Bind load (Slash Command): Difference between revisions

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''/bind_load takes no options/parameters''
''/bind_load takes no options/parameters''


* For an example of a correctly formatted bind file, the user may first create a list of the binds on the current character by using the {{slashcommand|show_bind_all}} or {{slashcommand|show_bind_all_file}} commands. Be aware that using the bind_save command will replace the custom key binds in the keybinds.txt file with the custom binds on the current character.
* For an example of a correctly formatted [[bindfile]], the user may first create a list of the binds on the current character by using the {{slashcommand|show_bind_all}} or {{slashcommand|show_bind_all_file}} commands. Be aware that using the bind_save command will replace the custom key binds in the keybinds.txt file with the custom binds on the current character.
* When a new character is created, the game automatically loads the custom ''keybinds.txt'' file into the newly created character.
* When a new character is created, the game automatically loads the custom ''keybinds.txt'' file into the newly created character.



Latest revision as of 01:21, 24 October 2024

Slash Command

/bind_load  

Imports the custom key binds file, keybinds.txt, located in the game's Default Folder. Keybinds.txt is in plain text format with one binding per line starting with the key name followed by slash commands.

/bind_load takes no options/parameters

  • For an example of a correctly formatted bindfile, the user may first create a list of the binds on the current character by using the /show_bind_all or /show_bind_all_file commands. Be aware that using the bind_save command will replace the custom key binds in the keybinds.txt file with the custom binds on the current character.
  • When a new character is created, the game automatically loads the custom keybinds.txt file into the newly created character.

Example

The following is an example of using the bind_load command:

/bind_load