Enhancement Colors: Difference between revisions

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imported>Zehntaur
(Compiled table of colors)
imported>Aggelakis
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{| width=50% align=center
{|class="wikitable"
!width=25%|Accuracy!!width=25%|Confuse!!width=25%|Damage!!width=25%|Defense Buff
|- align=center
|Banana||Grape||Crimson||Lavender
|- align=center
|[[Image:TO_Training_Accuracy.png]]
|[[Image:TO_Training_Confusion_Duration.png]]
|[[Image:TO_Training_Damage.png]]
|[[Image:TO_Training_Defense Buff.png]]
|-
|-
| 
!Enhancement<br />Type
!Color<br />Name
!Color<br />Example
!Icon<br />Example
!Notes
|-
|-
!Defense DeBuff!!Endurance Cost!!Fear!!Flight
|Accuracy
|- align=center
|Banana<br />(Yellow)
|Eggplant||Cyan||Maroon||Teal
|[[File:E_color_accuracy.png]]
|- align=center
|[[File:TO_Training_Accuracy.png]]
|[[Image:TO_Training_Defense_DeBuff.png]]
|Increases the [[accuracy]] of a power.
|[[Image:TO_Training_Endurance_Cost.png]]
|[[Image:TO_Training_Fear_Duration.png]]
|[[Image:TO_Training_Flight_Speed.png]]
|-
|-
|&nbsp;
|Confusion Duration
|Grape<br />(Purple)
|[[File:E_color_confusion_duration.png]]
|[[File:TO_Training_Confusion_Duration.png]]
|Increases the duration of a [[confuse]] power.
|-
|-
!Heal!!Hold!!Immobilize!!Intangible
|Damage
|- align=center
|Crimson<br />(Red)
|Mint||Tangerine||Amber||Peach
|[[File:E_color_damage.png]]
|- align=center
|[[File:TO_Training_Damage.png]]
|[[Image:TO_Training_Heal.png]]
|Increases the damage of a power.
|[[Image:TO_Training_Hold_Duration.png]]
|[[Image:TO_Training_Immobilization_Duration.png]]
|[[Image:TO_Training_Intangibility_Duration.png]]
|-
|-
|&nbsp;
|Defense Buff
|Lavender<br />(Light Purple)
|[[File:E_color_buff_defense.png]]
|[[File:TO_Training_Defense Buff.png]]
|Increases the effectiveness of a [[defense]] buff power.
|-
|-
!Interrupt!!Jump!!Knockback!!Range
|Defense Debuff
|- align=center
|Eggplant<br />(Dark Purple)
|Smoke||Brass||Slate||Moss
|[[File:E_color_debuff_defense.png]]
|- align=center
|[[File:TO_Training_Defense_DeBuff.png]]
|[[Image:TO_Training_Interrupt_Time.png]]
|Increases the effectiveness of a [[defense]] debuff power.
|[[Image:TO_Training_Jump.png]]
|[[Image:TO_Training_KnockBack_Distance.png]]
|[[Image:TO_Training_Range.png]]
|-
|-
|&nbsp;
|Endurance Discount
|Cyan<br />(Light Blue)
|[[File:E_color_end_discount.png]]
|[[File:TO_Training_Endurance_Cost.png]]
|Decreases the [[endurance]] cost of a power.
|-
|-
!Recharge!!Endurance Mod!!Resistance!!Running
|Fear Duration
|- align=center
|Maroon<br />(Dark Purple-Red)
|Ash||Navy||Plum||Aqua
|[[File:E_color_fear_duration.png]]
|- align=center
|[[File:TO_Training_Fear_Duration.png]]
|[[Image:TO_Training_Attack_Rate.png]]
|Increases the duration of a [[fear]] power.
|[[Image:TO_Training_Endurance_Modification.png]]
|[[Image:TO_Training_Damage_Resistance.png]]
|[[Image:TO_Training_Running_Speed.png]]
|-
|-
|&nbsp;
|Fly Speed
|Teal<br />(Green-ish Blue)
|[[File:E_color_fly_speed.png]]
|[[File:TO_Training_Flight_Speed.png]]
|Increases the speed of a [[Travel Powers|flight]] power.
|-
|-
!Sleep!!Slow!!Stun!!Taunt
|Heal
|- align=center
|Mint<br />(Green)
|Silver||Pine||Steel||Ink
|[[File:E_color_heal.png]]
|- align=center
|[[File:TO_Training_Heal.png]]
|[[Image:TO_Training_Sleep_Duration.png]]
|Increases the effectiveness of a [[healing]] or [[Health Regeneration|regeneration]] power.
|[[Image:TO_Training_Slow_powers.png]]
|[[Image:TO_Training_Disorient_Duration.png]]
|[[Image:TO_Training_Taunt_Effectiveness.png]]
|-
|-
|&nbsp;
|Hold Duration
|Tangerine<br />(Orange)
|[[File:E_color_hold_duration.png]]
|[[File:TO_Training_Hold_Duration.png]]
|Increases the duration of a [[hold]] power.
