Civic Squad: Difference between revisions

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The Civic Squad is a hero group villains fight during [[Westin Phipps]]' mission, [[Westin Phipps#Poison and Destroy Food for the Needy|Poison and Destroy Food for the Needy]].  The number of members that appear depend on the size of your team.
The Civic Squad is a hero group villains fight during [[Westin Phipps]]' mission, [[Westin Phipps#Poison and Destroy Food for the Needy|Poison and Destroy Food for the Needy]].  The number of members that appear depend on the size of your team.


Villains face The Quest on his own in the [[Westin Phipps#Eliminate the returned home-town hero|Eliminate the returned home-town hero]] mission from [[Westin Phipps]].  
Villains face The Quest on his own in the [[Westin Phipps#Eliminate the returned home-town hero|Eliminate the returned home-town hero]] mission from [[Westin Phipps]]. Rogues face Electrixie and Decibelle on their own in the [[Bobby Curtin#Part Two: Fidelio|Part Two: Fidelio]] mission from [[Bobby Curtin]].


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''Powers''
''Powers''


{{Power|[[Image:MentalControl_Command.png|22px]]|Dominate|Hold|Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.}}
{{Power|[[Image:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Heavy DMG(Smash), Foe Knockup, -Fly| You can send a single target violently into the air, then slam him to the ground for Smashing damage. This power can bring flying foes to the ground. }}


{{Power|[[Image:MentalControl_Levitate.png|22px]]|Levitate|Ranged, Moderate DMG(Smash)|You can send a single target violently into the air, then slam him to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate}}
{{Power|[[Image:MentalControl_Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}


{{Power|[[Image:MentalControl_MassHypnosis.png|22px]]|Mass Hypnosis|Sleep|The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it.}}
{{Power|[[Image:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Moderate DMG(Psionic), Foe Fear| This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack. }}


{{Power|[[Image:MentalControl_Terrify.png|22px]]|Terrify|Ranged (Cone), Minor DMG(Psionic), Foe Fear(Special)|This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack. Damage: Minor, Recharge: Slow}}
{{Power|[[Image:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted AoE), Foe Sleep| The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it. }}


{{Power|[[Image:PsychicBlast_WillDomination.png|22px]]|Total Domination|Ranged, High DMG(Psionic), Foe Sleep|This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed. Damage: Superior, Recharge: Slow}}
{{Power|[[Image:PsychicBlast_WillDomination.png|22px]]| Total Domination| Ranged (Targeted AoE), Superior DMG(Psionic), Foe Sleep| This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed. }}


{{Power|[[Image:Empathy_Fortitude.png|22px]]|Fortitude|Ally +DEF, +DMG, +ACC, +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception|Heroes can greatly increase an ally's powers as well as increase their perception and resistances.}}
{{Power|[[Image:Empathy_HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}


{{Power|[[Image:Empathy_HealOther.png|22px]]|Heal Other|Ally Heal|Heals a single targeted ally. You cannot use this power to heal yourself. Recharge: Fast}}
{{Power|[[Image:Empathy_HealingAura.png|22px]]| Healing Aura| PBAoE, Team Heal| Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}


{{Power|[[Image:Empathy_HealingAura.png|22px]]|Healing Aura|PBAoE, Team +Heal|Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. Recharge: Moderate}}
{{Power|[[Image:Empathy_Fortitude.png|22px]]| Fortitude| Ranged, Ally +DEF, +DMG, +ToHit, +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances. }}


{{Power|[[Image:Empathy_RegenerationAura.png|22px]]|Regeneration Aura|PBAoE, Ally +Regeneration|The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. Recharge: Very Long}}
{{Power|[[Image:Empathy_RegenerationAura.png|22px]]| Regeneration Aura| PBAoE, Team +Regen| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }}


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==== Electrixie ====
==== Electrixie ====
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''Powers''
''Powers''


{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage (Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate. }}
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -End| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. }}
 
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -End| The Hero can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }}


{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Ranged (Targeted AoE), Foe -Speed, -Recharge, -Fly| While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes. Recharge: Slow }}
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}


{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| (Point Blank Area of Effect) Area of Effect Disorient| You can call forth a tremendous Thunder Clap that that will Disorient most foes in a large area around her for quite a while. }}
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor DMG(Energy), Foe Sleep, -End| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }}


