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== Overview ==
== Overview ==
The Day Job system allows players to log out from a specific location (like a hospital or vault) and when they return to play, after an extended log out period, they will gain a temporary power or some other benefit. All of the benefits granted from Day Jobs, other than badges and accolades (see below) are temporary or have a certain number of uses before they expire. However, each time a character logs out from the same area, the corresponding benefits are replenished. Most rewards take 10 days of logged out time to reach the maximum benefit.
Introduced with [[Issue 13]], the Day Job system allows characters to log out from a specific location, like a [[Hospital]] or [[Vault Reserve]] facility, and gain a temporary power or other benefit when they return to play after an extended period offline. Prolonged offline time in each Day Job is also worth [[Badges]]. All benefits granted by Day Jobs, other than badges, are temporary and expire after a certain amount of play time or number of uses. However, each time a character logs out from a Day Job area, the corresponding benefits are replenished.


When characters are logged out from a designated location (consecutively '''or non-consecutively''') for a total of 25 days they will earn a badge associated with the corresponding Day Job. This will result in additional benefits. Once a badge is earned, the rate at which characters accumulate benefits, and even the potency of them, increase.
There are [[Day Job Recruiter]]s in [[Atlas Park]], [[Mercy Island]], and [[Nova Praetoria]] who give a brief overview of the Day Job system, some examples of badges and their log-out locations, and an even more brief overview of the Day Job Accolades.
{{clr}}
== Day Jobs and Badges ==
=== Hero Day Jobs ===
{| class="wikitable" width=90%
|-
! width="20%" | Day Job Name
! width="40%" | Log Out Location
! width="40%" | Benefit
|-
| {{DayJobBadge|Banker}}
| Inside a [[Vault]]
| Influence bonus upon mission complete.
|-
| {{DayJobBadge|Caregiver}}
| [[Hospital]] Lobbies
| Out of combat regeneration bonus.
|-
| {{DayJobBadge|Chronologist}}
| [[Ouroboros]]
| Enhancement recipe upon mission complete.
|-
| {{DayJobBadge|Cimeroran}}
| [[Cimerora]]
| Damage Resistance bonus.
|-
| {{DayJobBadge|City Official}}
| [[City Hall]] ([[Atlas Park]])
| Influence Bonus upon mission complete.
|-
| {{DayJobBadge|Clubber}}
| [[Pocket D]]
| Out of combat recovery bonus.
|-
| {{DayJobBadge|Commuter}}
| [[Paragon Transit Authority|Train Stations]]
| Travel speed bonus.
|-
| {{DayJobBadge|Day Trader}}
| [[Wentworths]] Consignment Houses
| Auction fee discount.
|-
| {{DayJobBadge|Dimensional Explorer}}
| The [[Shadow Shard]]
| Traveler's Jet pack temporary power.
|-
| {{DayJobBadge|Duelist}}
| [[Arena]] interior
| Maximum Endurance bonus.
|-
| {{DayJobBadge|Fashion Designer}}
| [[Icon]] Lobbies
| Coupons that will grant a 25% discount at the tailor.
|-
| {{DayJobBadge|Intern}}
| [[Portal Corporation]] Lobbies
| Large Inspiration upon mission complete.
|-
| {{DayJobBadge|Law Enforcer}}
| Police Stations
| Experience Bonus upon mission complete.
|-
| {{DayJobBadge|Midnighter}}
| Inside the [[Midnighter Club]]
| Random arcane salvage drop upon mission complete.
|-
| {{DayJobBadge|Monitor Duty}}
| [[Supergroup]] [[bases]] or near base portals
| Prestige bonus.
|-
| {{DayJobBadge|Mortician}}
| Graveyards
| XP Debt Protection.
|-
| {{DayJobBadge|Patroller}}
| Anywhere (accrues concurrently with other Day Jobs)
| 50% experience bonus.
|-
