Gone in a Flash Souvenir: Difference between revisions

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(Consolidated page to combine all the souvenirs from Bobby Curtin's arc, because making 10 extremely similar souvenir pages, many with the same name, seems ridiculous and obscures how these souvenirs work. Hope this solution is okay!)
 
(I really didn't do this very carefully the first time. 9 souvenirs seems to be correct, though, I did in fact run all possible routes on one character)
 
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==Overview==
==Overview==
[[File:Gone in a Flash - all souvenirs.png|150px|thumb|All 9 souvenirs from Bobby Curtin's arc]]
From the [[Story Arc]] "[[Bobby Curtin#Gone in a Flash|Gone in a Flash]]" given by [[Bobby Curtin]].<br />
From the [[Story Arc]] "[[Bobby Curtin#Gone in a Flash|Gone in a Flash]]" given by [[Bobby Curtin]].<br />
This Souvenir is restricted to the level range of 25-29.
This Souvenir is restricted to the level range of 25-29.


There are 10 different versions of this souvenir with 3 different names, depending on the player's choices during the arc. It is possible to have multiple souvenirs with different text from this arc at once, even if they have the same name. Because there are so many souvenirs and all are somewhat similar, all 10 variants are combined on this page.  
There are 9 different versions of this souvenir with 3 different names, depending on the player's choices during the arc. It is possible to have multiple souvenirs with different text from this arc at once, even if they have the same name. Because there are so many souvenirs and all are somewhat similar, all 9 variants are combined on this page.  


The three possible names for the souvenir are '''The Florentine Diamond''', '''A Sense of... Charity''', and '''The Bracers of Astrape'''.
The three possible names for the souvenir are '''The Florentine Diamond''', '''A Sense Of... Charity''', and '''The Bracers of Astrape'''.
 
{{Bug|The souvenir text for using violence against the auctioneer, then trading the diamond for the Bracers of Astrape, describes events that don't occur on any route (taking the bracers by force). The end of the souvenir text should be the same regardless of whether violence was used against the auctioneer.}}


== Souvenir's Text ==
== Souvenir's Text ==
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One of your adventures did not lead to material gains. Instead, you balanced the scales of your soul somewhat, in the heist you remember as...}}
One of your adventures did not lead to material gains. Instead, you balanced the scales of your soul somewhat, in the heist you remember as...}}


{{divbox|green|Asked thief to trade bracers for diamond (even if she refused)|
{{divbox|green|Traded diamond for thief's bracers|


'''The Bracers of Astrape'''
'''The Bracers of Astrape'''
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You had to resort to violence to get through the Warriors and get Amphitryon to start talking. He didn't give you much, just the name 'Bronte'.
You had to resort to violence to get through the Warriors and get Amphitryon to start talking. He didn't give you much, just the name 'Bronte'.


{{divbox|green|Didn't kill Amphitryon (or killed him but let the thief go)|
{{divbox|green|Default|


To his credit, he refused to let any more slip.}}
To his credit, he refused to let any more slip.}}


{{divbox|red|Killed Amphitryon|
{{divbox|red|Killed Amphitryon, and tried to make a deal with the thief|


He refused to let more slip, so you finished him off.}}
He refused to let more slip, so you finished him off.}}
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In the end, you offered to sell the diamond and split the profit. She agreed and sent you off with it. The Miller will be searching for a buyer, but until then you're holding onto the diamond.}}
In the end, you offered to sell the diamond and split the profit. She agreed and sent you off with it. The Miller will be searching for a buyer, but until then you're holding onto the diamond.}}


{{divbox|green|Tried to trade diamond for bracers, didn't kill Amphitryon|
{{divbox|green|Traded diamond for bracers, spared Amphitryon|
 
You convinced her to trade her magical bracers for the diamond. She begrudgingly gave them up, trading her life as a hero for the life of her mother. Some might call it cold, but you say it's a win-win. Arc Flash gets to save her mom, you can put the bracers to your own ends, and you've eliminated a hero from possibly foiling you in the future. The Miller will be searching for a buyer, but until then you're holding onto the bracers.}}
 
{{divbox|purple|Traded diamond for bracers, violence against the auctioneer|


You convinced her to trade her magical bracers for the diamond. She refused and attacked you. Naturally you beat her back, then took her bracers before the mediporter whisked her off. Arc Flash still had the diamond, but you can put the bracers to your own ends and you've eliminated a hero from possibly foiling you in the future. The Miller will be searching for a buyer, but until then you're holding onto the bracers.}}
You convinced her to trade her magical bracers for the diamond. She refused and attacked you. Naturally you beat her back, then took her bracers before the mediporter whisked her off. Arc Flash still had the diamond, but you can put the bracers to your own ends and you've eliminated a hero from possibly foiling you in the future. The Miller will be searching for a buyer, but until then you're holding onto the bracers.}}

Latest revision as of 21:17, 14 October 2024

Overview

All 9 souvenirs from Bobby Curtin's arc

From the Story Arc "Gone in a Flash" given by Bobby Curtin.
This Souvenir is restricted to the level range of 25-29.

There are 9 different versions of this souvenir with 3 different names, depending on the player's choices during the arc. It is possible to have multiple souvenirs with different text from this arc at once, even if they have the same name. Because there are so many souvenirs and all are somewhat similar, all 9 variants are combined on this page.

The three possible names for the souvenir are The Florentine Diamond, A Sense Of... Charity, and The Bracers of Astrape.

Bug! The souvenir text for using violence against the auctioneer, then trading the diamond for the Bracers of Astrape, describes events that don't occur on any route (taking the bracers by force). The end of the souvenir text should be the same regardless of whether violence was used against the auctioneer.

Souvenir's Text

Gone in a Flash

You learned about the Florentine Diamond from Bobby Curtin, a bouncer at the White Elephant in Nerva Archipelago. His cousin was a security guard at a vault where the diamond, long thought lost, was being held until it could be auctioned off. With promises of a cut for them if they shut off the alarm, you broke in to steal the diamond. Unfortunately, you found that someone had beaten you to the punch!

Frustrated, but unwilling to let the prize go, you agreed to free the Miller, a well-connected fence, from the Paragon Police in exchange for any information he could find. You struck while the police were distracted by the Council. The Miller didn't know anything at the time, but agreed to keep his ear to the ground for information.

You attacked a Legacy Chain safehouse in Nerva to draw Arc Flash out. After you took her down, she begged you to let her go with the diamond. Her mother was sick, she told you, and she needed to sell the diamond to pay for the treatment. It was quite the sob story. You had the choice to take it from her, split the profit from the diamond, or make a trade.

See Also