{{Power|[[File:StormSummoning LightningStorm.png|22px]]|Lightning Storm| Summon, High DMG(Energy), Foe -Endurance| You can create a massive Lightning Storm that will strike any foe that approaches you. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains. }}  
{{Power|[[File:ElectricalBolt_ThunderouseBlast.png|22px]]| Thunderous Blast| Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -End, -Recovery| The Hero's Thunderous Blast has temporarily halted your Endurance Recovery. }}


{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| You an quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly. Damage: Moderate, Recharge: Fast}}
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor DMG(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance, Foe Knockback| You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly. Damage: High, Recharge: Moderate}}
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle: Ranged (Targeted AoE), Foe -SPD, -Recharge| The chill from this Snow Storm has dramatically Slowed your attack and movement speed. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect (Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. Damage: Moderate(DoT), Recharge: Slow}}
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches the Hero. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}


{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor DMG(Energy), Foe Hold, Foe -Endurance| Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you. Damage: Minor, Recharge: Moderate}}
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| PBAoE, Foe Disorient| The Hero's Thunder Clap has left you Disoriented. }}


{{Power|[[File:ElectricalBolt_ThunderouseBlast.png|22px]]| Thunderous Blast| Ranged (Targeted AoE), Extreme DMG(Energy), Foe -Endurance, -Recovery, Self -Recovery| You hurl a tremendously powerful bolt of lightning at a target, devastating all nearby foes. Thunderous Blast deals massive damage and drains a lot of Endurance from nearby foes. Activating this power leaves her drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long}}
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==== Energeist ====
==== Energeist ====
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''Powers''
''Powers''


{{Power|[[Image:PowerPunch_Quick.png|22px]]|Barrage|Disorient|A Barrage from the Hero has Disoriented you.}}
{{Power|[[Image:PowerPunch_Quick.png|22px]]| Barrage| Melee, Moderate DMG(Energy/Smash), Foe Disorient| A Barrage from the Hero has Disoriented you. }}


{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]|Bone Smasher|Disorient|You have been Disoriented.}}
{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| An Energy Punch from the Hero has Disoriented you. }}


{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Energy Punch|Disorient|An Energy Punch from the Hero has Disoriented you.}}
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[Image:PowerPunch_TotalFocus.png|22px]]|Total Focus|Melee, Extreme DMG(Energy/Smash), Foe Disorient|Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme, Recharge: Long}}
{{Power|[[Image:PowerPunch_Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| A Whirling Hands attack from the Hero has Disoriented you. }}


{{Power|[[Image:PowerPunch_Flurry.png|22px]]|Whirling Hands|Disorient|A Whirling Hands attack from the Hero has Disoriented you.}}
{{Power|[[Image:PowerPunch_TotalFocus.png|22px]]| Total Focus| Melee, Extreme DMG(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}


{{Power|[[Image:PowerBlast_EnergyTorrent.png|22px]]|Energy Torrent|Cone Energy/Smash, Knockback|Unleashes a cone of energy that knocks foes back.}}
{{Power|[[Image:PowerBlast_EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[Image:BodyMastery_LaserBeamEyes.png|22px]]|Laser Beam Eyes|Ranged, Moderate DMG(Energy), Foe -DEF|You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast}}
{{Power|[[Image:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| Ranged, Moderate DMG(Energy), Foe -DEF| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. }}


{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Temp Invulnerability|Toggle: Self +Res(Smash, Lethal)|When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long}}
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle: Self +{{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[Image:Invulnerability_Unstoppable.png|22px]]|Unstoppable|Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long}}
{{Power|[[Image:Invulnerability_UnyeildlingStance.png|22px]]| Unyielding| Toggle: Self +{{DamResVal|0|0|15|15|15|15|0|15}}, +{{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5%|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}


{{Power|[[Image:Invulnerability_UnyeildlingStance.png|22px]]|Unyielding|Toggle: Self +Res(Knockback, Sleep, Disorient, Hold, Immobilize, Fire, Cold, Energy, Negative), Self -DEF|When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. Recharge: Slow}}
{{Power|[[Image:Invulnerability_Unstoppable.png|22px]]| Unstoppable| Self +{{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100|0|0|10}}, +Recovery, Delayed Weaken(Self Disorient, -End)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto {{DamResVal|25|25|25|25|25|25|0|25}}|Heroes are resistant to lethal, smashing, energy, fire and cold damage.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}


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==== Gravidian ====
==== Gravidian ====
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''Powers''
''Powers''