| {{DayJobBadge|Predator}}
| [[PvP Zones]]
| Recharge rate bonus.
|-
| {{DayJobBadge|Professor}}
| Inside [[University|Universities]]
| Random tech salvage drop upon mission complete.
|-
| {{DayJobBadge|Shop Keeper}}
| Store Lobbies
| Enhancement drop upon mission complete.
|-
| {{DayJobBadge|Vanguard Recruit}}
| [[Vanguard]] Base interior
| Vanguard Merit upon mission complete.
|}
=== Villain Day Jobs ===
{| class="wikitable" width=90%
|-
! width="20%" | Day Job Name
! width="40%" | Log Out Location
! width="40%" | Benefit
|-
| {{DayJobBadge|Arachnos Agent}}
| Arachnos Bases and Arachnos Controlled areas
| Experience Bonus upon mission complete.
|-
| {{DayJobBadge|Arachnos Official}}
| Anywhere in [[Grandville]]
| Traveler's Jet pack temporary power.
|-
| {{DayJobBadge|Chronologist}}
| [[Ouroboros]]
| Enhancement recipe upon mission complete.
|-
| {{DayJobBadge|Cimeroran}}
| [[Cimerora]]
| Damage Resistance bonus.
|-
| {{DayJobBadge|Clubber}}
| [[Pocket D]]
| Out of combat recovery bonus.
|-
| {{DayJobBadge|Crey Employee}}
| Crey Industries Building in [[Nerva Archipelago]]
| Large Inspiration upon mission complete.
|-
| {{DayJobBadge|Criminal}}
| Anywhere (accrues concurrently with other Day Jobs)
| 50% Experience bonus.
|-
| {{DayJobBadge|Demagogue}}
| Arachnos Building ([[Super Group Registrar|Supergroup Building]] in [[Port Oakes]])
| Influence Bonus upon mission complete.
|-
| {{DayJobBadge|Duelist}}
| [[Arena]] interior
| Maximum Endurance bonus.
|-
| {{DayJobBadge|Fashion Designer}}
| [[Tailor]] Lobbies
| Coupons that will grant a 25% discount at the tailor.
|-
| {{DayJobBadge|Marketeer}}
| Near [[Black Market]]s
| Auction fee discount.
|-
| {{DayJobBadge|Midnighter}}
| Inside the [[Midnighter Club]]
| Random arcane salvage drop upon mission complete.
|-
| {{DayJobBadge|Monitor Duty}}
| [[Supergroup]] bases or near base portals
| Prestige bonus.
|-
| {{DayJobBadge|Mortician}}
| Graveyards
| XP Debt Protection.
|-
| {{DayJobBadge|Pain Specialist}}
| [[Hospital]] Lobbies
| Out of combat regeneration bonus.
|-
| {{DayJobBadge|Pilot}}
| Near [[Black Helicopter Line|Black Helicopters]]
| Travel speed bonus.
|-
| {{DayJobBadge|Predator}}
| [[PvP Zones]]
| Recharge rate bonus.
|-
| {{DayJobBadge|Professor}}
| Inside [[University|Universities]]
| Random tech salvage drop upon mission complete.
|-
| {{DayJobBadge|Smuggler}}
| [[Ferry]] Docks
| Enhancement drop upon mission complete.
|-
| {{DayJobBadge|Thief}}
| Inside a [[Vault]]
| Influence bonus upon mission complete.
|-
| {{DayJobBadge|Vanguard Recruit}}
| [[Vanguard]] Base interior
| Vanguard Merit upon mission complete
|}


== Accolades ==
== Basic Rewards, Badges, and Accolades ==
An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. In other words, earning multiple badges unlock Accolades. These Accolades will grant an even more enhanced set of powers and benefits. Additional "charges" can also be earned for your Day Job Accolade powers by logging off from either of the areas associated with the two badges that unlocked the Accolade.
:''Main Article:'' [[Day Job Badges]]


When players obtain Day Job badges, they unlock information about which Day Jobs to collect next in order to earn the associated Accolade(s).
Most basic Day Job benefits expire after a certain amount of time spent logged in — there is no way to save them for when they would benefit you most. Most rewards take 10 days of offline time to accumulate the maximum benefit duration, which is usually 2 hours. There is no limit to the number of different Day Job benefits a character can have at once.


