Emote (Slash Command): Difference between revisions

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(updates. Needs better description of how it works, what the emote/thought bubble channel is.)
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__NOTOC__
== Slash Command ==
== Slash Command ==
{{SlashCommandArticle
{{SlashCommandArticle|command=emote|options=text|aliases={{slashcommand|e}}, {{slashcommand|em}}, {{slashcommand|me}}, and '''<span style="color:blue">;</span>'''|note=
|command=emote
Causes the character to attempt to display the animation or the text specified.
|options=[[emotes|emote]]
|note=Causes the character to attempt to display the animation of the emote specified.


If the emote specified does have an animation, will simply display the text in a thought bubble. This 'thought bubble channel' is similar to [[local]], is zone specific and has a range of about 50? yds.
*'''Text''' is the name of the animation you'd like to perform or the text of the message you'd like displayed.
*This command has a unique alias, the semicolon ";". If a semicolon is typed in the chat box, then everything after it will be treated as the ''emote'' portion including the space, so leave the space off. Additionally, the semicolon is [[binds|bound]] to <code>{{slashcommand|beginchat|;}}</code>, so pressing the semicolon when the chat box is not in focus will focus on the chat box and put a semicolon in for you. '''Note:''' The semicolon alias does not work in binds.}}


NOTE: This command has a unique alias, the semicolon ";". If a semicolon is typed in the chat box, then everything after it will be treated as the ''emote'' portion including the space, so leave the space off. It just so happens that semicolon is [[bound]] to "{{slashcommand|beginchat|  ;}}" so that pressing ; when not in the chat box will but ; in the chatbox for you. This alias does not work in binds.
===Animation Emotes===
|aliases=e, em, me, ";"}}
Use the emote command with the name of an animation to make your character perform an action. See the [[Emotes]] page for a list of animation names.


==Examples==
===Spoken Emotes===
* <code>/e dance</code>
If the text specified does not have an animation, it will simply display in a thought bubble. Additionally, the text will show up in the Emotes chat channel. The Emotes channel is similar to [[Local]] and has a range of 50-100 feet depending on the zone. The distance that the emote text "carries" can be set using the {{slashcommand|speak_range}} command.
* <code>/me angry</code>
 
* <code>;point</code>
 
 
== Examples ==
'''/e''' ''dance''
  Valid emote animation. Character will start a random dance emote.
  No text is sent to the emote channel.
'''/me''' ''angry''
  Valid emote animation. Character will play the angry emote.
    No text is sent to the emote channel.
''';'''point
  Valid emote animation. Character points forward.
  No text is sent to the emote channel.
'''/emote''' ''thinks about binds.''
  Invalid emote animation. Thought bubble appears above character's head with ''thinks about binds.'' in it.
  ''CharacterName thinks about binds.'' shows up in the emote channel.
 
 
== See Also ==
* {{slashcommand|speak_range}}
* {{slashcommand|listen_range}}
* {{slashcommand|cc_emote}}
*[[Emotes]]
 
 
{{Navbox Communication}}


[[Category:Communication Commands]]
[[Category:Communication Commands]]
[[Category:Slash Commands]]

Latest revision as of 15:31, 28 December 2022

Slash Command

/emote text
Aliases: '/e, /em, /me, and ;'

Causes the character to attempt to display the animation or the text specified.

  • Text is the name of the animation you'd like to perform or the text of the message you'd like displayed.
  • This command has a unique alias, the semicolon ";". If a semicolon is typed in the chat box, then everything after it will be treated as the emote portion including the space, so leave the space off. Additionally, the semicolon is bound to /beginchat ;, so pressing the semicolon when the chat box is not in focus will focus on the chat box and put a semicolon in for you. Note: The semicolon alias does not work in binds.

Animation Emotes

Use the emote command with the name of an animation to make your character perform an action. See the Emotes page for a list of animation names.

Spoken Emotes

If the text specified does not have an animation, it will simply display in a thought bubble. Additionally, the text will show up in the Emotes chat channel. The Emotes channel is similar to Local and has a range of 50-100 feet depending on the zone. The distance that the emote text "carries" can be set using the /speak_range command.


Examples

/e dance
  Valid emote animation. Character will start a random dance emote.
  No text is sent to the emote channel.
/me angry
  Valid emote animation. Character will play the angry emote.
   No text is sent to the emote channel.
;point
  Valid emote animation. Character points forward.
  No text is sent to the emote channel.
/emote thinks about binds.
  Invalid emote animation. Thought bubble appears above character's head with thinks about binds. in it.
  CharacterName thinks about binds. shows up in the emote channel.


See Also