Elite Energy Beam: Difference between revisions
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imported>SekoiaBot m (Suppressing display of date information on legacy use of {{wip}}; cosmetic changes) |
imported>Felderburg (Removed WIP, put in missing template for two minor bits of missing info. One is the unlocked by, which I'm not sure is relevant - I think it can just be crafted with the best table, but am unsure.) |
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__NOTOC__ | |||
== Overview == | == Overview == | ||
This is a defense item. | This is a defense item. | ||
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|Type=[[Base Defense Items|Defense Item]] | |Type=[[Base Defense Items|Defense Item]] | ||
|Price=20000 | |Price=20000 | ||
|Unlocked= | |Unlocked={{missing}} | ||
|PowerUsed=150 | |PowerUsed=150 | ||
|ControlUsed=5 | |ControlUsed=5 | ||
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'''Arcane''' version:<br /> | '''Arcane''' version:<br /> | ||
{{missing}} | |||
}} | }} | ||
Latest revision as of 23:16, 9 January 2014
Overview
This is a defense item.
Description
- Tech version
- The Energy Beam Mk III is the top-of-the-line in base defense. It fires a concentrated blast of energy capable of doing moderate damage to mid-rank foes.
- Arcane version
- The spells set upon this crystal allow it to shape raw energy into a potent blast. Only the most powerful arcane master can construct such a weapon successfully.
Additional Information
Base Element Type | Defense Item |
Crafted at | Expert Worktable (Tech version), Expert Forge (Arcane version) |
Salvage Required | Tech version:
1 Runebound Armor 1 Inanimate Carbon Rod 1 Clockwork Gear 1 Scope OR
1 Alchemical Silver 1 Improvised Cybernetic 1 Carnival of Shadows Mask 1 Data Drive OR
1 Ruby 1 Kinetic Weapon 1 Bleeding Stone 1 Temporal Tracer 1 Platinum OR
Arcane version: OR
1 Masterwork Weapon 1 Circuit Board 1 Alchemical Gold 1 Corrosive Gas OR
1 Nevermelting Ice 1 Temporal Analyzer 1 Sapphire 1 Gold 1 Prophecy |
Maximum Connections | 4 |
Allowed "Aux" Items | Tech version: Damage Booster, Targeting Module, Sensor Array, Energy Shield, Transformer, Auto Repair, Relay Arcane version: |