=== Hero Day Job Accolades ===
When characters accumulate 100 total hours of offline time (consecutively or otherwise) at a Day Job location, they earn a Badge associated with that Day Job. Characters with a Day Job badge recharge that Job's benefits faster than normal, and usually receive a better benefit from it as well.
{| class="wikitable" width=90%
|-
! width="20%" | Day Job Accolade
! width="20%" | Day Job #1
! width="20%" | Day Job #2
! width="40%" | Benefit
|-
| {{DayJobBadge|Alchemist}}
| {{DayJobBadge|Caregiver}}
| {{DayJobBadge|Midnighter}}
| Ally Heal
|-
| {{DayJobBadge|Archaeologist}}
| {{DayJobBadge|Mortician}}
| {{DayJobBadge|Midnighter}}
| Rune of Purification: Foe Dmg(Energy)
|-
| {{DayJobBadge|Entrepreneur}}
| {{DayJobBadge|Shop Keeper}}
| {{DayJobBadge|Day Trader}}
| Invention crafting discount tokens
|-
| {{DayJobBadge|Gladiator}}
| {{DayJobBadge|Duelist}}
| {{DayJobBadge|Predator}}
| Combat Shield
|-
| {{DayJobBadge|Mercenary}}
| {{DayJobBadge|Vanguard Recruit}}
| {{DayJobBadge|Patroller}}
| Fragmentation Grenade: Ranged AoE Foe Damage, Knockback
|-
| {{DayJobBadge|Physician}}
| {{DayJobBadge|Professor}}
| {{DayJobBadge|Caregiver}}
| Ally Resurrect
|-
| {{DayJobBadge|Police Chief}}
| {{DayJobBadge|Law Enforcer}}
| {{DayJobBadge|City Official}}
| Baton Power: Melee Minor DMG (Smashing) Foe Stun
|-
| {{DayJobBadge|Rapid Response Member}}
| {{DayJobBadge|Patroller}}
| {{DayJobBadge|Monitor Duty}}
| Base teleporter (15 minute recharge)
|-
| {{DayJobBadge|Scientist}}
| {{DayJobBadge|Professor}}
| {{DayJobBadge|Intern}}
| Sleep Gas: Ranged AoE Foe Sleep
|-
| {{DayJobBadge|Security Chief}}
| {{DayJobBadge|Law Enforcer}}
| {{DayJobBadge|Banker}}
| Tear Gas: Ranged AoE Foe Hold
|-
| {{DayJobBadge|Socialite}}
| {{DayJobBadge|Clubber}}
| {{DayJobBadge|Fashion Designer}}
| Foe Placate
|-
| {{DayJobBadge|Time Lord}}
| {{DayJobBadge|Cimeroran}}
| {{DayJobBadge|Chronologist}}
| Self Auto +Rech, +Res(Rech, Run, Fly, Teleport)
|-
| {{DayJobBadge|Traveler}}
| {{DayJobBadge|Commuter}}
| {{DayJobBadge|Dimensional Explorer}}
| Traveler Pack
|}