|-
|-
!ToHit Buff!!ToHit Debuff
|Immobilization Duration
|- align=center
|Amber<br />(Dark Orange)
|Sand||Bronze
|[[File:E_color_immobilization_duration.png]]
|- align=center
|[[File:TO_Training_Immobilization_Duration.png]]
|[[Image:TO_Training_ToHit_Buffs.png]]
|Increases the duration of an [[Immobilize|immobilization]] power.
|[[Image:TO_Training_ToHit_DeBuffs.png]]
|}
<!--
{|
| Accuracy || Enhances Accuracy || Yellow
|-
| Confuse || Enhances Confuse Duration || Royal Purple
|-
| Damage || Enhances Damage || Red
|-
| Defense Buff || Enhances Defense Buffs || Light Purple1
|-
| Defense Debuff || Enhances Defense DeBuffs || Dark Purple
|-
| Endurance || Reduces Endurance cost || Light Blue
|-
| Fear || Enhances Fear Duration || Dark Purple
|-
| Flight || Enhances Flight Speed || Deep Teal
|-
| Heal || Enhances Heal || Green
|-
| Hold || Enhances Hold Duration || Orange
|-
| Immobilize || Enhances Immobilization Duration || Dirty Orange
|-
|-
| Intangible || Enhances Intangibility Duration || Pale Orange
|Intangibility Duration
|Peach<br />(Pale Orange)
|[[File:E_color_intangibility_duration.png]]
|[[File:TO_Training_Intangibility_Duration.png]]
|Increases the magnitude of an [[intangibility]] power.
|-
|-
| Interrupt || Decreases Interrupt Time || Light/Pale Grey Brown
|Interrupt Time
|Smoke<br />(Pale Brown)
|[[File:E_color_interrupt_times.png]]
|[[File:TO_Training_Interrupt_Time.png]]
|Decreases the duration of a power's [[Interrupt Time|interrupt]] window.
|-
|-
| Jump || Enhances Jump || Pale Yellow/Orange
|Jump
|Brass<br />(Yellow Brown)
|[[File:E_color_jump_distance.png]]
|[[File:TO_Training_Jump.png]]
|Increases the maximum height and lateral speed of [[Travel Powers|jump]] power.
|-
|-
| Knockback || Enhances KnockBack distance || Grey (lightish)
|Knockback Distance
|Slate<br />(Grey)
|[[File:E_color_knockback_distance.png]]
|[[File:TO_Training_KnockBack_Distance.png]]
|Increases the [[knockback]] distance of a power.
|-
|-
| Range || Enhances Range || Puke/Pale Green
|Range Increase
|Moss<br />(Pale Green)
|[[File:E_color_range_increase.png]]
|[[File:TO_Training_Range.png]]
|Increases the [[range]] of a power.
|-
|-
| Recharge || Increases attack rate || Brown
|Recharge Time
|Ash<br />(Brown)
|[[File:E_color_recharge_time.png]]
|[[File:TO_Training_Attack_Rate.png]]
|Decreases the [[recharge]] time of a power.
|-
|-
| Recovery || Enhances Endurance Modification || Blue
|Endurance Modification
|Navy<br />(Blue)
|[[File:E_color_recovery.png]]
|[[File:TO_Training_Endurance_Modification.png]]
|Increases the [[endurance]] gift, endurance drain,<br />or [[recovery]] buff or debuff of a power.
|-
|-
| Resistance || Enhances Damage Resistance || Light Purple2
|Damage Resistance
|Lavender<br />(Light Purple)
|[[File:E_color_buff_defense.png]]
|[[File:TO_Training_Damage_Resistance.png]]
|Increases the [[Resistance (Mechanics)|damage resistance]] of a power.
|-
|-
| Running || Enhances Running Speed || Light Deep Teal
|Run Speed
|Aqua<br />(Light Green)
|[[File:E_color_run_speed.png]]
|[[File:TO_Training_Running_Speed.png]]
|Increases the [[Travel Powers|run]] speed of a power.
|-
|-
| Sleep || Enhances Sleep Duration || Grey
|Sleep Duration
|Silver<br />(Grey)
|[[File:E_color_sleep_duration.png]]
|[[File:TO_Training_Sleep_Duration.png]]
|Increases the duration of a [[sleep]] power.
|-
|-
| Slow || Enhances Slow powers || Dark Deep Teal
|Slow
|Pine<br />(Dark Green)
|[[File:E_color_slow_movement.png]]
|[[File:TO_Training_Slow_powers.png]]
|Increases the effectiveness of a [[Slow|movement-slowing]] power.<br />(Does not affect recharge time debuffs.)
|-
|-
| Stun || Enhances Disorient Duration || Dark Grey
|Stun Duration
|Steel<br />(Grey)
|[[File:E_color_stun_duration.png]]
|[[File:TO_Training_Disorient_Duration.png]]
|Increases the duration of a [[disorient]] power.