{{Power|[[Image:GravityControl_Crush.png|22px]]|Crush|Immobilize, DoT(Smashing), -Fly|You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.}}
{{Power|[[Image:GravityControl_Crush.png|22px]]| Crush| Ranged, Heavy DoT(Smash), Foe Immobilize, -SPD, -Fly| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}


{{Power|[[Image:GravityControl_CrushingField.png|22px]]|Crushing Field|Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly|Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp. Damage: Minor(DoT), Recharge: Moderate}}
{{Power|[[Image:GravityControl_Lift.png|22px]]| Lift| Ranged, Heavy DMG(Smash), Foe Knockup, -Fly| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. }}


{{Power|[[Image:GravityControl_GravityDistortion.png|22px]]|Gravity Distortion|Ranged, Moderate DoT(Smash), Foe Hold, -Fly|Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target. Damage: Moderate(DoT), Recharge: Moderate}}
{{Power|[[Image:GravityControl_Propel.png|22px]]| Propel| Ranged, High DMG(Smash), Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }}


{{Power|[[Image:GravityControl_Lift.png|22px]]|Lift|Ranged, Moderate DMG(Smash)|Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate}}
{{Power|[[Image:GravityControl_CrushingField.png|22px]]| Crushing Field| Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -SPD, -Fly| Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp. }}


{{Power|[[Image:GravityControl_Propel.png|22px]]|Propel|Ranged Smash, Knockback|The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!}}
{{Power|[[Image:GravityControl_GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Superior DoT(Smash), Foe Hold, -SPD| Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target. }}


{{Power|[[Image:GravityControl_Singularity.png|22px]]|Singularity|Summon Singularity: Ranged Control Special|You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. Recharge: Very Long}}
{{Power|[[Image:GravityControl_Singularity.png|22px]]| Singularity| Summon Singularity: Ranged Control Special| You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. }}


{{Power|[[Image:KineticBoost_SiphonPower.png|22px]]|Siphon Power|-DMG|The Hero has Siphoned your power and reduced your damage potential to strengthen his own.}}
{{Power|[[Image:KineticBoost_Transfusion.png|22px]]| Transfusion| Ranged, Foe -End, -Regen, Team Heal| Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. }}


{{Power|[[Image:KineticBoost_SiphonSpeed.png|22px]]|Siphon Speed|-SPD|The Hero has Siphoned your speed and reduced your damage potential to increase its own.}}
{{Power|[[Image:KineticBoost_SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -SPD, -Recharge, Self +SPD, +Recharge| The Hero has Siphoned your speed and reduced your damage potential to increase its own. }}


{{Power|[[Image:KineticBoost_Transfusion.png|22px]]|Transfusion|Ranged, Foe -End, -Regen, Team Heal|Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. Recharge: Moderate}}
{{Power|[[Image:KineticBoost_SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| The Hero has Siphoned your power and reduced your damage potential to strengthen his own. }}


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==== Max Action ====
==== Max Action ====
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''Powers''
''Powers''


{{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Minor DMG(Smash), Minor Disorient| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. Damage: Minor, Recharge: Fast}}
{{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}


{{Power|[[File:MartialArts_StormKick.png|22px]]| Storm Kick| Melee, Moderate DMG(Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Medium}}
{{Power|[[File:MartialArts_StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick kicks to pummel your foe. }}


{{Power|[[File:MartialArts_CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of Disorienting your target. Damage: Minor, Recharge: Slow}}
{{Power|[[File:MartialArts_CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Knockback| You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate}}
{{Power|[[File:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:MartialArts_MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockback| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow}}
{{Power|[[File:MartialArts_MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}


{{Power|[[File:MartialArts_EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Minor Disorient, +Special| You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage. Damage: Superior, Recharge: Slow}}
{{Power|[[File:MartialArts_EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit| You have been Disoriented. }}


{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle: Self +DEF(Melee), Res(Confuse, DeBuff DEF)| YYou become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense versus melee as long as it is active. Your Focus also offers you resistance to Confuse effects and DeBuffs to Defense. Recharge: Fast}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Minor DMG(Lethal)| Three thrown dagger that can hit multiple targets. }}


{{Power|[[File:SuperReflexes FocusedSenses.png|22px]]| Focused Senses| Toggle: Self +DEF(Ranged), +Perception, Res(DeBuff DEF)| You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your Improved Senses also allow you to perceive stealthy foes as well as resist Defense DeBuffs. Recharge: Fast}}
{{Power|[[File:WeaponMastery_ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}