=== Villain Day Job Accolades ===
Finally, Accolades can be obtained by earning specific pairs of Day Job badges. These Accolades grant their own powers and benefits in addition to those provided by the Day Jobs themselves. Furthermore, many of these Accolade benefits expire after a certain number of uses instead of a certain amount of play time, so they can be saved until needed. Additional duration or [[charges]] for Day Job Accolades are earned by logging off from either of the areas associated with the two badges that unlocked the Accolade.
{| class="wikitable" width=90%
! width="20%" | Day Job Accolades
! width="20%" | Day Job #1
! width="20%" | Day Job #2
! width="40%" | Benefit
|-
| {{DayJobBadge|Alchemist}}
| {{DayJobBadge|Pain Specialist}}
| {{DayJobBadge|Midnighter}}
| Ally Heal (20 uses)
|-
| {{DayJobBadge|Archaeologist}}
| {{DayJobBadge|Midnighter}}
| {{DayJobBadge|Mortician}}
| Rune of Purification: Foe Dmg(Energy, Special vs. nonhuman)
|-
| {{DayJobBadge|Black Ops}}
| {{DayJobBadge|Arachnos Agent}}
| {{DayJobBadge|Thief}}
| Smoke Grenade: Ranged AoE Foe -Perception, -To Hit
|-
| {{DayJobBadge|Brood Leader}}
| {{DayJobBadge|Pilot}}
| {{DayJobBadge|Arachnos Official}}
| Traveler's Pack
|-
| {{DayJobBadge|Crey Scientist}}
| {{DayJobBadge|Pain Specialist}}
| {{DayJobBadge|Crey Employee}}
| Sleep Gas: Ranged AoE Foe Sleep
|-
| {{DayJobBadge|Gladiator}}
| {{DayJobBadge|Duelist}}
| {{DayJobBadge|Predator}}
| Combat Shield
|-
| {{DayJobBadge|Mercenary}}
| {{DayJobBadge|Vanguard Recruit}}
| {{DayJobBadge|Criminal}}
| Fragmentation Grenade
|-
| {{DayJobBadge|Physician}}
| {{DayJobBadge|Professor}}
| {{DayJobBadge|Pain Specialist}}
| Ally Resurrect (20 uses)
|-
| {{DayJobBadge|Profiteer}}
| {{DayJobBadge|Smuggler}}
| {{DayJobBadge|Marketeer}}
| Invention crafting discount tokens
|-
| {{DayJobBadge|Socialite}}
| {{DayJobBadge|Fashion Designer}}
| {{DayJobBadge|Clubber}}
| Beguile: Foe Placate
|-
| {{DayJobBadge|Time Lord}}
| {{DayJobBadge|Chronologist}}
| {{DayJobBadge|Cimeroran}}
| Damage and teleport +Res, +Rech
|-
| {{DayJobBadge|Trouble Maker}}
| {{DayJobBadge|Monitor Duty}}
| {{DayJobBadge|Criminal}}
| Base Teleporter
|-
| {{DayJobBadge|Web Weaver}}
| {{DayJobBadge|Arachnos Agent}}
| {{DayJobBadge|Demagogue}}
| Web Grenade: Ranged Foe Immobilize, -Rech, -Fly, -Speed
|}


== On Patrol ==
When players obtain Day Job badges, they unlock progress information in the Accolades section of the Badges Window that reveals which Day Jobs to collect next to complete any associated Accolades. (However, like most Badge progress displays, exactly ''which'' Accolades they are isn't revealed until they're fully earned.)


In addition to all of the Day Jobs, every character is "On Patrol" after they log out of the game. When players log back into Paragon City or the Rogue Isles they will gain 1 bar of extra experience ({{red|amount}} experience when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of double experience this way. Patrol experience is shown as a blue portion of your experience bar. Experience debt will be removed first before any patrol experience is applied.
The following messages are given when a character has visited the first Day Job location.
<!-- Official release material says "double experience" - testing on Training Room shows 1.5x - how should this be presented? -->
{{CutsceneText|Text='''Hero Message'''<br />You've encountered your first day job location. Logging out at these locations will grant you bonuses to rewards and powers when you log back in. You can tell you're in a valid Day Job location by a golden icon that will appear in your power buff tray that will explain what bonuses that Day Job grants. Speak to a Day Job Recruiter in City Hall (Atlas Park), or Galaxy City for more information.}}
{{CutsceneText|Text='''Villain Message'''<br />You've encountered your first day job location. Logging out at these locations will grant you bonuses to rewards and powers when you log back in. You can tell you're in a valid Day Job location by a golden icon that will appear in your power buff tray that will explain what bonuses that Day Job grants. Speak to the Day Job Recruiter in Port Oakes and Mercy Island for more information.}}


If your character has a number of extra experience bars that exceeds the number of experience bars you need to level up, then this extra experience will carry over to the next security/threat level.
== On Patrol ==
:''Main Article:'' [[Patrol Experience]]


{{red|What does this do for 50s?}}
In addition to all of the Day Jobs, every character is "On Patrol" while logged out of the game, regardless of location. When players log back in, they gain 1 bar of [[Patrol Experience]] for every 24 hours they are logged out. Patrol Experience is shown in light blue on the experience bar. Unlike other basic Day Job bonuses, Patrol XP doesn't wear out with time. It lasts until it is consumed by gaining regular experience or being "burned" off by [[debt]]. Additionally, if a character logs out with debt, Patrol XP will burn the debt off so they will log in with less or no debt next time.