|-
|-
| Taunt || Enhances Taunt Effectiveness || Black
|Taunt Duration
|Ink<br />(Black)
|[[File:E_color_taunt_duration.png]]
|[[File:TO_Training_Taunt_Effectiveness.png]]
|Increases the duration of a [[taunt]] power.
|-
|-
| ToHit Buffs || Enhances ToHit Buffs || Light Yellow/Green
|ToHit Buff
|Sand<br />(Light Yellow)
|[[File:E_color_buff_to_hit.png]]
|[[File:TO_Training_ToHit_Buffs.png]]
|Increases the effectiveness of a [[ToHit|tohit]] buff power.
|-
|-
| ToHut DeBuffs || Enhances ToHit Debuffs || dark yellow/green
|ToHit Debuff
|Bronze<br />(Dark Yellow)
|[[File:E_color_debuff_to_hit.png]]
|[[File:TO_Training_ToHit_DeBuffs.png]]
|Increases the effectiveness of a [[ToHit|tohit]] debuff power.
|}
|}
-->
 
[[Category:Enhancements]]

Latest revision as of 04:35, 23 January 2010

Enhancement
Type
Color
Name
Color
Example
Icon
Example
Notes
Accuracy Banana
(Yellow)
E color accuracy.png TO Training Accuracy.png Increases the accuracy of a power.
Confusion Duration Grape
(Purple)
E color confusion duration.png TO Training Confusion Duration.png Increases the duration of a confuse power.
Damage Crimson
(Red)
E color damage.png TO Training Damage.png Increases the damage of a power.
Defense Buff Lavender
(Light Purple)
E color buff defense.png TO Training Defense Buff.png Increases the effectiveness of a defense buff power.
Defense Debuff Eggplant
(Dark Purple)
E color debuff defense.png TO Training Defense DeBuff.png Increases the effectiveness of a defense debuff power.
Endurance Discount Cyan
(Light Blue)
E color end discount.png TO Training Endurance Cost.png Decreases the endurance cost of a power.
Fear Duration Maroon
(Dark Purple-Red)
E color fear duration.png TO Training Fear Duration.png Increases the duration of a fear power.
Fly Speed Teal
(Green-ish Blue)
E color fly speed.png TO Training Flight Speed.png Increases the speed of a flight power.
Heal Mint
(Green)
E color heal.png TO Training Heal.png Increases the effectiveness of a healing or regeneration power.
Hold Duration Tangerine
(Orange)
E color hold duration.png TO Training Hold Duration.png Increases the duration of a hold power.
Immobilization Duration Amber
(Dark Orange)
E color immobilization duration.png TO Training Immobilization Duration.png Increases the duration of an immobilization power.
Intangibility Duration Peach
(Pale Orange)
E color intangibility duration.png TO Training Intangibility Duration.png Increases the magnitude of an intangibility power.
Interrupt Time Smoke
(Pale Brown)
E color interrupt times.png TO Training Interrupt Time.png Decreases the duration of a power's interrupt window.
Jump Brass
(Yellow Brown)
E color jump distance.png TO Training Jump.png Increases the maximum height and lateral speed of jump power.
Knockback Distance Slate
(Grey)
E color knockback distance.png TO Training KnockBack Distance.png Increases the knockback distance of a power.
Range Increase Moss
(Pale Green)
E color range increase.png TO Training Range.png Increases the range of a power.
Recharge Time Ash
(Brown)
E color recharge time.png TO Training Attack Rate.png Decreases the recharge time of a power.
Endurance Modification Navy
(Blue)
E color recovery.png TO Training Endurance Modification.png Increases the endurance gift, endurance drain,
or recovery buff or debuff of a power.
Damage Resistance Lavender
(Light Purple)
E color buff defense.png TO Training Damage Resistance.png Increases the damage resistance of a power.
Run Speed Aqua
(Light Green)
E color run speed.png TO Training Running Speed.png Increases the run speed of a power.
Sleep Duration Silver
(Grey)
E color sleep duration.png TO Training Sleep Duration.png Increases the duration of a sleep power.
Slow Pine
(Dark Green)
E color slow movement.png TO Training Slow powers.png Increases the effectiveness of a movement-slowing power.
(Does not affect recharge time debuffs.)
Stun Duration Steel
(Grey)
E color stun duration.png TO Training Disorient Duration.png Increases the duration of a disorient power.
Taunt Duration Ink
(Black)
E color taunt duration.png TO Training Taunt Effectiveness.png Increases the duration of a taunt power.
ToHit Buff Sand
(Light Yellow)
E color buff to hit.png TO Training ToHit Buffs.png Increases the effectiveness of a tohit buff power.
ToHit Debuff Bronze
(Dark Yellow)
E color debuff to hit.png TO Training ToHit DeBuffs.png Increases the effectiveness of a tohit debuff power.