{{Power|[[File:SuperReflexes Agile.png|22px]]| Agile| Self +DEF(Ranged), Res(DeBuff DEF), Res(Damage, Special)| You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense DeBuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you loose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.}}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus| Toggle: Self +{{PosDefVal|20|20|20}}, {{StatusProtVal|0|0|0|0|0|10.38}}, +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}


{{Power|[[File:SuperReflexes Dodge.png|22px]]| Dodge| Self +DEF(Melee), Res(DeBuff DEF), Res(Damage, Special)| You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you loose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.}}
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto: Self +Recharge, +SPD, +Res(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }}


{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto: Self +Recharge, +SPD, Res (Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.}}
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self +{{PosDefVal|60|60|60}}, +SPD, +Jump, +Recovery, Delayed Weaken(Self -End, -Recovery)| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
 
{{Power|[[File:SuperReflexes Lucky.png|22px]]| Lucky| Auto: Self +DEF(vs. AoE), Res(DeBuff DEF), Res(Damage, Special)| Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense DeBuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you loose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area effects and cone shaped attacks.}}
 
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self +DEF, + SPD, +Recovery, Res(DeBuff DEF), +Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height, and Endurance Recovery are also increased. Elude also grants you high resistance to Defense DeBuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Very Long}}
 
{{Power|[[File:WeaponMastery_Shuriken.png|22px]]| Shuriken| Ranged, Minor DMG(Lethal)| A classic small throwing weapon, you can throw Shurikens at a pretty fast fire rate. Damage: Minor, Recharge: Fast}}
 
{{Power|[[File:WeaponMastery_ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. Damage: Moderate, Recharge: Moderate}}


{{clr}}


==== Mechannie ====
==== Mechannie ====


[[File:Mechannie.jpg|thumb|125px|{{center|Mechannie}}]]
[[File:Mechannie.jpg|thumb|125px|{{center|Mechannie}}]]
The robotic 'daughter' of crimefighting inventor and gunslinger Sergio 'Sixtygun' Seiger, Mechannie Seiger carries on her father's crusade to bring justice to any outlaw who crosses her path. Her robotic body makes her nearly indestructivle, but it's her fun-loving attitude and a heart the size of Texas that makes her truly unstoppable. When she's not fighting crime, Mechannie can often be seen at [[DJ Zero]]'s [[Paragon Dance Party]], dancing the night away.
The robotic 'daughter' of crimefighting inventor and gunslinger Sergio 'Sixtygun' Seiger, Mechannie Seiger carries on her father's crusade to bring justice to any outlaw who crosses her path. Her robotic body makes her nearly indestructible, but it's her fun-loving attitude and a heart the size of Texas that makes her truly unstoppable. When she's not fighting crime, Mechannie can often be seen at [[DJ Zero]]'s [[Paragon Dance Party]], dancing the night away.


''Battlecry''
''Battlecry''
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''Powers''
''Powers''


{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Foot Stomp|PBAoE Melee, Moderate DMG(Smash), Knockback|Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.}}
{{Power|[[Image:SuperStrength_Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[Image:SuperStrength_Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet. }}


{{Power|[[Image:SuperStrength_HandClap.png|22px]]|Hand Clap|Disorient|You have been Disoriented.}}
{{Power|[[Image:SuperStrength_Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. }}


{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}}
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }}


{{Power|[[Image:SuperStrength_Hurl.png|22px]]|Hurl|Ranged, Moderate DMG(Smash), Knockback|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate}}
{{Power|[[Image:SuperStrength_HandClap.png|22px]]| Hand Clap| PBAoE, Foe Disorient, Knockback| You have been Disoriented. }}


{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Disorient|You have been Disoriented.}}
{{Power|[[Image:SuperStrength_KnockoutBlow.png|22px]]| Knockout Blow| Melee, Extreme DMG(Smash), Foe Hold, Knockup| The Hero has hit you with a Knockout Blow. You are Held. }}


{{Power|[[Image:SuperStrength_KnockoutBlow.png|22px]]|Knockout Blow|Hold|The Hero has hit you with a Knockout Blow. You are Held.}}
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, Heavy DMG(Smash), Foe Knockback| Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range. }}


{{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.}}
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle: Self +{{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Temp Invulnerability|Toggle: Self +Res(Smash, Lethal)|When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long}}
{{Power|[[Image:Invulnerability_UnyeildlingStance.png|22px]]| Unyielding| Toggle: Self +{{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}