== See Also ==
== See Also ==
* [[Day Job Badges]]
* [[Day Job Badges]]
* [[Day Job Recruiter]]
* [[Issue 13]]


== External Links ==
== External Links ==
* [http://www.cityofheroes.com/news/game_updates/issue_13/issue_13_overview.html Official US Website Write-Up]
* [http://web.archive.org/web/20121003093756/http://na.cityofheroes.com/en/news/game_updates/issue_13/issue_13_designing_day_jobs.php Official Website Write-Up]
* [http://eu.cityofheroes.com/game-guide/feature-updates/designing_day_jobs/ Official EU Website Write-Up]
 


[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 06:42, 5 September 2023

Overview

Introduced with Issue 13, the Day Job system allows characters to log out from a specific location, like a Hospital or Vault Reserve facility, and gain a temporary power or other benefit when they return to play after an extended period offline. Prolonged offline time in each Day Job is also worth Badges. All benefits granted by Day Jobs, other than badges, are temporary and expire after a certain amount of play time or number of uses. However, each time a character logs out from a Day Job area, the corresponding benefits are replenished.

There are Day Job Recruiters in Atlas Park, Mercy Island, and Nova Praetoria who give a brief overview of the Day Job system, some examples of badges and their log-out locations, and an even more brief overview of the Day Job Accolades.

Basic Rewards, Badges, and Accolades

Main Article: Day Job Badges

Most basic Day Job benefits expire after a certain amount of time spent logged in — there is no way to save them for when they would benefit you most. Most rewards take 10 days of offline time to accumulate the maximum benefit duration, which is usually 2 hours. There is no limit to the number of different Day Job benefits a character can have at once.

When characters accumulate 100 total hours of offline time (consecutively or otherwise) at a Day Job location, they earn a Badge associated with that Day Job. Characters with a Day Job badge recharge that Job's benefits faster than normal, and usually receive a better benefit from it as well.

Finally, Accolades can be obtained by earning specific pairs of Day Job badges. These Accolades grant their own powers and benefits in addition to those provided by the Day Jobs themselves. Furthermore, many of these Accolade benefits expire after a certain number of uses instead of a certain amount of play time, so they can be saved until needed. Additional duration or charges for Day Job Accolades are earned by logging off from either of the areas associated with the two badges that unlocked the Accolade.

When players obtain Day Job badges, they unlock progress information in the Accolades section of the Badges Window that reveals which Day Jobs to collect next to complete any associated Accolades. (However, like most Badge progress displays, exactly which Accolades they are isn't revealed until they're fully earned.)

The following messages are given when a character has visited the first Day Job location.

Hero Message
You've encountered your first day job location. Logging out at these locations will grant you bonuses to rewards and powers when you log back in. You can tell you're in a valid Day Job location by a golden icon that will appear in your power buff tray that will explain what bonuses that Day Job grants. Speak to a Day Job Recruiter in City Hall (Atlas Park), or Galaxy City for more information.

Villain Message
You've encountered your first day job location. Logging out at these locations will grant you bonuses to rewards and powers when you log back in. You can tell you're in a valid Day Job location by a golden icon that will appear in your power buff tray that will explain what bonuses that Day Job grants. Speak to the Day Job Recruiter in Port Oakes and Mercy Island for more information.

On Patrol

Main Article: Patrol Experience

In addition to all of the Day Jobs, every character is "On Patrol" while logged out of the game, regardless of location. When players log back in, they gain 1 bar of Patrol Experience for every 24 hours they are logged out. Patrol Experience is shown in light blue on the experience bar. Unlike other basic Day Job bonuses, Patrol XP doesn't wear out with time. It lasts until it is consumed by gaining regular experience or being "burned" off by debt. Additionally, if a character logs out with debt, Patrol XP will burn the debt off so they will log in with less or no debt next time.

See Also

External Links