire PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD, Self +DMG, +ToHit
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.
Gravity Well Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD
Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect.
Essence Drain Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.
Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.
Shadow Slip Melee (PBAoE), Foe Teleport
Shadow Slip teleports enemies from up to 100ft away into melee range of the caster.
Umbral Shield Toggle: Self +Res( S30 L30 F30 C30 E30 N30 T20 )
When you toggle on Umbral Shield, you become highly resistant to all damage types but Psionic.
Absorption Auto: Self +Res( E15 N15 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.
Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.
Dark Lycanthropy Lycanthropy
Some Council Bosses can transform into Nyctwolves.