{{Power|[[Image:Invulnerability_Unstoppable.png|22px]]|Unstoppable|Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long}}
{{Power|[[Image:Invulnerability_Unstoppable.png|22px]]| Unstoppable| Self +{{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100|0|0|10}}, +Recovery, Delayed Weaken(Self Disorient, -End)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}


{{Power|[[Image:Invulnerability_UnyeildlingStance.png|22px]]|Unyielding|Toggle: Self +Res(Knockback, Sleep, Disorient, Hold, Immobilize, Fire, Cold, Energy, Negative), Self -DEF|When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. Recharge: Slow}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto {{DamResVal|25|25|25|25|25|25|0|25}}|Heroes are resistant to lethal, smashing, energy, fire and cold damage.}}
{{clr}}
{{clr}}


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''Powers''
''Powers''


{{Power|[[Image:MartialArts_CobraStrike.png|22px]]|Cobra Strike|Disorient|You have been Disoriented.}}
{{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}


{{Power|[[Image:MartialArts_CraneKick.png|22px]]|Crane Kick|Melee Smash, High DMG, Knockback|A slow, high damage kick that can send your target flying!}}
{{Power|[[File:MartialArts_StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick kicks to pummel your foe. }}


{{Power|[[Image:MartialArts_MonkeySweep.png|22px]]|Dragons Tail|PBAoE Melee, Moderate DMG(Smash), Foe Knockback|This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow}}
{{Power|[[File:MartialArts_CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[Image:MartialArts_EaglesClaw.png|22px]]|Eagles Claw|Disorient|You have been Disoriented.}}
{{Power|[[File:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[Image:MartialArts_StormKick.png|22px]]|Storm Kick|Melee Smash|Unleashes a flurry of quick kicks to pummel your foe.}}
{{Power|[[File:MartialArts_MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}


{{Power|[[Image:MartialArts_ThunderKick.png|22px]]|Thunder Kick|Disorient|You are Disoriented}}
{{Power|[[File:MartialArts_EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit| You have been Disoriented. }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]|Shurikens|Cone Lethal|Three thrown dagger that can hit multiple targets.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Minor DMG(Lethal)| Three thrown dagger that can hit multiple targets. }}


{{Power|[[Image:WeaponMastery_ExplodingShuriken.png|22px]]|Exploding Shuriken|Ranged (Targeted AoE), Moderate DMG(Lethal)|This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate}}
{{Power|[[File:WeaponMastery_ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}


{{Power|[[Image:SuperReflexes_Elude.png|22px]]|Elude|Self +DEF, +Special|You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Slow}}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus| Toggle: Self +{{PosDefVal|20|20|20}}, {{StatusProtVal|0|0|0|0|0|10.38}}, +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}


{{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Inner Focus|Toggle: Self +DEF(Melee, Ranged, AoE), Res(Confuse), +Perception|You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.}}
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto: Self +Recharge, +SPD, +Res(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }}


{{Power|[[Image:SuperReflexes_Quickness.png|22px]]|Quickness|Auto: Self +Recharge, +SPD, Res (Slow)|Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.}}
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self +{{PosDefVal|60|60|60}}, +SPD, +Jump, +Recovery, Delayed Weaken(Self -End, -Recovery)| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}


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==== Rosewood ====
==== Rosewood ====
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''Powers''
''Powers''


{{Power|[[Image:Quills_Swipe.png|22px]]|Barb Swipe|DoT(Toxic), -SPD, -Recharge|Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.}}
{{Power|[[Image:Quills_Swipe.png|22px]]| Barb Swipe| Melee, Heavy DMG(Lethal), DoT(Toxic), Foe -SPD, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[Image:Quills_Impale.png|22px]]|Impale|DoT(Toxic), -SPD, -Recharge|Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.}}
{{Power|[[Image:Quills_Lunge.png|22px]]| Lunge| Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -SPD, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[Image:Quills_Lunge.png|22px]]|Lunge|DoT(Toxic), -SPD, -Recharge|Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.}}
{{Power|[[Image:Quills_FlingQuills.png|22px]]| Spine Burst| PBAoE Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -SPD, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. }}


{{Power|[[Image:Quills_Quills.png|22px]]|Quills|Toggle: PBAoE, Minor DoT(Lethal), Foe -Speed, -Recharge|While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes. Damage: Minor(DoT), Recharge: Slow}}
{{Power|[[Image:Quills_Impale.png|22px]]| Impale| Ranged, Moderate DMG(Lethal), DoT(Toxic), Foe Immobilize, -SPD, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[Image:Quills_BoneSword.png|22px]]|Ripper|DoT(Toxic), -SPD, -Recharge|Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.}}
{{Power|[[Image:Quills_Quills.png|22px]]| Quills| Auto: PBAoE, Minor DoT(Lethal), Foe -SPD, -Recharge| While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes. }}


{{Power|[[Image:Quills_FlingQuills.png|22px]]|Spine Burst|PBAoE Melee, Moderate DMG(Lethal), DoT(Toxic), -SPD, -Recharge|You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. Damage: Moderate, Recharge: Slow}}
{{Power|[[Image:Quills_BoneSword.png|22px]]| Ripper| Melee (Cone), High DMG(Lethal), DoT(Toxic), Foe Knockdown, -SPD, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[Image:Quills_QuillThrowing.png|22px]]|Spine Throwing|-SPD, -Recharge|Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.}}
{{Power|[[Image:Quills_QuillThrowing.png|22px]]| Spine Throwing| Ranged (Cone), Moderate DMG(Lethal), Foe -SPD, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[Image:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal, +Res(Toxic)|Heroes can concentrate for a few moments to heal themselves.}}
{{Power|[[Image:Regeneration_FastHealing.png|22px]]| Regeneration| Auto: Self +Recovery, +Regen| You recover Health and Endurance at a faster rate than normal. This power is always on. }}


{{Power|[[Image:Regeneration_FastHealing.png|22px]]|Regeneration|Auto: Self +Recovery, +Regen|You recover Health and Endurance at a faster rate than normal. This power is always on.}}
{{Power|[[Image:Regeneration_Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| Heroes can concentrate for a few moments to heal themselves. }}


{{Power|[[Image:Regeneration_Revive.png|22px]]|Revive|Self Rez|Should a hero fall in battle, they can Revive themselves from the brink of death.}}
{{Power|[[Image:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| Should a hero fall in battle, they can Revive themselves from the brink of death. }}


{{clr}}


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 23:37, 13 October 2024

Overview

The Civic Squad is a hero group villains fight during Westin Phipps' mission, Poison and Destroy Food for the Needy. The number of members that appear depend on the size of your team.

Villains face The Quest on his own in the Eliminate the returned home-town hero mission from Westin Phipps. Rogues face Electrixie and Decibelle on their own in the Part Two: Fidelio mission from Bobby Curtin.


Hero types

Bosses

Decibelle

Decibelle

Marybell Eddison had been singing since she was little, and loved to make people happy with her song. Then her mutation kicked in, and her beautiful voice became a weapon capable of demolishing buildings. Some might have lapsed into despair, but the kindly words of her family pastor helped Marybell see her power for the gift it was. While she may not be able to make people happy with her song, now she can protect them with the power of her voice as Decibelle!

Battlecry

Ah'll leave your bell ringin'!

Powers

SonicBlast Quick.png Shriek Ranged, Moderate DMG(Energy/Smash), Foe -Resist(All), -SPD
You let forth a quick Shriek, damaging your target, weakening their damage resistance and slowing their movement speed.

SonicBlast Medium.png Scream Ranged, Heavy DoT(Energy/Smash), Foe -Resist, -SPD
Your Scream can cause serious damage to a target, while slowing their movement and weakening their resistance to further damage.

SonicBlast Knockback.png Shockwave Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing and Energy damage in a wide cone area.

SonicBlast Cone.png Howl Ranged (Cone), Moderate DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.

SonicBlast Stun.png Screech Ranged, Minor DMG(Energy/Smash), Foe Disorient, -Resist(All)
By bursting forth with this hypersonic Screech, you can disorient a target.

SonicBlast MassiveDamage.png Dreadful Wail PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.

SonicDebuff DebuffDamRes.png Sonic Siphon Ranged, Foe -Resist(All)
By setting up a constant vibration within the body of your foe, you weaken his Damage Resistance. Affected targets will take more damage from successful attacks.

SonicDebuff ProtectPhysical.png Sonic Barrier Ranged, Ally +Res(Smash, Lethal, Toxic)
This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Barrier can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

SonicDebuff DropKnockback.png Liquefy Ranged (Location AoE), Light DMG(Energy/Smash), Foe Knockdown, Hold, -DEF, -Jump, -Recharge, -ToHit, -Fly
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.


Dr. Psychotron

Dr. Psychotron

Buster Melville was a promising medical student with a great future ahead of him. That is, until he was kidnapped by the Clockwork King and became the subject of the mad machine master's experiments to create loyal human subjects. Things looked hopeless until a battle with the mental heroine Aurora Borealis caused a feed-back loop that not only destroyed his control circuits, but opened the psionic potential latent in his mind. After finishing medical school, Buster decided to take up the heroic mantle himself, and now fights any would-be tyrant as Dr. Psychotron!

Battlecry

Dr. Psychotron will calm your tiny little mind!

Powers

MentalControl Levitate.png Levitate Ranged, Heavy DMG(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for Smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

MentalControl Terrify.png Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it.

PsychicBlast WillDomination.png Total Domination Ranged (Targeted AoE), Superior DMG(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy HealingAura.png Healing Aura PBAoE, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy Fortitude.png Fortitude Ranged, Ally +DEF, +DMG, +ToHit, +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception
Heroes can greatly increase an ally's powers as well as increase their perception and resistances.

Empathy RegenerationAura.png Regeneration Aura PBAoE, Team +Regen
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.


Electrixie

Electrixie

Trixie Watts had gone sailing around the world to try and forget all those she'd lost in the Rikti War. But when she was caught in a radioactive thunderstorm following an illegal Nemesis Army underwater atomic test, she found her life transformed. Trixie had gained the power to control electricity itself, and more importantly, the courage to make a difference.

Battlecry

This will be 'enlightning' for you!

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -End
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -End
The Hero can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

ElectricalBolt TelsaCage.png Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -End
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.

ElectricalBolt ThunderouseBlast.png Thunderous Blast Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -End, -Recovery
The Hero's Thunderous Blast has temporarily halted your Endurance Recovery.

StormSummoning Gale.png Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.

StormSummoning SnowStorm.png Snow Storm Toggle: Ranged (Targeted AoE), Foe -SPD, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.

StormSummoning LightningStorm.png Lightning Storm Summon Lightning Storm
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches the Hero. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

StormSummoning ThunderClap.png Thunder Clap PBAoE, Foe Disorient
The Hero's Thunder Clap has left you Disoriented.


Energeist

Energeist

Born on a battlefield of the Rikti War, the strange being known only as Energeist is the living energy of dozens of meta human powers given physical form and sentient will. For a full year he travelled the ruins left behind by the war, absorbing spent power, gaining strength, and battling those who would take advantage of the desperate people displaced by the war. After meeting the Civic Squad, he joined their team to find a place for himself in the world.

Battlecry

You cannot defeat a being of pure energy.

Powers

PowerPunch Quick.png Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Barrage from the Hero has Disoriented you.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerPunch TotalFocus.png Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

BodyMastery LaserBeamEyes.png Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -DEF
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle: Self +Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding Toggle: Self +Res( F15 C15 E15 N15 T15 ), +Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5% )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Invulnerability Unstoppable.png Unstoppable Self +Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Weaken(Self Disorient, -End)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Temporary PVP BuffDefense.png Resistance Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Gravidian

Gravidian

Discovering you're the son of an alien is a difficult thing in the years following the Rikti War. For young Tensor Fields, it was the first thing in his life that made sense. He trained his native gravity-altering abilities under his father's tutelage, and took up the traditional heroic garb of his homeworld as his own. Now he upholds the high ideals of an advanced civilization as Gravidian!

Battlecry

I can stop you with space/time itself!

Powers

GravityControl Crush.png Crush Ranged, Heavy DoT(Smash), Foe Immobilize, -SPD, -Fly
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl Lift.png Lift Ranged, Heavy DMG(Smash), Foe Knockup, -Fly
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.

GravityControl Propel.png Propel Ranged, High DMG(Smash), Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!

GravityControl CrushingField.png Crushing Field Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -SPD, -Fly
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Superior DoT(Smash), Foe Hold, -SPD
Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target.

GravityControl Singularity.png Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.

KineticBoost Transfusion.png Transfusion Ranged, Foe -End, -Regen, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

KineticBoost SiphonSpeed.png Siphon Speed Ranged, Foe -SPD, -Recharge, Self +SPD, +Recharge
The Hero has Siphoned your speed and reduced your damage potential to increase its own.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.


Max Action

Max Action

The leader of the amazing superteam called the Civic Squad, Max Action is a one-man war on crime. Though he has lead the Civic Squad for several years, Max Action's true history is a closely guarded secret. Rumors claim he may be a genetically engineered super-soldier, a movie action hero who escaped to the real world, or just a determined man who's pushed human ability to it's limit. One thing's beyond debate, though: his advanced martial arts abilities and finely honed reflexes place him among the most dangerous one-on-one combatants in the world.

Battlecry

Time for Maximum Action!

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick kicks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

MartialArts EaglesClaw.png Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Minor DMG(Lethal)
Three thrown dagger that can hit multiple targets.

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

SuperReflexes FocusedFighting.png Inner Focus Toggle: Self +Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes Quickness.png Quickness Auto: Self +Recharge, +SPD, +Res(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self +Def( M60 R60 A60 ), +SPD, +Jump, +Recovery, Delayed Weaken(Self -End, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Mechannie

Mechannie

The robotic 'daughter' of crimefighting inventor and gunslinger Sergio 'Sixtygun' Seiger, Mechannie Seiger carries on her father's crusade to bring justice to any outlaw who crosses her path. Her robotic body makes her nearly indestructible, but it's her fun-loving attitude and a heart the size of Texas that makes her truly unstoppable. When she's not fighting crime, Mechannie can often be seen at DJ Zero's Paragon Dance Party, dancing the night away.

Battlecry

This robot cowgirl is ready to party!

Powers

SuperStrength Jab.png Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

SuperStrength Haymaker.png Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap PBAoE, Foe Disorient, Knockback
You have been Disoriented.

SuperStrength KnockoutBlow.png Knockout Blow Melee, Extreme DMG(Smash), Foe Hold, Knockup
The Hero has hit you with a Knockout Blow. You are Held.

SuperStrength FootStomp.png Foot Stomp PBAoE Melee, Heavy DMG(Smash), Foe Knockback
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle: Self +Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding Toggle: Self +Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Invulnerability Unstoppable.png Unstoppable Self +Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Weaken(Self Disorient, -End)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Temporary PVP BuffDefense.png Resistance Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


The Quest

The Quest

Main Article: The Quest

Young orphan Jimmy Blankenship grew up in the Rogue Isles, surving by his street smarts and the kind help of Westin Phipps' Haven House. He might have even found a life in the isles, until the day Arachnos troops took the woman he loved away for forcible induction into Fortunatas. He nearly died trying to save her, but still failed. On the run from Arachnos, he escaped the Isles and found his way to Paragon City. There he trained under combat masters and found his personal desire for revenge transformed into a larger quest for justice.

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick kicks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

MartialArts EaglesClaw.png Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Minor DMG(Lethal)
Three thrown dagger that can hit multiple targets.

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

SuperReflexes FocusedFighting.png Inner Focus Toggle: Self +Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes Quickness.png Quickness Auto: Self +Recharge, +SPD, +Res(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self +Def( M60 R60 A60 ), +SPD, +Jump, +Recovery, Delayed Weaken(Self -End, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Rosewood

Rosewood

The strange plant-woman called Rosewood was found as a seedling in an abandoned greenhouse in the back woods of Oregon by a high school science club on a backpacking trip. She was raised by that class and succeeding classes, and eventually graduated from that very school with top honors and a scholarship to Paragon City University. She soon found herself hunted by the Circle of Thorns, and decided to take the fight back to them, and anyone who would endanger the helpless.

Battlecry

Every rose has her thorns.

Powers

Quills Swipe.png Barb Swipe Melee, Heavy DMG(Lethal), DoT(Toxic), Foe -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Lunge.png Lunge Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills FlingQuills.png Spine Burst PBAoE Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -SPD, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.

Quills Impale.png Impale Ranged, Moderate DMG(Lethal), DoT(Toxic), Foe Immobilize, -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Quills.png Quills Auto: PBAoE, Minor DoT(Lethal), Foe -SPD, -Recharge
While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes.

Quills BoneSword.png Ripper Melee (Cone), High DMG(Lethal), DoT(Toxic), Foe Knockdown, -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills QuillThrowing.png Spine Throwing Ranged (Cone), Moderate DMG(Lethal), Foe -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Regeneration FastHealing.png Regeneration Auto: Self +Recovery, +Regen
You recover Health and Endurance at a faster rate than normal. This power is always on.

Regeneration Reconstruction.png Reconstruction Self Heal, +Res(Toxic)
Heroes can concentrate for a few moments to heal themselves.

Regeneration Revive.png Revive Self Resurrect
Should a hero fall in battle, they can Revive themselves from the brink of death.